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authorSean Dague2008-05-16 00:04:46 +0000
committerSean Dague2008-05-16 00:04:46 +0000
commitfc773649720c062a72d1b8a098eb54bda9a84ca9 (patch)
tree111e4fcfb6bd112d744876d258e487556746ee02 /OpenSim/Framework
parent* Adds various tweakable avatar control options to the OpenSim.ini.example. (diff)
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appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 42cd6f9..cf9ff58 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -293,6 +293,16 @@ namespace OpenSim.Framework
293 return textu; 293 return textu;
294 } 294 }
295 295
296 public override String ToString()
297 {
298 String s = "[Wearables] =>";
299 s += "Body Item: " + BodyItem.ToString() + ";";
300 s += "Skin Item: " + SkinItem.ToString() + ";";
301 s += "Shirt Item: " + ShirtItem.ToString() + ";";
302 s += "Pants Item: " + PantsItem.ToString() + ";";
303 return s;
304 }
305
296 protected AvatarAppearance(SerializationInfo info, StreamingContext context) 306 protected AvatarAppearance(SerializationInfo info, StreamingContext context)
297 { 307 {
298 //System.Console.WriteLine("AvatarAppearance Deserialize BGN"); 308 //System.Console.WriteLine("AvatarAppearance Deserialize BGN");