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author | lbsa71 | 2007-09-14 13:46:05 +0000 |
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committer | lbsa71 | 2007-09-14 13:46:05 +0000 |
commit | f8ddf7429eaeae3a3aae88d4560473c3516d20fd (patch) | |
tree | 91b92e54331971c6162636ade1f7c0b6b91f3afe /OpenSim/Framework | |
parent | * fixed script compilation (diff) | |
download | opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.zip opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.gz opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.bz2 opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.xz |
* Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/General/NullClientAPI.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index 8155373..747ad5c 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -34,7 +34,7 @@ using OpenSim.Framework.Data; | |||
34 | 34 | ||
35 | namespace OpenSim.Framework.Interfaces | 35 | namespace OpenSim.Framework.Interfaces |
36 | { | 36 | { |
37 | public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | 37 | public delegate void ChatFromViewer(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID); |
38 | public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list | 38 | public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list |
39 | public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); | 39 | public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); |
40 | public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); | 40 | public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); |
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index 56faae2..cf7e448 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs | |||
@@ -119,7 +119,7 @@ namespace OpenSim.Framework | |||
119 | public virtual void SendKillObject(ulong regionHandle, uint localID){} | 119 | public virtual void SendKillObject(ulong regionHandle, uint localID){} |
120 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} | 120 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} |
121 | public virtual void SendRegionHandshake(RegionInfo regionInfo){} | 121 | public virtual void SendRegionHandshake(RegionInfo regionInfo){} |
122 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} | 122 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } |
123 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} | 123 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} |
124 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp){} | 124 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp){} |
125 | public virtual void SendLayerData(float[] map){} | 125 | public virtual void SendLayerData(float[] map){} |