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authorJonathan Freedman2010-10-30 14:10:13 -0400
committerJonathan Freedman2010-10-30 14:10:13 -0400
commite371d3208cdda87f8ea86adb591ed6225f0aa442 (patch)
treef481acfbafcb7134c00ff519c0c12b41e7815d02 /OpenSim/Framework
parentMerge branch 'master' into mantis5110 (diff)
parentLogins work now, but avatars are green ugly gnomes. (diff)
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Merge branch 'master' into mantis5110
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AgentCircuitData.cs53
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs248
-rw-r--r--OpenSim/Framework/AvatarWearable.cs157
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs10
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs2
5 files changed, 151 insertions, 319 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index 640a646..7b14ac7 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -212,41 +212,10 @@ namespace OpenSim.Framework
212 args["mac"] = OSD.FromString(Mac); 212 args["mac"] = OSD.FromString(Mac);
213 args["id0"] = OSD.FromString(Id0); 213 args["id0"] = OSD.FromString(Id0);
214 214
215 // Eventually this code should be deprecated, use full appearance
216 // packing in packed_appearance
217 if (Appearance != null) 215 if (Appearance != null)
218 { 216 {
219 args["appearance_serial"] = OSD.FromInteger(Appearance.Serial); 217 args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
220 218
221 //System.Console.WriteLine("XXX Before packing Wearables");
222 if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
223 {
224 OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
225 foreach (AvatarWearable awear in Appearance.Wearables)
226 {
227 wears.Add(OSD.FromUUID(awear.ItemID));
228 wears.Add(OSD.FromUUID(awear.AssetID));
229 //System.Console.WriteLine("XXX ItemID=" + awear.ItemID + " assetID=" + awear.AssetID);
230 }
231 args["wearables"] = wears;
232 }
233
234 //System.Console.WriteLine("XXX Before packing Attachments");
235 List<AvatarAttachment> attachments = Appearance.GetAttachments();
236 if ((attachments != null) && (attachments.Count > 0))
237 {
238 OSDArray attachs = new OSDArray(attachments.Count);
239 foreach (AvatarAttachment attach in attachments)
240 {
241 attachs.Add(attach.Pack());
242 //System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]);
243 }
244 args["attachments"] = attachs;
245 }
246 }
247
248 if (Appearance != null)
249 {
250 OSDMap appmap = Appearance.Pack(); 219 OSDMap appmap = Appearance.Pack();
251 args["packed_appearance"] = appmap; 220 args["packed_appearance"] = appmap;
252 } 221 }
@@ -346,28 +315,6 @@ namespace OpenSim.Framework
346 if (args["appearance_serial"] != null) 315 if (args["appearance_serial"] != null)
347 Appearance.Serial = args["appearance_serial"].AsInteger(); 316 Appearance.Serial = args["appearance_serial"].AsInteger();
348 317
349 if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
350 {
351 OSDArray wears = (OSDArray)(args["wearables"]);
352 for (int i = 0; i < wears.Count / 2; i++)
353 {
354 AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
355 Appearance.SetWearable(i,awear);
356 }
357 }
358
359 if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
360 {
361 OSDArray attachs = (OSDArray)(args["attachments"]);
362 foreach (OSD o in attachs)
363 {
364 if (o.Type == OSDType.Map)
365 {
366 Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
367 }
368 }
369 }
370
371 if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map)) 318 if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
372 { 319 {
373 Appearance.Unpack((OSDMap)args["packed_appearance"]); 320 Appearance.Unpack((OSDMap)args["packed_appearance"]);
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 9494410..1e003f7 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -35,104 +35,6 @@ using log4net;
35 35
36namespace OpenSim.Framework 36namespace OpenSim.Framework
37{ 37{
38 // A special dictionary for avatar appearance
39 public struct LayerItem
40 {
41 public UUID ItemID;
42 public UUID AssetID;
43
44 public LayerItem(UUID itemID, UUID assetID)
45 {
46 ItemID = itemID;
47 AssetID = assetID;
48 }
49 }
50
51 public class Layer
52 {
53 protected int m_layerType;
54 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
55 protected List<UUID> m_ids = new List<UUID>();
56
57 public Layer(int type)
58 {
59 m_layerType = type;
60 }
61
62 public int LayerType
63 {
64 get { return m_layerType; }
65 }
66
67 public int Count
68 {
69 get { return m_ids.Count; }
70 }
71
72 public void Add(UUID itemID, UUID assetID)
73 {
74 if (m_items.ContainsKey(itemID))
75 return;
76 if (m_ids.Count >= 5)
77 return;
78
79 m_ids.Add(itemID);
80 m_items[itemID] = assetID;
81 }
82
83 public void Wear(UUID itemID, UUID assetID)
84 {
85 Clear();
86 Add(itemID, assetID);
87 }
88
89 public void Clear()
90 {
91 m_ids.Clear();
92 m_items.Clear();
93 }
94
95 public void RemoveItem(UUID itemID)
96 {
97 if (m_items.ContainsKey(itemID))
98 {
99 m_ids.Remove(itemID);
100 m_items.Remove(itemID);
101 }
102 }
103
104 public void RemoveAsset(UUID assetID)
105 {
106 UUID itemID = UUID.Zero;
107
108 foreach (KeyValuePair<UUID, UUID> kvp in m_items)
109 {
110 if (kvp.Value == assetID)
111 {
112 itemID = kvp.Key;
113 break;
114 }
115 }
116
117 if (itemID != UUID.Zero)
118 {
119 m_ids.Remove(itemID);
120 m_items.Remove(itemID);
121 }
122 }
123
124 public LayerItem this [int idx]
125 {
126 get
127 {
128 if (idx >= m_ids.Count || idx < 0)
129 return new LayerItem(UUID.Zero, UUID.Zero);
130
131 return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
132 }
133 }
134 }
135
136 /// <summary> 38 /// <summary>
137 /// Contains the Avatar's Appearance and methods to manipulate the appearance. 39 /// Contains the Avatar's Appearance and methods to manipulate the appearance.
138 /// </summary> 40 /// </summary>
@@ -184,136 +86,6 @@ namespace OpenSim.Framework
184 set { m_wearables = value; } 86 set { m_wearables = value; }
185 } 87 }
186 88
187 public virtual UUID BodyItem {
188 get { return m_wearables[AvatarWearable.BODY].ItemID; }
189 set { m_wearables[AvatarWearable.BODY].ItemID = value; }
190 }
191
192 public virtual UUID BodyAsset {
193 get { return m_wearables[AvatarWearable.BODY].AssetID; }
194 set { m_wearables[AvatarWearable.BODY].AssetID = value; }
195 }
196
197 public virtual UUID SkinItem {
198 get { return m_wearables[AvatarWearable.SKIN].ItemID; }
199 set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
200 }
201
202 public virtual UUID SkinAsset {
203 get { return m_wearables[AvatarWearable.SKIN].AssetID; }
204 set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
205 }
206
207 public virtual UUID HairItem {
208 get { return m_wearables[AvatarWearable.HAIR].ItemID; }
209 set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
210 }
211
212 public virtual UUID HairAsset {
213 get { return m_wearables[AvatarWearable.HAIR].AssetID; }
214 set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
215 }
216
217 public virtual UUID EyesItem {
218 get { return m_wearables[AvatarWearable.EYES].ItemID; }
219 set { m_wearables[AvatarWearable.EYES].ItemID = value; }
220 }
221
222 public virtual UUID EyesAsset {
223 get { return m_wearables[AvatarWearable.EYES].AssetID; }
224 set { m_wearables[AvatarWearable.EYES].AssetID = value; }
225 }
226
227 public virtual UUID ShirtItem {
228 get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
229 set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
230 }
231
232 public virtual UUID ShirtAsset {
233 get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
234 set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
235 }
236
237 public virtual UUID PantsItem {
238 get { return m_wearables[AvatarWearable.PANTS].ItemID; }
239 set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
240 }
241
242 public virtual UUID PantsAsset {
243 get { return m_wearables[AvatarWearable.PANTS].AssetID; }
244 set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
245 }
246
247 public virtual UUID ShoesItem {
248 get { return m_wearables[AvatarWearable.SHOES].ItemID; }
249 set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
250 }
251
252 public virtual UUID ShoesAsset {
253 get { return m_wearables[AvatarWearable.SHOES].AssetID; }
254 set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
255 }
256
257 public virtual UUID SocksItem {
258 get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
259 set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
260 }
261
262 public virtual UUID SocksAsset {
263 get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
264 set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
265 }
266
267 public virtual UUID JacketItem {
268 get { return m_wearables[AvatarWearable.JACKET].ItemID; }
269 set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
270 }
271
272 public virtual UUID JacketAsset {
273 get { return m_wearables[AvatarWearable.JACKET].AssetID; }
274 set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
275 }
276
277 public virtual UUID GlovesItem {
278 get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
279 set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
280 }
281
282 public virtual UUID GlovesAsset {
283 get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
284 set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
285 }
286
287 public virtual UUID UnderShirtItem {
288 get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
289 set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
290 }
291
292 public virtual UUID UnderShirtAsset {
293 get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
294 set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
295 }
296
297 public virtual UUID UnderPantsItem {
298 get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
299 set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
300 }
301
302 public virtual UUID UnderPantsAsset {
303 get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
304 set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
305 }
306
307 public virtual UUID SkirtItem {
308 get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
309 set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
310 }
311
312 public virtual UUID SkirtAsset {
313 get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
314 set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
315 }
316
317 public virtual float AvatarHeight 89 public virtual float AvatarHeight
318 { 90 {
319 get { return m_avatarHeight; } 91 get { return m_avatarHeight; }
@@ -339,6 +111,10 @@ namespace OpenSim.Framework
339 SetDefaultParams(); 111 SetDefaultParams();
340 SetHeight(); 112 SetHeight();
341 113
114 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
115 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
116 m_wearables[i] = new AvatarWearable();
117
342 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 118 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
343 } 119 }
344 120
@@ -400,10 +176,11 @@ namespace OpenSim.Framework
400 m_serial = appearance.Serial; 176 m_serial = appearance.Serial;
401 m_owner = appearance.Owner; 177 m_owner = appearance.Owner;
402 178
403 m_wearables = null; 179 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
180 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
181 m_wearables[i] = new AvatarWearable();
404 if (appearance.Wearables != null) 182 if (appearance.Wearables != null)
405 { 183 {
406 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these
407 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
408 SetWearable(i,appearance.Wearables[i]); 185 SetWearable(i,appearance.Wearables[i]);
409 } 186 }
@@ -547,7 +324,9 @@ namespace OpenSim.Framework
547// DEBUG ON 324// DEBUG ON
548// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); 325// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
549// DEBUG OFF 326// DEBUG OFF
550 m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID); 327 m_wearables[wearableId].Clear();
328 for (int i = 0 ; i < wearable.Count ; i++)
329 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
551 } 330 }
552 331
553 332
@@ -563,7 +342,10 @@ namespace OpenSim.Framework
563 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); 342 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
564 343
565 foreach (AvatarWearable awear in m_wearables) 344 foreach (AvatarWearable awear in m_wearables)
566 s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID); 345 {
346 for ( int i = 0 ; i < awear.Count ; i++ )
347 s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
348 }
567 349
568 s += "Visual Params: "; 350 s += "Visual Params: ";
569 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 351 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
@@ -733,7 +515,7 @@ namespace OpenSim.Framework
733 { 515 {
734 OSDArray wears = (OSDArray)(data["wearables"]); 516 OSDArray wears = (OSDArray)(data["wearables"]);
735 for (int i = 0; i < wears.Count; i++) 517 for (int i = 0; i < wears.Count; i++)
736 m_wearables[i] = new AvatarWearable((OSDMap)wears[i]); 518 m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
737 } 519 }
738 else 520 else
739 { 521 {
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 87098bf..0a02dcf 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -26,11 +26,24 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using OpenMetaverse; 30using OpenMetaverse;
30using OpenMetaverse.StructuredData; 31using OpenMetaverse.StructuredData;
31 32
32namespace OpenSim.Framework 33namespace OpenSim.Framework
33{ 34{
35 public struct WearableItem
36 {
37 public UUID ItemID;
38 public UUID AssetID;
39
40 public WearableItem(UUID itemID, UUID assetID)
41 {
42 ItemID = itemID;
43 AssetID = assetID;
44 }
45 }
46
34 public class AvatarWearable 47 public class AvatarWearable
35 { 48 {
36 // these are guessed at by the list here - 49 // these are guessed at by the list here -
@@ -49,8 +62,10 @@ namespace OpenSim.Framework
49 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
50 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
51 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14;
52 67
53 public static readonly int MAX_WEARABLES = 13; 68 public static readonly int MAX_WEARABLES = 15;
54 69
55 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
56 public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); 71 public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
@@ -67,68 +82,158 @@ namespace OpenSim.Framework
67 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); 82 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
68 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); 83 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
69 84
70 public UUID AssetID; 85 public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
71 public UUID ItemID; 86 public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
87
88 public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
89 public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
90
91
92 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
93 protected List<UUID> m_ids = new List<UUID>();
72 94
73 public AvatarWearable() 95 public AvatarWearable()
74 { 96 {
75 } 97 }
76 98
77 public AvatarWearable(UUID itemId, UUID assetId) 99 public AvatarWearable(UUID itemID, UUID assetID)
78 { 100 {
79 AssetID = assetId; 101 Wear(itemID, assetID);
80 ItemID = itemId;
81 } 102 }
82 103
83 public AvatarWearable(OSDMap args) 104 public AvatarWearable(OSDArray args)
84 { 105 {
85 Unpack(args); 106 Unpack(args);
86 } 107 }
87 108
88 public OSDMap Pack() 109 public OSD Pack()
110 {
111 OSDArray wearlist = new OSDArray();
112
113 foreach (UUID id in m_ids)
114 {
115 OSDMap weardata = new OSDMap();
116 weardata["item"] = OSD.FromUUID(id);
117 weardata["asset"] = OSD.FromUUID(m_items[id]);
118 wearlist.Add(weardata);
119 }
120
121 return wearlist;
122 }
123
124 public void Unpack(OSDArray args)
125 {
126 Clear();
127
128 foreach (OSDMap weardata in args)
129 {
130 Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
131 }
132 }
133
134 public int Count
135 {
136 get { return m_ids.Count; }
137 }
138
139 public void Add(UUID itemID, UUID assetID)
140 {
141 if (itemID == UUID.Zero)
142 return;
143 if (m_items.ContainsKey(itemID))
144 {
145 m_items[itemID] = assetID;
146 return;
147 }
148 if (m_ids.Count >= 5)
149 return;
150
151 m_ids.Add(itemID);
152 m_items[itemID] = assetID;
153 }
154
155 public void Wear(UUID itemID, UUID assetID)
89 { 156 {
90 OSDMap weardata = new OSDMap(); 157 Clear();
91 weardata["item"] = OSD.FromUUID(ItemID); 158 Add(itemID, assetID);
92 weardata["asset"] = OSD.FromUUID(AssetID); 159 }
93 160
94 return weardata; 161 public void Clear()
162 {
163 m_ids.Clear();
164 m_items.Clear();
95 } 165 }
96 166
97 public void Unpack(OSDMap args) 167 public void RemoveItem(UUID itemID)
98 { 168 {
99 ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero; 169 if (m_items.ContainsKey(itemID))
100 AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero; 170 {
171 m_ids.Remove(itemID);
172 m_items.Remove(itemID);
173 }
174 }
175
176 public void RemoveAsset(UUID assetID)
177 {
178 UUID itemID = UUID.Zero;
179
180 foreach (KeyValuePair<UUID, UUID> kvp in m_items)
181 {
182 if (kvp.Value == assetID)
183 {
184 itemID = kvp.Key;
185 break;
186 }
187 }
188
189 if (itemID != UUID.Zero)
190 {
191 m_ids.Remove(itemID);
192 m_items.Remove(itemID);
193 }
194 }
195
196 public WearableItem this [int idx]
197 {
198 get
199 {
200 if (idx >= m_ids.Count || idx < 0)
201 return new WearableItem(UUID.Zero, UUID.Zero);
202
203 return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
204 }
101 } 205 }
102 206
103 public static AvatarWearable[] DefaultWearables 207 public static AvatarWearable[] DefaultWearables
104 { 208 {
105 get 209 get
106 { 210 {
107 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these 211 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
108 for (int i = 0; i < MAX_WEARABLES; i++) 212 for (int i = 0; i < MAX_WEARABLES; i++)
109 { 213 {
110 defaultWearables[i] = new AvatarWearable(); 214 defaultWearables[i] = new AvatarWearable();
111 } 215 }
112 216
113 // Body 217 // Body
114 defaultWearables[0].ItemID = DEFAULT_BODY_ITEM; 218 defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
115 defaultWearables[0].AssetID = DEFAULT_BODY_ASSET;
116 219
117 // Hair 220 // Hair
118 defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM; 221 defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
119 defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET;
120 222
121 // Skin 223 // Skin
122 defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM; 224 defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
123 defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET;
124 225
125 // Shirt 226 // Shirt
126 defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM; 227 defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
127 defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET;
128 228
129 // Pants 229 // Pants
130 defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM; 230 defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
131 defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET; 231
232 // Alpha
233 defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
234
235 // Tattoo
236 defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
132 237
133 return defaultWearables; 238 return defaultWearables;
134 } 239 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index 66487f7..ddfaaed 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -414,12 +414,10 @@ namespace OpenSim.Framework
414 // We might not pass this in all cases... 414 // We might not pass this in all cases...
415 if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0)) 415 if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
416 { 416 {
417 OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2); 417 OSDArray wears = new OSDArray(Appearance.Wearables.Length);
418 foreach (AvatarWearable awear in Appearance.Wearables) 418 foreach (AvatarWearable awear in Appearance.Wearables)
419 { 419 wears.Add(awear.Pack());
420 wears.Add(OSD.FromUUID(awear.ItemID)); 420
421 wears.Add(OSD.FromUUID(awear.AssetID));
422 }
423 args["wearables"] = wears; 421 args["wearables"] = wears;
424 } 422 }
425 423
@@ -592,7 +590,7 @@ namespace OpenSim.Framework
592 OSDArray wears = (OSDArray)(args["wearables"]); 590 OSDArray wears = (OSDArray)(args["wearables"]);
593 for (int i = 0; i < wears.Count / 2; i++) 591 for (int i = 0; i < wears.Count / 2; i++)
594 { 592 {
595 AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID()); 593 AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
596 Appearance.SetWearable(i,awear); 594 Appearance.SetWearable(i,awear);
597 } 595 }
598 } 596 }
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index c88e0d1..c9d4c93 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -69,6 +69,6 @@ namespace OpenSim
69 /// of the code that is too old. 69 /// of the code that is too old.
70 /// 70 ///
71 /// </value> 71 /// </value>
72 public readonly static int MajorInterfaceVersion = 6; 72 public readonly static int MajorInterfaceVersion = 7;
73 } 73 }
74} 74}