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authorMelanie2011-11-24 01:16:37 +0000
committerMelanie2011-11-24 01:16:37 +0000
commita8270cb48cf8dbca7595da5963d8fafdb1141529 (patch)
treecf878acca0c652239f4441c3783647b6b0b688a6 /OpenSim/Framework
parentMerge branch 'master' into bigmerge (diff)
parentAppend asset ID to URL for storage requests to allow caching proxies to work ... (diff)
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Merge branch 'master' into bigmerge
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IScene.cs22
1 files changed, 19 insertions, 3 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index f1b4732..76b731f 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -102,12 +102,28 @@ namespace OpenSim.Framework
102 102
103 bool TryGetScenePresence(UUID agentID, out object scenePresence); 103 bool TryGetScenePresence(UUID agentID, out object scenePresence);
104 104
105 T RequestModuleInterface<T>(); 105 /// <summary>
106 T[] RequestModuleInterfaces<T>(); 106 /// Register an interface to a region module. This allows module methods to be called directly as
107 107 /// well as via events. If there is already a module registered for this interface, it is not replaced
108 /// (is this the best behaviour?)
109 /// </summary>
110 /// <param name="mod"></param>
108 void RegisterModuleInterface<M>(M mod); 111 void RegisterModuleInterface<M>(M mod);
112
109 void StackModuleInterface<M>(M mod); 113 void StackModuleInterface<M>(M mod);
110 114
115 /// <summary>
116 /// For the given interface, retrieve the region module which implements it.
117 /// </summary>
118 /// <returns>null if there is no registered module implementing that interface</returns>
119 T RequestModuleInterface<T>();
120
121 /// <summary>
122 /// For the given interface, retrieve an array of region modules that implement it.
123 /// </summary>
124 /// <returns>an empty array if there are no registered modules implementing that interface</returns>
125 T[] RequestModuleInterfaces<T>();
126
111// void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback); 127// void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
112 128
113 ISceneObject DeserializeObject(string representation); 129 ISceneObject DeserializeObject(string representation);