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author | Sean Dague | 2008-05-19 19:08:59 +0000 |
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committer | Sean Dague | 2008-05-19 19:08:59 +0000 |
commit | 9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9 (patch) | |
tree | c823e351a3796d145bc71aee402c18cb89b8fb25 /OpenSim/Framework | |
parent | (from awebb) (diff) | |
download | opensim-SC-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.zip opensim-SC-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.tar.gz opensim-SC-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.tar.bz2 opensim-SC-9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9.tar.xz |
i can haz pantz?
You sure can. This change set restores pants (and the rest of the
default appearance) in grid mode. The
root issue had to do with serializing multi-faced textures to the
grid server. This also restores the lookup path through the avatar
factory module, as that seems the reasonable place to have it live.
Some clean up patches are coming later as well, plus testing on
standalone, but this should be in a good kicking around state for
grid users.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/UserManagerBase.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index 5a62682..87e06f1 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs | |||
@@ -611,7 +611,7 @@ namespace OpenSim.Framework.Communications | |||
611 | m_log.InfoFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Key, e.ToString()); | 611 | m_log.InfoFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Key, e.ToString()); |
612 | } | 612 | } |
613 | } | 613 | } |
614 | return new AvatarAppearance(); | 614 | return null; |
615 | } | 615 | } |
616 | 616 | ||
617 | public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) | 617 | public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) |