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author | Justin Clark-Casey (justincc) | 2012-03-29 01:08:47 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-03-29 01:08:47 +0100 |
commit | 93ac47f0d3968650bd7758ad0981e8e5d49b8138 (patch) | |
tree | de296d7d41d9094365b6d17b6bc9cb98e6d7396c /OpenSim/Framework | |
parent | Revert "Add comment about setting client.SceneAgent in AddNewClient()" (diff) | |
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Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 1e36b06..3f560d0 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -710,7 +710,7 @@ namespace OpenSim.Framework | |||
710 | /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it | 710 | /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it |
711 | /// is connected). | 711 | /// is connected). |
712 | /// </summary> | 712 | /// </summary> |
713 | ISceneAgent SceneAgent { get; set; } | 713 | ISceneAgent SceneAgent { get; } |
714 | 714 | ||
715 | UUID SessionId { get; } | 715 | UUID SessionId { get; } |
716 | 716 | ||