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authorMelanie2010-11-16 20:44:39 +0100
committerMelanie2010-11-16 20:44:39 +0100
commit4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch)
tree5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Framework
parentCan't detach an object from within the script thread because it will throw. (diff)
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/ISceneObject.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index 5147901..18631f1 100644
--- a/OpenSim/Framework/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -39,5 +39,6 @@ namespace OpenSim.Framework
39 void ExtraFromXmlString(string xmlstr); 39 void ExtraFromXmlString(string xmlstr);
40 string GetStateSnapshot(); 40 string GetStateSnapshot();
41 void SetState(string xmlstr, IScene s); 41 void SetState(string xmlstr, IScene s);
42 bool HasGroupChanged { get; set; }
42 } 43 }
43} 44}