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authorMelanie2010-12-04 00:09:32 +0000
committerMelanie2010-12-04 00:09:32 +0000
commit24af7b8384d8236ad049c5432dfb574cb3b59dfe (patch)
tree2b9949652e0f4a9f4cf62e1b8a080a9aa37cfb71 /OpenSim/Framework
parentWhen linking something, immediately persist the linked set. (diff)
parentVarious bug fixes for appearance handling: more aggressive reset of textures ... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs28
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs4
2 files changed, 26 insertions, 6 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index aaf441c..d0c8b73 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Framework
48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 49
50 protected UUID m_owner; 50 protected UUID m_owner;
51 protected int m_serial = 1; 51 protected int m_serial = 0;
52 protected byte[] m_visualparams; 52 protected byte[] m_visualparams;
53 protected Primitive.TextureEntry m_texture; 53 protected Primitive.TextureEntry m_texture;
54 protected AvatarWearable[] m_wearables; 54 protected AvatarWearable[] m_wearables;
@@ -103,7 +103,7 @@ namespace OpenSim.Framework
103 { 103 {
104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); 104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
105 105
106 m_serial = 1; 106 m_serial = 0;
107 m_owner = owner; 107 m_owner = owner;
108 108
109 SetDefaultWearables(); 109 SetDefaultWearables();
@@ -127,7 +127,7 @@ namespace OpenSim.Framework
127 { 127 {
128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
129 129
130 m_serial = 1; 130 m_serial = 0;
131 m_owner = avatarID; 131 m_owner = avatarID;
132 132
133 if (wearables != null) 133 if (wearables != null)
@@ -160,7 +160,7 @@ namespace OpenSim.Framework
160 160
161 if (appearance == null) 161 if (appearance == null)
162 { 162 {
163 m_serial = 1; 163 m_serial = 0;
164 m_owner = UUID.Zero; 164 m_owner = UUID.Zero;
165 165
166 SetDefaultWearables(); 166 SetDefaultWearables();
@@ -229,6 +229,24 @@ namespace OpenSim.Framework
229 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
230 } 230 }
231 231
232 /// <summary>
233 /// Invalidate all of the baked textures in the appearance, useful
234 /// if you know that none are valid
235 /// </summary>
236 public virtual void ResetAppearance()
237 {
238 m_serial = 0;
239
240 SetDefaultParams();
241 SetDefaultTexture();
242
243 //for (int i = 0; i < BAKE_INDICES.Length; i++)
244 // {
245 // int idx = BAKE_INDICES[i];
246 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
247 // }
248 }
249
232 protected virtual void SetDefaultParams() 250 protected virtual void SetDefaultParams()
233 { 251 {
234 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; 252 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
@@ -255,7 +273,7 @@ namespace OpenSim.Framework
255 273
256 protected virtual void SetDefaultTexture() 274 protected virtual void SetDefaultTexture()
257 { 275 {
258 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 276 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
259 277
260 // for (uint i = 0; i < TEXTURE_COUNT; i++) 278 // for (uint i = 0; i < TEXTURE_COUNT; i++)
261 // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); 279 // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index b7f9a05..5937ae6 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -1332,7 +1332,7 @@ namespace OpenSim.Framework.Capabilities
1332 newAssetID = UUID.Random(); 1332 newAssetID = UUID.Random();
1333 uploaderPath = path; 1333 uploaderPath = path;
1334 httpListener = httpServer; 1334 httpListener = httpServer;
1335 // m_log.WarnFormat("[CAPS] baked texture upload starting for {0}",newAssetID); 1335 m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
1336 } 1336 }
1337 1337
1338 /// <summary> 1338 /// <summary>
@@ -1362,6 +1362,8 @@ namespace OpenSim.Framework.Capabilities
1362 handlerUpLoad(newAssetID, data); 1362 handlerUpLoad(newAssetID, data);
1363 } 1363 }
1364 1364
1365 m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
1366
1365 return res; 1367 return res;
1366 } 1368 }
1367 } 1369 }