diff options
author | MW | 2007-08-14 17:29:15 +0000 |
---|---|---|
committer | MW | 2007-08-14 17:29:15 +0000 |
commit | 181a90967ee9084676f84e74b2393855218c5723 (patch) | |
tree | 7eee2ef5dba2b95827e2849a8981075786cb5cc3 /OpenSim/Framework | |
parent | Correct caps of Default.lsl for Linux. Thanks again krinkec. :) (diff) | |
download | opensim-SC-181a90967ee9084676f84e74b2393855218c5723.zip opensim-SC-181a90967ee9084676f84e74b2393855218c5723.tar.gz opensim-SC-181a90967ee9084676f84e74b2393855218c5723.tar.bz2 opensim-SC-181a90967ee9084676f84e74b2393855218c5723.tar.xz |
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
Diffstat (limited to 'OpenSim/Framework')
7 files changed, 139 insertions, 15 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs index c906b76..e12d234 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs | |||
@@ -128,7 +128,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
128 | } | 128 | } |
129 | if (this.OnUpLoad != null) | 129 | if (this.OnUpLoad != null) |
130 | { | 130 | { |
131 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); | 131 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); |
132 | } | 132 | } |
133 | return text; | 133 | return text; |
134 | } | 134 | } |
@@ -266,7 +266,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
266 | } | 266 | } |
267 | if (this.OnUpLoad != null) | 267 | if (this.OnUpLoad != null) |
268 | { | 268 | { |
269 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); | 269 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); |
270 | } | 270 | } |
271 | return text; | 271 | return text; |
272 | } | 272 | } |
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index fc2f948..123e692 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -40,10 +40,16 @@ namespace OpenSim.Framework.Communications.Caches | |||
40 | { | 40 | { |
41 | public class CachedUserInfo | 41 | public class CachedUserInfo |
42 | { | 42 | { |
43 | private CommunicationsManager m_parentCommsManager; | ||
43 | // Fields | 44 | // Fields |
44 | public InventoryFolder RootFolder = null; | 45 | public InventoryFolder RootFolder = null; |
45 | public UserProfileData UserProfile = null; | 46 | public UserProfileData UserProfile = null; |
46 | 47 | ||
48 | public CachedUserInfo(CommunicationsManager commsManager) | ||
49 | { | ||
50 | m_parentCommsManager = commsManager; | ||
51 | } | ||
52 | |||
47 | // Methods | 53 | // Methods |
48 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) | 54 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) |
49 | { | 55 | { |
@@ -73,6 +79,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
73 | 79 | ||
74 | public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) | 80 | public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) |
75 | { | 81 | { |
82 | Console.WriteLine("received new inventory item " + itemInfo.inventoryID + " with asset id of " + itemInfo.assetID); | ||
76 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) | 83 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) |
77 | { | 84 | { |
78 | if (itemInfo.parentFolderID == this.RootFolder.folderID) | 85 | if (itemInfo.parentFolderID == this.RootFolder.folderID) |
@@ -84,11 +91,23 @@ namespace OpenSim.Framework.Communications.Caches | |||
84 | InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); | 91 | InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); |
85 | if (folder != null) | 92 | if (folder != null) |
86 | { | 93 | { |
87 | folder.Items.Add(itemInfo.inventoryID, itemInfo); | 94 | folder.Items.Add(itemInfo.inventoryID, itemInfo); |
88 | } | 95 | } |
89 | } | 96 | } |
90 | } | 97 | } |
91 | } | 98 | } |
99 | |||
100 | public void AddItem(LLUUID userID, InventoryItemBase itemInfo) | ||
101 | { | ||
102 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) | ||
103 | { | ||
104 | this.ItemReceive(userID, itemInfo); | ||
105 | Console.WriteLine("now adding inventory item to database"); | ||
106 | this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo); | ||
107 | } | ||
108 | } | ||
92 | } | 109 | } |
110 | |||
111 | |||
93 | } | 112 | } |
94 | 113 | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index e65b6b2..02c5f65 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
61 | { | 61 | { |
62 | if (!this.UserProfiles.ContainsKey(userID)) | 62 | if (!this.UserProfiles.ContainsKey(userID)) |
63 | { | 63 | { |
64 | CachedUserInfo userInfo = new CachedUserInfo(); | 64 | CachedUserInfo userInfo = new CachedUserInfo(this.m_parent); |
65 | userInfo.UserProfile = this.RequestUserProfileForUser(userID); | 65 | userInfo.UserProfile = this.RequestUserProfileForUser(userID); |
66 | if (userInfo.UserProfile != null) | 66 | if (userInfo.UserProfile != null) |
67 | { | 67 | { |
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 82ef08d..eb88aa7 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -35,10 +35,12 @@ using OpenSim.Framework.Servers; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Framework.Communications.Caches; | 37 | using OpenSim.Framework.Communications.Caches; |
38 | using OpenSim.Framework.Data; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.Capabilities | 40 | namespace OpenSim.Region.Capabilities |
40 | { | 41 | { |
41 | public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); | 42 | public delegate void UpLoadedTexture(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data); |
43 | public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item); | ||
42 | 44 | ||
43 | public class Caps | 45 | public class Caps |
44 | { | 46 | { |
@@ -56,6 +58,7 @@ namespace OpenSim.Region.Capabilities | |||
56 | private AssetCache assetCache; | 58 | private AssetCache assetCache; |
57 | private int eventQueueCount = 1; | 59 | private int eventQueueCount = 1; |
58 | private Queue<string> CapsEventQueue = new Queue<string>(); | 60 | private Queue<string> CapsEventQueue = new Queue<string>(); |
61 | public NewInventoryItem AddNewInventoryItem = null; | ||
59 | 62 | ||
60 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) | 63 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) |
61 | { | 64 | { |
@@ -122,7 +125,7 @@ namespace OpenSim.Region.Capabilities | |||
122 | string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; | 125 | string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; |
123 | caps.MapLayer = capsBaseUrl + m_mapLayerPath; | 126 | caps.MapLayer = capsBaseUrl + m_mapLayerPath; |
124 | caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; | 127 | caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; |
125 | caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath; | 128 | // caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath; |
126 | return caps; | 129 | return caps; |
127 | } | 130 | } |
128 | 131 | ||
@@ -242,7 +245,7 @@ namespace OpenSim.Region.Capabilities | |||
242 | LLUUID newInvItem = LLUUID.Random(); | 245 | LLUUID newInvItem = LLUUID.Random(); |
243 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 246 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
244 | 247 | ||
245 | AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); | 248 | AssetUploader uploader = new AssetUploader(assetName, "description", newAsset, newInvItem, LLUUID.Zero, "", "", capsBase + uploaderPath, this.httpListener); |
246 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 249 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); |
247 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; | 250 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; |
248 | 251 | ||
@@ -261,13 +264,16 @@ namespace OpenSim.Region.Capabilities | |||
261 | public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) | 264 | public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) |
262 | { | 265 | { |
263 | // Console.WriteLine("asset upload request via CAPS"); | 266 | // Console.WriteLine("asset upload request via CAPS"); |
267 | |||
264 | string assetName = llsdRequest.name; | 268 | string assetName = llsdRequest.name; |
269 | string assetDes = llsdRequest.description; | ||
265 | string capsBase = "/CAPS/" + m_capsObjectPath; | 270 | string capsBase = "/CAPS/" + m_capsObjectPath; |
266 | LLUUID newAsset = LLUUID.Random(); | 271 | LLUUID newAsset = LLUUID.Random(); |
267 | LLUUID newInvItem = LLUUID.Random(); | 272 | LLUUID newInvItem = LLUUID.Random(); |
273 | LLUUID parentFolder = llsdRequest.folder_id; | ||
268 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 274 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
269 | 275 | ||
270 | AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); | 276 | AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, "" , "", capsBase + uploaderPath, this.httpListener); |
271 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 277 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); |
272 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; | 278 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; |
273 | 279 | ||
@@ -284,7 +290,7 @@ namespace OpenSim.Region.Capabilities | |||
284 | /// <param name="assetID"></param> | 290 | /// <param name="assetID"></param> |
285 | /// <param name="inventoryItem"></param> | 291 | /// <param name="inventoryItem"></param> |
286 | /// <param name="data"></param> | 292 | /// <param name="data"></param> |
287 | public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) | 293 | public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data) |
288 | { | 294 | { |
289 | AssetBase asset; | 295 | AssetBase asset; |
290 | asset = new AssetBase(); | 296 | asset = new AssetBase(); |
@@ -294,6 +300,25 @@ namespace OpenSim.Region.Capabilities | |||
294 | asset.Name = assetName; | 300 | asset.Name = assetName; |
295 | asset.Data = data; | 301 | asset.Data = data; |
296 | this.assetCache.AddAsset(asset); | 302 | this.assetCache.AddAsset(asset); |
303 | |||
304 | InventoryItemBase item = new InventoryItemBase(); | ||
305 | item.avatarID = agentID; | ||
306 | item.creatorsID = agentID; | ||
307 | item.inventoryID = inventoryItem; | ||
308 | item.assetID = asset.FullID; | ||
309 | item.inventoryDescription = assetDescription; | ||
310 | item.inventoryName = assetName; | ||
311 | item.assetType = 0; | ||
312 | item.invType = 0; | ||
313 | item.parentFolderID = parentFolder; | ||
314 | item.inventoryCurrentPermissions = 2147483647; | ||
315 | item.inventoryNextPermissions = 2147483647; | ||
316 | |||
317 | if (AddNewInventoryItem != null) | ||
318 | { | ||
319 | AddNewInventoryItem(agentID, item); | ||
320 | } | ||
321 | |||
297 | } | 322 | } |
298 | 323 | ||
299 | public class AssetUploader | 324 | public class AssetUploader |
@@ -303,9 +328,11 @@ namespace OpenSim.Region.Capabilities | |||
303 | private string uploaderPath = ""; | 328 | private string uploaderPath = ""; |
304 | private LLUUID newAssetID; | 329 | private LLUUID newAssetID; |
305 | private LLUUID inventoryItemID; | 330 | private LLUUID inventoryItemID; |
331 | private LLUUID parentFolder; | ||
306 | private BaseHttpServer httpListener; | 332 | private BaseHttpServer httpListener; |
307 | private bool SaveAssets = false; | 333 | private bool SaveAssets = false; |
308 | private string m_assetName = ""; | 334 | private string m_assetName = ""; |
335 | private string m_assetDes = ""; | ||
309 | 336 | ||
310 | /// <summary> | 337 | /// <summary> |
311 | /// | 338 | /// |
@@ -314,13 +341,15 @@ namespace OpenSim.Region.Capabilities | |||
314 | /// <param name="inventoryItem"></param> | 341 | /// <param name="inventoryItem"></param> |
315 | /// <param name="path"></param> | 342 | /// <param name="path"></param> |
316 | /// <param name="httpServer"></param> | 343 | /// <param name="httpServer"></param> |
317 | public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) | 344 | public AssetUploader(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolderID, string invType, string assetType, string path, BaseHttpServer httpServer) |
318 | { | 345 | { |
319 | m_assetName = assetName; | 346 | m_assetName = assetName; |
347 | m_assetDes = description; | ||
320 | newAssetID = assetID; | 348 | newAssetID = assetID; |
321 | inventoryItemID = inventoryItem; | 349 | inventoryItemID = inventoryItem; |
322 | uploaderPath = path; | 350 | uploaderPath = path; |
323 | httpListener = httpServer; | 351 | httpListener = httpServer; |
352 | parentFolder = parentFolderID; | ||
324 | } | 353 | } |
325 | 354 | ||
326 | /// <summary> | 355 | /// <summary> |
@@ -348,7 +377,7 @@ namespace OpenSim.Region.Capabilities | |||
348 | 377 | ||
349 | if (OnUpLoad != null) | 378 | if (OnUpLoad != null) |
350 | { | 379 | { |
351 | OnUpLoad(m_assetName, newAssetID, inv, data); | 380 | OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data); |
352 | } | 381 | } |
353 | 382 | ||
354 | return res; | 383 | return res; |
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs index 777dbe2..6f01cf2 100644 --- a/OpenSim/Framework/Communications/IInventoryServices.cs +++ b/OpenSim/Framework/Communications/IInventoryServices.cs | |||
@@ -15,5 +15,6 @@ namespace OpenSim.Framework.Communications | |||
15 | { | 15 | { |
16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); | 16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); |
17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); | 17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); |
18 | void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); | ||
18 | } | 19 | } |
19 | } | 20 | } |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index 811a355..045fbee 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
91 | data.Add("inventoryCurrentPermissions", DbType.Int32); | 91 | data.Add("inventoryCurrentPermissions", DbType.Int32); |
92 | data.Add("inventoryBasePermissions", DbType.Int32); | 92 | data.Add("inventoryBasePermissions", DbType.Int32); |
93 | data.Add("inventoryEveryOnePermissions", DbType.Int32); | 93 | data.Add("inventoryEveryOnePermissions", DbType.Int32); |
94 | 94 | ||
95 | return data; | 95 | return data; |
96 | } | 96 | } |
97 | 97 | ||
@@ -219,6 +219,44 @@ namespace OpenSim.Framework.Data.SQLite | |||
219 | row["version"] = folder.version; | 219 | row["version"] = folder.version; |
220 | } | 220 | } |
221 | 221 | ||
222 | public InventoryItemBase BuildItem(DataRow row) | ||
223 | { | ||
224 | InventoryItemBase item = new InventoryItemBase(); | ||
225 | item.inventoryID = new LLUUID((string)row["UUID"]); | ||
226 | item.assetID = new LLUUID((string)row["assetID"]); | ||
227 | item.assetType = Convert.ToInt32(row["assetType"]); | ||
228 | item.invType = Convert.ToInt32(row["invType"]); | ||
229 | item.parentFolderID = new LLUUID((string)row["parentFolderID"]); | ||
230 | item.avatarID = new LLUUID((string)row["avatarID"]); | ||
231 | item.creatorsID = new LLUUID((string)row["creatorsID"]); | ||
232 | item.inventoryName =(string) row["inventoryName"]; | ||
233 | item.inventoryDescription = (string) row["inventoryDescription"]; | ||
234 | |||
235 | item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]); | ||
236 | item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]); | ||
237 | item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]); | ||
238 | item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]); | ||
239 | return item; | ||
240 | } | ||
241 | |||
242 | private void fillItemRow(DataRow row, InventoryItemBase item) | ||
243 | { | ||
244 | row["UUID"] = item.inventoryID; | ||
245 | row["assetID"] = item.assetID; | ||
246 | row["assetType"] = item.assetType; | ||
247 | row["invType"] = item.invType; | ||
248 | row["parentFolderID"] = item.parentFolderID; | ||
249 | row["avatarID"] = item.avatarID; | ||
250 | row["creatorsID"] = item.creatorsID; | ||
251 | row["inventoryName"] = item.inventoryName; | ||
252 | row["inventoryDescription"] = item.inventoryDescription; | ||
253 | |||
254 | row["inventoryNextPermissions"] = item.inventoryNextPermissions; | ||
255 | row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions; | ||
256 | row["inventoryBasePermissions"] = item.inventoryBasePermissions; | ||
257 | row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions; | ||
258 | } | ||
259 | |||
222 | private void addFolder(InventoryFolderBase folder) | 260 | private void addFolder(InventoryFolderBase folder) |
223 | { | 261 | { |
224 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 262 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
@@ -238,6 +276,24 @@ namespace OpenSim.Framework.Data.SQLite | |||
238 | this.invFoldersDa.Update(ds, "inventoryfolders"); | 276 | this.invFoldersDa.Update(ds, "inventoryfolders"); |
239 | } | 277 | } |
240 | 278 | ||
279 | private void addItem(InventoryItemBase item) | ||
280 | { | ||
281 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; | ||
282 | |||
283 | DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID); | ||
284 | if (inventoryRow == null) | ||
285 | { | ||
286 | inventoryRow = inventoryItemTable.NewRow(); | ||
287 | fillItemRow(inventoryRow, item); | ||
288 | inventoryItemTable.Rows.Add(inventoryRow); | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | fillItemRow(inventoryRow, item); | ||
293 | } | ||
294 | this.invItemsDa.Update(ds, "inventoryitems"); | ||
295 | } | ||
296 | |||
241 | public void Shutdown() | 297 | public void Shutdown() |
242 | { | 298 | { |
243 | // TODO: DataSet commit | 299 | // TODO: DataSet commit |
@@ -275,7 +331,16 @@ namespace OpenSim.Framework.Data.SQLite | |||
275 | /// <returns>A List of InventoryItemBase items</returns> | 331 | /// <returns>A List of InventoryItemBase items</returns> |
276 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) | 332 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) |
277 | { | 333 | { |
278 | return null; | 334 | List<InventoryItemBase> retval = new List<InventoryItemBase>(); |
335 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; | ||
336 | string selectExp = "parentFolderID = '" + folderID.ToString() + "'"; | ||
337 | DataRow[] rows = inventoryItemTable.Select(selectExp); | ||
338 | foreach (DataRow row in rows) | ||
339 | { | ||
340 | retval.Add(BuildItem(row)); | ||
341 | } | ||
342 | |||
343 | return retval; | ||
279 | } | 344 | } |
280 | 345 | ||
281 | /// <summary> | 346 | /// <summary> |
@@ -297,7 +362,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
297 | { | 362 | { |
298 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 363 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
299 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 364 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
300 | string selectExp = "agentID = '"+ user.ToString()+"' AND parentID = '"+ LLUUID.Zero.ToString()+"'"; | 365 | string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'"; |
301 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | 366 | DataRow[] rows = inventoryFolderTable.Select(selectExp); |
302 | foreach (DataRow row in rows) | 367 | foreach (DataRow row in rows) |
303 | { | 368 | { |
@@ -339,7 +404,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
339 | { | 404 | { |
340 | folders.Add(this.buildFolder(row)); | 405 | folders.Add(this.buildFolder(row)); |
341 | } | 406 | } |
342 | // System.Console.WriteLine("found " + folders.Count + " inventory folders"); | 407 | // System.Console.WriteLine("found " + folders.Count + " inventory folders"); |
343 | return folders; | 408 | return folders; |
344 | } | 409 | } |
345 | 410 | ||
@@ -369,6 +434,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
369 | /// <param name="item">The item to be created</param> | 434 | /// <param name="item">The item to be created</param> |
370 | public void addInventoryItem(InventoryItemBase item) | 435 | public void addInventoryItem(InventoryItemBase item) |
371 | { | 436 | { |
437 | this.addItem(item); | ||
372 | } | 438 | } |
373 | 439 | ||
374 | /// <summary> | 440 | /// <summary> |
@@ -377,6 +443,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
377 | /// <param name="item">The updated item</param> | 443 | /// <param name="item">The updated item</param> |
378 | public void updateInventoryItem(InventoryItemBase item) | 444 | public void updateInventoryItem(InventoryItemBase item) |
379 | { | 445 | { |
446 | this.addItem(item); | ||
380 | } | 447 | } |
381 | 448 | ||
382 | /// <summary> | 449 | /// <summary> |
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs index 10da633..bc55d05 100644 --- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs +++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | |||
@@ -116,6 +116,14 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
116 | } | 116 | } |
117 | } | 117 | } |
118 | 118 | ||
119 | public void AddItem(InventoryItemBase item) | ||
120 | { | ||
121 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
122 | { | ||
123 | plugin.Value.addInventoryItem(item); | ||
124 | } | ||
125 | } | ||
126 | |||
119 | /// <summary> | 127 | /// <summary> |
120 | /// | 128 | /// |
121 | /// </summary> | 129 | /// </summary> |