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author | Teravus Ovares | 2007-12-15 17:10:12 +0000 |
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committer | Teravus Ovares | 2007-12-15 17:10:12 +0000 |
commit | e3dd15bef05bbe53b3dac44c320e4182ce7feb68 (patch) | |
tree | 38b93ee4a8aa88113588f91f6940b3358146ee34 /OpenSim/Framework | |
parent | Thanks again to Alondria for adding: math support for (diff) | |
download | opensim-SC-e3dd15bef05bbe53b3dac44c320e4182ce7feb68.zip opensim-SC-e3dd15bef05bbe53b3dac44c320e4182ce7feb68.tar.gz opensim-SC-e3dd15bef05bbe53b3dac44c320e4182ce7feb68.tar.bz2 opensim-SC-e3dd15bef05bbe53b3dac44c320e4182ce7feb68.tar.xz |
* Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor..
* No new functionality from a user perspective
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index c34fb93..62a97e5 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Framework | |||
229 | public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); | 229 | public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); |
230 | 230 | ||
231 | public delegate void ModifyTerrain( | 231 | public delegate void ModifyTerrain( |
232 | float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); | 232 | float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient); |
233 | 233 | ||
234 | public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | 234 | public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); |
235 | 235 | ||