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authorTeravus Ovares2008-02-20 01:17:21 +0000
committerTeravus Ovares2008-02-20 01:17:21 +0000
commitb77c48e75e5027eb8ae421e9d3105eae71cd4f52 (patch)
tree1cb66947b0628a1909a5350811609435ed83e4a4 /OpenSim/Framework
parent* Made a quickupdate method to run through only entities that have scheduled ... (diff)
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* Cleanup of some memory consuming items on ScenePresence.Close().
* Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
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