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author | MW | 2007-07-12 13:09:39 +0000 |
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committer | MW | 2007-07-12 13:09:39 +0000 |
commit | 27c595c00744b9601a49b64f74b686f838e7209e (patch) | |
tree | f82bf6f83b78e6294deba922a561fa0f65609a23 /OpenSim/Framework | |
parent | Hopefully texturing prims should now work correctly. (diff) | |
download | opensim-SC-27c595c00744b9601a49b64f74b686f838e7209e.zip opensim-SC-27c595c00744b9601a49b64f74b686f838e7209e.tar.gz opensim-SC-27c595c00744b9601a49b64f74b686f838e7209e.tar.bz2 opensim-SC-27c595c00744b9601a49b64f74b686f838e7209e.tar.xz |
Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index fe1e9dc..d409ebe 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -174,8 +174,8 @@ namespace OpenSim.Framework.Interfaces | |||
174 | void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); | 174 | void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); |
175 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags); | 175 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags); |
176 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags); | 176 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags); |
177 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); | 177 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); |
178 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); | 178 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); |
179 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); | 179 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); |
180 | 180 | ||
181 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); | 181 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); |