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author | Brian McBee | 2008-01-09 03:52:07 +0000 |
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committer | Brian McBee | 2008-01-09 03:52:07 +0000 |
commit | 19ed64b11456b990ecbf6f6d4d33112005cd3722 (patch) | |
tree | 382571a476a9e375a6e5063323b583a7525aa27b /OpenSim/Framework | |
parent | make Stopped a property of the SceneObjectPart instead of in the (diff) | |
download | opensim-SC-19ed64b11456b990ecbf6f6d4d33112005cd3722.zip opensim-SC-19ed64b11456b990ecbf6f6d4d33112005cd3722.tar.gz opensim-SC-19ed64b11456b990ecbf6f6d4d33112005cd3722.tar.bz2 opensim-SC-19ed64b11456b990ecbf6f6d4d33112005cd3722.tar.xz |
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 67 |
1 files changed, 35 insertions, 32 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 38cffeb..46ae9ce 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -66,47 +66,50 @@ namespace OpenSim.Framework.Communications.Cache | |||
66 | 66 | ||
67 | LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); | 67 | LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); |
68 | 68 | ||
69 | CreateLibraryItems(); | 69 | // CreateLibraryItems(); |
70 | } | 70 | } |
71 | 71 | ||
72 | /// <summary> | 72 | /// <summary> |
73 | /// Hardcoded item creation. Please don't add any more items here - future items should be created | 73 | /// Hardcoded item creation. Please don't add any more items here - future items should be created |
74 | /// in the xml in the bin/inventory folder. | 74 | /// in the xml in the bin/inventory folder. |
75 | /// </summary> | 75 | /// </summary> |
76 | private void CreateLibraryItems() | 76 | /// |
77 | { | 77 | /// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable. |
78 | InventoryItemBase item = | 78 | /// |
79 | CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), | 79 | //private void CreateLibraryItems() |
80 | new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", | 80 | //{ |
81 | (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); | 81 | // InventoryItemBase item = |
82 | item.inventoryCurrentPermissions = 0; | 82 | // CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), |
83 | item.inventoryNextPermissions = 0; | 83 | // new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", |
84 | Items.Add(item.inventoryID, item); | 84 | // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); |
85 | // item.inventoryCurrentPermissions = 0; | ||
86 | // item.inventoryNextPermissions = 0; | ||
87 | // Items.Add(item.inventoryID, item); | ||
85 | 88 | ||
86 | item = | 89 | // item = |
87 | CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), | 90 | // CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), |
88 | new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", | 91 | // new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", |
89 | (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); | 92 | // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); |
90 | item.inventoryCurrentPermissions = 0; | 93 | // item.inventoryCurrentPermissions = 0; |
91 | item.inventoryNextPermissions = 0; | 94 | // item.inventoryNextPermissions = 0; |
92 | Items.Add(item.inventoryID, item); | 95 | // Items.Add(item.inventoryID, item); |
93 | 96 | ||
94 | item = | 97 | // item = |
95 | CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), | 98 | // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), |
96 | new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", | 99 | // new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", |
97 | (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); | 100 | // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); |
98 | item.inventoryCurrentPermissions = 0; | 101 | // item.inventoryCurrentPermissions = 0; |
99 | item.inventoryNextPermissions = 0; | 102 | // item.inventoryNextPermissions = 0; |
100 | Items.Add(item.inventoryID, item); | 103 | // Items.Add(item.inventoryID, item); |
101 | 104 | ||
102 | item = | 105 | // item = |
103 | CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), | 106 | // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), |
104 | new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", | 107 | // new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", |
105 | (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); | 108 | // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); |
106 | item.inventoryCurrentPermissions = 0; | 109 | // item.inventoryCurrentPermissions = 0; |
107 | item.inventoryNextPermissions = 0; | 110 | // item.inventoryNextPermissions = 0; |
108 | Items.Add(item.inventoryID, item); | 111 | // Items.Add(item.inventoryID, item); |
109 | } | 112 | //} |
110 | 113 | ||
111 | public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, | 114 | public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, |
112 | int assetType, int invType, LLUUID parentFolderID) | 115 | int assetType, int invType, LLUUID parentFolderID) |