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author | Justin Clarke Casey | 2008-02-20 20:23:03 +0000 |
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committer | Justin Clarke Casey | 2008-02-20 20:23:03 +0000 |
commit | 7d7ad4dff205faf64116defdc25f2d484cd04589 (patch) | |
tree | b7726896da3f01708cb478117b3e908f5d6d269c /OpenSim/Framework | |
parent | div+ (diff) | |
download | opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.zip opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.tar.gz opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.tar.bz2 opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.tar.xz |
* Only count download requests for assets which are not already waiting for data from the asset server
* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 0e31e95..5e6bd5f 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -249,6 +249,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
249 | } | 249 | } |
250 | else | 250 | else |
251 | { | 251 | { |
252 | m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); | ||
253 | |||
252 | NewAssetRequest req = new NewAssetRequest(assetId, callback); | 254 | NewAssetRequest req = new NewAssetRequest(assetId, callback); |
253 | 255 | ||
254 | // Make sure we always have a request list to which to add the asset | 256 | // Make sure we always have a request list to which to add the asset |
@@ -265,11 +267,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
265 | } | 267 | } |
266 | } | 268 | } |
267 | 269 | ||
268 | m_log.DebugFormat("[ASSET CACHE]: Added request for {0} {1}", isTexture ? "texture" : "asset", assetId); | ||
269 | requestList.Requests.Add(req); | 270 | requestList.Requests.Add(req); |
270 | 271 | ||
271 | m_assetServer.RequestAsset(assetId, isTexture); | 272 | m_assetServer.RequestAsset(assetId, isTexture); |
272 | } | 273 | } |
273 | } | 274 | } |
274 | 275 | ||
275 | /// <summary> | 276 | /// <summary> |
@@ -383,7 +384,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
383 | } | 384 | } |
384 | } | 385 | } |
385 | 386 | ||
386 | m_log.InfoFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); | 387 | m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); |
387 | } | 388 | } |
388 | 389 | ||
389 | /// <summary> | 390 | /// <summary> |
@@ -411,7 +412,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
411 | // See IAssetReceiver | 412 | // See IAssetReceiver |
412 | public void AssetReceived(AssetBase asset, bool IsTexture) | 413 | public void AssetReceived(AssetBase asset, bool IsTexture) |
413 | { | 414 | { |
414 | m_log.InfoFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID); | 415 | m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID); |
415 | 416 | ||
416 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | 417 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server |
417 | { | 418 | { |
@@ -425,7 +426,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
425 | TextureImage image = new TextureImage(asset); | 426 | TextureImage image = new TextureImage(asset); |
426 | if (Textures.ContainsKey(image.FullID)) | 427 | if (Textures.ContainsKey(image.FullID)) |
427 | { | 428 | { |
428 | m_log.InfoFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID); | 429 | m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID); |
429 | } | 430 | } |
430 | else | 431 | else |
431 | { | 432 | { |