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author | mingchen | 2008-03-22 23:10:22 +0000 |
---|---|---|
committer | mingchen | 2008-03-22 23:10:22 +0000 |
commit | 71ca162821ac0e5aae5f91c433b91549ae6d5419 (patch) | |
tree | fa2f13c2541075aba6807fcf95364466a785bd51 /OpenSim/Framework | |
parent | Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). (diff) | |
download | opensim-SC-71ca162821ac0e5aae5f91c433b91549ae6d5419.zip opensim-SC-71ca162821ac0e5aae5f91c433b91549ae6d5419.tar.gz opensim-SC-71ca162821ac0e5aae5f91c433b91549ae6d5419.tar.bz2 opensim-SC-71ca162821ac0e5aae5f91c433b91549ae6d5419.tar.xz |
*Moved LandManagement into its own region module (spiffy!)
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs | 7 | ||||
-rw-r--r-- | OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | 7 | ||||
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | 7 |
3 files changed, 9 insertions, 12 deletions
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs index 67ed0c0..c86cfb6 100644 --- a/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs +++ b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
36 | using OpenSim.Framework.Data; | 36 | using OpenSim.Framework.Data; |
37 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
38 | using OpenSim.Region.Environment.LandManagement; | ||
39 | using OpenSim.Region.Environment.Scenes; | 38 | using OpenSim.Region.Environment.Scenes; |
40 | using OpenSim.Framework.Data.MSSQL; | 39 | using OpenSim.Framework.Data.MSSQL; |
41 | 40 | ||
@@ -429,7 +428,7 @@ namespace OpenSim.Framework.Data.MSSQL | |||
429 | } | 428 | } |
430 | } | 429 | } |
431 | 430 | ||
432 | public void StoreLandObject(Land parcel, LLUUID regionUUID) | 431 | public void StoreLandObject(ILandObject parcel) |
433 | { | 432 | { |
434 | // Instance.StoreLandObject(parcel, regionUUID); | 433 | // Instance.StoreLandObject(parcel, regionUUID); |
435 | 434 | ||
@@ -446,12 +445,12 @@ namespace OpenSim.Framework.Data.MSSQL | |||
446 | if (landRow == null) | 445 | if (landRow == null) |
447 | { | 446 | { |
448 | landRow = land.NewRow(); | 447 | landRow = land.NewRow(); |
449 | fillLandRow(landRow, parcel.landData, regionUUID); | 448 | fillLandRow(landRow, parcel.landData, parcel.regionUUID); |
450 | land.Rows.Add(landRow); | 449 | land.Rows.Add(landRow); |
451 | } | 450 | } |
452 | else | 451 | else |
453 | { | 452 | { |
454 | fillLandRow(landRow, parcel.landData, regionUUID); | 453 | fillLandRow(landRow, parcel.landData, parcel.regionUUID); |
455 | } | 454 | } |
456 | 455 | ||
457 | using ( | 456 | using ( |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index f4c839e..b1ab42fd 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | |||
@@ -34,7 +34,6 @@ using libsecondlife; | |||
34 | using MySql.Data.MySqlClient; | 34 | using MySql.Data.MySqlClient; |
35 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
37 | using OpenSim.Region.Environment.LandManagement; | ||
38 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
39 | 38 | ||
40 | namespace OpenSim.Framework.Data.MySQL | 39 | namespace OpenSim.Framework.Data.MySQL |
@@ -416,7 +415,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
416 | } | 415 | } |
417 | } | 416 | } |
418 | 417 | ||
419 | public void StoreLandObject(Land parcel, LLUUID regionUUID) | 418 | public void StoreLandObject(ILandObject parcel) |
420 | { | 419 | { |
421 | lock (m_dataSet) | 420 | lock (m_dataSet) |
422 | { | 421 | { |
@@ -427,12 +426,12 @@ namespace OpenSim.Framework.Data.MySQL | |||
427 | if (landRow == null) | 426 | if (landRow == null) |
428 | { | 427 | { |
429 | landRow = land.NewRow(); | 428 | landRow = land.NewRow(); |
430 | fillLandRow(landRow, parcel.landData, regionUUID); | 429 | fillLandRow(landRow, parcel.landData, parcel.regionUUID); |
431 | land.Rows.Add(landRow); | 430 | land.Rows.Add(landRow); |
432 | } | 431 | } |
433 | else | 432 | else |
434 | { | 433 | { |
435 | fillLandRow(landRow, parcel.landData, regionUUID); | 434 | fillLandRow(landRow, parcel.landData, parcel.regionUUID); |
436 | } | 435 | } |
437 | 436 | ||
438 | using ( | 437 | using ( |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs index dc3d388..77161a4 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | |||
@@ -34,7 +34,6 @@ using Mono.Data.SqliteClient; | |||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
37 | using OpenSim.Region.Environment.LandManagement; | ||
38 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
39 | 38 | ||
40 | namespace OpenSim.Framework.Data.SQLite | 39 | namespace OpenSim.Framework.Data.SQLite |
@@ -477,7 +476,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
477 | } | 476 | } |
478 | } | 477 | } |
479 | 478 | ||
480 | public void StoreLandObject(Land parcel, LLUUID regionUUID) | 479 | public void StoreLandObject(ILandObject parcel) |
481 | { | 480 | { |
482 | lock (ds) | 481 | lock (ds) |
483 | { | 482 | { |
@@ -488,12 +487,12 @@ namespace OpenSim.Framework.Data.SQLite | |||
488 | if (landRow == null) | 487 | if (landRow == null) |
489 | { | 488 | { |
490 | landRow = land.NewRow(); | 489 | landRow = land.NewRow(); |
491 | fillLandRow(landRow, parcel.landData, regionUUID); | 490 | fillLandRow(landRow, parcel.landData, parcel.regionUUID); |
492 | land.Rows.Add(landRow); | 491 | land.Rows.Add(landRow); |
493 | } | 492 | } |
494 | else | 493 | else |
495 | { | 494 | { |
496 | fillLandRow(landRow, parcel.landData, regionUUID); | 495 | fillLandRow(landRow, parcel.landData, parcel.regionUUID); |
497 | } | 496 | } |
498 | 497 | ||
499 | // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around | 498 | // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around |