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author | Adam Frisby | 2008-03-12 12:59:09 +0000 |
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committer | Adam Frisby | 2008-03-12 12:59:09 +0000 |
commit | 1277f68f43b5122f28f1a2b8f6f5bee9b8496e6f (patch) | |
tree | 71e5f432f3ce5c1a1485b00bf1ad582664bec961 /OpenSim/Framework | |
parent | Update svn properties. (diff) | |
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* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs b/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs index 2ca49b5..cf49386 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs | |||
@@ -91,8 +91,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
91 | m_log.Info("[SQLITE]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); | 91 | m_log.Info("[SQLITE]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); |
92 | if (ExistsAsset(asset.FullID)) | 92 | if (ExistsAsset(asset.FullID)) |
93 | { | 93 | { |
94 | m_log.Info("[SQLITE]: Asset exists, updating instead. You should fix the caller for this!"); | 94 | m_log.Info("[SQLITE]: Asset exists already, ignoring."); |
95 | UpdateAsset(asset); | ||
96 | } | 95 | } |
97 | else | 96 | else |
98 | { | 97 | { |