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authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/Framework
parent* Added IClientIM to IClientCore interfaces (diff)
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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs4
-rw-r--r--OpenSim/Framework/PluginLoader.cs12
2 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index cf601f1..6fe9fb4 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
52 52
53 if (!String.IsNullOrEmpty(path)) 53 if (!String.IsNullOrEmpty(path))
54 { 54 {
55 m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); 55 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
56 56
57 LoadAsset(asset, isImage, path); 57 LoadAsset(asset, isImage, path);
58 } 58 }
@@ -131,7 +131,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
131 /// <param name="assets"></param> 131 /// <param name="assets"></param>
132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) 132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
133 { 133 {
134 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); 134 //m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
135 135
136 if (File.Exists(assetSetPath)) 136 if (File.Exists(assetSetPath))
137 { 137 {
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 497d9f5..440e0d5 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -171,6 +171,7 @@ namespace OpenSim.Framework
171 if (filters.ContainsKey (ext)) 171 if (filters.ContainsKey (ext))
172 filter = filters [ext]; 172 filter = filters [ext];
173 173
174 List<T> loadedPlugins = new List<T>();
174 foreach (PluginExtensionNode node in AddinManager.GetExtensionNodes (ext)) 175 foreach (PluginExtensionNode node in AddinManager.GetExtensionNodes (ext))
175 { 176 {
176 log.Info("[PLUGINS]: Trying plugin " + node.Path); 177 log.Info("[PLUGINS]: Trying plugin " + node.Path);
@@ -179,8 +180,15 @@ namespace OpenSim.Framework
179 continue; 180 continue;
180 181
181 T plugin = (T) node.CreateInstance(); 182 T plugin = (T) node.CreateInstance();
182 Initialiser.Initialise (plugin); 183 loadedPlugins.Add(plugin);
183 Plugins.Add (plugin); 184 }
185 // We do Initialise() in a second loop after CreateInstance
186 // So that modules who need init before others can do it
187 // Example: Script Engine Component System needs to load its components before RegionLoader starts
188 foreach (T plugin in loadedPlugins)
189 {
190 Initialiser.Initialise(plugin);
191 Plugins.Add(plugin);
184 } 192 }
185 } 193 }
186 } 194 }