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author | Justin Clarke Casey | 2009-05-05 17:09:46 +0000 |
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committer | Justin Clarke Casey | 2009-05-05 17:09:46 +0000 |
commit | 78425e392b81f0124fe6da0366e6a189ea3b7c07 (patch) | |
tree | 3d0f5c838cf44076fbca67d2742b86542304e71b /OpenSim/Framework | |
parent | * If an item creator id contains an iar loaded name, create a temporary profi... (diff) | |
download | opensim-SC-78425e392b81f0124fe6da0366e6a189ea3b7c07.zip opensim-SC-78425e392b81f0124fe6da0366e6a189ea3b7c07.tar.gz opensim-SC-78425e392b81f0124fe6da0366e6a189ea3b7c07.tar.bz2 opensim-SC-78425e392b81f0124fe6da0366e6a189ea3b7c07.tar.xz |
* Change automatic properties back to manual get/set
* Automatic properties are only supported after .Net 2.0, causing these to fail when building via nant on Windows (and probably visual c# 2005 too)
* Hopefully these can be used once building support in Visual C# 2005 is dropped.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 242 |
1 files changed, 220 insertions, 22 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index f874de1..d14ce23 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -38,17 +38,53 @@ namespace OpenSim.Framework | |||
38 | /// <value> | 38 | /// <value> |
39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. | 39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
40 | /// </value> | 40 | /// </value> |
41 | public int InvType { get; set; } | 41 | public int InvType |
42 | { | ||
43 | get | ||
44 | { | ||
45 | return m_invType; | ||
46 | } | ||
47 | |||
48 | set | ||
49 | { | ||
50 | m_invType = value; | ||
51 | } | ||
52 | } | ||
53 | protected int m_invType; | ||
42 | 54 | ||
43 | /// <value> | 55 | /// <value> |
44 | /// The folder this item is contained in | 56 | /// The folder this item is contained in |
45 | /// </value> | 57 | /// </value> |
46 | public UUID Folder { get; set; } | 58 | public UUID Folder |
59 | { | ||
60 | get | ||
61 | { | ||
62 | return m_folder; | ||
63 | } | ||
64 | |||
65 | set | ||
66 | { | ||
67 | m_folder = value; | ||
68 | } | ||
69 | } | ||
70 | protected UUID m_folder; | ||
47 | 71 | ||
48 | /// <value> | 72 | /// <value> |
49 | /// The creator of this item | 73 | /// The creator of this item |
50 | /// </value> | 74 | /// </value> |
51 | public string CreatorId { get; set; } | 75 | public string CreatorId |
76 | { | ||
77 | get | ||
78 | { | ||
79 | return m_creatorId; | ||
80 | } | ||
81 | |||
82 | set | ||
83 | { | ||
84 | m_creatorId = value; | ||
85 | } | ||
86 | } | ||
87 | protected string m_creatorId; | ||
52 | 88 | ||
53 | /// <value> | 89 | /// <value> |
54 | /// The creator of this item expressed as a UUID. Database plugins don't need to set this, it will be set by | 90 | /// The creator of this item expressed as a UUID. Database plugins don't need to set this, it will be set by |
@@ -76,78 +112,240 @@ namespace OpenSim.Framework | |||
76 | /// <value> | 112 | /// <value> |
77 | /// The description of the inventory item (must be less than 64 characters) | 113 | /// The description of the inventory item (must be less than 64 characters) |
78 | /// </value> | 114 | /// </value> |
79 | public string Description { get; set; } | 115 | public string Description |
116 | { | ||
117 | get | ||
118 | { | ||
119 | return m_description; | ||
120 | } | ||
121 | |||
122 | set | ||
123 | { | ||
124 | m_description = value; | ||
125 | } | ||
126 | } | ||
127 | protected string m_description = String.Empty; | ||
80 | 128 | ||
81 | /// <value> | 129 | /// <value> |
82 | /// | 130 | /// |
83 | /// </value> | 131 | /// </value> |
84 | public uint NextPermissions { get; set; } | 132 | public uint NextPermissions |
133 | { | ||
134 | get | ||
135 | { | ||
136 | return m_nextPermissions; | ||
137 | } | ||
138 | |||
139 | set | ||
140 | { | ||
141 | m_nextPermissions = value; | ||
142 | } | ||
143 | } | ||
144 | protected uint m_nextPermissions; | ||
85 | 145 | ||
86 | /// <value> | 146 | /// <value> |
87 | /// A mask containing permissions for the current owner (cannot be enforced) | 147 | /// A mask containing permissions for the current owner (cannot be enforced) |
88 | /// </value> | 148 | /// </value> |
89 | public uint CurrentPermissions { get; set; } | 149 | public uint CurrentPermissions |
150 | { | ||
151 | get | ||
152 | { | ||
153 | return m_currentPermissions; | ||
154 | } | ||
155 | |||
156 | set | ||
157 | { | ||
158 | m_currentPermissions = value; | ||
159 | } | ||
160 | } | ||
161 | protected uint m_currentPermissions; | ||
90 | 162 | ||
91 | /// <value> | 163 | /// <value> |
92 | /// | 164 | /// |
93 | /// </value> | 165 | /// </value> |
94 | public uint BasePermissions { get; set; } | 166 | public uint BasePermissions |
167 | { | ||
168 | get | ||
169 | { | ||
170 | return m_basePermissions; | ||
171 | } | ||
172 | |||
173 | set | ||
174 | { | ||
175 | m_basePermissions = value; | ||
176 | } | ||
177 | } | ||
178 | protected uint m_basePermissions; | ||
95 | 179 | ||
96 | /// <value> | 180 | /// <value> |
97 | /// | 181 | /// |
98 | /// </value> | 182 | /// </value> |
99 | public uint EveryOnePermissions { get; set; } | 183 | public uint EveryOnePermissions |
184 | { | ||
185 | get | ||
186 | { | ||
187 | return m_everyonePermissions; | ||
188 | } | ||
189 | |||
190 | set | ||
191 | { | ||
192 | m_everyonePermissions = value; | ||
193 | } | ||
194 | } | ||
195 | protected uint m_everyonePermissions; | ||
100 | 196 | ||
101 | /// <value> | 197 | /// <value> |
102 | /// | 198 | /// |
103 | /// </value> | 199 | /// </value> |
104 | public uint GroupPermissions { get; set; } | 200 | public uint GroupPermissions |
201 | { | ||
202 | get | ||
203 | { | ||
204 | return m_groupPermissions; | ||
205 | } | ||
206 | |||
207 | set | ||
208 | { | ||
209 | m_groupPermissions = value; | ||
210 | } | ||
211 | } | ||
212 | protected uint m_groupPermissions; | ||
105 | 213 | ||
106 | /// <value> | 214 | /// <value> |
107 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | 215 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
108 | /// </value> | 216 | /// </value> |
109 | public int AssetType { get; set; } | 217 | public int AssetType |
218 | { | ||
219 | get | ||
220 | { | ||
221 | return m_assetType; | ||
222 | } | ||
223 | |||
224 | set | ||
225 | { | ||
226 | m_assetType = value; | ||
227 | } | ||
228 | } | ||
229 | protected int m_assetType; | ||
110 | 230 | ||
111 | /// <value> | 231 | /// <value> |
112 | /// The UUID of the associated asset on the asset server | 232 | /// The UUID of the associated asset on the asset server |
113 | /// </value> | 233 | /// </value> |
114 | public UUID AssetID { get; set; } | 234 | public UUID AssetID |
235 | { | ||
236 | get | ||
237 | { | ||
238 | return m_assetID; | ||
239 | } | ||
240 | |||
241 | set | ||
242 | { | ||
243 | m_assetID = value; | ||
244 | } | ||
245 | } | ||
246 | protected UUID m_assetID; | ||
115 | 247 | ||
116 | /// <value> | 248 | /// <value> |
117 | /// | 249 | /// |
118 | /// </value> | 250 | /// </value> |
119 | public UUID GroupID { get; set; } | 251 | public UUID GroupID |
252 | { | ||
253 | get | ||
254 | { | ||
255 | return m_groupID; | ||
256 | } | ||
257 | |||
258 | set | ||
259 | { | ||
260 | m_groupID = value; | ||
261 | } | ||
262 | } | ||
263 | protected UUID m_groupID; | ||
120 | 264 | ||
121 | /// <value> | 265 | /// <value> |
122 | /// | 266 | /// |
123 | /// </value> | 267 | /// </value> |
124 | public bool GroupOwned { get; set; } | 268 | public bool GroupOwned |
269 | { | ||
270 | get | ||
271 | { | ||
272 | return m_groupOwned; | ||
273 | } | ||
274 | |||
275 | set | ||
276 | { | ||
277 | m_groupOwned = value; | ||
278 | } | ||
279 | } | ||
280 | protected bool m_groupOwned; | ||
125 | 281 | ||
126 | /// <value> | 282 | /// <value> |
127 | /// | 283 | /// |
128 | /// </value> | 284 | /// </value> |
129 | public int SalePrice { get; set; } | 285 | public int SalePrice |
286 | { | ||
287 | get | ||
288 | { | ||
289 | return m_salePrice; | ||
290 | } | ||
291 | |||
292 | set | ||
293 | { | ||
294 | m_salePrice = value; | ||
295 | } | ||
296 | } | ||
297 | protected int m_salePrice; | ||
130 | 298 | ||
131 | /// <value> | 299 | /// <value> |
132 | /// | 300 | /// |
133 | /// </value> | 301 | /// </value> |
134 | public byte SaleType { get; set; } | 302 | public byte SaleType |
303 | { | ||
304 | get | ||
305 | { | ||
306 | return m_saleType; | ||
307 | } | ||
308 | |||
309 | set | ||
310 | { | ||
311 | m_saleType = value; | ||
312 | } | ||
313 | } | ||
314 | protected byte m_saleType; | ||
135 | 315 | ||
136 | /// <value> | 316 | /// <value> |
137 | /// | 317 | /// |
138 | /// </value> | 318 | /// </value> |
139 | public uint Flags { get; set; } | 319 | public uint Flags |
320 | { | ||
321 | get | ||
322 | { | ||
323 | return m_flags; | ||
324 | } | ||
325 | |||
326 | set | ||
327 | { | ||
328 | m_flags = value; | ||
329 | } | ||
330 | } | ||
331 | protected uint m_flags; | ||
140 | 332 | ||
141 | /// <value> | 333 | /// <value> |
142 | /// | 334 | /// |
143 | /// </value> | 335 | /// </value> |
144 | public int CreationDate { get; set; } | 336 | public int CreationDate |
145 | 337 | { | |
146 | public InventoryItemBase() | 338 | get |
147 | { | 339 | { |
148 | Description = String.Empty; | 340 | return m_creationDate; |
149 | CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 341 | } |
342 | |||
343 | set | ||
344 | { | ||
345 | m_creationDate = value; | ||
346 | } | ||
150 | } | 347 | } |
348 | protected int m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
151 | 349 | ||
152 | public object Clone() | 350 | public object Clone() |
153 | { | 351 | { |