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authorSean Dague2008-06-25 19:18:51 +0000
committerSean Dague2008-06-25 19:18:51 +0000
commit5158aad662f3b6af788c729b3e68f76c92b3279b (patch)
tree2264484b03db489cf534f0a7be1fca0a664202c3 /OpenSim/Framework
parentadd migrations to mysql and sqlite for flags on embedded inventory (diff)
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make lots of properties virtual, which lets nhibernate do
some proxy object optimizations.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs72
-rw-r--r--OpenSim/Framework/InventoryFolderBase.cs12
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs40
-rw-r--r--OpenSim/Framework/UserAgentData.cs30
-rw-r--r--OpenSim/Framework/UserProfileData.cs58
5 files changed, 106 insertions, 106 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 676283c..4456138 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -71,14 +71,14 @@ namespace OpenSim.Framework
71 71
72 protected LLUUID m_owner; 72 protected LLUUID m_owner;
73 73
74 public LLUUID Owner 74 public virtual LLUUID Owner
75 { 75 {
76 get { return m_owner; } 76 get { return m_owner; }
77 set { m_owner = value; } 77 set { m_owner = value; }
78 } 78 }
79 protected int m_serial = 1; 79 protected int m_serial = 1;
80 80
81 public int Serial 81 public virtual int Serial
82 { 82 {
83 get { return m_serial; } 83 get { return m_serial; }
84 set { m_serial = value; } 84 set { m_serial = value; }
@@ -86,7 +86,7 @@ namespace OpenSim.Framework
86 86
87 protected byte[] m_visualparams; 87 protected byte[] m_visualparams;
88 88
89 public byte[] VisualParams 89 public virtual byte[] VisualParams
90 { 90 {
91 get { return m_visualparams; } 91 get { return m_visualparams; }
92 set { m_visualparams = value; } 92 set { m_visualparams = value; }
@@ -94,118 +94,118 @@ namespace OpenSim.Framework
94 94
95 protected AvatarWearable[] m_wearables; 95 protected AvatarWearable[] m_wearables;
96 96
97 public AvatarWearable[] Wearables 97 public virtual AvatarWearable[] Wearables
98 { 98 {
99 get { return m_wearables; } 99 get { return m_wearables; }
100 set { m_wearables = value; } 100 set { m_wearables = value; }
101 } 101 }
102 102
103 public LLUUID BodyItem { 103 public virtual LLUUID BodyItem {
104 get { return m_wearables[BODY].ItemID; } 104 get { return m_wearables[BODY].ItemID; }
105 set { m_wearables[BODY].ItemID = value; } 105 set { m_wearables[BODY].ItemID = value; }
106 } 106 }
107 public LLUUID BodyAsset { 107 public virtual LLUUID BodyAsset {
108 get { return m_wearables[BODY].AssetID; } 108 get { return m_wearables[BODY].AssetID; }
109 set { m_wearables[BODY].AssetID = value; } 109 set { m_wearables[BODY].AssetID = value; }
110 } 110 }
111 public LLUUID SkinItem { 111 public virtual LLUUID SkinItem {
112 get { return m_wearables[SKIN].ItemID; } 112 get { return m_wearables[SKIN].ItemID; }
113 set { m_wearables[SKIN].ItemID = value; } 113 set { m_wearables[SKIN].ItemID = value; }
114 } 114 }
115 public LLUUID SkinAsset { 115 public virtual LLUUID SkinAsset {
116 get { return m_wearables[SKIN].AssetID; } 116 get { return m_wearables[SKIN].AssetID; }
117 set { m_wearables[SKIN].AssetID = value; } 117 set { m_wearables[SKIN].AssetID = value; }
118 } 118 }
119 public LLUUID HairItem { 119 public virtual LLUUID HairItem {
120 get { return m_wearables[HAIR].ItemID; } 120 get { return m_wearables[HAIR].ItemID; }
121 set { m_wearables[HAIR].ItemID = value; } 121 set { m_wearables[HAIR].ItemID = value; }
122 } 122 }
123 public LLUUID HairAsset { 123 public virtual LLUUID HairAsset {
124 get { return m_wearables[HAIR].AssetID; } 124 get { return m_wearables[HAIR].AssetID; }
125 set { m_wearables[HAIR].AssetID = value; } 125 set { m_wearables[HAIR].AssetID = value; }
126 } 126 }
127 public LLUUID EyesItem { 127 public virtual LLUUID EyesItem {
128 get { return m_wearables[EYES].ItemID; } 128 get { return m_wearables[EYES].ItemID; }
129 set { m_wearables[EYES].ItemID = value; } 129 set { m_wearables[EYES].ItemID = value; }
130 } 130 }
131 public LLUUID EyesAsset { 131 public virtual LLUUID EyesAsset {
132 get { return m_wearables[EYES].AssetID; } 132 get { return m_wearables[EYES].AssetID; }
133 set { m_wearables[EYES].AssetID = value; } 133 set { m_wearables[EYES].AssetID = value; }
134 } 134 }
135 public LLUUID ShirtItem { 135 public virtual LLUUID ShirtItem {
136 get { return m_wearables[SHIRT].ItemID; } 136 get { return m_wearables[SHIRT].ItemID; }
137 set { m_wearables[SHIRT].ItemID = value; } 137 set { m_wearables[SHIRT].ItemID = value; }
138 } 138 }
139 public LLUUID ShirtAsset { 139 public virtual LLUUID ShirtAsset {
140 get { return m_wearables[SHIRT].AssetID; } 140 get { return m_wearables[SHIRT].AssetID; }
141 set { m_wearables[SHIRT].AssetID = value; } 141 set { m_wearables[SHIRT].AssetID = value; }
142 } 142 }
143 public LLUUID PantsItem { 143 public virtual LLUUID PantsItem {
144 get { return m_wearables[PANTS].ItemID; } 144 get { return m_wearables[PANTS].ItemID; }
145 set { m_wearables[PANTS].ItemID = value; } 145 set { m_wearables[PANTS].ItemID = value; }
146 } 146 }
147 public LLUUID PantsAsset { 147 public virtual LLUUID PantsAsset {
148 get { return m_wearables[PANTS].AssetID; } 148 get { return m_wearables[PANTS].AssetID; }
149 set { m_wearables[PANTS].AssetID = value; } 149 set { m_wearables[PANTS].AssetID = value; }
150 } 150 }
151 public LLUUID ShoesItem { 151 public virtual LLUUID ShoesItem {
152 get { return m_wearables[SHOES].ItemID; } 152 get { return m_wearables[SHOES].ItemID; }
153 set { m_wearables[SHOES].ItemID = value; } 153 set { m_wearables[SHOES].ItemID = value; }
154 } 154 }
155 public LLUUID ShoesAsset { 155 public virtual LLUUID ShoesAsset {
156 get { return m_wearables[SHOES].AssetID; } 156 get { return m_wearables[SHOES].AssetID; }
157 set { m_wearables[SHOES].AssetID = value; } 157 set { m_wearables[SHOES].AssetID = value; }
158 } 158 }
159 public LLUUID SocksItem { 159 public virtual LLUUID SocksItem {
160 get { return m_wearables[SOCKS].ItemID; } 160 get { return m_wearables[SOCKS].ItemID; }
161 set { m_wearables[SOCKS].ItemID = value; } 161 set { m_wearables[SOCKS].ItemID = value; }
162 } 162 }
163 public LLUUID SocksAsset { 163 public virtual LLUUID SocksAsset {
164 get { return m_wearables[SOCKS].AssetID; } 164 get { return m_wearables[SOCKS].AssetID; }
165 set { m_wearables[SOCKS].AssetID = value; } 165 set { m_wearables[SOCKS].AssetID = value; }
166 } 166 }
167 public LLUUID JacketItem { 167 public virtual LLUUID JacketItem {
168 get { return m_wearables[JACKET].ItemID; } 168 get { return m_wearables[JACKET].ItemID; }
169 set { m_wearables[JACKET].ItemID = value; } 169 set { m_wearables[JACKET].ItemID = value; }
170 } 170 }
171 public LLUUID JacketAsset { 171 public virtual LLUUID JacketAsset {
172 get { return m_wearables[JACKET].AssetID; } 172 get { return m_wearables[JACKET].AssetID; }
173 set { m_wearables[JACKET].AssetID = value; } 173 set { m_wearables[JACKET].AssetID = value; }
174 } 174 }
175 public LLUUID GlovesItem { 175 public virtual LLUUID GlovesItem {
176 get { return m_wearables[GLOVES].ItemID; } 176 get { return m_wearables[GLOVES].ItemID; }
177 set { m_wearables[GLOVES].ItemID = value; } 177 set { m_wearables[GLOVES].ItemID = value; }
178 } 178 }
179 public LLUUID GlovesAsset { 179 public virtual LLUUID GlovesAsset {
180 get { return m_wearables[GLOVES].AssetID; } 180 get { return m_wearables[GLOVES].AssetID; }
181 set { m_wearables[GLOVES].AssetID = value; } 181 set { m_wearables[GLOVES].AssetID = value; }
182 } 182 }
183 public LLUUID UnderShirtItem { 183 public virtual LLUUID UnderShirtItem {
184 get { return m_wearables[UNDERSHIRT].ItemID; } 184 get { return m_wearables[UNDERSHIRT].ItemID; }
185 set { m_wearables[UNDERSHIRT].ItemID = value; } 185 set { m_wearables[UNDERSHIRT].ItemID = value; }
186 } 186 }
187 public LLUUID UnderShirtAsset { 187 public virtual LLUUID UnderShirtAsset {
188 get { return m_wearables[UNDERSHIRT].AssetID; } 188 get { return m_wearables[UNDERSHIRT].AssetID; }
189 set { m_wearables[UNDERSHIRT].AssetID = value; } 189 set { m_wearables[UNDERSHIRT].AssetID = value; }
190 } 190 }
191 public LLUUID UnderPantsItem { 191 public virtual LLUUID UnderPantsItem {
192 get { return m_wearables[UNDERPANTS].ItemID; } 192 get { return m_wearables[UNDERPANTS].ItemID; }
193 set { m_wearables[UNDERPANTS].ItemID = value; } 193 set { m_wearables[UNDERPANTS].ItemID = value; }
194 } 194 }
195 public LLUUID UnderPantsAsset { 195 public virtual LLUUID UnderPantsAsset {
196 get { return m_wearables[UNDERPANTS].AssetID; } 196 get { return m_wearables[UNDERPANTS].AssetID; }
197 set { m_wearables[UNDERPANTS].AssetID = value; } 197 set { m_wearables[UNDERPANTS].AssetID = value; }
198 } 198 }
199 public LLUUID SkirtItem { 199 public virtual LLUUID SkirtItem {
200 get { return m_wearables[SKIRT].ItemID; } 200 get { return m_wearables[SKIRT].ItemID; }
201 set { m_wearables[SKIRT].ItemID = value; } 201 set { m_wearables[SKIRT].ItemID = value; }
202 } 202 }
203 public LLUUID SkirtAsset { 203 public virtual LLUUID SkirtAsset {
204 get { return m_wearables[SKIRT].AssetID; } 204 get { return m_wearables[SKIRT].AssetID; }
205 set { m_wearables[SKIRT].AssetID = value; } 205 set { m_wearables[SKIRT].AssetID = value; }
206 } 206 }
207 207
208 public void SetDefaultWearables() 208 public virtual void SetDefaultWearables()
209 { 209 {
210 m_wearables[BODY].AssetID = BODY_ASSET; 210 m_wearables[BODY].AssetID = BODY_ASSET;
211 m_wearables[BODY].ItemID = BODY_ITEM; 211 m_wearables[BODY].ItemID = BODY_ITEM;
@@ -219,7 +219,7 @@ namespace OpenSim.Framework
219 219
220 protected LLObject.TextureEntry m_texture; 220 protected LLObject.TextureEntry m_texture;
221 221
222 public LLObject.TextureEntry Texture 222 public virtual LLObject.TextureEntry Texture
223 { 223 {
224 get { return m_texture; } 224 get { return m_texture; }
225 set { m_texture = value; } 225 set { m_texture = value; }
@@ -227,7 +227,7 @@ namespace OpenSim.Framework
227 227
228 protected float m_avatarHeight = 0; 228 protected float m_avatarHeight = 0;
229 229
230 public float AvatarHeight 230 public virtual float AvatarHeight
231 { 231 {
232 get { return m_avatarHeight; } 232 get { return m_avatarHeight; }
233 set { m_avatarHeight = value; } 233 set { m_avatarHeight = value; }
@@ -262,7 +262,7 @@ namespace OpenSim.Framework
262 /// </summary> 262 /// </summary>
263 /// <param name="texture"></param> 263 /// <param name="texture"></param>
264 /// <param name="visualParam"></param> 264 /// <param name="visualParam"></param>
265 public void SetAppearance(byte[] texture, List<byte> visualParam) 265 public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
266 { 266 {
267 LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); 267 LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
268 m_texture = textureEnt; 268 m_texture = textureEnt;
@@ -276,7 +276,7 @@ namespace OpenSim.Framework
276 + (((float) m_visualparams[125]/255.0f)/1.5f); 276 + (((float) m_visualparams[125]/255.0f)/1.5f);
277 } 277 }
278 278
279 public void SetWearable(int wearableId, AvatarWearable wearable) 279 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
280 { 280 {
281 m_wearables[wearableId] = wearable; 281 m_wearables[wearableId] = wearable;
282 } 282 }
@@ -327,7 +327,7 @@ namespace OpenSim.Framework
327 } 327 }
328 328
329 // this is used for OGS1 329 // this is used for OGS1
330 public Hashtable ToHashTable() 330 public virtual Hashtable ToHashTable()
331 { 331 {
332 Hashtable h = new Hashtable(); 332 Hashtable h = new Hashtable();
333 h["owner"] = Owner.ToString(); 333 h["owner"] = Owner.ToString();
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index 31bb02f..9c3c116 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -66,37 +66,37 @@ namespace OpenSim.Framework
66 /// </summary> 66 /// </summary>
67 private ushort _version; 67 private ushort _version;
68 68
69 public string Name 69 public virtual string Name
70 { 70 {
71 get { return _name; } 71 get { return _name; }
72 set { _name = value; } 72 set { _name = value; }
73 } 73 }
74 74
75 public LLUUID Owner 75 public virtual LLUUID Owner
76 { 76 {
77 get { return _owner; } 77 get { return _owner; }
78 set { _owner = value; } 78 set { _owner = value; }
79 } 79 }
80 80
81 public LLUUID ParentID 81 public virtual LLUUID ParentID
82 { 82 {
83 get { return _parentID; } 83 get { return _parentID; }
84 set { _parentID = value; } 84 set { _parentID = value; }
85 } 85 }
86 86
87 public LLUUID ID 87 public virtual LLUUID ID
88 { 88 {
89 get { return _id; } 89 get { return _id; }
90 set { _id = value; } 90 set { _id = value; }
91 } 91 }
92 92
93 public short Type 93 public virtual short Type
94 { 94 {
95 get { return _type; } 95 get { return _type; }
96 set { _type = value; } 96 set { _type = value; }
97 } 97 }
98 98
99 public ushort Version 99 public virtual ushort Version
100 { 100 {
101 get { return _version; } 101 get { return _version; }
102 set { _version = value; } 102 set { _version = value; }
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 8d873db..85b08cb 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -122,9 +122,9 @@ namespace OpenSim.Framework
122 /// <summary> 122 /// <summary>
123 /// 123 ///
124 /// </summary> 124 /// </summary>
125 public int _creationDate; 125 private int _creationDate;
126 126
127 public LLUUID ID { 127 public virtual LLUUID ID {
128 get { 128 get {
129 return _id; 129 return _id;
130 } 130 }
@@ -133,79 +133,79 @@ namespace OpenSim.Framework
133 } 133 }
134 } 134 }
135 135
136 public int InvType 136 public virtual int InvType
137 { 137 {
138 get { return _invType; } 138 get { return _invType; }
139 set { _invType = value; } 139 set { _invType = value; }
140 } 140 }
141 141
142 public LLUUID Folder 142 public virtual LLUUID Folder
143 { 143 {
144 get { return _folder; } 144 get { return _folder; }
145 set { _folder = value; } 145 set { _folder = value; }
146 } 146 }
147 147
148 public LLUUID Owner 148 public virtual LLUUID Owner
149 { 149 {
150 get { return _owner; } 150 get { return _owner; }
151 set { _owner = value; } 151 set { _owner = value; }
152 } 152 }
153 153
154 public LLUUID Creator 154 public virtual LLUUID Creator
155 { 155 {
156 get { return _creator; } 156 get { return _creator; }
157 set { _creator = value; } 157 set { _creator = value; }
158 } 158 }
159 159
160 public string Name 160 public virtual string Name
161 { 161 {
162 get { return _name; } 162 get { return _name; }
163 set { _name = value; } 163 set { _name = value; }
164 } 164 }
165 165
166 public string Description 166 public virtual string Description
167 { 167 {
168 get { return _description; } 168 get { return _description; }
169 set { _description = value; } 169 set { _description = value; }
170 } 170 }
171 171
172 public uint NextPermissions 172 public virtual uint NextPermissions
173 { 173 {
174 get { return _nextPermissions; } 174 get { return _nextPermissions; }
175 set { _nextPermissions = value; } 175 set { _nextPermissions = value; }
176 } 176 }
177 177
178 public uint CurrentPermissions 178 public virtual uint CurrentPermissions
179 { 179 {
180 get { return _currentPermissions; } 180 get { return _currentPermissions; }
181 set { _currentPermissions = value; } 181 set { _currentPermissions = value; }
182 } 182 }
183 183
184 public uint BasePermissions 184 public virtual uint BasePermissions
185 { 185 {
186 get { return _basePermissions; } 186 get { return _basePermissions; }
187 set { _basePermissions = value; } 187 set { _basePermissions = value; }
188 } 188 }
189 189
190 public uint EveryOnePermissions 190 public virtual uint EveryOnePermissions
191 { 191 {
192 get { return _everyOnePermissions; } 192 get { return _everyOnePermissions; }
193 set { _everyOnePermissions = value; } 193 set { _everyOnePermissions = value; }
194 } 194 }
195 195
196 public int AssetType 196 public virtual int AssetType
197 { 197 {
198 get { return _assetType; } 198 get { return _assetType; }
199 set { _assetType = value; } 199 set { _assetType = value; }
200 } 200 }
201 201
202 public LLUUID AssetID 202 public virtual LLUUID AssetID
203 { 203 {
204 get { return _assetID; } 204 get { return _assetID; }
205 set { _assetID = value; } 205 set { _assetID = value; }
206 } 206 }
207 207
208 public LLUUID GroupID 208 public virtual LLUUID GroupID
209 { 209 {
210 get 210 get
211 { 211 {
@@ -217,7 +217,7 @@ namespace OpenSim.Framework
217 } 217 }
218 } 218 }
219 219
220 public bool GroupOwned 220 public virtual bool GroupOwned
221 { 221 {
222 get 222 get
223 { 223 {
@@ -229,7 +229,7 @@ namespace OpenSim.Framework
229 } 229 }
230 } 230 }
231 231
232 public int SalePrice 232 public virtual int SalePrice
233 { 233 {
234 get 234 get
235 { 235 {
@@ -241,7 +241,7 @@ namespace OpenSim.Framework
241 } 241 }
242 } 242 }
243 243
244 public byte SaleType 244 public virtual byte SaleType
245 { 245 {
246 get 246 get
247 { 247 {
@@ -253,7 +253,7 @@ namespace OpenSim.Framework
253 } 253 }
254 } 254 }
255 255
256 public uint Flags 256 public virtual uint Flags
257 { 257 {
258 get 258 get
259 { 259 {
@@ -265,7 +265,7 @@ namespace OpenSim.Framework
265 } 265 }
266 } 266 }
267 267
268 public int CreationDate 268 public virtual int CreationDate
269 { 269 {
270 get 270 get
271 { 271 {
diff --git a/OpenSim/Framework/UserAgentData.cs b/OpenSim/Framework/UserAgentData.cs
index de09ce2..68f47ba 100644
--- a/OpenSim/Framework/UserAgentData.cs
+++ b/OpenSim/Framework/UserAgentData.cs
@@ -96,91 +96,91 @@ namespace OpenSim.Framework
96 /// </summary> 96 /// </summary>
97 private LLUUID UUID; 97 private LLUUID UUID;
98 98
99 public LLUUID ProfileID 99 public virtual LLUUID ProfileID
100 { 100 {
101 get { return UUID; } 101 get { return UUID; }
102 set { UUID = value; } 102 set { UUID = value; }
103 } 103 }
104 104
105 public string AgentIP 105 public virtual string AgentIP
106 { 106 {
107 get { return agentIP; } 107 get { return agentIP; }
108 set { agentIP = value; } 108 set { agentIP = value; }
109 } 109 }
110 110
111 public uint AgentPort 111 public virtual uint AgentPort
112 { 112 {
113 get { return agentPort; } 113 get { return agentPort; }
114 set { agentPort = value; } 114 set { agentPort = value; }
115 } 115 }
116 116
117 public bool AgentOnline 117 public virtual bool AgentOnline
118 { 118 {
119 get { return agentOnline; } 119 get { return agentOnline; }
120 set { agentOnline = value; } 120 set { agentOnline = value; }
121 } 121 }
122 122
123 public LLUUID SessionID 123 public virtual LLUUID SessionID
124 { 124 {
125 get { return sessionID; } 125 get { return sessionID; }
126 set { sessionID = value; } 126 set { sessionID = value; }
127 } 127 }
128 128
129 public LLUUID SecureSessionID 129 public virtual LLUUID SecureSessionID
130 { 130 {
131 get { return secureSessionID; } 131 get { return secureSessionID; }
132 set { secureSessionID = value; } 132 set { secureSessionID = value; }
133 } 133 }
134 134
135 public LLUUID InitialRegion 135 public virtual LLUUID InitialRegion
136 { 136 {
137 get { return regionID; } 137 get { return regionID; }
138 set { regionID = value; } 138 set { regionID = value; }
139 } 139 }
140 140
141 public int LoginTime 141 public virtual int LoginTime
142 { 142 {
143 get { return loginTime; } 143 get { return loginTime; }
144 set { loginTime = value; } 144 set { loginTime = value; }
145 } 145 }
146 146
147 public int LogoutTime 147 public virtual int LogoutTime
148 { 148 {
149 get { return logoutTime; } 149 get { return logoutTime; }
150 set { logoutTime = value; } 150 set { logoutTime = value; }
151 } 151 }
152 152
153 public LLUUID Region 153 public virtual LLUUID Region
154 { 154 {
155 get { return currentRegion; } 155 get { return currentRegion; }
156 set { currentRegion = value; } 156 set { currentRegion = value; }
157 } 157 }
158 158
159 public ulong Handle 159 public virtual ulong Handle
160 { 160 {
161 get { return currentHandle; } 161 get { return currentHandle; }
162 set { currentHandle = value; } 162 set { currentHandle = value; }
163 } 163 }
164 164
165 public LLVector3 Position 165 public virtual LLVector3 Position
166 { 166 {
167 get { return currentPos; } 167 get { return currentPos; }
168 set { currentPos = value; } 168 set { currentPos = value; }
169 } 169 }
170 170
171 public float PositionX 171 public virtual float PositionX
172 { 172 {
173 get { return currentPos.X; } 173 get { return currentPos.X; }
174 set { currentPos.X = value; } 174 set { currentPos.X = value; }
175 } 175 }
176 176
177 public float PositionY 177 public virtual float PositionY
178 { 178 {
179 get { return currentPos.Y; } 179 get { return currentPos.Y; }
180 set { currentPos.Y = value; } 180 set { currentPos.Y = value; }
181 } 181 }
182 182
183 public float PositionZ 183 public virtual float PositionZ
184 { 184 {
185 get { return currentPos.Z; } 185 get { return currentPos.Z; }
186 set { currentPos.Z = value; } 186 set { currentPos.Z = value; }
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index b704682..17d339e 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -139,7 +139,7 @@ namespace OpenSim.Framework
139 /// <summary> 139 /// <summary>
140 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 140 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
141 /// </summary> 141 /// </summary>
142 public ulong HomeRegion 142 public virtual ulong HomeRegion
143 { 143 {
144 get { return Helpers.UIntsToLong((_homeRegionX * (uint) Constants.RegionSize), (_homeRegionY * (uint) Constants.RegionSize)); } 144 get { return Helpers.UIntsToLong((_homeRegionX * (uint) Constants.RegionSize), (_homeRegionY * (uint) Constants.RegionSize)); }
145 set 145 set
@@ -150,172 +150,172 @@ namespace OpenSim.Framework
150 } 150 }
151 151
152 // Property wrappers 152 // Property wrappers
153 public LLUUID ID 153 public virtual LLUUID ID
154 { 154 {
155 get { return _id; } 155 get { return _id; }
156 set { _id = value; } 156 set { _id = value; }
157 } 157 }
158 158
159 public LLUUID WebLoginKey 159 public virtual LLUUID WebLoginKey
160 { 160 {
161 get { return _webLoginKey; } 161 get { return _webLoginKey; }
162 set { _webLoginKey = value; } 162 set { _webLoginKey = value; }
163 } 163 }
164 164
165 public string FirstName 165 public virtual string FirstName
166 { 166 {
167 get { return _firstname; } 167 get { return _firstname; }
168 set { _firstname = value; } 168 set { _firstname = value; }
169 } 169 }
170 170
171 public string SurName 171 public virtual string SurName
172 { 172 {
173 get { return _surname; } 173 get { return _surname; }
174 set { _surname = value; } 174 set { _surname = value; }
175 } 175 }
176 176
177 public string PasswordHash 177 public virtual string PasswordHash
178 { 178 {
179 get { return _passwordHash; } 179 get { return _passwordHash; }
180 set { _passwordHash = value; } 180 set { _passwordHash = value; }
181 } 181 }
182 182
183 public string PasswordSalt 183 public virtual string PasswordSalt
184 { 184 {
185 get { return _passwordSalt; } 185 get { return _passwordSalt; }
186 set { _passwordSalt = value; } 186 set { _passwordSalt = value; }
187 } 187 }
188 188
189 public uint HomeRegionX 189 public virtual uint HomeRegionX
190 { 190 {
191 get { return _homeRegionX; } 191 get { return _homeRegionX; }
192 set { _homeRegionX = value; } 192 set { _homeRegionX = value; }
193 } 193 }
194 194
195 public uint HomeRegionY 195 public virtual uint HomeRegionY
196 { 196 {
197 get { return _homeRegionY; } 197 get { return _homeRegionY; }
198 set { _homeRegionY = value; } 198 set { _homeRegionY = value; }
199 } 199 }
200 200
201 public LLVector3 HomeLocation 201 public virtual LLVector3 HomeLocation
202 { 202 {
203 get { return _homeLocation; } 203 get { return _homeLocation; }
204 set { _homeLocation = value; } 204 set { _homeLocation = value; }
205 } 205 }
206 206
207 // for handy serialization 207 // for handy serialization
208 public float HomeLocationX 208 public virtual float HomeLocationX
209 { 209 {
210 get { return _homeLocation.X; } 210 get { return _homeLocation.X; }
211 set { _homeLocation.X = value; } 211 set { _homeLocation.X = value; }
212 } 212 }
213 213
214 public float HomeLocationY 214 public virtual float HomeLocationY
215 { 215 {
216 get { return _homeLocation.Y; } 216 get { return _homeLocation.Y; }
217 set { _homeLocation.Y = value; } 217 set { _homeLocation.Y = value; }
218 } 218 }
219 219
220 public float HomeLocationZ 220 public virtual float HomeLocationZ
221 { 221 {
222 get { return _homeLocation.Z; } 222 get { return _homeLocation.Z; }
223 set { _homeLocation.Z = value; } 223 set { _homeLocation.Z = value; }
224 } 224 }
225 225
226 226
227 public LLVector3 HomeLookAt 227 public virtual LLVector3 HomeLookAt
228 { 228 {
229 get { return _homeLookAt; } 229 get { return _homeLookAt; }
230 set { _homeLookAt = value; } 230 set { _homeLookAt = value; }
231 } 231 }
232 232
233 // for handy serialization 233 // for handy serialization
234 public float HomeLookAtX 234 public virtual float HomeLookAtX
235 { 235 {
236 get { return _homeLookAt.X; } 236 get { return _homeLookAt.X; }
237 set { _homeLookAt.X = value; } 237 set { _homeLookAt.X = value; }
238 } 238 }
239 239
240 public float HomeLookAtY 240 public virtual float HomeLookAtY
241 { 241 {
242 get { return _homeLookAt.Y; } 242 get { return _homeLookAt.Y; }
243 set { _homeLookAt.Y = value; } 243 set { _homeLookAt.Y = value; }
244 } 244 }
245 245
246 public float HomeLookAtZ 246 public virtual float HomeLookAtZ
247 { 247 {
248 get { return _homeLookAt.Z; } 248 get { return _homeLookAt.Z; }
249 set { _homeLookAt.Z = value; } 249 set { _homeLookAt.Z = value; }
250 } 250 }
251 251
252 public int Created 252 public virtual int Created
253 { 253 {
254 get { return _created; } 254 get { return _created; }
255 set { _created = value; } 255 set { _created = value; }
256 } 256 }
257 257
258 public int LastLogin 258 public virtual int LastLogin
259 { 259 {
260 get { return _lastLogin; } 260 get { return _lastLogin; }
261 set { _lastLogin = value; } 261 set { _lastLogin = value; }
262 } 262 }
263 263
264 public LLUUID RootInventoryFolderID 264 public virtual LLUUID RootInventoryFolderID
265 { 265 {
266 get { return _rootInventoryFolderID; } 266 get { return _rootInventoryFolderID; }
267 set { _rootInventoryFolderID = value; } 267 set { _rootInventoryFolderID = value; }
268 } 268 }
269 269
270 public string UserInventoryURI 270 public virtual string UserInventoryURI
271 { 271 {
272 get { return _userInventoryURI; } 272 get { return _userInventoryURI; }
273 set { _userInventoryURI = value; } 273 set { _userInventoryURI = value; }
274 } 274 }
275 275
276 public string UserAssetURI 276 public virtual string UserAssetURI
277 { 277 {
278 get { return _userAssetURI; } 278 get { return _userAssetURI; }
279 set { _userAssetURI = value; } 279 set { _userAssetURI = value; }
280 } 280 }
281 281
282 public uint CanDoMask 282 public virtual uint CanDoMask
283 { 283 {
284 get { return _profileCanDoMask; } 284 get { return _profileCanDoMask; }
285 set { _profileCanDoMask = value; } 285 set { _profileCanDoMask = value; }
286 } 286 }
287 287
288 public uint WantDoMask 288 public virtual uint WantDoMask
289 { 289 {
290 get { return _profileWantDoMask; } 290 get { return _profileWantDoMask; }
291 set { _profileWantDoMask = value; } 291 set { _profileWantDoMask = value; }
292 } 292 }
293 293
294 public string AboutText 294 public virtual string AboutText
295 { 295 {
296 get { return _profileAboutText; } 296 get { return _profileAboutText; }
297 set { _profileAboutText = value; } 297 set { _profileAboutText = value; }
298 } 298 }
299 299
300 public string FirstLifeAboutText 300 public virtual string FirstLifeAboutText
301 { 301 {
302 get { return _profileFirstText; } 302 get { return _profileFirstText; }
303 set { _profileFirstText = value; } 303 set { _profileFirstText = value; }
304 } 304 }
305 305
306 public LLUUID Image 306 public virtual LLUUID Image
307 { 307 {
308 get { return _profileImage; } 308 get { return _profileImage; }
309 set { _profileImage = value; } 309 set { _profileImage = value; }
310 } 310 }
311 311
312 public LLUUID FirstLifeImage 312 public virtual LLUUID FirstLifeImage
313 { 313 {
314 get { return _profileFirstImage; } 314 get { return _profileFirstImage; }
315 set { _profileFirstImage = value; } 315 set { _profileFirstImage = value; }
316 } 316 }
317 317
318 public UserAgentData CurrentAgent 318 public virtual UserAgentData CurrentAgent
319 { 319 {
320 get { return _currentAgent; } 320 get { return _currentAgent; }
321 set { _currentAgent = value; } 321 set { _currentAgent = value; }