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authorlbsa712008-01-02 07:13:34 +0000
committerlbsa712008-01-02 07:13:34 +0000
commit20653830fbd0c0104a62e9c1b71744284b77b754 (patch)
tree0212d34f7a9802a71ea3ea3ba6404e50de8d00a3 /OpenSim/Framework
parent* Added using as per mail to see if that does anything for Ursulas build issu... (diff)
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* Refactored out function to load specified AssetSet Xml
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs21
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs4
-rw-r--r--OpenSim/Framework/IAssetLoader.cs3
3 files changed, 17 insertions, 11 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 46e6ae1..d6ce0c5 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -79,18 +79,23 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
79 //info.loaded=true; 79 //info.loaded=true;
80 } 80 }
81 81
82 public void ForEachXmlAsset(Action<AssetBase> action) 82 public void ForEachDefaultXmlAsset(Action<AssetBase> action)
83 { 83 {
84 List<AssetBase> assets = new List<AssetBase>(); 84 string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
85 string assetSetsPath = Path.Combine(Util.assetsDir(), "AssetSets.xml"); 85
86 86 ForEachDefaultXmlAsset(assetSetFilename, action);
87 if (File.Exists(assetSetsPath)) 87 }
88
89 public void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action)
90 {
91 List<AssetBase> assets = new List<AssetBase>();
92 if (File.Exists(assetSetFilename))
88 { 93 {
89 string assetSetPath = "ERROR"; 94 string assetSetPath = "ERROR";
90 95
91 try 96 try
92 { 97 {
93 XmlConfigSource source = new XmlConfigSource(assetSetsPath); 98 XmlConfigSource source = new XmlConfigSource(assetSetFilename);
94 99
95 for (int i = 0; i < source.Configs.Count; i++) 100 for (int i = 0; i < source.Configs.Count; i++)
96 { 101 {
@@ -111,9 +116,9 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
111 "Asset set control file assets/AssetSets.xml does not exist! No assets loaded."); 116 "Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
112 } 117 }
113 118
114 assets.ForEach(action); 119 assets.ForEach(action);
115 } 120 }
116 121
117 /// <summary> 122 /// <summary>
118 /// Use the asset set information at path to load assets 123 /// Use the asset set information at path to load assets
119 /// </summary> 124 /// </summary>
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 2153fbf..318082b 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -82,11 +82,11 @@ namespace OpenSim.Framework.Communications.Cache
82 } 82 }
83 } 83 }
84 84
85 public void LoadDefaultAssets() 85 public virtual void LoadDefaultAssets()
86 { 86 {
87 MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database"); 87 MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database");
88 88
89 assetLoader.ForEachXmlAsset(StoreAsset); 89 assetLoader.ForEachDefaultXmlAsset(StoreAsset);
90 90
91 CommitAssets(); 91 CommitAssets();
92 } 92 }
diff --git a/OpenSim/Framework/IAssetLoader.cs b/OpenSim/Framework/IAssetLoader.cs
index 6bcaa24..df0b81b 100644
--- a/OpenSim/Framework/IAssetLoader.cs
+++ b/OpenSim/Framework/IAssetLoader.cs
@@ -32,6 +32,7 @@ namespace OpenSim.Framework
32{ 32{
33 public interface IAssetLoader 33 public interface IAssetLoader
34 { 34 {
35 void ForEachXmlAsset(Action<AssetBase> action); 35 void ForEachDefaultXmlAsset(Action<AssetBase> action);
36 void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action);
36 } 37 }
37} 38}