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author | Jak Daniels | 2015-11-18 18:02:13 +0000 |
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committer | UbitUmarov | 2015-11-22 01:31:48 +0000 |
commit | b23e5fd8b6d1cc01eddaf08fde646551a8e2c984 (patch) | |
tree | 87cbfc30fcce88eec2954db25926ce0297e98009 /OpenSim/Framework | |
parent | row format fixed removed to allow creation of regions table (diff) | |
download | opensim-SC-b23e5fd8b6d1cc01eddaf08fde646551a8e2c984.zip opensim-SC-b23e5fd8b6d1cc01eddaf08fde646551a8e2c984.tar.gz opensim-SC-b23e5fd8b6d1cc01eddaf08fde646551a8e2c984.tar.bz2 opensim-SC-b23e5fd8b6d1cc01eddaf08fde646551a8e2c984.tar.xz |
Changes to LandObject/ILandObject to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/ILandObject.cs | 47 |
1 files changed, 45 insertions, 2 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs index db1496c..ef7a9e6 100644 --- a/OpenSim/Framework/ILandObject.cs +++ b/OpenSim/Framework/ILandObject.cs | |||
@@ -97,20 +97,63 @@ namespace OpenSim.Framework | |||
97 | /// <remarks> | 97 | /// <remarks> |
98 | /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap | 98 | /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap |
99 | /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to | 99 | /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to |
100 | /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256. | 100 | /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 255. |
101 | /// | 101 | /// |
102 | /// At the moment, the smallest parcel of land is 4m x 4m, so if the | 102 | /// At the moment, the smallest parcel of land is 4m x 4m, so if the |
103 | /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63). | 103 | /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63). |
104 | /// The value of the set_value needs to be true to define an active parcel of the given size. | ||
104 | /// </remarks> | 105 | /// </remarks> |
105 | /// <param name="start_x"></param> | 106 | /// <param name="start_x"></param> |
106 | /// <param name="start_y"></param> | 107 | /// <param name="start_y"></param> |
107 | /// <param name="end_x"></param> | 108 | /// <param name="end_x"></param> |
108 | /// <param name="end_y"></param> | 109 | /// <param name="end_y"></param> |
110 | /// <param name="set_value"></param> | ||
109 | /// <returns>The bitmap created.</returns> | 111 | /// <returns>The bitmap created.</returns> |
110 | bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); | 112 | bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value = true); |
111 | 113 | ||
112 | bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); | 114 | bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); |
115 | |||
116 | /// <summary> | ||
117 | /// Merge two (same size) land bitmaps. | ||
118 | /// </summary> | ||
119 | /// <param name="bitmap_base"></param> | ||
120 | /// <param name="bitmap_add"></param> | ||
121 | /// <returns>The modified bitmap.</returns> | ||
113 | bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); | 122 | bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); |
123 | |||
124 | /// <summary> | ||
125 | /// Remap a land bitmap. Takes the supplied land bitmap and rotates it, crops it and finally offsets it into | ||
126 | /// a final land bitmap of the target region size. | ||
127 | /// </summary> | ||
128 | /// <param name="bitmap_base">The original parcel bitmap</param> | ||
129 | /// <param name="rotationDegrees"></param> | ||
130 | /// <param name="displacement"><x,y,?></param> | ||
131 | /// <param name="boundingOrigin"><x,y,?></param> | ||
132 | /// <param name="boundingSize"><x,y,?></param> | ||
133 | /// <param name="regionSize"><x,y,?></param> | ||
134 | /// <param name="isEmptyNow">out: This is set if the resultant bitmap is now empty</param> | ||
135 | /// <param name="AABBMin">out: parcel.AABBMin <x,y,0></param> | ||
136 | /// <param name="AABBMax">out: parcel.AABBMax <x,y,0></param> | ||
137 | /// <returns>New parcel bitmap</returns> | ||
138 | bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax); | ||
139 | |||
140 | /// <summary> | ||
141 | /// Clears any parcel data in bitmap_base where there exists parcel data in bitmap_new. In other words the parcel data | ||
142 | /// in bitmap_new takes over the space of the parcel data in bitmap_base. | ||
143 | /// </summary> | ||
144 | /// <param name="bitmap_base"></param> | ||
145 | /// <param name="bitmap_new"></param> | ||
146 | /// <param name="isEmptyNow">out: This is set if the resultant bitmap is now empty</param> | ||
147 | /// <param name="AABBMin">out: parcel.AABBMin <x,y,0></param> | ||
148 | /// <param name="AABBMax">out: parcel.AABBMax <x,y,0></param> | ||
149 | /// <returns>New parcel bitmap</returns> | ||
150 | bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax); | ||
151 | |||
152 | byte[] ConvertLandBitmapToBytes(); | ||
153 | bool[,] ConvertBytesToLandBitmap(bool overrideRegionSize = false); | ||
154 | bool IsLandBitmapEmpty(bool[,] landBitmap); | ||
155 | void DebugLandBitmap(bool[,] landBitmap); | ||
156 | |||
114 | void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); | 157 | void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); |
115 | void SendLandObjectOwners(IClientAPI remote_client); | 158 | void SendLandObjectOwners(IClientAPI remote_client); |
116 | void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); | 159 | void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); |