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authorMic Bowman2012-03-24 22:45:17 -0700
committerMic Bowman2012-03-24 22:45:17 -0700
commita07fa0395f8d476608bef91e337250fd98503873 (patch)
tree7bead4b890b8f1ee7e74b70122754471b259c518 /OpenSim/Framework
parentAdd support for key, vector, rotation and list types for both (diff)
parentAllow the user to enter help topics in upper or lowercase. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs22
-rw-r--r--OpenSim/Framework/RegionInfo.cs6
2 files changed, 18 insertions, 10 deletions
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index 2bb7de1..c5d6b78 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -188,19 +188,21 @@ namespace OpenSim.Framework.Console
188 { 188 {
189 lock (m_modulesCommands) 189 lock (m_modulesCommands)
190 { 190 {
191 if (m_modulesCommands.ContainsKey(moduleName)) 191 foreach (string key in m_modulesCommands.Keys)
192 { 192 {
193 List<CommandInfo> commands = m_modulesCommands[moduleName]; 193 // Allow topic help requests to succeed whether they are upper or lowercase.
194 var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help)); 194 if (moduleName.ToLower() == key.ToLower())
195 ourHelpText.Sort(); 195 {
196 helpText.AddRange(ourHelpText); 196 List<CommandInfo> commands = m_modulesCommands[key];
197 var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
198 ourHelpText.Sort();
199 helpText.AddRange(ourHelpText);
197 200
198 return true; 201 return true;
199 } 202 }
200 else
201 {
202 return false;
203 } 203 }
204
205 return false;
204 } 206 }
205 } 207 }
206 208
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 5ba3863..a505524 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -421,12 +421,18 @@ namespace OpenSim.Framework
421 set { m_internalEndPoint = value; } 421 set { m_internalEndPoint = value; }
422 } 422 }
423 423
424 /// <summary>
425 /// The x co-ordinate of this region in map tiles (e.g. 1000).
426 /// </summary>
424 public uint RegionLocX 427 public uint RegionLocX
425 { 428 {
426 get { return m_regionLocX.Value; } 429 get { return m_regionLocX.Value; }
427 set { m_regionLocX = value; } 430 set { m_regionLocX = value; }
428 } 431 }
429 432
433 /// <summary>
434 /// The y co-ordinate of this region in map tiles (e.g. 1000).
435 /// </summary>
430 public uint RegionLocY 436 public uint RegionLocY
431 { 437 {
432 get { return m_regionLocY.Value; } 438 get { return m_regionLocY.Value; }