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authorSean Dague2007-07-16 15:40:11 +0000
committerSean Dague2007-07-16 15:40:11 +0000
commit2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch)
treee3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Framework
parent*Trunk compiles now (diff)
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-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs142
-rw-r--r--OpenSim/Framework/Communications/IGridServices.cs82
-rw-r--r--OpenSim/Framework/Communications/IInterRegionCommunications.cs76
-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs34
-rw-r--r--OpenSim/Framework/Communications/IUserServices.cs86
-rw-r--r--OpenSim/Framework/Communications/Properties/AssemblyInfo.cs120
-rw-r--r--OpenSim/Framework/Communications/caches/CachedUserInfo.cs154
-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs102
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs214
-rw-r--r--OpenSim/Framework/Console/AssemblyInfo.cs112
-rw-r--r--OpenSim/Framework/Console/ConsoleCallbacksBase.cs70
-rw-r--r--OpenSim/Framework/Console/LogBase.cs564
-rw-r--r--OpenSim/Framework/Console/MainLog.cs94
-rw-r--r--OpenSim/Framework/Data.DB4o/DB4oGridData.cs324
-rw-r--r--OpenSim/Framework/Data.DB4o/DB4oManager.cs326
-rw-r--r--OpenSim/Framework/Data.DB4o/DB4oUserData.cs404
-rw-r--r--OpenSim/Framework/Data.DB4o/Properties/AssemblyInfo.cs66
-rw-r--r--OpenSim/Framework/Data.MSSQL/MSSQLGridData.cs388
-rw-r--r--OpenSim/Framework/Data.MSSQL/MSSQLManager.cs422
-rw-r--r--OpenSim/Framework/Data.MSSQL/Properties/AssemblyInfo.cs66
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLGridData.cs574
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs618
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLLogData.cs210
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLManager.cs1212
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLUserData.cs512
-rw-r--r--OpenSim/Framework/Data.MySQL/Properties/AssemblyInfo.cs66
-rw-r--r--OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs66
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteGridData.cs394
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteManager.cs412
-rw-r--r--OpenSim/Framework/Data/GridData.cs222
-rw-r--r--OpenSim/Framework/Data/ILogData.cs180
-rw-r--r--OpenSim/Framework/Data/IniConfig.cs192
-rw-r--r--OpenSim/Framework/Data/InventoryData.cs394
-rw-r--r--OpenSim/Framework/Data/Properties/AssemblyInfo.cs66
-rw-r--r--OpenSim/Framework/Data/ReservationData.cs94
-rw-r--r--OpenSim/Framework/Data/SimProfileData.cs384
-rw-r--r--OpenSim/Framework/Data/UserData.cs256
-rw-r--r--OpenSim/Framework/Data/UserProfileData.cs360
-rw-r--r--OpenSim/Framework/General/AgentInventory.cs530
-rw-r--r--OpenSim/Framework/General/AuthenticateSessionBase.cs258
-rw-r--r--OpenSim/Framework/General/BlockingQueue.cs116
-rw-r--r--OpenSim/Framework/General/ClientManager.cs72
-rw-r--r--OpenSim/Framework/General/IRegionCommsListener.cs92
-rw-r--r--OpenSim/Framework/General/Interfaces/AuthenticateResponse.cs86
-rw-r--r--OpenSim/Framework/General/Interfaces/Config/IGenericConfig.cs76
-rw-r--r--OpenSim/Framework/General/Interfaces/Config/IGridConfig.cs118
-rw-r--r--OpenSim/Framework/General/Interfaces/Config/IUserConfig.cs106
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetServer.cs128
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs390
-rw-r--r--OpenSim/Framework/General/Interfaces/ILocalStorage.cs142
-rw-r--r--OpenSim/Framework/General/Interfaces/IUserServer.cs78
-rw-r--r--OpenSim/Framework/General/Interfaces/IWorld.cs84
-rw-r--r--OpenSim/Framework/General/NpcClientBase.cs254
-rw-r--r--OpenSim/Framework/General/Properties/AssemblyInfo.cs62
-rw-r--r--OpenSim/Framework/General/RegionCommsListener.cs206
-rw-r--r--OpenSim/Framework/General/Remoting.cs270
-rw-r--r--OpenSim/Framework/General/Types/AgentCiruitData.cs98
-rw-r--r--OpenSim/Framework/General/Types/AgentWearable.cs114
-rw-r--r--OpenSim/Framework/General/Types/AssetBase.cs92
-rw-r--r--OpenSim/Framework/General/Types/AssetLandmark.cs118
-rw-r--r--OpenSim/Framework/General/Types/AssetStorage.cs94
-rw-r--r--OpenSim/Framework/General/Types/EstateSettings.cs186
-rw-r--r--OpenSim/Framework/General/Types/Login.cs98
-rw-r--r--OpenSim/Framework/General/Types/MapBlockData.cs46
-rw-r--r--OpenSim/Framework/General/Types/NeighbourInfo.cs84
-rw-r--r--OpenSim/Framework/General/Types/NetworkServersInfo.cs438
-rw-r--r--OpenSim/Framework/General/Types/ParcelData.cs240
-rw-r--r--OpenSim/Framework/General/Types/PrimData.cs456
-rw-r--r--OpenSim/Framework/General/Types/PrimitiveBaseShape.cs218
-rw-r--r--OpenSim/Framework/General/Types/RegionHandle.cs242
-rw-r--r--OpenSim/Framework/General/Types/RegionInfo.cs684
-rw-r--r--OpenSim/Framework/General/Types/UUID.cs254
-rw-r--r--OpenSim/Framework/General/UserProfile.cs174
-rw-r--r--OpenSim/Framework/General/Util.cs368
-rw-r--r--OpenSim/Framework/GenericConfig/Xml/Properties/AssemblyInfo.cs66
-rw-r--r--OpenSim/Framework/GenericConfig/Xml/XmlConfig.cs244
-rw-r--r--OpenSim/Framework/Servers/BaseHttpServer.cs448
-rw-r--r--OpenSim/Framework/Servers/BaseStreamHandler.cs80
-rw-r--r--OpenSim/Framework/Servers/BinaryStreamHandler.cs98
-rw-r--r--OpenSim/Framework/Servers/CheckSumServer.cs252
-rw-r--r--OpenSim/Framework/Servers/IStreamHandler.cs44
-rw-r--r--OpenSim/Framework/Servers/RestMethod.cs62
-rw-r--r--OpenSim/Framework/Servers/RestStreamHandler.cs62
-rw-r--r--OpenSim/Framework/Servers/UDPServerBase.cs174
-rw-r--r--OpenSim/Framework/Servers/XmlRpcMethod.cs66
-rw-r--r--OpenSim/Framework/UserManager/LoginResponse.cs1286
-rw-r--r--OpenSim/Framework/UserManager/UserManagerBase.cs1262
87 files changed, 10637 insertions, 10637 deletions
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index 550372f..db34d1b 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -1,71 +1,71 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Text; 28using System.Text;
29using libsecondlife; 29using libsecondlife;
30using libsecondlife.Packets; 30using libsecondlife.Packets;
31using OpenSim.Framework.Data; 31using OpenSim.Framework.Data;
32using OpenSim.Framework.Interfaces; 32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
34using OpenSim.Framework.Servers; 34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Communications.Caches; 35using OpenSim.Framework.Communications.Caches;
36 36
37namespace OpenSim.Framework.Communications 37namespace OpenSim.Framework.Communications
38{ 38{
39 39
40 public class CommunicationsManager 40 public class CommunicationsManager
41 { 41 {
42 public IUserServices UserServer; 42 public IUserServices UserServer;
43 public IGridServices GridServer; 43 public IGridServices GridServer;
44 public IInventoryServices InventoryServer; 44 public IInventoryServices InventoryServer;
45 public IInterRegionCommunications InterRegion; 45 public IInterRegionCommunications InterRegion;
46 public UserProfileCache UserProfilesCache; 46 public UserProfileCache UserProfilesCache;
47 47
48 public NetworkServersInfo ServersInfo; 48 public NetworkServersInfo ServersInfo;
49 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer) 49 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer)
50 { 50 {
51 ServersInfo = serversInfo; 51 ServersInfo = serversInfo;
52 UserProfilesCache = new UserProfileCache(this); 52 UserProfilesCache = new UserProfileCache(this);
53 } 53 }
54 54
55 #region Packet Handlers 55 #region Packet Handlers
56 public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) 56 public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
57 { 57 {
58 UserProfileData profileData = this.UserServer.GetUserProfile(uuid); 58 UserProfileData profileData = this.UserServer.GetUserProfile(uuid);
59 if (profileData != null) 59 if (profileData != null)
60 { 60 {
61 LLUUID profileId = profileData.UUID; 61 LLUUID profileId = profileData.UUID;
62 string firstname = profileData.username; 62 string firstname = profileData.username;
63 string lastname = profileData.surname; 63 string lastname = profileData.surname;
64 64
65 remote_client.SendNameReply(profileId, firstname, lastname); 65 remote_client.SendNameReply(profileId, firstname, lastname);
66 } 66 }
67 } 67 }
68 68
69 #endregion 69 #endregion
70 } 70 }
71} 71}
diff --git a/OpenSim/Framework/Communications/IGridServices.cs b/OpenSim/Framework/Communications/IGridServices.cs
index d2e5ab6..1cfe2b6 100644
--- a/OpenSim/Framework/Communications/IGridServices.cs
+++ b/OpenSim/Framework/Communications/IGridServices.cs
@@ -1,41 +1,41 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenSim.Framework.Types; 30using OpenSim.Framework.Types;
31 31
32namespace OpenSim.Framework.Communications 32namespace OpenSim.Framework.Communications
33{ 33{
34 public interface IGridServices 34 public interface IGridServices
35 { 35 {
36 RegionCommsListener RegisterRegion(RegionInfo regionInfos); 36 RegionCommsListener RegisterRegion(RegionInfo regionInfos);
37 List<RegionInfo> RequestNeighbours(RegionInfo regionInfo); 37 List<RegionInfo> RequestNeighbours(RegionInfo regionInfo);
38 RegionInfo RequestNeighbourInfo(ulong regionHandle); 38 RegionInfo RequestNeighbourInfo(ulong regionHandle);
39 List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY); 39 List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY);
40 } 40 }
41} 41}
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
index 55f12ac..7758f2b 100644
--- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs
+++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
@@ -1,38 +1,38 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using OpenSim.Framework.Types; 29using OpenSim.Framework.Types;
30 30
31namespace OpenSim.Framework.Communications 31namespace OpenSim.Framework.Communications
32{ 32{
33 public interface IInterRegionCommunications 33 public interface IInterRegionCommunications
34 { 34 {
35 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); 35 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
36 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); 36 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position);
37 } 37 }
38} 38}
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index 0b05834..807952c 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -1,17 +1,17 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Framework.Data; 4using OpenSim.Framework.Data;
5using libsecondlife; 5using libsecondlife;
6using OpenSim.Framework.Communications.Caches; 6using OpenSim.Framework.Communications.Caches;
7 7
8namespace OpenSim.Framework.Communications 8namespace OpenSim.Framework.Communications
9{ 9{
10 public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo); 10 public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo);
11 public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); 11 public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
12 12
13 public interface IInventoryServices 13 public interface IInventoryServices
14 { 14 {
15 void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); 15 void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
16 } 16 }
17} 17}
diff --git a/OpenSim/Framework/Communications/IUserServices.cs b/OpenSim/Framework/Communications/IUserServices.cs
index 0b1f86c..cd97b52 100644
--- a/OpenSim/Framework/Communications/IUserServices.cs
+++ b/OpenSim/Framework/Communications/IUserServices.cs
@@ -1,43 +1,43 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using OpenSim.Framework.Data; 29using OpenSim.Framework.Data;
30 30
31namespace OpenSim.Framework.Communications 31namespace OpenSim.Framework.Communications
32{ 32{
33 public interface IUserServices 33 public interface IUserServices
34 { 34 {
35 UserProfileData GetUserProfile(string firstName, string lastName); 35 UserProfileData GetUserProfile(string firstName, string lastName);
36 UserProfileData GetUserProfile(string name); 36 UserProfileData GetUserProfile(string name);
37 UserProfileData GetUserProfile(LLUUID avatarID); 37 UserProfileData GetUserProfile(LLUUID avatarID);
38 38
39 UserProfileData SetupMasterUser(string firstName, string lastName); 39 UserProfileData SetupMasterUser(string firstName, string lastName);
40 UserProfileData SetupMasterUser(string firstName, string lastName, string password); 40 UserProfileData SetupMasterUser(string firstName, string lastName, string password);
41 41
42 } 42 }
43} 43}
diff --git a/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs b/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs
index 09f6473..79f3e30 100644
--- a/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs
@@ -1,60 +1,60 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30// General Information about an assembly is controlled through the following 30// General Information about an assembly is controlled through the following
31// set of attributes. Change these attribute values to modify the information 31// set of attributes. Change these attribute values to modify the information
32// associated with an assembly. 32// associated with an assembly.
33[assembly: AssemblyTitle("OpenGrid.Framework.Communications")] 33[assembly: AssemblyTitle("OpenGrid.Framework.Communications")]
34[assembly: AssemblyDescription("")] 34[assembly: AssemblyDescription("")]
35[assembly: AssemblyConfiguration("")] 35[assembly: AssemblyConfiguration("")]
36[assembly: AssemblyCompany("")] 36[assembly: AssemblyCompany("")]
37[assembly: AssemblyProduct("OpenGrid.Framework.Communications")] 37[assembly: AssemblyProduct("OpenGrid.Framework.Communications")]
38[assembly: AssemblyCopyright("Copyright © 2007")] 38[assembly: AssemblyCopyright("Copyright © 2007")]
39[assembly: AssemblyTrademark("")] 39[assembly: AssemblyTrademark("")]
40[assembly: AssemblyCulture("")] 40[assembly: AssemblyCulture("")]
41 41
42// Setting ComVisible to false makes the types in this assembly not visible 42// Setting ComVisible to false makes the types in this assembly not visible
43// to COM components. If you need to access a type in this assembly from 43// to COM components. If you need to access a type in this assembly from
44// COM, set the ComVisible attribute to true on that type. 44// COM, set the ComVisible attribute to true on that type.
45[assembly: ComVisible(false)] 45[assembly: ComVisible(false)]
46 46
47// The following GUID is for the ID of the typelib if this project is exposed to COM 47// The following GUID is for the ID of the typelib if this project is exposed to COM
48[assembly: Guid("13e7c396-78a9-4a5c-baf2-6f980ea75d95")] 48[assembly: Guid("13e7c396-78a9-4a5c-baf2-6f980ea75d95")]
49 49
50// Version information for an assembly consists of the following four values: 50// Version information for an assembly consists of the following four values:
51// 51//
52// Major Version 52// Major Version
53// Minor Version 53// Minor Version
54// Build Number 54// Build Number
55// Revision 55// Revision
56// 56//
57// You can specify all the values or you can default the Revision and Build Numbers 57// You can specify all the values or you can default the Revision and Build Numbers
58// by using the '*' as shown below: 58// by using the '*' as shown below:
59[assembly: AssemblyVersion("1.0.0.0")] 59[assembly: AssemblyVersion("1.0.0.0")]
60[assembly: AssemblyFileVersion("1.0.0.0")] 60[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
index 1c779e9..b8d8847 100644
--- a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
@@ -1,77 +1,77 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Framework.Data; 4using OpenSim.Framework.Data;
5using libsecondlife; 5using libsecondlife;
6 6
7namespace OpenSim.Framework.Communications.Caches 7namespace OpenSim.Framework.Communications.Caches
8{ 8{
9 public class CachedUserInfo 9 public class CachedUserInfo
10 { 10 {
11 public UserProfileData UserProfile; 11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>(); 12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder; 13 public InventoryFolder RootFolder;
14 14
15 public CachedUserInfo() 15 public CachedUserInfo()
16 { 16 {
17 17
18 } 18 }
19 19
20 /// <summary> 20 /// <summary>
21 /// 21 ///
22 /// </summary> 22 /// </summary>
23 /// <param name="userID"></param> 23 /// <param name="userID"></param>
24 /// <param name="folderInfo"></param> 24 /// <param name="folderInfo"></param>
25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) 25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
26 { 26 {
27 if (userID == UserProfile.UUID) 27 if (userID == UserProfile.UUID)
28 { 28 {
29 if (this.RootFolder == null) 29 if (this.RootFolder == null)
30 { 30 {
31 if (folderInfo.parentID == LLUUID.Zero) 31 if (folderInfo.parentID == LLUUID.Zero)
32 { 32 {
33 this.RootFolder = folderInfo; 33 this.RootFolder = folderInfo;
34 } 34 }
35 } 35 }
36 else 36 else
37 { 37 {
38 if (this.RootFolder.folderID == folderInfo.parentID) 38 if (this.RootFolder.folderID == folderInfo.parentID)
39 { 39 {
40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); 40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
41 } 41 }
42 else 42 else
43 { 43 {
44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID); 44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
45 if (pFolder != null) 45 if (pFolder != null)
46 { 46 {
47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo); 47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
48 } 48 }
49 } 49 }
50 } 50 }
51 } 51 }
52 } 52 }
53 53
54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
55 { 55 {
56 if (userID == UserProfile.UUID) 56 if (userID == UserProfile.UUID)
57 { 57 {
58 if (this.RootFolder != null) 58 if (this.RootFolder != null)
59 { 59 {
60 if (itemInfo.parentFolderID == this.RootFolder.folderID) 60 if (itemInfo.parentFolderID == this.RootFolder.folderID)
61 { 61 {
62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); 62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
63 } 63 }
64 else 64 else
65 { 65 {
66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); 66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
67 if (pFolder != null) 67 if (pFolder != null)
68 { 68 {
69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo); 69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
70 } 70 }
71 } 71 }
72 } 72 }
73 73
74 } 74 }
75 } 75 }
76 } 76 }
77} 77}
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
index eaddf19..af38b12 100644
--- a/OpenSim/Framework/Communications/caches/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
@@ -1,51 +1,51 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6 6
7namespace OpenSim.Framework.Communications.Caches 7namespace OpenSim.Framework.Communications.Caches
8{ 8{
9 public class InventoryFolder : InventoryFolderBase 9 public class InventoryFolder : InventoryFolderBase
10 { 10 {
11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); 11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); 12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
13 13
14 public InventoryFolder() 14 public InventoryFolder()
15 { 15 {
16 } 16 }
17 17
18 public InventoryFolder HasSubFolder(LLUUID folderID) 18 public InventoryFolder HasSubFolder(LLUUID folderID)
19 { 19 {
20 InventoryFolder returnFolder = null; 20 InventoryFolder returnFolder = null;
21 if (this.SubFolders.ContainsKey(folderID)) 21 if (this.SubFolders.ContainsKey(folderID))
22 { 22 {
23 returnFolder = this.SubFolders[folderID]; 23 returnFolder = this.SubFolders[folderID];
24 } 24 }
25 else 25 else
26 { 26 {
27 foreach (InventoryFolder folder in this.SubFolders.Values) 27 foreach (InventoryFolder folder in this.SubFolders.Values)
28 { 28 {
29 returnFolder = folder.HasSubFolder(folderID); 29 returnFolder = folder.HasSubFolder(folderID);
30 if (returnFolder != null) 30 if (returnFolder != null)
31 { 31 {
32 break; 32 break;
33 } 33 }
34 } 34 }
35 } 35 }
36 return returnFolder; 36 return returnFolder;
37 } 37 }
38 38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) 39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
40 { 40 {
41 InventoryFolder subFold = new InventoryFolder(); 41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName; 42 subFold.name = folderName;
43 subFold.folderID = folderID; 43 subFold.folderID = folderID;
44 subFold.type = type; 44 subFold.type = type;
45 subFold.parentID = this.folderID; 45 subFold.parentID = this.folderID;
46 subFold.agentID = this.agentID; 46 subFold.agentID = this.agentID;
47 this.SubFolders.Add(subFold.folderID, subFold); 47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold; 48 return subFold;
49 } 49 }
50 } 50 }
51} 51}
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
index 0ee63ba..f651b8a 100644
--- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
@@ -1,107 +1,107 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6using OpenSim.Framework.Communications; 6using OpenSim.Framework.Communications;
7 7
8namespace OpenSim.Framework.Communications.Caches 8namespace OpenSim.Framework.Communications.Caches
9{ 9{
10 public class UserProfileCache 10 public class UserProfileCache
11 { 11 {
12 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>(); 12 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
13 13
14 private CommunicationsManager m_parent; 14 private CommunicationsManager m_parent;
15 15
16 public UserProfileCache(CommunicationsManager parent) 16 public UserProfileCache(CommunicationsManager parent)
17 { 17 {
18 m_parent = parent; 18 m_parent = parent;
19 } 19 }
20 20
21 /// <summary> 21 /// <summary>
22 /// A new user has moved into a region in this instance 22 /// A new user has moved into a region in this instance
23 /// so get info from servers 23 /// so get info from servers
24 /// </summary> 24 /// </summary>
25 /// <param name="userID"></param> 25 /// <param name="userID"></param>
26 public void AddNewUser(LLUUID userID) 26 public void AddNewUser(LLUUID userID)
27 { 27 {
28 if (!this.UserProfiles.ContainsKey(userID)) 28 if (!this.UserProfiles.ContainsKey(userID))
29 { 29 {
30 CachedUserInfo userInfo = new CachedUserInfo(); 30 CachedUserInfo userInfo = new CachedUserInfo();
31 userInfo.UserProfile = this.RequestUserProfileForUser(userID); 31 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); 32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
33 if (userInfo.UserProfile != null) 33 if (userInfo.UserProfile != null)
34 { 34 {
35 this.UserProfiles.Add(userID, userInfo); 35 this.UserProfiles.Add(userID, userInfo);
36 } 36 }
37 else 37 else
38 { 38 {
39 //no profile for this user, what do we do now? 39 //no profile for this user, what do we do now?
40 } 40 }
41 } 41 }
42 else 42 else
43 { 43 {
44 //already have a cached profile for this user 44 //already have a cached profile for this user
45 //we should make sure its upto date with the user server version 45 //we should make sure its upto date with the user server version
46 } 46 }
47 } 47 }
48 48
49 /// <summary> 49 /// <summary>
50 /// A new user has moved into a region in this instance 50 /// A new user has moved into a region in this instance
51 /// so get info from servers 51 /// so get info from servers
52 /// </summary> 52 /// </summary>
53 /// <param name="firstName"></param> 53 /// <param name="firstName"></param>
54 /// <param name="lastName"></param> 54 /// <param name="lastName"></param>
55 public void AddNewUser(string firstName, string lastName) 55 public void AddNewUser(string firstName, string lastName)
56 { 56 {
57 57
58 } 58 }
59 59
60 /// <summary> 60 /// <summary>
61 /// A user has left this instance 61 /// A user has left this instance
62 /// so make sure servers have been updated 62 /// so make sure servers have been updated
63 /// Then remove cached info 63 /// Then remove cached info
64 /// </summary> 64 /// </summary>
65 /// <param name="userID"></param> 65 /// <param name="userID"></param>
66 public void UserLogOut(LLUUID userID) 66 public void UserLogOut(LLUUID userID)
67 { 67 {
68 68
69 } 69 }
70 70
71 /// <summary> 71 /// <summary>
72 /// Request the user profile from User server 72 /// Request the user profile from User server
73 /// </summary> 73 /// </summary>
74 /// <param name="userID"></param> 74 /// <param name="userID"></param>
75 private UserProfileData RequestUserProfileForUser(LLUUID userID) 75 private UserProfileData RequestUserProfileForUser(LLUUID userID)
76 { 76 {
77 return this.m_parent.UserServer.GetUserProfile(userID); 77 return this.m_parent.UserServer.GetUserProfile(userID);
78 } 78 }
79 79
80 /// <summary> 80 /// <summary>
81 /// Request Iventory Info from Inventory server 81 /// Request Iventory Info from Inventory server
82 /// </summary> 82 /// </summary>
83 /// <param name="userID"></param> 83 /// <param name="userID"></param>
84 private void RequestInventoryForUser(LLUUID userID) 84 private void RequestInventoryForUser(LLUUID userID)
85 { 85 {
86 86
87 } 87 }
88 88
89 /// <summary> 89 /// <summary>
90 /// Make sure UserProfile is updated on user server 90 /// Make sure UserProfile is updated on user server
91 /// </summary> 91 /// </summary>
92 /// <param name="userID"></param> 92 /// <param name="userID"></param>
93 private void UpdateUserProfileToServer(LLUUID userID) 93 private void UpdateUserProfileToServer(LLUUID userID)
94 { 94 {
95 95
96 } 96 }
97 97
98 /// <summary> 98 /// <summary>
99 /// Update Inventory data to Inventory server 99 /// Update Inventory data to Inventory server
100 /// </summary> 100 /// </summary>
101 /// <param name="userID"></param> 101 /// <param name="userID"></param>
102 private void UpdateInventoryToServer(LLUUID userID) 102 private void UpdateInventoryToServer(LLUUID userID)
103 { 103 {
104 104
105 } 105 }
106 } 106 }
107} 107}
diff --git a/OpenSim/Framework/Console/AssemblyInfo.cs b/OpenSim/Framework/Console/AssemblyInfo.cs
index 30f6167..61bd423 100644
--- a/OpenSim/Framework/Console/AssemblyInfo.cs
+++ b/OpenSim/Framework/Console/AssemblyInfo.cs
@@ -1,56 +1,56 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30// Information about this assembly is defined by the following 30// Information about this assembly is defined by the following
31// attributes. 31// attributes.
32// 32//
33// change them to the information which is associated with the assembly 33// change them to the information which is associated with the assembly
34// you compile. 34// you compile.
35 35
36[assembly: AssemblyTitle("ServerConsole")] 36[assembly: AssemblyTitle("ServerConsole")]
37[assembly: AssemblyDescription("")] 37[assembly: AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")] 38[assembly: AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")] 39[assembly: AssemblyCompany("")]
40[assembly: AssemblyProduct("ServerConsole")] 40[assembly: AssemblyProduct("ServerConsole")]
41[assembly: AssemblyCopyright("")] 41[assembly: AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")] 42[assembly: AssemblyTrademark("")]
43[assembly: AssemblyCulture("")] 43[assembly: AssemblyCulture("")]
44 44
45// This sets the default COM visibility of types in the assembly to invisible. 45// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type. 46// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)] 47[assembly: ComVisible(false)]
48 48
49// The assembly version has following format : 49// The assembly version has following format :
50// 50//
51// Major.Minor.Build.Revision 51// Major.Minor.Build.Revision
52// 52//
53// You can specify all values by your own or you can build default build and revision 53// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default): 54// numbers with the '*' character (the default):
55 55
56[assembly: AssemblyVersion("1.0.*")] 56[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Framework/Console/ConsoleCallbacksBase.cs b/OpenSim/Framework/Console/ConsoleCallbacksBase.cs
index 346cfe6..1dea251 100644
--- a/OpenSim/Framework/Console/ConsoleCallbacksBase.cs
+++ b/OpenSim/Framework/Console/ConsoleCallbacksBase.cs
@@ -1,35 +1,35 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Framework.Console 28namespace OpenSim.Framework.Console
29{ 29{
30 public interface conscmd_callback 30 public interface conscmd_callback
31 { 31 {
32 void RunCmd(string cmd, string[] cmdparams); 32 void RunCmd(string cmd, string[] cmdparams);
33 void Show(string ShowWhat); 33 void Show(string ShowWhat);
34 } 34 }
35} 35}
diff --git a/OpenSim/Framework/Console/LogBase.cs b/OpenSim/Framework/Console/LogBase.cs
index f73e15e..1eb6ff0 100644
--- a/OpenSim/Framework/Console/LogBase.cs
+++ b/OpenSim/Framework/Console/LogBase.cs
@@ -1,282 +1,282 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Net; 30using System.Net;
31 31
32namespace OpenSim.Framework.Console 32namespace OpenSim.Framework.Console
33{ 33{
34 public enum LogPriority : int 34 public enum LogPriority : int
35 { 35 {
36 CRITICAL, 36 CRITICAL,
37 HIGH, 37 HIGH,
38 MEDIUM, 38 MEDIUM,
39 NORMAL, 39 NORMAL,
40 LOW, 40 LOW,
41 VERBOSE, 41 VERBOSE,
42 EXTRAVERBOSE 42 EXTRAVERBOSE
43 } 43 }
44 44
45 public class LogBase 45 public class LogBase
46 { 46 {
47 StreamWriter Log; 47 StreamWriter Log;
48 public conscmd_callback cmdparser; 48 public conscmd_callback cmdparser;
49 public string componentname; 49 public string componentname;
50 private bool m_silent; 50 private bool m_silent;
51 51
52 public LogBase(string LogFile, string componentname, conscmd_callback cmdparser, bool silent) 52 public LogBase(string LogFile, string componentname, conscmd_callback cmdparser, bool silent)
53 { 53 {
54 this.componentname = componentname; 54 this.componentname = componentname;
55 this.cmdparser = cmdparser; 55 this.cmdparser = cmdparser;
56 this.m_silent = silent; 56 this.m_silent = silent;
57 System.Console.WriteLine("ServerConsole.cs - creating new local console"); 57 System.Console.WriteLine("ServerConsole.cs - creating new local console");
58 58
59 if (String.IsNullOrEmpty(LogFile)) 59 if (String.IsNullOrEmpty(LogFile))
60 { 60 {
61 LogFile = componentname + ".log"; 61 LogFile = componentname + ".log";
62 } 62 }
63 63
64 System.Console.WriteLine("Logs will be saved to current directory in " + LogFile); 64 System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
65 Log = File.AppendText(LogFile); 65 Log = File.AppendText(LogFile);
66 Log.WriteLine("========================================================================"); 66 Log.WriteLine("========================================================================");
67 Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString()); 67 Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString());
68 } 68 }
69 69
70 public void Close() 70 public void Close()
71 { 71 {
72 Log.WriteLine("Shutdown at " + DateTime.Now.ToString()); 72 Log.WriteLine("Shutdown at " + DateTime.Now.ToString());
73 Log.Close(); 73 Log.Close();
74 } 74 }
75 75
76 public void Write(string format, params object[] args) 76 public void Write(string format, params object[] args)
77 { 77 {
78 Notice(format, args); 78 Notice(format, args);
79 return; 79 return;
80 } 80 }
81 81
82 public void WriteLine(LogPriority importance, string format, params object[] args) 82 public void WriteLine(LogPriority importance, string format, params object[] args)
83 { 83 {
84 Log.WriteLine(format, args); 84 Log.WriteLine(format, args);
85 Log.Flush(); 85 Log.Flush();
86 if (!m_silent) 86 if (!m_silent)
87 { 87 {
88 System.Console.WriteLine(format, args); 88 System.Console.WriteLine(format, args);
89 } 89 }
90 return; 90 return;
91 } 91 }
92 92
93 public void Warn(string format, params object[] args) 93 public void Warn(string format, params object[] args)
94 { 94 {
95 WriteNewLine(ConsoleColor.Yellow, format, args); 95 WriteNewLine(ConsoleColor.Yellow, format, args);
96 return; 96 return;
97 } 97 }
98 98
99 public void Notice(string format, params object[] args) 99 public void Notice(string format, params object[] args)
100 { 100 {
101 WriteNewLine(ConsoleColor.White, format, args); 101 WriteNewLine(ConsoleColor.White, format, args);
102 return; 102 return;
103 } 103 }
104 104
105 public void Error(string format, params object[] args) 105 public void Error(string format, params object[] args)
106 { 106 {
107 WriteNewLine(ConsoleColor.Red, format, args); 107 WriteNewLine(ConsoleColor.Red, format, args);
108 return; 108 return;
109 } 109 }
110 110
111 public void Verbose(string format, params object[] args) 111 public void Verbose(string format, params object[] args)
112 { 112 {
113 WriteNewLine(ConsoleColor.Gray, format, args); 113 WriteNewLine(ConsoleColor.Gray, format, args);
114 return; 114 return;
115 } 115 }
116 116
117 public void Status(string format, params object[] args) 117 public void Status(string format, params object[] args)
118 { 118 {
119 WriteNewLine(ConsoleColor.Blue, format, args); 119 WriteNewLine(ConsoleColor.Blue, format, args);
120 return; 120 return;
121 } 121 }
122 122
123 private void WriteNewLine(ConsoleColor color, string format, params object[] args) 123 private void WriteNewLine(ConsoleColor color, string format, params object[] args)
124 { 124 {
125 Log.WriteLine(format, args); 125 Log.WriteLine(format, args);
126 Log.Flush(); 126 Log.Flush();
127 if (!m_silent) 127 if (!m_silent)
128 { 128 {
129 try 129 try
130 { 130 {
131 System.Console.ForegroundColor = color; 131 System.Console.ForegroundColor = color;
132 System.Console.WriteLine(format, args); 132 System.Console.WriteLine(format, args);
133 System.Console.ResetColor(); 133 System.Console.ResetColor();
134 } 134 }
135 catch (ArgumentNullException) 135 catch (ArgumentNullException)
136 { 136 {
137 // Some older systems dont support coloured text. 137 // Some older systems dont support coloured text.
138 System.Console.WriteLine(format, args); 138 System.Console.WriteLine(format, args);
139 } 139 }
140 } 140 }
141 return; 141 return;
142 } 142 }
143 143
144 public string ReadLine() 144 public string ReadLine()
145 { 145 {
146 string TempStr = System.Console.ReadLine(); 146 string TempStr = System.Console.ReadLine();
147 Log.WriteLine(TempStr); 147 Log.WriteLine(TempStr);
148 return TempStr; 148 return TempStr;
149 } 149 }
150 150
151 public int Read() 151 public int Read()
152 { 152 {
153 int TempInt = System.Console.Read(); 153 int TempInt = System.Console.Read();
154 Log.Write((char)TempInt); 154 Log.Write((char)TempInt);
155 return TempInt; 155 return TempInt;
156 } 156 }
157 157
158 public IPAddress CmdPromptIPAddress(string prompt, string defaultvalue) 158 public IPAddress CmdPromptIPAddress(string prompt, string defaultvalue)
159 { 159 {
160 IPAddress address; 160 IPAddress address;
161 string addressStr; 161 string addressStr;
162 162
163 while (true) 163 while (true)
164 { 164 {
165 addressStr = MainLog.Instance.CmdPrompt(prompt, defaultvalue); 165 addressStr = MainLog.Instance.CmdPrompt(prompt, defaultvalue);
166 if (IPAddress.TryParse(addressStr, out address)) 166 if (IPAddress.TryParse(addressStr, out address))
167 { 167 {
168 break; 168 break;
169 } 169 }
170 else 170 else
171 { 171 {
172 MainLog.Instance.Error("Illegal address. Please re-enter."); 172 MainLog.Instance.Error("Illegal address. Please re-enter.");
173 } 173 }
174 } 174 }
175 175
176 return address; 176 return address;
177 } 177 }
178 178
179 public int CmdPromptIPPort(string prompt, string defaultvalue) 179 public int CmdPromptIPPort(string prompt, string defaultvalue)
180 { 180 {
181 int port; 181 int port;
182 string portStr; 182 string portStr;
183 183
184 while (true) 184 while (true)
185 { 185 {
186 portStr = MainLog.Instance.CmdPrompt(prompt, defaultvalue); 186 portStr = MainLog.Instance.CmdPrompt(prompt, defaultvalue);
187 if (int.TryParse(portStr, out port)) 187 if (int.TryParse(portStr, out port))
188 { 188 {
189 if (port >= IPEndPoint.MinPort && port <= IPEndPoint.MaxPort) 189 if (port >= IPEndPoint.MinPort && port <= IPEndPoint.MaxPort)
190 { 190 {
191 break; 191 break;
192 } 192 }
193 } 193 }
194 194
195 MainLog.Instance.Error("Illegal address. Please re-enter."); 195 MainLog.Instance.Error("Illegal address. Please re-enter.");
196 } 196 }
197 197
198 return port; 198 return port;
199 } 199 }
200 200
201 // Displays a prompt and waits for the user to enter a string, then returns that string 201 // Displays a prompt and waits for the user to enter a string, then returns that string
202 // Done with no echo and suitable for passwords 202 // Done with no echo and suitable for passwords
203 public string PasswdPrompt(string prompt) 203 public string PasswdPrompt(string prompt)
204 { 204 {
205 // FIXME: Needs to be better abstracted 205 // FIXME: Needs to be better abstracted
206 Log.WriteLine(prompt); 206 Log.WriteLine(prompt);
207 this.Write(prompt); 207 this.Write(prompt);
208 ConsoleColor oldfg = System.Console.ForegroundColor; 208 ConsoleColor oldfg = System.Console.ForegroundColor;
209 System.Console.ForegroundColor = System.Console.BackgroundColor; 209 System.Console.ForegroundColor = System.Console.BackgroundColor;
210 string temp = System.Console.ReadLine(); 210 string temp = System.Console.ReadLine();
211 System.Console.ForegroundColor = oldfg; 211 System.Console.ForegroundColor = oldfg;
212 return temp; 212 return temp;
213 } 213 }
214 214
215 // Displays a command prompt and waits for the user to enter a string, then returns that string 215 // Displays a command prompt and waits for the user to enter a string, then returns that string
216 public string CmdPrompt(string prompt) 216 public string CmdPrompt(string prompt)
217 { 217 {
218 this.Write(String.Format("{0}: ", prompt)); 218 this.Write(String.Format("{0}: ", prompt));
219 return this.ReadLine(); 219 return this.ReadLine();
220 } 220 }
221 221
222 // Displays a command prompt and returns a default value if the user simply presses enter 222 // Displays a command prompt and returns a default value if the user simply presses enter
223 public string CmdPrompt(string prompt, string defaultresponse) 223 public string CmdPrompt(string prompt, string defaultresponse)
224 { 224 {
225 string temp = CmdPrompt(String.Format("{0} [{1}]", prompt, defaultresponse)); 225 string temp = CmdPrompt(String.Format("{0} [{1}]", prompt, defaultresponse));
226 if (temp == "") 226 if (temp == "")
227 { 227 {
228 return defaultresponse; 228 return defaultresponse;
229 } 229 }
230 else 230 else
231 { 231 {
232 return temp; 232 return temp;
233 } 233 }
234 } 234 }
235 235
236 // Displays a command prompt and returns a default value, user may only enter 1 of 2 options 236 // Displays a command prompt and returns a default value, user may only enter 1 of 2 options
237 public string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) 237 public string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB)
238 { 238 {
239 bool itisdone = false; 239 bool itisdone = false;
240 string temp = CmdPrompt(prompt, defaultresponse); 240 string temp = CmdPrompt(prompt, defaultresponse);
241 while (itisdone == false) 241 while (itisdone == false)
242 { 242 {
243 if ((temp == OptionA) || (temp == OptionB)) 243 if ((temp == OptionA) || (temp == OptionB))
244 { 244 {
245 itisdone = true; 245 itisdone = true;
246 } 246 }
247 else 247 else
248 { 248 {
249 Notice("Valid options are " + OptionA + " or " + OptionB); 249 Notice("Valid options are " + OptionA + " or " + OptionB);
250 temp = CmdPrompt(prompt, defaultresponse); 250 temp = CmdPrompt(prompt, defaultresponse);
251 } 251 }
252 } 252 }
253 return temp; 253 return temp;
254 } 254 }
255 255
256 // Runs a command with a number of parameters 256 // Runs a command with a number of parameters
257 public Object RunCmd(string Cmd, string[] cmdparams) 257 public Object RunCmd(string Cmd, string[] cmdparams)
258 { 258 {
259 cmdparser.RunCmd(Cmd, cmdparams); 259 cmdparser.RunCmd(Cmd, cmdparams);
260 return null; 260 return null;
261 } 261 }
262 262
263 // Shows data about something 263 // Shows data about something
264 public void ShowCommands(string ShowWhat) 264 public void ShowCommands(string ShowWhat)
265 { 265 {
266 cmdparser.Show(ShowWhat); 266 cmdparser.Show(ShowWhat);
267 } 267 }
268 268
269 public void MainLogPrompt() 269 public void MainLogPrompt()
270 { 270 {
271 string[] tempstrarray; 271 string[] tempstrarray;
272 string tempstr = this.CmdPrompt(this.componentname + "# "); 272 string tempstr = this.CmdPrompt(this.componentname + "# ");
273 tempstrarray = tempstr.Split(' '); 273 tempstrarray = tempstr.Split(' ');
274 string cmd = tempstrarray[0]; 274 string cmd = tempstrarray[0];
275 Array.Reverse(tempstrarray); 275 Array.Reverse(tempstrarray);
276 Array.Resize<string>(ref tempstrarray, tempstrarray.Length - 1); 276 Array.Resize<string>(ref tempstrarray, tempstrarray.Length - 1);
277 Array.Reverse(tempstrarray); 277 Array.Reverse(tempstrarray);
278 string[] cmdparams = (string[])tempstrarray; 278 string[] cmdparams = (string[])tempstrarray;
279 RunCmd(cmd, cmdparams); 279 RunCmd(cmd, cmdparams);
280 } 280 }
281 } 281 }
282} 282}
diff --git a/OpenSim/Framework/Console/MainLog.cs b/OpenSim/Framework/Console/MainLog.cs
index 7d52622..e6bf9d9 100644
--- a/OpenSim/Framework/Console/MainLog.cs
+++ b/OpenSim/Framework/Console/MainLog.cs
@@ -1,47 +1,47 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Framework.Console 28namespace OpenSim.Framework.Console
29{ 29{
30 public class MainLog { 30 public class MainLog {
31 31
32 private static LogBase instance; 32 private static LogBase instance;
33 33
34 public static LogBase Instance 34 public static LogBase Instance
35 { 35 {
36 get 36 get
37 { 37 {
38 return instance; 38 return instance;
39 } 39 }
40 set 40 set
41 { 41 {
42 instance = value; 42 instance = value;
43 } 43 }
44 } 44 }
45 } 45 }
46 46
47} 47}
diff --git a/OpenSim/Framework/Data.DB4o/DB4oGridData.cs b/OpenSim/Framework/Data.DB4o/DB4oGridData.cs
index 5fec367..e57a3aa 100644
--- a/OpenSim/Framework/Data.DB4o/DB4oGridData.cs
+++ b/OpenSim/Framework/Data.DB4o/DB4oGridData.cs
@@ -1,162 +1,162 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using libsecondlife; 30using libsecondlife;
31 31
32namespace OpenSim.Framework.Data.DB4o 32namespace OpenSim.Framework.Data.DB4o
33{ 33{
34 /// <summary> 34 /// <summary>
35 /// A grid server storage mechanism employing the DB4o database system 35 /// A grid server storage mechanism employing the DB4o database system
36 /// </summary> 36 /// </summary>
37 class DB4oGridData : IGridData 37 class DB4oGridData : IGridData
38 { 38 {
39 /// <summary> 39 /// <summary>
40 /// The database manager object 40 /// The database manager object
41 /// </summary> 41 /// </summary>
42 DB4oGridManager manager; 42 DB4oGridManager manager;
43 43
44 /// <summary> 44 /// <summary>
45 /// Called when the plugin is first loaded (as constructors are not called) 45 /// Called when the plugin is first loaded (as constructors are not called)
46 /// </summary> 46 /// </summary>
47 public void Initialise() { 47 public void Initialise() {
48 manager = new DB4oGridManager("gridserver.yap"); 48 manager = new DB4oGridManager("gridserver.yap");
49 } 49 }
50 50
51 /// <summary> 51 /// <summary>
52 /// Returns a list of regions within the specified ranges 52 /// Returns a list of regions within the specified ranges
53 /// </summary> 53 /// </summary>
54 /// <param name="a">minimum X coordinate</param> 54 /// <param name="a">minimum X coordinate</param>
55 /// <param name="b">minimum Y coordinate</param> 55 /// <param name="b">minimum Y coordinate</param>
56 /// <param name="c">maximum X coordinate</param> 56 /// <param name="c">maximum X coordinate</param>
57 /// <param name="d">maximum Y coordinate</param> 57 /// <param name="d">maximum Y coordinate</param>
58 /// <returns>An array of region profiles</returns> 58 /// <returns>An array of region profiles</returns>
59 public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d) 59 public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
60 { 60 {
61 return null; 61 return null;
62 } 62 }
63 63
64 /// <summary> 64 /// <summary>
65 /// Returns a region located at the specified regionHandle (warning multiple regions may occupy the one spot, first found is returned) 65 /// Returns a region located at the specified regionHandle (warning multiple regions may occupy the one spot, first found is returned)
66 /// </summary> 66 /// </summary>
67 /// <param name="handle">The handle to search for</param> 67 /// <param name="handle">The handle to search for</param>
68 /// <returns>A region profile</returns> 68 /// <returns>A region profile</returns>
69 public SimProfileData GetProfileByHandle(ulong handle) { 69 public SimProfileData GetProfileByHandle(ulong handle) {
70 lock (manager.simProfiles) 70 lock (manager.simProfiles)
71 { 71 {
72 foreach (LLUUID UUID in manager.simProfiles.Keys) 72 foreach (LLUUID UUID in manager.simProfiles.Keys)
73 { 73 {
74 if (manager.simProfiles[UUID].regionHandle == handle) 74 if (manager.simProfiles[UUID].regionHandle == handle)
75 { 75 {
76 return manager.simProfiles[UUID]; 76 return manager.simProfiles[UUID];
77 } 77 }
78 } 78 }
79 } 79 }
80 throw new Exception("Unable to find profile with handle (" + handle.ToString() + ")"); 80 throw new Exception("Unable to find profile with handle (" + handle.ToString() + ")");
81 } 81 }
82 82
83 /// <summary> 83 /// <summary>
84 /// Returns a specific region 84 /// Returns a specific region
85 /// </summary> 85 /// </summary>
86 /// <param name="uuid">The region ID code</param> 86 /// <param name="uuid">The region ID code</param>
87 /// <returns>A region profile</returns> 87 /// <returns>A region profile</returns>
88 public SimProfileData GetProfileByLLUUID(LLUUID uuid) 88 public SimProfileData GetProfileByLLUUID(LLUUID uuid)
89 { 89 {
90 lock (manager.simProfiles) 90 lock (manager.simProfiles)
91 { 91 {
92 if (manager.simProfiles.ContainsKey(uuid)) 92 if (manager.simProfiles.ContainsKey(uuid))
93 return manager.simProfiles[uuid]; 93 return manager.simProfiles[uuid];
94 } 94 }
95 throw new Exception("Unable to find profile with UUID (" + uuid.ToStringHyphenated() + "). Total Registered Regions: " + manager.simProfiles.Count); 95 throw new Exception("Unable to find profile with UUID (" + uuid.ToStringHyphenated() + "). Total Registered Regions: " + manager.simProfiles.Count);
96 } 96 }
97 97
98 /// <summary> 98 /// <summary>
99 /// Adds a new specified region to the database 99 /// Adds a new specified region to the database
100 /// </summary> 100 /// </summary>
101 /// <param name="profile">The profile to add</param> 101 /// <param name="profile">The profile to add</param>
102 /// <returns>A dataresponse enum indicating success</returns> 102 /// <returns>A dataresponse enum indicating success</returns>
103 public DataResponse AddProfile(SimProfileData profile) 103 public DataResponse AddProfile(SimProfileData profile)
104 { 104 {
105 lock (manager.simProfiles) 105 lock (manager.simProfiles)
106 { 106 {
107 if (manager.AddRow(profile)) 107 if (manager.AddRow(profile))
108 { 108 {
109 return DataResponse.RESPONSE_OK; 109 return DataResponse.RESPONSE_OK;
110 } 110 }
111 else 111 else
112 { 112 {
113 return DataResponse.RESPONSE_ERROR; 113 return DataResponse.RESPONSE_ERROR;
114 } 114 }
115 } 115 }
116 } 116 }
117 117
118 /// <summary> 118 /// <summary>
119 /// Authenticates a new region using the shared secrets. NOT SECURE. 119 /// Authenticates a new region using the shared secrets. NOT SECURE.
120 /// </summary> 120 /// </summary>
121 /// <param name="uuid">The UUID the region is authenticating with</param> 121 /// <param name="uuid">The UUID the region is authenticating with</param>
122 /// <param name="handle">The location the region is logging into (unused in Db4o)</param> 122 /// <param name="handle">The location the region is logging into (unused in Db4o)</param>
123 /// <param name="key">The shared secret</param> 123 /// <param name="key">The shared secret</param>
124 /// <returns>Authenticated?</returns> 124 /// <returns>Authenticated?</returns>
125 public bool AuthenticateSim(LLUUID uuid, ulong handle, string key) { 125 public bool AuthenticateSim(LLUUID uuid, ulong handle, string key) {
126 if (manager.simProfiles[uuid].regionRecvKey == key) 126 if (manager.simProfiles[uuid].regionRecvKey == key)
127 return true; 127 return true;
128 return false; 128 return false;
129 } 129 }
130 130
131 /// <summary> 131 /// <summary>
132 /// Shuts down the database 132 /// Shuts down the database
133 /// </summary> 133 /// </summary>
134 public void Close() 134 public void Close()
135 { 135 {
136 manager = null; 136 manager = null;
137 } 137 }
138 138
139 /// <summary> 139 /// <summary>
140 /// Returns the providers name 140 /// Returns the providers name
141 /// </summary> 141 /// </summary>
142 /// <returns>The name of the storage system</returns> 142 /// <returns>The name of the storage system</returns>
143 public string getName() 143 public string getName()
144 { 144 {
145 return "DB4o Grid Provider"; 145 return "DB4o Grid Provider";
146 } 146 }
147 147
148 /// <summary> 148 /// <summary>
149 /// Returns the providers version 149 /// Returns the providers version
150 /// </summary> 150 /// </summary>
151 /// <returns>The version of the storage system</returns> 151 /// <returns>The version of the storage system</returns>
152 public string getVersion() 152 public string getVersion()
153 { 153 {
154 return "0.1"; 154 return "0.1";
155 } 155 }
156 156
157 public ReservationData GetReservationAtPoint(uint x, uint y) 157 public ReservationData GetReservationAtPoint(uint x, uint y)
158 { 158 {
159 return null; 159 return null;
160 } 160 }
161 } 161 }
162} 162}
diff --git a/OpenSim/Framework/Data.DB4o/DB4oManager.cs b/OpenSim/Framework/Data.DB4o/DB4oManager.cs
index 0df6350..43f9095 100644
--- a/OpenSim/Framework/Data.DB4o/DB4oManager.cs
+++ b/OpenSim/Framework/Data.DB4o/DB4oManager.cs
@@ -1,163 +1,163 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using Db4objects.Db4o; 30using Db4objects.Db4o;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Framework.Data.DB4o 33namespace OpenSim.Framework.Data.DB4o
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// A Database manager for Db4o 36 /// A Database manager for Db4o
37 /// </summary> 37 /// </summary>
38 class DB4oGridManager 38 class DB4oGridManager
39 { 39 {
40 /// <summary> 40 /// <summary>
41 /// A list of the current regions connected (in-memory cache) 41 /// A list of the current regions connected (in-memory cache)
42 /// </summary> 42 /// </summary>
43 public Dictionary<LLUUID, SimProfileData> simProfiles = new Dictionary<LLUUID, SimProfileData>(); 43 public Dictionary<LLUUID, SimProfileData> simProfiles = new Dictionary<LLUUID, SimProfileData>();
44 /// <summary> 44 /// <summary>
45 /// Database File Name 45 /// Database File Name
46 /// </summary> 46 /// </summary>
47 string dbfl; 47 string dbfl;
48 48
49 /// <summary> 49 /// <summary>
50 /// Creates a new grid storage manager 50 /// Creates a new grid storage manager
51 /// </summary> 51 /// </summary>
52 /// <param name="db4odb">Filename to the database file</param> 52 /// <param name="db4odb">Filename to the database file</param>
53 public DB4oGridManager(string db4odb) 53 public DB4oGridManager(string db4odb)
54 { 54 {
55 dbfl = db4odb; 55 dbfl = db4odb;
56 IObjectContainer database; 56 IObjectContainer database;
57 database = Db4oFactory.OpenFile(dbfl); 57 database = Db4oFactory.OpenFile(dbfl);
58 IObjectSet result = database.Get(typeof(SimProfileData)); 58 IObjectSet result = database.Get(typeof(SimProfileData));
59 // Loads the file into the in-memory cache 59 // Loads the file into the in-memory cache
60 foreach(SimProfileData row in result) { 60 foreach(SimProfileData row in result) {
61 simProfiles.Add(row.UUID, row); 61 simProfiles.Add(row.UUID, row);
62 } 62 }
63 database.Close(); 63 database.Close();
64 } 64 }
65 65
66 /// <summary> 66 /// <summary>
67 /// Adds a new profile to the database (Warning: Probably slow.) 67 /// Adds a new profile to the database (Warning: Probably slow.)
68 /// </summary> 68 /// </summary>
69 /// <param name="row">The profile to add</param> 69 /// <param name="row">The profile to add</param>
70 /// <returns>Successful?</returns> 70 /// <returns>Successful?</returns>
71 public bool AddRow(SimProfileData row) 71 public bool AddRow(SimProfileData row)
72 { 72 {
73 if (simProfiles.ContainsKey(row.UUID)) 73 if (simProfiles.ContainsKey(row.UUID))
74 { 74 {
75 simProfiles[row.UUID] = row; 75 simProfiles[row.UUID] = row;
76 } 76 }
77 else 77 else
78 { 78 {
79 simProfiles.Add(row.UUID, row); 79 simProfiles.Add(row.UUID, row);
80 } 80 }
81 81
82 try 82 try
83 { 83 {
84 IObjectContainer database; 84 IObjectContainer database;
85 database = Db4oFactory.OpenFile(dbfl); 85 database = Db4oFactory.OpenFile(dbfl);
86 database.Set(row); 86 database.Set(row);
87 database.Close(); 87 database.Close();
88 return true; 88 return true;
89 } 89 }
90 catch (Exception) 90 catch (Exception)
91 { 91 {
92 return false; 92 return false;
93 } 93 }
94 } 94 }
95 95
96 96
97 } 97 }
98 98
99 /// <summary> 99 /// <summary>
100 /// A manager for the DB4o database (user profiles) 100 /// A manager for the DB4o database (user profiles)
101 /// </summary> 101 /// </summary>
102 class DB4oUserManager 102 class DB4oUserManager
103 { 103 {
104 /// <summary> 104 /// <summary>
105 /// A list of the user profiles (in memory cache) 105 /// A list of the user profiles (in memory cache)
106 /// </summary> 106 /// </summary>
107 public Dictionary<LLUUID, UserProfileData> userProfiles = new Dictionary<LLUUID, UserProfileData>(); 107 public Dictionary<LLUUID, UserProfileData> userProfiles = new Dictionary<LLUUID, UserProfileData>();
108 /// <summary> 108 /// <summary>
109 /// Database filename 109 /// Database filename
110 /// </summary> 110 /// </summary>
111 string dbfl; 111 string dbfl;
112 112
113 /// <summary> 113 /// <summary>
114 /// Initialises a new DB manager 114 /// Initialises a new DB manager
115 /// </summary> 115 /// </summary>
116 /// <param name="db4odb">The filename to the database</param> 116 /// <param name="db4odb">The filename to the database</param>
117 public DB4oUserManager(string db4odb) 117 public DB4oUserManager(string db4odb)
118 { 118 {
119 dbfl = db4odb; 119 dbfl = db4odb;
120 IObjectContainer database; 120 IObjectContainer database;
121 database = Db4oFactory.OpenFile(dbfl); 121 database = Db4oFactory.OpenFile(dbfl);
122 // Load to cache 122 // Load to cache
123 IObjectSet result = database.Get(typeof(UserProfileData)); 123 IObjectSet result = database.Get(typeof(UserProfileData));
124 foreach (UserProfileData row in result) 124 foreach (UserProfileData row in result)
125 { 125 {
126 userProfiles.Add(row.UUID, row); 126 userProfiles.Add(row.UUID, row);
127 } 127 }
128 database.Close(); 128 database.Close();
129 } 129 }
130 130
131 /// <summary> 131 /// <summary>
132 /// Adds a new profile to the database (Warning: Probably slow.) 132 /// Adds a new profile to the database (Warning: Probably slow.)
133 /// </summary> 133 /// </summary>
134 /// <param name="row">The profile to add</param> 134 /// <param name="row">The profile to add</param>
135 /// <returns>Successful?</returns> 135 /// <returns>Successful?</returns>
136 public bool AddRow(UserProfileData row) 136 public bool AddRow(UserProfileData row)
137 { 137 {
138 if (userProfiles.ContainsKey(row.UUID)) 138 if (userProfiles.ContainsKey(row.UUID))
139 { 139 {
140 userProfiles[row.UUID] = row; 140 userProfiles[row.UUID] = row;
141 } 141 }
142 else 142 else
143 { 143 {
144 userProfiles.Add(row.UUID, row); 144 userProfiles.Add(row.UUID, row);
145 } 145 }
146 146
147 try 147 try
148 { 148 {
149 IObjectContainer database; 149 IObjectContainer database;
150 database = Db4oFactory.OpenFile(dbfl); 150 database = Db4oFactory.OpenFile(dbfl);
151 database.Set(row); 151 database.Set(row);
152 database.Close(); 152 database.Close();
153 return true; 153 return true;
154 } 154 }
155 catch (Exception) 155 catch (Exception)
156 { 156 {
157 return false; 157 return false;
158 } 158 }
159 } 159 }
160 160
161 161
162 } 162 }
163} 163}
diff --git a/OpenSim/Framework/Data.DB4o/DB4oUserData.cs b/OpenSim/Framework/Data.DB4o/DB4oUserData.cs
index 2e33ab0..845b764 100644
--- a/OpenSim/Framework/Data.DB4o/DB4oUserData.cs
+++ b/OpenSim/Framework/Data.DB4o/DB4oUserData.cs
@@ -1,202 +1,202 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework.Data.DB4o 31namespace OpenSim.Framework.Data.DB4o
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// A User storage interface for the DB4o database system 34 /// A User storage interface for the DB4o database system
35 /// </summary> 35 /// </summary>
36 public class DB4oUserData : IUserData 36 public class DB4oUserData : IUserData
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// The database manager 39 /// The database manager
40 /// </summary> 40 /// </summary>
41 DB4oUserManager manager; 41 DB4oUserManager manager;
42 42
43 /// <summary> 43 /// <summary>
44 /// Artificial constructor called upon plugin load 44 /// Artificial constructor called upon plugin load
45 /// </summary> 45 /// </summary>
46 public void Initialise() 46 public void Initialise()
47 { 47 {
48 manager = new DB4oUserManager("userprofiles.yap"); 48 manager = new DB4oUserManager("userprofiles.yap");
49 } 49 }
50 50
51 /// <summary> 51 /// <summary>
52 /// Loads a specified user profile from a UUID 52 /// Loads a specified user profile from a UUID
53 /// </summary> 53 /// </summary>
54 /// <param name="uuid">The users UUID</param> 54 /// <param name="uuid">The users UUID</param>
55 /// <returns>A user profile</returns> 55 /// <returns>A user profile</returns>
56 public UserProfileData getUserByUUID(LLUUID uuid) 56 public UserProfileData getUserByUUID(LLUUID uuid)
57 { 57 {
58 if(manager.userProfiles.ContainsKey(uuid)) 58 if(manager.userProfiles.ContainsKey(uuid))
59 return manager.userProfiles[uuid]; 59 return manager.userProfiles[uuid];
60 return null; 60 return null;
61 } 61 }
62 62
63 /// <summary> 63 /// <summary>
64 /// Returns a user by searching for its name 64 /// Returns a user by searching for its name
65 /// </summary> 65 /// </summary>
66 /// <param name="name">The users account name</param> 66 /// <param name="name">The users account name</param>
67 /// <returns>A matching users profile</returns> 67 /// <returns>A matching users profile</returns>
68 public UserProfileData getUserByName(string name) 68 public UserProfileData getUserByName(string name)
69 { 69 {
70 return getUserByName(name.Split(' ')[0], name.Split(' ')[1]); 70 return getUserByName(name.Split(' ')[0], name.Split(' ')[1]);
71 } 71 }
72 72
73 /// <summary> 73 /// <summary>
74 /// Returns a user by searching for its name 74 /// Returns a user by searching for its name
75 /// </summary> 75 /// </summary>
76 /// <param name="fname">The first part of the users account name</param> 76 /// <param name="fname">The first part of the users account name</param>
77 /// <param name="lname">The second part of the users account name</param> 77 /// <param name="lname">The second part of the users account name</param>
78 /// <returns>A matching users profile</returns> 78 /// <returns>A matching users profile</returns>
79 public UserProfileData getUserByName(string fname, string lname) 79 public UserProfileData getUserByName(string fname, string lname)
80 { 80 {
81 foreach (UserProfileData profile in manager.userProfiles.Values) 81 foreach (UserProfileData profile in manager.userProfiles.Values)
82 { 82 {
83 if (profile.username == fname && profile.surname == lname) 83 if (profile.username == fname && profile.surname == lname)
84 return profile; 84 return profile;
85 } 85 }
86 return null; 86 return null;
87 } 87 }
88 88
89 /// <summary> 89 /// <summary>
90 /// Returns a user by UUID direct 90 /// Returns a user by UUID direct
91 /// </summary> 91 /// </summary>
92 /// <param name="uuid">The users account ID</param> 92 /// <param name="uuid">The users account ID</param>
93 /// <returns>A matching users profile</returns> 93 /// <returns>A matching users profile</returns>
94 public UserAgentData getAgentByUUID(LLUUID uuid) 94 public UserAgentData getAgentByUUID(LLUUID uuid)
95 { 95 {
96 try 96 try
97 { 97 {
98 return getUserByUUID(uuid).currentAgent; 98 return getUserByUUID(uuid).currentAgent;
99 } 99 }
100 catch (Exception) 100 catch (Exception)
101 { 101 {
102 return null; 102 return null;
103 } 103 }
104 } 104 }
105 105
106 /// <summary> 106 /// <summary>
107 /// Returns a session by account name 107 /// Returns a session by account name
108 /// </summary> 108 /// </summary>
109 /// <param name="name">The account name</param> 109 /// <param name="name">The account name</param>
110 /// <returns>The users session agent</returns> 110 /// <returns>The users session agent</returns>
111 public UserAgentData getAgentByName(string name) 111 public UserAgentData getAgentByName(string name)
112 { 112 {
113 return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]); 113 return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
114 } 114 }
115 115
116 /// <summary> 116 /// <summary>
117 /// Returns a session by account name 117 /// Returns a session by account name
118 /// </summary> 118 /// </summary>
119 /// <param name="fname">The first part of the users account name</param> 119 /// <param name="fname">The first part of the users account name</param>
120 /// <param name="lname">The second part of the users account name</param> 120 /// <param name="lname">The second part of the users account name</param>
121 /// <returns>A user agent</returns> 121 /// <returns>A user agent</returns>
122 public UserAgentData getAgentByName(string fname, string lname) 122 public UserAgentData getAgentByName(string fname, string lname)
123 { 123 {
124 try 124 try
125 { 125 {
126 return getUserByName(fname,lname).currentAgent; 126 return getUserByName(fname,lname).currentAgent;
127 } 127 }
128 catch (Exception) 128 catch (Exception)
129 { 129 {
130 return null; 130 return null;
131 } 131 }
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Creates a new user profile 135 /// Creates a new user profile
136 /// </summary> 136 /// </summary>
137 /// <param name="user">The profile to add to the database</param> 137 /// <param name="user">The profile to add to the database</param>
138 public void addNewUserProfile(UserProfileData user) 138 public void addNewUserProfile(UserProfileData user)
139 { 139 {
140 try 140 try
141 { 141 {
142 manager.AddRow(user); 142 manager.AddRow(user);
143 } 143 }
144 catch (Exception e) 144 catch (Exception e)
145 { 145 {
146 Console.WriteLine(e.ToString()); 146 Console.WriteLine(e.ToString());
147 } 147 }
148 } 148 }
149 149
150 /// <summary> 150 /// <summary>
151 /// Creates a new user agent 151 /// Creates a new user agent
152 /// </summary> 152 /// </summary>
153 /// <param name="agent">The agent to add to the database</param> 153 /// <param name="agent">The agent to add to the database</param>
154 public void addNewUserAgent(UserAgentData agent) 154 public void addNewUserAgent(UserAgentData agent)
155 { 155 {
156 // Do nothing. yet. 156 // Do nothing. yet.
157 } 157 }
158 158
159 /// <summary> 159 /// <summary>
160 /// Transfers money between two user accounts 160 /// Transfers money between two user accounts
161 /// </summary> 161 /// </summary>
162 /// <param name="from">Starting account</param> 162 /// <param name="from">Starting account</param>
163 /// <param name="to">End account</param> 163 /// <param name="to">End account</param>
164 /// <param name="amount">The amount to move</param> 164 /// <param name="amount">The amount to move</param>
165 /// <returns>Success?</returns> 165 /// <returns>Success?</returns>
166 public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount) 166 public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount)
167 { 167 {
168 return true; 168 return true;
169 } 169 }
170 170
171 /// <summary> 171 /// <summary>
172 /// Transfers inventory between two accounts 172 /// Transfers inventory between two accounts
173 /// </summary> 173 /// </summary>
174 /// <remarks>Move to inventory server</remarks> 174 /// <remarks>Move to inventory server</remarks>
175 /// <param name="from">Senders account</param> 175 /// <param name="from">Senders account</param>
176 /// <param name="to">Recievers account</param> 176 /// <param name="to">Recievers account</param>
177 /// <param name="item">Inventory item</param> 177 /// <param name="item">Inventory item</param>
178 /// <returns>Success?</returns> 178 /// <returns>Success?</returns>
179 public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) 179 public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
180 { 180 {
181 return true; 181 return true;
182 } 182 }
183 183
184 /// <summary> 184 /// <summary>
185 /// Returns the name of the storage provider 185 /// Returns the name of the storage provider
186 /// </summary> 186 /// </summary>
187 /// <returns>Storage provider name</returns> 187 /// <returns>Storage provider name</returns>
188 public string getName() 188 public string getName()
189 { 189 {
190 return "DB4o Userdata"; 190 return "DB4o Userdata";
191 } 191 }
192 192
193 /// <summary> 193 /// <summary>
194 /// Returns the version of the storage provider 194 /// Returns the version of the storage provider
195 /// </summary> 195 /// </summary>
196 /// <returns>Storage provider version</returns> 196 /// <returns>Storage provider version</returns>
197 public string getVersion() 197 public string getVersion()
198 { 198 {
199 return "0.1"; 199 return "0.1";
200 } 200 }
201 } 201 }
202} 202}
diff --git a/OpenSim/Framework/Data.DB4o/Properties/AssemblyInfo.cs b/OpenSim/Framework/Data.DB4o/Properties/AssemblyInfo.cs
index 905cd9b..52d09fa 100644
--- a/OpenSim/Framework/Data.DB4o/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/Data.DB4o/Properties/AssemblyInfo.cs
@@ -1,33 +1,33 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3// General Information about an assembly is controlled through the following 3// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 4// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 5// associated with an assembly.
6[assembly: AssemblyTitle("OpenSim.Framework.Data.DB4o")] 6[assembly: AssemblyTitle("OpenSim.Framework.Data.DB4o")]
7[assembly: AssemblyDescription("")] 7[assembly: AssemblyDescription("")]
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyConfiguration("")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyCompany("")]
10[assembly: AssemblyProduct("OpenSim.Framework.Data.DB4o")] 10[assembly: AssemblyProduct("OpenSim.Framework.Data.DB4o")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCopyright("Copyright © 2007")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyTrademark("")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCulture("")]
14 14
15// Setting ComVisible to false makes the types in this assembly not visible 15// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 16// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 17// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 18[assembly: ComVisible(false)]
19 19
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("57991e15-79da-41b7-aa06-2e6b49165a63")] 21[assembly: Guid("57991e15-79da-41b7-aa06-2e6b49165a63")]
22 22
23// Version information for an assembly consists of the following four values: 23// Version information for an assembly consists of the following four values:
24// 24//
25// Major Version 25// Major Version
26// Minor Version 26// Minor Version
27// Build Number 27// Build Number
28// Revision 28// Revision
29// 29//
30// You can specify all the values or you can default the Revision and Build Numbers 30// You can specify all the values or you can default the Revision and Build Numbers
31// by using the '*' as shown below: 31// by using the '*' as shown below:
32[assembly: AssemblyVersion("1.0.0.0")] 32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLGridData.cs b/OpenSim/Framework/Data.MSSQL/MSSQLGridData.cs
index ca9196a5..dc60ca4 100644
--- a/OpenSim/Framework/Data.MSSQL/MSSQLGridData.cs
+++ b/OpenSim/Framework/Data.MSSQL/MSSQLGridData.cs
@@ -1,194 +1,194 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Security.Cryptography; 31using System.Security.Cryptography;
32using System.Text; 32using System.Text;
33using libsecondlife; 33using libsecondlife;
34 34
35namespace OpenSim.Framework.Data.MSSQL 35namespace OpenSim.Framework.Data.MSSQL
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// A grid data interface for Microsoft SQL Server 38 /// A grid data interface for Microsoft SQL Server
39 /// </summary> 39 /// </summary>
40 public class SqlGridData : IGridData 40 public class SqlGridData : IGridData
41 { 41 {
42 /// <summary> 42 /// <summary>
43 /// Database manager 43 /// Database manager
44 /// </summary> 44 /// </summary>
45 private MSSqlManager database; 45 private MSSqlManager database;
46 46
47 /// <summary> 47 /// <summary>
48 /// Initialises the Grid Interface 48 /// Initialises the Grid Interface
49 /// </summary> 49 /// </summary>
50 public void Initialise() 50 public void Initialise()
51 { 51 {
52 database = new MSSqlManager("localhost", "db", "user", "password", "false"); 52 database = new MSSqlManager("localhost", "db", "user", "password", "false");
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Shuts down the grid interface 56 /// Shuts down the grid interface
57 /// </summary> 57 /// </summary>
58 public void Close() 58 public void Close()
59 { 59 {
60 database.Close(); 60 database.Close();
61 } 61 }
62 62
63 /// <summary> 63 /// <summary>
64 /// Returns the storage system name 64 /// Returns the storage system name
65 /// </summary> 65 /// </summary>
66 /// <returns>A string containing the storage system name</returns> 66 /// <returns>A string containing the storage system name</returns>
67 public string getName() 67 public string getName()
68 { 68 {
69 return "Sql OpenGridData"; 69 return "Sql OpenGridData";
70 } 70 }
71 71
72 /// <summary> 72 /// <summary>
73 /// Returns the storage system version 73 /// Returns the storage system version
74 /// </summary> 74 /// </summary>
75 /// <returns>A string containing the storage system version</returns> 75 /// <returns>A string containing the storage system version</returns>
76 public string getVersion() 76 public string getVersion()
77 { 77 {
78 return "0.1"; 78 return "0.1";
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// Returns a list of regions within the specified ranges 82 /// Returns a list of regions within the specified ranges
83 /// </summary> 83 /// </summary>
84 /// <param name="a">minimum X coordinate</param> 84 /// <param name="a">minimum X coordinate</param>
85 /// <param name="b">minimum Y coordinate</param> 85 /// <param name="b">minimum Y coordinate</param>
86 /// <param name="c">maximum X coordinate</param> 86 /// <param name="c">maximum X coordinate</param>
87 /// <param name="d">maximum Y coordinate</param> 87 /// <param name="d">maximum Y coordinate</param>
88 /// <returns>An array of region profiles</returns> 88 /// <returns>An array of region profiles</returns>
89 public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d) 89 public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
90 { 90 {
91 return null; 91 return null;
92 } 92 }
93 93
94 /// <summary> 94 /// <summary>
95 /// Returns a sim profile from it's location 95 /// Returns a sim profile from it's location
96 /// </summary> 96 /// </summary>
97 /// <param name="handle">Region location handle</param> 97 /// <param name="handle">Region location handle</param>
98 /// <returns>Sim profile</returns> 98 /// <returns>Sim profile</returns>
99 public SimProfileData GetProfileByHandle(ulong handle) 99 public SimProfileData GetProfileByHandle(ulong handle)
100 { 100 {
101 Dictionary<string, string> param = new Dictionary<string, string>(); 101 Dictionary<string, string> param = new Dictionary<string, string>();
102 param["handle"] = handle.ToString(); 102 param["handle"] = handle.ToString();
103 103
104 IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param); 104 IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param);
105 IDataReader reader = result.ExecuteReader(); 105 IDataReader reader = result.ExecuteReader();
106 106
107 SimProfileData row = database.getRow(reader); 107 SimProfileData row = database.getRow(reader);
108 reader.Close(); 108 reader.Close();
109 result.Dispose(); 109 result.Dispose();
110 110
111 return row; 111 return row;
112 } 112 }
113 113
114 /// <summary> 114 /// <summary>
115 /// Returns a sim profile from it's UUID 115 /// Returns a sim profile from it's UUID
116 /// </summary> 116 /// </summary>
117 /// <param name="uuid">The region UUID</param> 117 /// <param name="uuid">The region UUID</param>
118 /// <returns>The sim profile</returns> 118 /// <returns>The sim profile</returns>
119 public SimProfileData GetProfileByLLUUID(LLUUID uuid) 119 public SimProfileData GetProfileByLLUUID(LLUUID uuid)
120 { 120 {
121 Dictionary<string, string> param = new Dictionary<string, string>(); 121 Dictionary<string, string> param = new Dictionary<string, string>();
122 param["uuid"] = uuid.ToStringHyphenated(); 122 param["uuid"] = uuid.ToStringHyphenated();
123 123
124 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param); 124 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param);
125 IDataReader reader = result.ExecuteReader(); 125 IDataReader reader = result.ExecuteReader();
126 126
127 SimProfileData row = database.getRow(reader); 127 SimProfileData row = database.getRow(reader);
128 reader.Close(); 128 reader.Close();
129 result.Dispose(); 129 result.Dispose();
130 130
131 return row; 131 return row;
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Adds a new specified region to the database 135 /// Adds a new specified region to the database
136 /// </summary> 136 /// </summary>
137 /// <param name="profile">The profile to add</param> 137 /// <param name="profile">The profile to add</param>
138 /// <returns>A dataresponse enum indicating success</returns> 138 /// <returns>A dataresponse enum indicating success</returns>
139 public DataResponse AddProfile(SimProfileData profile) 139 public DataResponse AddProfile(SimProfileData profile)
140 { 140 {
141 if (database.insertRow(profile)) 141 if (database.insertRow(profile))
142 { 142 {
143 return DataResponse.RESPONSE_OK; 143 return DataResponse.RESPONSE_OK;
144 } 144 }
145 else 145 else
146 { 146 {
147 return DataResponse.RESPONSE_ERROR; 147 return DataResponse.RESPONSE_ERROR;
148 } 148 }
149 } 149 }
150 150
151 /// <summary> 151 /// <summary>
152 /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret. 152 /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret.
153 /// </summary> 153 /// </summary>
154 /// <param name="uuid">The UUID of the challenger</param> 154 /// <param name="uuid">The UUID of the challenger</param>
155 /// <param name="handle">The attempted regionHandle of the challenger</param> 155 /// <param name="handle">The attempted regionHandle of the challenger</param>
156 /// <param name="authkey">The secret</param> 156 /// <param name="authkey">The secret</param>
157 /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> 157 /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
158 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey) 158 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
159 { 159 {
160 bool throwHissyFit = false; // Should be true by 1.0 160 bool throwHissyFit = false; // Should be true by 1.0
161 161
162 if (throwHissyFit) 162 if (throwHissyFit)
163 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); 163 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
164 164
165 SimProfileData data = GetProfileByLLUUID(uuid); 165 SimProfileData data = GetProfileByLLUUID(uuid);
166 166
167 return (handle == data.regionHandle && authkey == data.regionSecret); 167 return (handle == data.regionHandle && authkey == data.regionSecret);
168 } 168 }
169 169
170 /// <summary> 170 /// <summary>
171 /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region 171 /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region
172 /// </summary> 172 /// </summary>
173 /// <remarks>This requires a security audit.</remarks> 173 /// <remarks>This requires a security audit.</remarks>
174 /// <param name="uuid"></param> 174 /// <param name="uuid"></param>
175 /// <param name="handle"></param> 175 /// <param name="handle"></param>
176 /// <param name="authhash"></param> 176 /// <param name="authhash"></param>
177 /// <param name="challenge"></param> 177 /// <param name="challenge"></param>
178 /// <returns></returns> 178 /// <returns></returns>
179 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge) 179 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
180 { 180 {
181 SHA512Managed HashProvider = new SHA512Managed(); 181 SHA512Managed HashProvider = new SHA512Managed();
182 ASCIIEncoding TextProvider = new ASCIIEncoding(); 182 ASCIIEncoding TextProvider = new ASCIIEncoding();
183 183
184 byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge); 184 byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge);
185 byte[] hash = HashProvider.ComputeHash(stream); 185 byte[] hash = HashProvider.ComputeHash(stream);
186 return false; 186 return false;
187 } 187 }
188 public ReservationData GetReservationAtPoint(uint x, uint y) 188 public ReservationData GetReservationAtPoint(uint x, uint y)
189 { 189 {
190 return null; 190 return null;
191 } 191 }
192 } 192 }
193 193
194} 194}
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs b/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs
index 49bf31c..26677a5 100644
--- a/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs
+++ b/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs
@@ -1,211 +1,211 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Data.SqlClient; 31using System.Data.SqlClient;
32using libsecondlife; 32using libsecondlife;
33 33
34namespace OpenSim.Framework.Data.MSSQL 34namespace OpenSim.Framework.Data.MSSQL
35{ 35{
36 /// <summary> 36 /// <summary>
37 /// A management class for the MS SQL Storage Engine 37 /// A management class for the MS SQL Storage Engine
38 /// </summary> 38 /// </summary>
39 class MSSqlManager 39 class MSSqlManager
40 { 40 {
41 /// <summary> 41 /// <summary>
42 /// The database connection object 42 /// The database connection object
43 /// </summary> 43 /// </summary>
44 IDbConnection dbcon; 44 IDbConnection dbcon;
45 45
46 /// <summary> 46 /// <summary>
47 /// Initialises and creates a new Sql connection and maintains it. 47 /// Initialises and creates a new Sql connection and maintains it.
48 /// </summary> 48 /// </summary>
49 /// <param name="hostname">The Sql server being connected to</param> 49 /// <param name="hostname">The Sql server being connected to</param>
50 /// <param name="database">The name of the Sql database being used</param> 50 /// <param name="database">The name of the Sql database being used</param>
51 /// <param name="username">The username logging into the database</param> 51 /// <param name="username">The username logging into the database</param>
52 /// <param name="password">The password for the user logging in</param> 52 /// <param name="password">The password for the user logging in</param>
53 /// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param> 53 /// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param>
54 public MSSqlManager(string hostname, string database, string username, string password, string cpooling) 54 public MSSqlManager(string hostname, string database, string username, string password, string cpooling)
55 { 55 {
56 try 56 try
57 { 57 {
58 string connectionString = "Server=" + hostname + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";"; 58 string connectionString = "Server=" + hostname + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";";
59 dbcon = new SqlConnection(connectionString); 59 dbcon = new SqlConnection(connectionString);
60 60
61 dbcon.Open(); 61 dbcon.Open();
62 } 62 }
63 catch (Exception e) 63 catch (Exception e)
64 { 64 {
65 throw new Exception("Error initialising Sql Database: " + e.ToString()); 65 throw new Exception("Error initialising Sql Database: " + e.ToString());
66 } 66 }
67 } 67 }
68 68
69 /// <summary> 69 /// <summary>
70 /// Shuts down the database connection 70 /// Shuts down the database connection
71 /// </summary> 71 /// </summary>
72 public void Close() 72 public void Close()
73 { 73 {
74 dbcon.Close(); 74 dbcon.Close();
75 dbcon = null; 75 dbcon = null;
76 } 76 }
77 77
78 /// <summary> 78 /// <summary>
79 /// Runs a query with protection against SQL Injection by using parameterised input. 79 /// Runs a query with protection against SQL Injection by using parameterised input.
80 /// </summary> 80 /// </summary>
81 /// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param> 81 /// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param>
82 /// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param> 82 /// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param>
83 /// <returns>A Sql DB Command</returns> 83 /// <returns>A Sql DB Command</returns>
84 public IDbCommand Query(string sql, Dictionary<string, string> parameters) 84 public IDbCommand Query(string sql, Dictionary<string, string> parameters)
85 { 85 {
86 SqlCommand dbcommand = (SqlCommand)dbcon.CreateCommand(); 86 SqlCommand dbcommand = (SqlCommand)dbcon.CreateCommand();
87 dbcommand.CommandText = sql; 87 dbcommand.CommandText = sql;
88 foreach (KeyValuePair<string, string> param in parameters) 88 foreach (KeyValuePair<string, string> param in parameters)
89 { 89 {
90 dbcommand.Parameters.AddWithValue(param.Key, param.Value); 90 dbcommand.Parameters.AddWithValue(param.Key, param.Value);
91 } 91 }
92 92
93 return (IDbCommand)dbcommand; 93 return (IDbCommand)dbcommand;
94 } 94 }
95 95
96 /// <summary> 96 /// <summary>
97 /// Runs a database reader object and returns a region row 97 /// Runs a database reader object and returns a region row
98 /// </summary> 98 /// </summary>
99 /// <param name="reader">An active database reader</param> 99 /// <param name="reader">An active database reader</param>
100 /// <returns>A region row</returns> 100 /// <returns>A region row</returns>
101 public SimProfileData getRow(IDataReader reader) 101 public SimProfileData getRow(IDataReader reader)
102 { 102 {
103 SimProfileData regionprofile = new SimProfileData(); 103 SimProfileData regionprofile = new SimProfileData();
104 104
105 if (reader.Read()) 105 if (reader.Read())
106 { 106 {
107 // Region Main 107 // Region Main
108 regionprofile.regionHandle = (ulong)reader["regionHandle"]; 108 regionprofile.regionHandle = (ulong)reader["regionHandle"];
109 regionprofile.regionName = (string)reader["regionName"]; 109 regionprofile.regionName = (string)reader["regionName"];
110 regionprofile.UUID = new LLUUID((string)reader["uuid"]); 110 regionprofile.UUID = new LLUUID((string)reader["uuid"]);
111 111
112 // Secrets 112 // Secrets
113 regionprofile.regionRecvKey = (string)reader["regionRecvKey"]; 113 regionprofile.regionRecvKey = (string)reader["regionRecvKey"];
114 regionprofile.regionSecret = (string)reader["regionSecret"]; 114 regionprofile.regionSecret = (string)reader["regionSecret"];
115 regionprofile.regionSendKey = (string)reader["regionSendKey"]; 115 regionprofile.regionSendKey = (string)reader["regionSendKey"];
116 116
117 // Region Server 117 // Region Server
118 regionprofile.regionDataURI = (string)reader["regionDataURI"]; 118 regionprofile.regionDataURI = (string)reader["regionDataURI"];
119 regionprofile.regionOnline = false; // Needs to be pinged before this can be set. 119 regionprofile.regionOnline = false; // Needs to be pinged before this can be set.
120 regionprofile.serverIP = (string)reader["serverIP"]; 120 regionprofile.serverIP = (string)reader["serverIP"];
121 regionprofile.serverPort = (uint)reader["serverPort"]; 121 regionprofile.serverPort = (uint)reader["serverPort"];
122 regionprofile.serverURI = (string)reader["serverURI"]; 122 regionprofile.serverURI = (string)reader["serverURI"];
123 123
124 // Location 124 // Location
125 regionprofile.regionLocX = (uint)((int)reader["locX"]); 125 regionprofile.regionLocX = (uint)((int)reader["locX"]);
126 regionprofile.regionLocY = (uint)((int)reader["locY"]); 126 regionprofile.regionLocY = (uint)((int)reader["locY"]);
127 regionprofile.regionLocZ = (uint)((int)reader["locZ"]); 127 regionprofile.regionLocZ = (uint)((int)reader["locZ"]);
128 128
129 // Neighbours - 0 = No Override 129 // Neighbours - 0 = No Override
130 regionprofile.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"]; 130 regionprofile.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"];
131 regionprofile.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"]; 131 regionprofile.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"];
132 regionprofile.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"]; 132 regionprofile.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"];
133 regionprofile.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"]; 133 regionprofile.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"];
134 134
135 // Assets 135 // Assets
136 regionprofile.regionAssetURI = (string)reader["regionAssetURI"]; 136 regionprofile.regionAssetURI = (string)reader["regionAssetURI"];
137 regionprofile.regionAssetRecvKey = (string)reader["regionAssetRecvKey"]; 137 regionprofile.regionAssetRecvKey = (string)reader["regionAssetRecvKey"];
138 regionprofile.regionAssetSendKey = (string)reader["regionAssetSendKey"]; 138 regionprofile.regionAssetSendKey = (string)reader["regionAssetSendKey"];
139 139
140 // Userserver 140 // Userserver
141 regionprofile.regionUserURI = (string)reader["regionUserURI"]; 141 regionprofile.regionUserURI = (string)reader["regionUserURI"];
142 regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"]; 142 regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"];
143 regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"]; 143 regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"];
144 } 144 }
145 else 145 else
146 { 146 {
147 throw new Exception("No rows to return"); 147 throw new Exception("No rows to return");
148 } 148 }
149 return regionprofile; 149 return regionprofile;
150 } 150 }
151 151
152 /// <summary> 152 /// <summary>
153 /// Creates a new region in the database 153 /// Creates a new region in the database
154 /// </summary> 154 /// </summary>
155 /// <param name="profile">The region profile to insert</param> 155 /// <param name="profile">The region profile to insert</param>
156 /// <returns>Successful?</returns> 156 /// <returns>Successful?</returns>
157 public bool insertRow(SimProfileData profile) 157 public bool insertRow(SimProfileData profile)
158 { 158 {
159 string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, "; 159 string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, ";
160 sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, "; 160 sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, ";
161 sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES "; 161 sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES ";
162 162
163 sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, "; 163 sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, ";
164 sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, "; 164 sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, ";
165 sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);"; 165 sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);";
166 166
167 Dictionary<string, string> parameters = new Dictionary<string, string>(); 167 Dictionary<string, string> parameters = new Dictionary<string, string>();
168 168
169 parameters["regionHandle"] = profile.regionHandle.ToString(); 169 parameters["regionHandle"] = profile.regionHandle.ToString();
170 parameters["regionName"] = profile.regionName; 170 parameters["regionName"] = profile.regionName;
171 parameters["uuid"] = profile.UUID.ToString(); 171 parameters["uuid"] = profile.UUID.ToString();
172 parameters["regionRecvKey"] = profile.regionRecvKey; 172 parameters["regionRecvKey"] = profile.regionRecvKey;
173 parameters["regionSendKey"] = profile.regionSendKey; 173 parameters["regionSendKey"] = profile.regionSendKey;
174 parameters["regionDataURI"] = profile.regionDataURI; 174 parameters["regionDataURI"] = profile.regionDataURI;
175 parameters["serverIP"] = profile.serverIP; 175 parameters["serverIP"] = profile.serverIP;
176 parameters["serverPort"] = profile.serverPort.ToString(); 176 parameters["serverPort"] = profile.serverPort.ToString();
177 parameters["serverURI"] = profile.serverURI; 177 parameters["serverURI"] = profile.serverURI;
178 parameters["locX"] = profile.regionLocX.ToString(); 178 parameters["locX"] = profile.regionLocX.ToString();
179 parameters["locY"] = profile.regionLocY.ToString(); 179 parameters["locY"] = profile.regionLocY.ToString();
180 parameters["locZ"] = profile.regionLocZ.ToString(); 180 parameters["locZ"] = profile.regionLocZ.ToString();
181 parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString(); 181 parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString();
182 parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString(); 182 parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString();
183 parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString(); 183 parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString();
184 parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString(); 184 parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString();
185 parameters["regionAssetURI"] = profile.regionAssetURI; 185 parameters["regionAssetURI"] = profile.regionAssetURI;
186 parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey; 186 parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey;
187 parameters["regionAssetSendKey"] = profile.regionAssetSendKey; 187 parameters["regionAssetSendKey"] = profile.regionAssetSendKey;
188 parameters["regionUserURI"] = profile.regionUserURI; 188 parameters["regionUserURI"] = profile.regionUserURI;
189 parameters["regionUserRecvKey"] = profile.regionUserRecvKey; 189 parameters["regionUserRecvKey"] = profile.regionUserRecvKey;
190 parameters["regionUserSendKey"] = profile.regionUserSendKey; 190 parameters["regionUserSendKey"] = profile.regionUserSendKey;
191 191
192 bool returnval = false; 192 bool returnval = false;
193 193
194 try 194 try
195 { 195 {
196 IDbCommand result = Query(sql, parameters); 196 IDbCommand result = Query(sql, parameters);
197 197
198 if (result.ExecuteNonQuery() == 1) 198 if (result.ExecuteNonQuery() == 1)
199 returnval = true; 199 returnval = true;
200 200
201 result.Dispose(); 201 result.Dispose();
202 } 202 }
203 catch (Exception) 203 catch (Exception)
204 { 204 {
205 return false; 205 return false;
206 } 206 }
207 207
208 return returnval; 208 return returnval;
209 } 209 }
210 } 210 }
211} 211}
diff --git a/OpenSim/Framework/Data.MSSQL/Properties/AssemblyInfo.cs b/OpenSim/Framework/Data.MSSQL/Properties/AssemblyInfo.cs
index 066c739..eeac06c 100644
--- a/OpenSim/Framework/Data.MSSQL/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/Data.MSSQL/Properties/AssemblyInfo.cs
@@ -1,33 +1,33 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3// General Information about an assembly is controlled through the following 3// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 4// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 5// associated with an assembly.
6[assembly: AssemblyTitle("OpenSim.Framework.Data.MSSQL")] 6[assembly: AssemblyTitle("OpenSim.Framework.Data.MSSQL")]
7[assembly: AssemblyDescription("")] 7[assembly: AssemblyDescription("")]
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyConfiguration("")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyCompany("")]
10[assembly: AssemblyProduct("OpenSim.Framework.Data.MSSQL")] 10[assembly: AssemblyProduct("OpenSim.Framework.Data.MSSQL")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCopyright("Copyright © 2007")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyTrademark("")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCulture("")]
14 14
15// Setting ComVisible to false makes the types in this assembly not visible 15// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 16// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 17// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 18[assembly: ComVisible(false)]
19 19
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("0e1c1ca4-2cf2-4315-b0e7-432c02feea8a")] 21[assembly: Guid("0e1c1ca4-2cf2-4315-b0e7-432c02feea8a")]
22 22
23// Version information for an assembly consists of the following four values: 23// Version information for an assembly consists of the following four values:
24// 24//
25// Major Version 25// Major Version
26// Minor Version 26// Minor Version
27// Build Number 27// Build Number
28// Revision 28// Revision
29// 29//
30// You can specify all the values or you can default the Revision and Build Numbers 30// You can specify all the values or you can default the Revision and Build Numbers
31// by using the '*' as shown below: 31// by using the '*' as shown below:
32[assembly: AssemblyVersion("1.0.0.0")] 32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/Data.MySQL/MySQLGridData.cs b/OpenSim/Framework/Data.MySQL/MySQLGridData.cs
index ef643d2..09f5e83 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLGridData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLGridData.cs
@@ -1,287 +1,287 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Security.Cryptography; 31using System.Security.Cryptography;
32using System.Text; 32using System.Text;
33using libsecondlife; 33using libsecondlife;
34 34
35namespace OpenSim.Framework.Data.MySQL 35namespace OpenSim.Framework.Data.MySQL
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// A MySQL Interface for the Grid Server 38 /// A MySQL Interface for the Grid Server
39 /// </summary> 39 /// </summary>
40 public class MySQLGridData : IGridData 40 public class MySQLGridData : IGridData
41 { 41 {
42 /// <summary> 42 /// <summary>
43 /// MySQL Database Manager 43 /// MySQL Database Manager
44 /// </summary> 44 /// </summary>
45 private MySQLManager database; 45 private MySQLManager database;
46 46
47 /// <summary> 47 /// <summary>
48 /// Initialises the Grid Interface 48 /// Initialises the Grid Interface
49 /// </summary> 49 /// </summary>
50 public void Initialise() 50 public void Initialise()
51 { 51 {
52 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); 52 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
53 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); 53 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
54 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); 54 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
55 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username"); 55 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
56 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password"); 56 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
57 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling"); 57 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
58 string settingPort = GridDataMySqlFile.ParseFileReadValue("port"); 58 string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
59 59
60 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort); 60 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
61 } 61 }
62 62
63 /// <summary> 63 /// <summary>
64 /// Shuts down the grid interface 64 /// Shuts down the grid interface
65 /// </summary> 65 /// </summary>
66 public void Close() 66 public void Close()
67 { 67 {
68 database.Close(); 68 database.Close();
69 } 69 }
70 70
71 /// <summary> 71 /// <summary>
72 /// Returns the plugin name 72 /// Returns the plugin name
73 /// </summary> 73 /// </summary>
74 /// <returns>Plugin name</returns> 74 /// <returns>Plugin name</returns>
75 public string getName() 75 public string getName()
76 { 76 {
77 return "MySql OpenGridData"; 77 return "MySql OpenGridData";
78 } 78 }
79 79
80 /// <summary> 80 /// <summary>
81 /// Returns the plugin version 81 /// Returns the plugin version
82 /// </summary> 82 /// </summary>
83 /// <returns>Plugin version</returns> 83 /// <returns>Plugin version</returns>
84 public string getVersion() 84 public string getVersion()
85 { 85 {
86 return "0.1"; 86 return "0.1";
87 } 87 }
88 88
89 /// <summary> 89 /// <summary>
90 /// Returns all the specified region profiles within coordates -- coordinates are inclusive 90 /// Returns all the specified region profiles within coordates -- coordinates are inclusive
91 /// </summary> 91 /// </summary>
92 /// <param name="xmin">Minimum X coordinate</param> 92 /// <param name="xmin">Minimum X coordinate</param>
93 /// <param name="ymin">Minimum Y coordinate</param> 93 /// <param name="ymin">Minimum Y coordinate</param>
94 /// <param name="xmax">Maximum X coordinate</param> 94 /// <param name="xmax">Maximum X coordinate</param>
95 /// <param name="ymax">Maximum Y coordinate</param> 95 /// <param name="ymax">Maximum Y coordinate</param>
96 /// <returns></returns> 96 /// <returns></returns>
97 public SimProfileData[] GetProfilesInRange(uint xmin, uint ymin, uint xmax, uint ymax) 97 public SimProfileData[] GetProfilesInRange(uint xmin, uint ymin, uint xmax, uint ymax)
98 { 98 {
99 try 99 try
100 { 100 {
101 lock (database) 101 lock (database)
102 { 102 {
103 Dictionary<string, string> param = new Dictionary<string, string>(); 103 Dictionary<string, string> param = new Dictionary<string, string>();
104 param["?xmin"] = xmin.ToString(); 104 param["?xmin"] = xmin.ToString();
105 param["?ymin"] = ymin.ToString(); 105 param["?ymin"] = ymin.ToString();
106 param["?xmax"] = xmax.ToString(); 106 param["?xmax"] = xmax.ToString();
107 param["?ymax"] = ymax.ToString(); 107 param["?ymax"] = ymax.ToString();
108 108
109 IDbCommand result = database.Query("SELECT * FROM regions WHERE locX >= ?xmin AND locX <= ?xmax AND locY >= ?ymin AND locY <= ?ymax", param); 109 IDbCommand result = database.Query("SELECT * FROM regions WHERE locX >= ?xmin AND locX <= ?xmax AND locY >= ?ymin AND locY <= ?ymax", param);
110 IDataReader reader = result.ExecuteReader(); 110 IDataReader reader = result.ExecuteReader();
111 111
112 SimProfileData row; 112 SimProfileData row;
113 113
114 List<SimProfileData> rows = new List<SimProfileData>(); 114 List<SimProfileData> rows = new List<SimProfileData>();
115 115
116 while ((row = database.readSimRow(reader)) != null) 116 while ((row = database.readSimRow(reader)) != null)
117 { 117 {
118 rows.Add(row); 118 rows.Add(row);
119 } 119 }
120 reader.Close(); 120 reader.Close();
121 result.Dispose(); 121 result.Dispose();
122 122
123 return rows.ToArray(); 123 return rows.ToArray();
124 124
125 } 125 }
126 } 126 }
127 catch (Exception e) 127 catch (Exception e)
128 { 128 {
129 database.Reconnect(); 129 database.Reconnect();
130 Console.WriteLine(e.ToString()); 130 Console.WriteLine(e.ToString());
131 return null; 131 return null;
132 } 132 }
133 } 133 }
134 134
135 /// <summary> 135 /// <summary>
136 /// Returns a sim profile from it's location 136 /// Returns a sim profile from it's location
137 /// </summary> 137 /// </summary>
138 /// <param name="handle">Region location handle</param> 138 /// <param name="handle">Region location handle</param>
139 /// <returns>Sim profile</returns> 139 /// <returns>Sim profile</returns>
140 public SimProfileData GetProfileByHandle(ulong handle) 140 public SimProfileData GetProfileByHandle(ulong handle)
141 { 141 {
142 try 142 try
143 { 143 {
144 lock (database) 144 lock (database)
145 { 145 {
146 Dictionary<string, string> param = new Dictionary<string, string>(); 146 Dictionary<string, string> param = new Dictionary<string, string>();
147 param["?handle"] = handle.ToString(); 147 param["?handle"] = handle.ToString();
148 148
149 IDbCommand result = database.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param); 149 IDbCommand result = database.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param);
150 IDataReader reader = result.ExecuteReader(); 150 IDataReader reader = result.ExecuteReader();
151 151
152 SimProfileData row = database.readSimRow(reader); 152 SimProfileData row = database.readSimRow(reader);
153 reader.Close(); 153 reader.Close();
154 result.Dispose(); 154 result.Dispose();
155 155
156 return row; 156 return row;
157 } 157 }
158 } 158 }
159 catch (Exception e) 159 catch (Exception e)
160 { 160 {
161 database.Reconnect(); 161 database.Reconnect();
162 Console.WriteLine(e.ToString()); 162 Console.WriteLine(e.ToString());
163 return null; 163 return null;
164 } 164 }
165 } 165 }
166 166
167 /// <summary> 167 /// <summary>
168 /// Returns a sim profile from it's UUID 168 /// Returns a sim profile from it's UUID
169 /// </summary> 169 /// </summary>
170 /// <param name="uuid">The region UUID</param> 170 /// <param name="uuid">The region UUID</param>
171 /// <returns>The sim profile</returns> 171 /// <returns>The sim profile</returns>
172 public SimProfileData GetProfileByLLUUID(LLUUID uuid) 172 public SimProfileData GetProfileByLLUUID(LLUUID uuid)
173 { 173 {
174 try 174 try
175 { 175 {
176 lock (database) 176 lock (database)
177 { 177 {
178 Dictionary<string, string> param = new Dictionary<string, string>(); 178 Dictionary<string, string> param = new Dictionary<string, string>();
179 param["?uuid"] = uuid.ToStringHyphenated(); 179 param["?uuid"] = uuid.ToStringHyphenated();
180 180
181 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = ?uuid", param); 181 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = ?uuid", param);
182 IDataReader reader = result.ExecuteReader(); 182 IDataReader reader = result.ExecuteReader();
183 183
184 SimProfileData row = database.readSimRow(reader); 184 SimProfileData row = database.readSimRow(reader);
185 reader.Close(); 185 reader.Close();
186 result.Dispose(); 186 result.Dispose();
187 187
188 return row; 188 return row;
189 } 189 }
190 } 190 }
191 catch (Exception e) 191 catch (Exception e)
192 { 192 {
193 database.Reconnect(); 193 database.Reconnect();
194 Console.WriteLine(e.ToString()); 194 Console.WriteLine(e.ToString());
195 return null; 195 return null;
196 } 196 }
197 } 197 }
198 198
199 /// <summary> 199 /// <summary>
200 /// Adds a new profile to the database 200 /// Adds a new profile to the database
201 /// </summary> 201 /// </summary>
202 /// <param name="profile">The profile to add</param> 202 /// <param name="profile">The profile to add</param>
203 /// <returns>Successful?</returns> 203 /// <returns>Successful?</returns>
204 public DataResponse AddProfile(SimProfileData profile) 204 public DataResponse AddProfile(SimProfileData profile)
205 { 205 {
206 lock (database) 206 lock (database)
207 { 207 {
208 if (database.insertRegion(profile)) 208 if (database.insertRegion(profile))
209 { 209 {
210 return DataResponse.RESPONSE_OK; 210 return DataResponse.RESPONSE_OK;
211 } 211 }
212 else 212 else
213 { 213 {
214 return DataResponse.RESPONSE_ERROR; 214 return DataResponse.RESPONSE_ERROR;
215 } 215 }
216 } 216 }
217 } 217 }
218 218
219 /// <summary> 219 /// <summary>
220 /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret. 220 /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret.
221 /// </summary> 221 /// </summary>
222 /// <param name="uuid">The UUID of the challenger</param> 222 /// <param name="uuid">The UUID of the challenger</param>
223 /// <param name="handle">The attempted regionHandle of the challenger</param> 223 /// <param name="handle">The attempted regionHandle of the challenger</param>
224 /// <param name="authkey">The secret</param> 224 /// <param name="authkey">The secret</param>
225 /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> 225 /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
226 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey) 226 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
227 { 227 {
228 bool throwHissyFit = false; // Should be true by 1.0 228 bool throwHissyFit = false; // Should be true by 1.0
229 229
230 if (throwHissyFit) 230 if (throwHissyFit)
231 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); 231 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
232 232
233 SimProfileData data = GetProfileByLLUUID(uuid); 233 SimProfileData data = GetProfileByLLUUID(uuid);
234 234
235 return (handle == data.regionHandle && authkey == data.regionSecret); 235 return (handle == data.regionHandle && authkey == data.regionSecret);
236 } 236 }
237 237
238 /// <summary> 238 /// <summary>
239 /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region 239 /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region
240 /// </summary> 240 /// </summary>
241 /// <remarks>This requires a security audit.</remarks> 241 /// <remarks>This requires a security audit.</remarks>
242 /// <param name="uuid"></param> 242 /// <param name="uuid"></param>
243 /// <param name="handle"></param> 243 /// <param name="handle"></param>
244 /// <param name="authhash"></param> 244 /// <param name="authhash"></param>
245 /// <param name="challenge"></param> 245 /// <param name="challenge"></param>
246 /// <returns></returns> 246 /// <returns></returns>
247 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge) 247 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
248 { 248 {
249 SHA512Managed HashProvider = new SHA512Managed(); 249 SHA512Managed HashProvider = new SHA512Managed();
250 ASCIIEncoding TextProvider = new ASCIIEncoding(); 250 ASCIIEncoding TextProvider = new ASCIIEncoding();
251 251
252 byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge); 252 byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge);
253 byte[] hash = HashProvider.ComputeHash(stream); 253 byte[] hash = HashProvider.ComputeHash(stream);
254 254
255 return false; 255 return false;
256 } 256 }
257 257
258 public ReservationData GetReservationAtPoint(uint x, uint y) 258 public ReservationData GetReservationAtPoint(uint x, uint y)
259 { 259 {
260 try 260 try
261 { 261 {
262 lock (database) 262 lock (database)
263 { 263 {
264 Dictionary<string, string> param = new Dictionary<string, string>(); 264 Dictionary<string, string> param = new Dictionary<string, string>();
265 param["?x"] = x.ToString(); 265 param["?x"] = x.ToString();
266 param["?y"] = y.ToString(); 266 param["?y"] = y.ToString();
267 IDbCommand result = database.Query("SELECT * FROM reservations WHERE resXMin <= ?x AND resXMax >= ?x AND resYMin <= ?y AND resYMax >= ?y", param); 267 IDbCommand result = database.Query("SELECT * FROM reservations WHERE resXMin <= ?x AND resXMax >= ?x AND resYMin <= ?y AND resYMax >= ?y", param);
268 IDataReader reader = result.ExecuteReader(); 268 IDataReader reader = result.ExecuteReader();
269 269
270 ReservationData row = database.readReservationRow(reader); 270 ReservationData row = database.readReservationRow(reader);
271 reader.Close(); 271 reader.Close();
272 result.Dispose(); 272 result.Dispose();
273 273
274 return row; 274 return row;
275 } 275 }
276 } 276 }
277 catch (Exception e) 277 catch (Exception e)
278 { 278 {
279 database.Reconnect(); 279 database.Reconnect();
280 Console.WriteLine(e.ToString()); 280 Console.WriteLine(e.ToString());
281 return null; 281 return null;
282 } 282 }
283 } 283 }
284 } 284 }
285 285
286 286
287} 287}
diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
index 790759a..d32db1b 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
@@ -1,309 +1,309 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Framework.Data.MySQL 33namespace OpenSim.Framework.Data.MySQL
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// A MySQL interface for the inventory server 36 /// A MySQL interface for the inventory server
37 /// </summary> 37 /// </summary>
38 class MySQLInventoryData : IInventoryData 38 class MySQLInventoryData : IInventoryData
39 { 39 {
40 /// <summary> 40 /// <summary>
41 /// The database manager 41 /// The database manager
42 /// </summary> 42 /// </summary>
43 public MySQLManager database; 43 public MySQLManager database;
44 44
45 /// <summary> 45 /// <summary>
46 /// Loads and initialises this database plugin 46 /// Loads and initialises this database plugin
47 /// </summary> 47 /// </summary>
48 public void Initialise() 48 public void Initialise()
49 { 49 {
50 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); 50 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
51 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); 51 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
52 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); 52 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
53 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username"); 53 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
54 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password"); 54 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
55 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling"); 55 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
56 string settingPort = GridDataMySqlFile.ParseFileReadValue("port"); 56 string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
57 57
58 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort); 58 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
62 /// The name of this DB provider 62 /// The name of this DB provider
63 /// </summary> 63 /// </summary>
64 /// <returns>Name of DB provider</returns> 64 /// <returns>Name of DB provider</returns>
65 public string getName() 65 public string getName()
66 { 66 {
67 return "MySQL Inventory Data Interface"; 67 return "MySQL Inventory Data Interface";
68 } 68 }
69 69
70 /// <summary> 70 /// <summary>
71 /// Closes this DB provider 71 /// Closes this DB provider
72 /// </summary> 72 /// </summary>
73 public void Close() 73 public void Close()
74 { 74 {
75 // Do nothing. 75 // Do nothing.
76 } 76 }
77 77
78 /// <summary> 78 /// <summary>
79 /// Returns the version of this DB provider 79 /// Returns the version of this DB provider
80 /// </summary> 80 /// </summary>
81 /// <returns>A string containing the DB provider</returns> 81 /// <returns>A string containing the DB provider</returns>
82 public string getVersion() 82 public string getVersion()
83 { 83 {
84 return "0.1"; 84 return "0.1";
85 } 85 }
86 86
87 /// <summary> 87 /// <summary>
88 /// Returns a list of items in a specified folder 88 /// Returns a list of items in a specified folder
89 /// </summary> 89 /// </summary>
90 /// <param name="folderID">The folder to search</param> 90 /// <param name="folderID">The folder to search</param>
91 /// <returns>A list containing inventory items</returns> 91 /// <returns>A list containing inventory items</returns>
92 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) 92 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
93 { 93 {
94 try 94 try
95 { 95 {
96 lock (database) 96 lock (database)
97 { 97 {
98 Dictionary<string, string> param = new Dictionary<string, string>(); 98 Dictionary<string, string> param = new Dictionary<string, string>();
99 param["?uuid"] = folderID.ToStringHyphenated(); 99 param["?uuid"] = folderID.ToStringHyphenated();
100 100
101 IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid", param); 101 IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid", param);
102 IDataReader reader = result.ExecuteReader(); 102 IDataReader reader = result.ExecuteReader();
103 103
104 List<InventoryItemBase> items = database.readInventoryItems(reader); 104 List<InventoryItemBase> items = database.readInventoryItems(reader);
105 105
106 reader.Close(); 106 reader.Close();
107 result.Dispose(); 107 result.Dispose();
108 108
109 return items; 109 return items;
110 } 110 }
111 } 111 }
112 catch (Exception e) 112 catch (Exception e)
113 { 113 {
114 database.Reconnect(); 114 database.Reconnect();
115 Console.WriteLine(e.ToString()); 115 Console.WriteLine(e.ToString());
116 return null; 116 return null;
117 } 117 }
118 } 118 }
119 119
120 /// <summary> 120 /// <summary>
121 /// Returns a list of the root folders within a users inventory 121 /// Returns a list of the root folders within a users inventory
122 /// </summary> 122 /// </summary>
123 /// <param name="user">The user whos inventory is to be searched</param> 123 /// <param name="user">The user whos inventory is to be searched</param>
124 /// <returns>A list of folder objects</returns> 124 /// <returns>A list of folder objects</returns>
125 public List<InventoryFolderBase> getUserRootFolders(LLUUID user) 125 public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
126 { 126 {
127 try 127 try
128 { 128 {
129 lock (database) 129 lock (database)
130 { 130 {
131 Dictionary<string, string> param = new Dictionary<string, string>(); 131 Dictionary<string, string> param = new Dictionary<string, string>();
132 param["?uuid"] = user.ToStringHyphenated(); 132 param["?uuid"] = user.ToStringHyphenated();
133 param["?zero"] = LLUUID.Zero.ToStringHyphenated(); 133 param["?zero"] = LLUUID.Zero.ToStringHyphenated();
134 134
135 IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); 135 IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param);
136 IDataReader reader = result.ExecuteReader(); 136 IDataReader reader = result.ExecuteReader();
137 137
138 List<InventoryFolderBase> items = database.readInventoryFolders(reader); 138 List<InventoryFolderBase> items = database.readInventoryFolders(reader);
139 139
140 reader.Close(); 140 reader.Close();
141 result.Dispose(); 141 result.Dispose();
142 142
143 return items; 143 return items;
144 } 144 }
145 } 145 }
146 catch (Exception e) 146 catch (Exception e)
147 { 147 {
148 database.Reconnect(); 148 database.Reconnect();
149 Console.WriteLine(e.ToString()); 149 Console.WriteLine(e.ToString());
150 return null; 150 return null;
151 } 151 }
152 } 152 }
153 153
154 /// <summary> 154 /// <summary>
155 /// Returns a list of folders in a users inventory contained within the specified folder 155 /// Returns a list of folders in a users inventory contained within the specified folder
156 /// </summary> 156 /// </summary>
157 /// <param name="parentID">The folder to search</param> 157 /// <param name="parentID">The folder to search</param>
158 /// <returns>A list of inventory folders</returns> 158 /// <returns>A list of inventory folders</returns>
159 public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) 159 public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
160 { 160 {
161 try 161 try
162 { 162 {
163 lock (database) 163 lock (database)
164 { 164 {
165 Dictionary<string, string> param = new Dictionary<string, string>(); 165 Dictionary<string, string> param = new Dictionary<string, string>();
166 param["?uuid"] = parentID.ToStringHyphenated(); 166 param["?uuid"] = parentID.ToStringHyphenated();
167 167
168 IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid", param); 168 IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid", param);
169 IDataReader reader = result.ExecuteReader(); 169 IDataReader reader = result.ExecuteReader();
170 170
171 List<InventoryFolderBase> items = database.readInventoryFolders(reader); 171 List<InventoryFolderBase> items = database.readInventoryFolders(reader);
172 172
173 reader.Close(); 173 reader.Close();
174 result.Dispose(); 174 result.Dispose();
175 175
176 return items; 176 return items;
177 } 177 }
178 } 178 }
179 catch (Exception e) 179 catch (Exception e)
180 { 180 {
181 database.Reconnect(); 181 database.Reconnect();
182 Console.WriteLine(e.ToString()); 182 Console.WriteLine(e.ToString());
183 return null; 183 return null;
184 } 184 }
185 } 185 }
186 186
187 /// <summary> 187 /// <summary>
188 /// Returns a specified inventory item 188 /// Returns a specified inventory item
189 /// </summary> 189 /// </summary>
190 /// <param name="item">The item to return</param> 190 /// <param name="item">The item to return</param>
191 /// <returns>An inventory item</returns> 191 /// <returns>An inventory item</returns>
192 public InventoryItemBase getInventoryItem(LLUUID item) 192 public InventoryItemBase getInventoryItem(LLUUID item)
193 { 193 {
194 try 194 try
195 { 195 {
196 lock (database) 196 lock (database)
197 { 197 {
198 Dictionary<string, string> param = new Dictionary<string, string>(); 198 Dictionary<string, string> param = new Dictionary<string, string>();
199 param["?uuid"] = item.ToStringHyphenated(); 199 param["?uuid"] = item.ToStringHyphenated();
200 200
201 IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", param); 201 IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", param);
202 IDataReader reader = result.ExecuteReader(); 202 IDataReader reader = result.ExecuteReader();
203 203
204 List<InventoryItemBase> items = database.readInventoryItems(reader); 204 List<InventoryItemBase> items = database.readInventoryItems(reader);
205 205
206 reader.Close(); 206 reader.Close();
207 result.Dispose(); 207 result.Dispose();
208 208
209 if (items.Count > 0) 209 if (items.Count > 0)
210 { 210 {
211 return items[0]; 211 return items[0];
212 } 212 }
213 else 213 else
214 { 214 {
215 return null; 215 return null;
216 } 216 }
217 } 217 }
218 } 218 }
219 catch (Exception e) 219 catch (Exception e)
220 { 220 {
221 database.Reconnect(); 221 database.Reconnect();
222 Console.WriteLine(e.ToString()); 222 Console.WriteLine(e.ToString());
223 return null; 223 return null;
224 } 224 }
225 } 225 }
226 226
227 /// <summary> 227 /// <summary>
228 /// Returns a specified inventory folder 228 /// Returns a specified inventory folder
229 /// </summary> 229 /// </summary>
230 /// <param name="folder">The folder to return</param> 230 /// <param name="folder">The folder to return</param>
231 /// <returns>A folder class</returns> 231 /// <returns>A folder class</returns>
232 public InventoryFolderBase getInventoryFolder(LLUUID folder) 232 public InventoryFolderBase getInventoryFolder(LLUUID folder)
233 { 233 {
234 try 234 try
235 { 235 {
236 lock (database) 236 lock (database)
237 { 237 {
238 Dictionary<string, string> param = new Dictionary<string, string>(); 238 Dictionary<string, string> param = new Dictionary<string, string>();
239 param["?uuid"] = folder.ToStringHyphenated(); 239 param["?uuid"] = folder.ToStringHyphenated();
240 240
241 IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", param); 241 IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", param);
242 IDataReader reader = result.ExecuteReader(); 242 IDataReader reader = result.ExecuteReader();
243 243
244 List<InventoryFolderBase> items = database.readInventoryFolders(reader); 244 List<InventoryFolderBase> items = database.readInventoryFolders(reader);
245 245
246 reader.Close(); 246 reader.Close();
247 result.Dispose(); 247 result.Dispose();
248 248
249 if (items.Count > 0) 249 if (items.Count > 0)
250 { 250 {
251 return items[0]; 251 return items[0];
252 } 252 }
253 else 253 else
254 { 254 {
255 return null; 255 return null;
256 } 256 }
257 } 257 }
258 } 258 }
259 catch (Exception e) 259 catch (Exception e)
260 { 260 {
261 database.Reconnect(); 261 database.Reconnect();
262 Console.WriteLine(e.ToString()); 262 Console.WriteLine(e.ToString());
263 return null; 263 return null;
264 } 264 }
265 } 265 }
266 266
267 /// <summary> 267 /// <summary>
268 /// Adds a specified item to the database 268 /// Adds a specified item to the database
269 /// </summary> 269 /// </summary>
270 /// <param name="item">The inventory item</param> 270 /// <param name="item">The inventory item</param>
271 public void addInventoryItem(InventoryItemBase item) 271 public void addInventoryItem(InventoryItemBase item)
272 { 272 {
273 lock (database) 273 lock (database)
274 { 274 {
275 database.insertItem(item); 275 database.insertItem(item);
276 } 276 }
277 } 277 }
278 278
279 /// <summary> 279 /// <summary>
280 /// Updates the specified inventory item 280 /// Updates the specified inventory item
281 /// </summary> 281 /// </summary>
282 /// <param name="item">Inventory item to update</param> 282 /// <param name="item">Inventory item to update</param>
283 public void updateInventoryItem(InventoryItemBase item) 283 public void updateInventoryItem(InventoryItemBase item)
284 { 284 {
285 addInventoryItem(item); 285 addInventoryItem(item);
286 } 286 }
287 287
288 /// <summary> 288 /// <summary>
289 /// Creates a new inventory folder 289 /// Creates a new inventory folder
290 /// </summary> 290 /// </summary>
291 /// <param name="folder">Folder to create</param> 291 /// <param name="folder">Folder to create</param>
292 public void addInventoryFolder(InventoryFolderBase folder) 292 public void addInventoryFolder(InventoryFolderBase folder)
293 { 293 {
294 lock (database) 294 lock (database)
295 { 295 {
296 database.insertFolder(folder); 296 database.insertFolder(folder);
297 } 297 }
298 } 298 }
299 299
300 /// <summary> 300 /// <summary>
301 /// Updates an inventory folder 301 /// Updates an inventory folder
302 /// </summary> 302 /// </summary>
303 /// <param name="folder">Folder to update</param> 303 /// <param name="folder">Folder to update</param>
304 public void updateInventoryFolder(InventoryFolderBase folder) 304 public void updateInventoryFolder(InventoryFolderBase folder)
305 { 305 {
306 addInventoryFolder(folder); 306 addInventoryFolder(folder);
307 } 307 }
308 } 308 }
309} 309}
diff --git a/OpenSim/Framework/Data.MySQL/MySQLLogData.cs b/OpenSim/Framework/Data.MySQL/MySQLLogData.cs
index 38f9fd3..2ba9c3d 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLLogData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLLogData.cs
@@ -1,105 +1,105 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29 29
30namespace OpenSim.Framework.Data.MySQL 30namespace OpenSim.Framework.Data.MySQL
31{ 31{
32 /// <summary> 32 /// <summary>
33 /// An interface to the log database for MySQL 33 /// An interface to the log database for MySQL
34 /// </summary> 34 /// </summary>
35 class MySQLLogData : ILogData 35 class MySQLLogData : ILogData
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// The database manager 38 /// The database manager
39 /// </summary> 39 /// </summary>
40 public MySQLManager database; 40 public MySQLManager database;
41 41
42 /// <summary> 42 /// <summary>
43 /// Artificial constructor called when the plugin is loaded 43 /// Artificial constructor called when the plugin is loaded
44 /// </summary> 44 /// </summary>
45 public void Initialise() 45 public void Initialise()
46 { 46 {
47 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); 47 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
48 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); 48 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
49 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); 49 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
50 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username"); 50 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
51 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password"); 51 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
52 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling"); 52 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
53 string settingPort = GridDataMySqlFile.ParseFileReadValue("port"); 53 string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
54 54
55 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort); 55 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
56 } 56 }
57 57
58 /// <summary> 58 /// <summary>
59 /// Saves a log item to the database 59 /// Saves a log item to the database
60 /// </summary> 60 /// </summary>
61 /// <param name="serverDaemon">The daemon triggering the event</param> 61 /// <param name="serverDaemon">The daemon triggering the event</param>
62 /// <param name="target">The target of the action (region / agent UUID, etc)</param> 62 /// <param name="target">The target of the action (region / agent UUID, etc)</param>
63 /// <param name="methodCall">The method call where the problem occured</param> 63 /// <param name="methodCall">The method call where the problem occured</param>
64 /// <param name="arguments">The arguments passed to the method</param> 64 /// <param name="arguments">The arguments passed to the method</param>
65 /// <param name="priority">How critical is this?</param> 65 /// <param name="priority">How critical is this?</param>
66 /// <param name="logMessage">The message to log</param> 66 /// <param name="logMessage">The message to log</param>
67 public void saveLog(string serverDaemon, string target, string methodCall, string arguments, int priority, string logMessage) 67 public void saveLog(string serverDaemon, string target, string methodCall, string arguments, int priority, string logMessage)
68 { 68 {
69 try 69 try
70 { 70 {
71 database.insertLogRow(serverDaemon, target, methodCall, arguments, priority, logMessage); 71 database.insertLogRow(serverDaemon, target, methodCall, arguments, priority, logMessage);
72 } 72 }
73 catch 73 catch
74 { 74 {
75 database.Reconnect(); 75 database.Reconnect();
76 } 76 }
77 } 77 }
78 78
79 /// <summary> 79 /// <summary>
80 /// Returns the name of this DB provider 80 /// Returns the name of this DB provider
81 /// </summary> 81 /// </summary>
82 /// <returns>A string containing the DB provider name</returns> 82 /// <returns>A string containing the DB provider name</returns>
83 public string getName() 83 public string getName()
84 { 84 {
85 return "MySQL Logdata Interface"; 85 return "MySQL Logdata Interface";
86 } 86 }
87 87
88 /// <summary> 88 /// <summary>
89 /// Closes the database provider 89 /// Closes the database provider
90 /// </summary> 90 /// </summary>
91 public void Close() 91 public void Close()
92 { 92 {
93 // Do nothing. 93 // Do nothing.
94 } 94 }
95 95
96 /// <summary> 96 /// <summary>
97 /// Returns the version of this DB provider 97 /// Returns the version of this DB provider
98 /// </summary> 98 /// </summary>
99 /// <returns>A string containing the provider version</returns> 99 /// <returns>A string containing the provider version</returns>
100 public string getVersion() 100 public string getVersion()
101 { 101 {
102 return "0.1"; 102 return "0.1";
103 } 103 }
104 } 104 }
105} 105}
diff --git a/OpenSim/Framework/Data.MySQL/MySQLManager.cs b/OpenSim/Framework/Data.MySQL/MySQLManager.cs
index ab7f277..a5434c8 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLManager.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLManager.cs
@@ -1,606 +1,606 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using libsecondlife; 31using libsecondlife;
32using MySql.Data.MySqlClient; 32using MySql.Data.MySqlClient;
33 33
34namespace OpenSim.Framework.Data.MySQL 34namespace OpenSim.Framework.Data.MySQL
35{ 35{
36 /// <summary> 36 /// <summary>
37 /// A MySQL Database manager 37 /// A MySQL Database manager
38 /// </summary> 38 /// </summary>
39 class MySQLManager 39 class MySQLManager
40 { 40 {
41 /// <summary> 41 /// <summary>
42 /// The database connection object 42 /// The database connection object
43 /// </summary> 43 /// </summary>
44 IDbConnection dbcon; 44 IDbConnection dbcon;
45 /// <summary> 45 /// <summary>
46 /// Connection string for ADO.net 46 /// Connection string for ADO.net
47 /// </summary> 47 /// </summary>
48 string connectionString; 48 string connectionString;
49 49
50 /// <summary> 50 /// <summary>
51 /// Initialises and creates a new MySQL connection and maintains it. 51 /// Initialises and creates a new MySQL connection and maintains it.
52 /// </summary> 52 /// </summary>
53 /// <param name="hostname">The MySQL server being connected to</param> 53 /// <param name="hostname">The MySQL server being connected to</param>
54 /// <param name="database">The name of the MySQL database being used</param> 54 /// <param name="database">The name of the MySQL database being used</param>
55 /// <param name="username">The username logging into the database</param> 55 /// <param name="username">The username logging into the database</param>
56 /// <param name="password">The password for the user logging in</param> 56 /// <param name="password">The password for the user logging in</param>
57 /// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param> 57 /// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param>
58 public MySQLManager(string hostname, string database, string username, string password, string cpooling, string port) 58 public MySQLManager(string hostname, string database, string username, string password, string cpooling, string port)
59 { 59 {
60 try 60 try
61 { 61 {
62 connectionString = "Server=" + hostname + ";Port=" + port + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";"; 62 connectionString = "Server=" + hostname + ";Port=" + port + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";";
63 dbcon = new MySqlConnection(connectionString); 63 dbcon = new MySqlConnection(connectionString);
64 64
65 dbcon.Open(); 65 dbcon.Open();
66 66
67 Console.WriteLine("MySQL connection established"); 67 Console.WriteLine("MySQL connection established");
68 } 68 }
69 catch (Exception e) 69 catch (Exception e)
70 { 70 {
71 throw new Exception("Error initialising MySql Database: " + e.ToString()); 71 throw new Exception("Error initialising MySql Database: " + e.ToString());
72 } 72 }
73 } 73 }
74 74
75 /// <summary> 75 /// <summary>
76 /// Shuts down the database connection 76 /// Shuts down the database connection
77 /// </summary> 77 /// </summary>
78 public void Close() 78 public void Close()
79 { 79 {
80 dbcon.Close(); 80 dbcon.Close();
81 dbcon = null; 81 dbcon = null;
82 } 82 }
83 83
84 /// <summary> 84 /// <summary>
85 /// Reconnects to the database 85 /// Reconnects to the database
86 /// </summary> 86 /// </summary>
87 public void Reconnect() 87 public void Reconnect()
88 { 88 {
89 lock (dbcon) 89 lock (dbcon)
90 { 90 {
91 try 91 try
92 { 92 {
93 // Close the DB connection 93 // Close the DB connection
94 dbcon.Close(); 94 dbcon.Close();
95 // Try reopen it 95 // Try reopen it
96 dbcon = new MySqlConnection(connectionString); 96 dbcon = new MySqlConnection(connectionString);
97 dbcon.Open(); 97 dbcon.Open();
98 } 98 }
99 catch (Exception e) 99 catch (Exception e)
100 { 100 {
101 Console.WriteLine("Unable to reconnect to database " + e.ToString()); 101 Console.WriteLine("Unable to reconnect to database " + e.ToString());
102 } 102 }
103 } 103 }
104 } 104 }
105 105
106 /// <summary> 106 /// <summary>
107 /// Runs a query with protection against SQL Injection by using parameterised input. 107 /// Runs a query with protection against SQL Injection by using parameterised input.
108 /// </summary> 108 /// </summary>
109 /// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param> 109 /// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param>
110 /// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param> 110 /// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param>
111 /// <returns>A MySQL DB Command</returns> 111 /// <returns>A MySQL DB Command</returns>
112 public IDbCommand Query(string sql, Dictionary<string, string> parameters) 112 public IDbCommand Query(string sql, Dictionary<string, string> parameters)
113 { 113 {
114 try 114 try
115 { 115 {
116 MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); 116 MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand();
117 dbcommand.CommandText = sql; 117 dbcommand.CommandText = sql;
118 foreach (KeyValuePair<string, string> param in parameters) 118 foreach (KeyValuePair<string, string> param in parameters)
119 { 119 {
120 dbcommand.Parameters.Add(param.Key, param.Value); 120 dbcommand.Parameters.Add(param.Key, param.Value);
121 } 121 }
122 122
123 return (IDbCommand)dbcommand; 123 return (IDbCommand)dbcommand;
124 } 124 }
125 catch 125 catch
126 { 126 {
127 lock (dbcon) 127 lock (dbcon)
128 { 128 {
129 // Close the DB connection 129 // Close the DB connection
130 try 130 try
131 { 131 {
132 dbcon.Close(); 132 dbcon.Close();
133 } 133 }
134 catch { } 134 catch { }
135 135
136 // Try reopen it 136 // Try reopen it
137 try 137 try
138 { 138 {
139 dbcon = new MySqlConnection(connectionString); 139 dbcon = new MySqlConnection(connectionString);
140 dbcon.Open(); 140 dbcon.Open();
141 } 141 }
142 catch (Exception e) 142 catch (Exception e)
143 { 143 {
144 Console.WriteLine("Unable to reconnect to database " + e.ToString()); 144 Console.WriteLine("Unable to reconnect to database " + e.ToString());
145 } 145 }
146 146
147 // Run the query again 147 // Run the query again
148 try 148 try
149 { 149 {
150 MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); 150 MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand();
151 dbcommand.CommandText = sql; 151 dbcommand.CommandText = sql;
152 foreach (KeyValuePair<string, string> param in parameters) 152 foreach (KeyValuePair<string, string> param in parameters)
153 { 153 {
154 dbcommand.Parameters.Add(param.Key, param.Value); 154 dbcommand.Parameters.Add(param.Key, param.Value);
155 } 155 }
156 156
157 return (IDbCommand)dbcommand; 157 return (IDbCommand)dbcommand;
158 } 158 }
159 catch (Exception e) 159 catch (Exception e)
160 { 160 {
161 // Return null if it fails. 161 // Return null if it fails.
162 Console.WriteLine("Failed during Query generation: " + e.ToString()); 162 Console.WriteLine("Failed during Query generation: " + e.ToString());
163 return null; 163 return null;
164 } 164 }
165 } 165 }
166 } 166 }
167 } 167 }
168 168
169 /// <summary> 169 /// <summary>
170 /// Reads a region row from a database reader 170 /// Reads a region row from a database reader
171 /// </summary> 171 /// </summary>
172 /// <param name="reader">An active database reader</param> 172 /// <param name="reader">An active database reader</param>
173 /// <returns>A region profile</returns> 173 /// <returns>A region profile</returns>
174 public SimProfileData readSimRow(IDataReader reader) 174 public SimProfileData readSimRow(IDataReader reader)
175 { 175 {
176 SimProfileData retval = new SimProfileData(); 176 SimProfileData retval = new SimProfileData();
177 177
178 if (reader.Read()) 178 if (reader.Read())
179 { 179 {
180 // Region Main 180 // Region Main
181 retval.regionHandle = Convert.ToUInt64(reader["regionHandle"].ToString()); 181 retval.regionHandle = Convert.ToUInt64(reader["regionHandle"].ToString());
182 retval.regionName = (string)reader["regionName"]; 182 retval.regionName = (string)reader["regionName"];
183 retval.UUID = new LLUUID((string)reader["uuid"]); 183 retval.UUID = new LLUUID((string)reader["uuid"]);
184 184
185 // Secrets 185 // Secrets
186 retval.regionRecvKey = (string)reader["regionRecvKey"]; 186 retval.regionRecvKey = (string)reader["regionRecvKey"];
187 retval.regionSecret = (string)reader["regionSecret"]; 187 retval.regionSecret = (string)reader["regionSecret"];
188 retval.regionSendKey = (string)reader["regionSendKey"]; 188 retval.regionSendKey = (string)reader["regionSendKey"];
189 189
190 // Region Server 190 // Region Server
191 retval.regionDataURI = (string)reader["regionDataURI"]; 191 retval.regionDataURI = (string)reader["regionDataURI"];
192 retval.regionOnline = false; // Needs to be pinged before this can be set. 192 retval.regionOnline = false; // Needs to be pinged before this can be set.
193 retval.serverIP = (string)reader["serverIP"]; 193 retval.serverIP = (string)reader["serverIP"];
194 retval.serverPort = (uint)reader["serverPort"]; 194 retval.serverPort = (uint)reader["serverPort"];
195 retval.serverURI = (string)reader["serverURI"]; 195 retval.serverURI = (string)reader["serverURI"];
196 retval.httpPort = Convert.ToUInt32(reader["serverHttpPort"].ToString()); 196 retval.httpPort = Convert.ToUInt32(reader["serverHttpPort"].ToString());
197 retval.remotingPort = Convert.ToUInt32(reader["serverRemotingPort"].ToString()); 197 retval.remotingPort = Convert.ToUInt32(reader["serverRemotingPort"].ToString());
198 198
199 // Location 199 // Location
200 retval.regionLocX = Convert.ToUInt32(reader["locX"].ToString()); 200 retval.regionLocX = Convert.ToUInt32(reader["locX"].ToString());
201 retval.regionLocY = Convert.ToUInt32(reader["locY"].ToString()); 201 retval.regionLocY = Convert.ToUInt32(reader["locY"].ToString());
202 retval.regionLocZ = Convert.ToUInt32(reader["locZ"].ToString()); 202 retval.regionLocZ = Convert.ToUInt32(reader["locZ"].ToString());
203 203
204 // Neighbours - 0 = No Override 204 // Neighbours - 0 = No Override
205 retval.regionEastOverrideHandle = Convert.ToUInt64(reader["eastOverrideHandle"].ToString()); 205 retval.regionEastOverrideHandle = Convert.ToUInt64(reader["eastOverrideHandle"].ToString());
206 retval.regionWestOverrideHandle = Convert.ToUInt64(reader["westOverrideHandle"].ToString()); 206 retval.regionWestOverrideHandle = Convert.ToUInt64(reader["westOverrideHandle"].ToString());
207 retval.regionSouthOverrideHandle = Convert.ToUInt64(reader["southOverrideHandle"].ToString()); 207 retval.regionSouthOverrideHandle = Convert.ToUInt64(reader["southOverrideHandle"].ToString());
208 retval.regionNorthOverrideHandle = Convert.ToUInt64(reader["northOverrideHandle"].ToString()); 208 retval.regionNorthOverrideHandle = Convert.ToUInt64(reader["northOverrideHandle"].ToString());
209 209
210 // Assets 210 // Assets
211 retval.regionAssetURI = (string)reader["regionAssetURI"]; 211 retval.regionAssetURI = (string)reader["regionAssetURI"];
212 retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"]; 212 retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"];
213 retval.regionAssetSendKey = (string)reader["regionAssetSendKey"]; 213 retval.regionAssetSendKey = (string)reader["regionAssetSendKey"];
214 214
215 // Userserver 215 // Userserver
216 retval.regionUserURI = (string)reader["regionUserURI"]; 216 retval.regionUserURI = (string)reader["regionUserURI"];
217 retval.regionUserRecvKey = (string)reader["regionUserRecvKey"]; 217 retval.regionUserRecvKey = (string)reader["regionUserRecvKey"];
218 retval.regionUserSendKey = (string)reader["regionUserSendKey"]; 218 retval.regionUserSendKey = (string)reader["regionUserSendKey"];
219 219
220 // World Map Addition 220 // World Map Addition
221 string tempRegionMap = reader["regionMapTexture"].ToString(); 221 string tempRegionMap = reader["regionMapTexture"].ToString();
222 if (tempRegionMap != "") 222 if (tempRegionMap != "")
223 { 223 {
224 retval.regionMapTextureID = new LLUUID(tempRegionMap); 224 retval.regionMapTextureID = new LLUUID(tempRegionMap);
225 } 225 }
226 else 226 else
227 { 227 {
228 retval.regionMapTextureID = new LLUUID(); 228 retval.regionMapTextureID = new LLUUID();
229 } 229 }
230 } 230 }
231 else 231 else
232 { 232 {
233 return null; 233 return null;
234 } 234 }
235 return retval; 235 return retval;
236 } 236 }
237 237
238 /// <summary> 238 /// <summary>
239 /// Reads a reservation row from a database reader 239 /// Reads a reservation row from a database reader
240 /// </summary> 240 /// </summary>
241 /// <param name="reader">An active database reader</param> 241 /// <param name="reader">An active database reader</param>
242 /// <returns>A reservation data object</returns> 242 /// <returns>A reservation data object</returns>
243 public ReservationData readReservationRow(IDataReader reader) 243 public ReservationData readReservationRow(IDataReader reader)
244 { 244 {
245 ReservationData retval = new ReservationData(); 245 ReservationData retval = new ReservationData();
246 if (reader.Read()) 246 if (reader.Read())
247 { 247 {
248 retval.gridRecvKey = (string)reader["gridRecvKey"]; 248 retval.gridRecvKey = (string)reader["gridRecvKey"];
249 retval.gridSendKey = (string)reader["gridSendKey"]; 249 retval.gridSendKey = (string)reader["gridSendKey"];
250 retval.reservationCompany = (string)reader["resCompany"]; 250 retval.reservationCompany = (string)reader["resCompany"];
251 retval.reservationMaxX = Convert.ToInt32(reader["resXMax"].ToString()); 251 retval.reservationMaxX = Convert.ToInt32(reader["resXMax"].ToString());
252 retval.reservationMaxY = Convert.ToInt32(reader["resYMax"].ToString()); 252 retval.reservationMaxY = Convert.ToInt32(reader["resYMax"].ToString());
253 retval.reservationMinX = Convert.ToInt32(reader["resXMin"].ToString()); 253 retval.reservationMinX = Convert.ToInt32(reader["resXMin"].ToString());
254 retval.reservationMinY = Convert.ToInt32(reader["resYMin"].ToString()); 254 retval.reservationMinY = Convert.ToInt32(reader["resYMin"].ToString());
255 retval.reservationName = (string)reader["resName"]; 255 retval.reservationName = (string)reader["resName"];
256 retval.status = Convert.ToInt32(reader["status"].ToString()) == 1; 256 retval.status = Convert.ToInt32(reader["status"].ToString()) == 1;
257 retval.userUUID = new LLUUID((string)reader["userUUID"]); 257 retval.userUUID = new LLUUID((string)reader["userUUID"]);
258 258
259 } 259 }
260 else 260 else
261 { 261 {
262 return null; 262 return null;
263 } 263 }
264 return retval; 264 return retval;
265 } 265 }
266 /// <summary> 266 /// <summary>
267 /// Reads an agent row from a database reader 267 /// Reads an agent row from a database reader
268 /// </summary> 268 /// </summary>
269 /// <param name="reader">An active database reader</param> 269 /// <param name="reader">An active database reader</param>
270 /// <returns>A user session agent</returns> 270 /// <returns>A user session agent</returns>
271 public UserAgentData readAgentRow(IDataReader reader) 271 public UserAgentData readAgentRow(IDataReader reader)
272 { 272 {
273 UserAgentData retval = new UserAgentData(); 273 UserAgentData retval = new UserAgentData();
274 274
275 if (reader.Read()) 275 if (reader.Read())
276 { 276 {
277 // Agent IDs 277 // Agent IDs
278 retval.UUID = new LLUUID((string)reader["UUID"]); 278 retval.UUID = new LLUUID((string)reader["UUID"]);
279 retval.sessionID = new LLUUID((string)reader["sessionID"]); 279 retval.sessionID = new LLUUID((string)reader["sessionID"]);
280 retval.secureSessionID = new LLUUID((string)reader["secureSessionID"]); 280 retval.secureSessionID = new LLUUID((string)reader["secureSessionID"]);
281 281
282 // Agent Who? 282 // Agent Who?
283 retval.agentIP = (string)reader["agentIP"]; 283 retval.agentIP = (string)reader["agentIP"];
284 retval.agentPort = Convert.ToUInt32(reader["agentPort"].ToString()); 284 retval.agentPort = Convert.ToUInt32(reader["agentPort"].ToString());
285 retval.agentOnline = Convert.ToBoolean(reader["agentOnline"].ToString()); 285 retval.agentOnline = Convert.ToBoolean(reader["agentOnline"].ToString());
286 286
287 // Login/Logout times (UNIX Epoch) 287 // Login/Logout times (UNIX Epoch)
288 retval.loginTime = Convert.ToInt32(reader["loginTime"].ToString()); 288 retval.loginTime = Convert.ToInt32(reader["loginTime"].ToString());
289 retval.logoutTime = Convert.ToInt32(reader["logoutTime"].ToString()); 289 retval.logoutTime = Convert.ToInt32(reader["logoutTime"].ToString());
290 290
291 // Current position 291 // Current position
292 retval.currentRegion = (string)reader["currentRegion"]; 292 retval.currentRegion = (string)reader["currentRegion"];
293 retval.currentHandle = Convert.ToUInt64(reader["currentHandle"].ToString()); 293 retval.currentHandle = Convert.ToUInt64(reader["currentHandle"].ToString());
294 LLVector3.TryParse((string)reader["currentPos"], out retval.currentPos); 294 LLVector3.TryParse((string)reader["currentPos"], out retval.currentPos);
295 } 295 }
296 else 296 else
297 { 297 {
298 return null; 298 return null;
299 } 299 }
300 return retval; 300 return retval;
301 } 301 }
302 302
303 /// <summary> 303 /// <summary>
304 /// Reads a user profile from an active data reader 304 /// Reads a user profile from an active data reader
305 /// </summary> 305 /// </summary>
306 /// <param name="reader">An active database reader</param> 306 /// <param name="reader">An active database reader</param>
307 /// <returns>A user profile</returns> 307 /// <returns>A user profile</returns>
308 public UserProfileData readUserRow(IDataReader reader) 308 public UserProfileData readUserRow(IDataReader reader)
309 { 309 {
310 UserProfileData retval = new UserProfileData(); 310 UserProfileData retval = new UserProfileData();
311 311
312 if (reader.Read()) 312 if (reader.Read())
313 { 313 {
314 retval.UUID = new LLUUID((string)reader["UUID"]); 314 retval.UUID = new LLUUID((string)reader["UUID"]);
315 retval.username = (string)reader["username"]; 315 retval.username = (string)reader["username"];
316 retval.surname = (string)reader["lastname"]; 316 retval.surname = (string)reader["lastname"];
317 317
318 retval.passwordHash = (string)reader["passwordHash"]; 318 retval.passwordHash = (string)reader["passwordHash"];
319 retval.passwordSalt = (string)reader["passwordSalt"]; 319 retval.passwordSalt = (string)reader["passwordSalt"];
320 320
321 retval.homeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); 321 retval.homeRegion = Convert.ToUInt64(reader["homeRegion"].ToString());
322 retval.homeLocation = new LLVector3( 322 retval.homeLocation = new LLVector3(
323 Convert.ToSingle(reader["homeLocationX"].ToString()), 323 Convert.ToSingle(reader["homeLocationX"].ToString()),
324 Convert.ToSingle(reader["homeLocationY"].ToString()), 324 Convert.ToSingle(reader["homeLocationY"].ToString()),
325 Convert.ToSingle(reader["homeLocationZ"].ToString())); 325 Convert.ToSingle(reader["homeLocationZ"].ToString()));
326 retval.homeLookAt = new LLVector3( 326 retval.homeLookAt = new LLVector3(
327 Convert.ToSingle(reader["homeLookAtX"].ToString()), 327 Convert.ToSingle(reader["homeLookAtX"].ToString()),
328 Convert.ToSingle(reader["homeLookAtY"].ToString()), 328 Convert.ToSingle(reader["homeLookAtY"].ToString()),
329 Convert.ToSingle(reader["homeLookAtZ"].ToString())); 329 Convert.ToSingle(reader["homeLookAtZ"].ToString()));
330 330
331 retval.created = Convert.ToInt32(reader["created"].ToString()); 331 retval.created = Convert.ToInt32(reader["created"].ToString());
332 retval.lastLogin = Convert.ToInt32(reader["lastLogin"].ToString()); 332 retval.lastLogin = Convert.ToInt32(reader["lastLogin"].ToString());
333 333
334 retval.userInventoryURI = (string)reader["userInventoryURI"]; 334 retval.userInventoryURI = (string)reader["userInventoryURI"];
335 retval.userAssetURI = (string)reader["userAssetURI"]; 335 retval.userAssetURI = (string)reader["userAssetURI"];
336 336
337 retval.profileCanDoMask = Convert.ToUInt32(reader["profileCanDoMask"].ToString()); 337 retval.profileCanDoMask = Convert.ToUInt32(reader["profileCanDoMask"].ToString());
338 retval.profileWantDoMask = Convert.ToUInt32(reader["profileWantDoMask"].ToString()); 338 retval.profileWantDoMask = Convert.ToUInt32(reader["profileWantDoMask"].ToString());
339 339
340 retval.profileAboutText = (string)reader["profileAboutText"]; 340 retval.profileAboutText = (string)reader["profileAboutText"];
341 retval.profileFirstText = (string)reader["profileFirstText"]; 341 retval.profileFirstText = (string)reader["profileFirstText"];
342 342
343 retval.profileImage = new LLUUID((string)reader["profileImage"]); 343 retval.profileImage = new LLUUID((string)reader["profileImage"]);
344 retval.profileFirstImage = new LLUUID((string)reader["profileFirstImage"]); 344 retval.profileFirstImage = new LLUUID((string)reader["profileFirstImage"]);
345 345
346 } 346 }
347 else 347 else
348 { 348 {
349 return null; 349 return null;
350 } 350 }
351 return retval; 351 return retval;
352 } 352 }
353 353
354 /// <summary> 354 /// <summary>
355 /// Reads a list of inventory folders returned by a query. 355 /// Reads a list of inventory folders returned by a query.
356 /// </summary> 356 /// </summary>
357 /// <param name="reader">A MySQL Data Reader</param> 357 /// <param name="reader">A MySQL Data Reader</param>
358 /// <returns>A List containing inventory folders</returns> 358 /// <returns>A List containing inventory folders</returns>
359 public List<InventoryFolderBase> readInventoryFolders(IDataReader reader) 359 public List<InventoryFolderBase> readInventoryFolders(IDataReader reader)
360 { 360 {
361 List<InventoryFolderBase> rows = new List<InventoryFolderBase>(); 361 List<InventoryFolderBase> rows = new List<InventoryFolderBase>();
362 362
363 while(reader.Read()) 363 while(reader.Read())
364 { 364 {
365 try 365 try
366 { 366 {
367 InventoryFolderBase folder = new InventoryFolderBase(); 367 InventoryFolderBase folder = new InventoryFolderBase();
368 368
369 folder.agentID = new LLUUID((string)reader["agentID"]); 369 folder.agentID = new LLUUID((string)reader["agentID"]);
370 folder.parentID = new LLUUID((string)reader["parentFolderID"]); 370 folder.parentID = new LLUUID((string)reader["parentFolderID"]);
371 folder.folderID = new LLUUID((string)reader["folderID"]); 371 folder.folderID = new LLUUID((string)reader["folderID"]);
372 folder.name = (string)reader["folderName"]; 372 folder.name = (string)reader["folderName"];
373 373
374 rows.Add(folder); 374 rows.Add(folder);
375 } 375 }
376 catch (Exception e) 376 catch (Exception e)
377 { 377 {
378 Console.WriteLine(e.ToString()); 378 Console.WriteLine(e.ToString());
379 } 379 }
380 } 380 }
381 381
382 return rows; 382 return rows;
383 } 383 }
384 384
385 /// <summary> 385 /// <summary>
386 /// Reads a collection of items from an SQL result 386 /// Reads a collection of items from an SQL result
387 /// </summary> 387 /// </summary>
388 /// <param name="reader">The SQL Result</param> 388 /// <param name="reader">The SQL Result</param>
389 /// <returns>A List containing Inventory Items</returns> 389 /// <returns>A List containing Inventory Items</returns>
390 public List<InventoryItemBase> readInventoryItems(IDataReader reader) 390 public List<InventoryItemBase> readInventoryItems(IDataReader reader)
391 { 391 {
392 List<InventoryItemBase> rows = new List<InventoryItemBase>(); 392 List<InventoryItemBase> rows = new List<InventoryItemBase>();
393 393
394 while (reader.Read()) 394 while (reader.Read())
395 { 395 {
396 try 396 try
397 { 397 {
398 InventoryItemBase item = new InventoryItemBase(); 398 InventoryItemBase item = new InventoryItemBase();
399 399
400 item.assetID = new LLUUID((string)reader["assetID"]); 400 item.assetID = new LLUUID((string)reader["assetID"]);
401 item.avatarID = new LLUUID((string)reader["avatarID"]); 401 item.avatarID = new LLUUID((string)reader["avatarID"]);
402 item.inventoryCurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"].ToString()); 402 item.inventoryCurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"].ToString());
403 item.inventoryDescription = (string)reader["inventoryDescription"]; 403 item.inventoryDescription = (string)reader["inventoryDescription"];
404 item.inventoryID = new LLUUID((string)reader["inventoryID"]); 404 item.inventoryID = new LLUUID((string)reader["inventoryID"]);
405 item.inventoryName = (string)reader["inventoryName"]; 405 item.inventoryName = (string)reader["inventoryName"];
406 item.inventoryNextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"].ToString()); 406 item.inventoryNextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"].ToString());
407 item.parentFolderID = new LLUUID((string)reader["parentFolderID"]); 407 item.parentFolderID = new LLUUID((string)reader["parentFolderID"]);
408 item.type = Convert.ToInt32(reader["type"].ToString()); 408 item.type = Convert.ToInt32(reader["type"].ToString());
409 409
410 rows.Add(item); 410 rows.Add(item);
411 } 411 }
412 catch (Exception e) 412 catch (Exception e)
413 { 413 {
414 Console.WriteLine(e.ToString()); 414 Console.WriteLine(e.ToString());
415 } 415 }
416 } 416 }
417 417
418 return rows; 418 return rows;
419 } 419 }
420 420
421 /// <summary> 421 /// <summary>
422 /// Inserts a new row into the log database 422 /// Inserts a new row into the log database
423 /// </summary> 423 /// </summary>
424 /// <param name="serverDaemon">The daemon which triggered this event</param> 424 /// <param name="serverDaemon">The daemon which triggered this event</param>
425 /// <param name="target">Who were we operating on when this occured (region UUID, user UUID, etc)</param> 425 /// <param name="target">Who were we operating on when this occured (region UUID, user UUID, etc)</param>
426 /// <param name="methodCall">The method call where the problem occured</param> 426 /// <param name="methodCall">The method call where the problem occured</param>
427 /// <param name="arguments">The arguments passed to the method</param> 427 /// <param name="arguments">The arguments passed to the method</param>
428 /// <param name="priority">How critical is this?</param> 428 /// <param name="priority">How critical is this?</param>
429 /// <param name="logMessage">Extra message info</param> 429 /// <param name="logMessage">Extra message info</param>
430 /// <returns>Saved successfully?</returns> 430 /// <returns>Saved successfully?</returns>
431 public bool insertLogRow(string serverDaemon, string target, string methodCall, string arguments, int priority, string logMessage) 431 public bool insertLogRow(string serverDaemon, string target, string methodCall, string arguments, int priority, string logMessage)
432 { 432 {
433 string sql = "INSERT INTO logs (`target`, `server`, `method`, `arguments`, `priority`, `message`) VALUES "; 433 string sql = "INSERT INTO logs (`target`, `server`, `method`, `arguments`, `priority`, `message`) VALUES ";
434 sql += "(?target, ?server, ?method, ?arguments, ?priority, ?message)"; 434 sql += "(?target, ?server, ?method, ?arguments, ?priority, ?message)";
435 435
436 Dictionary<string, string> parameters = new Dictionary<string, string>(); 436 Dictionary<string, string> parameters = new Dictionary<string, string>();
437 parameters["?server"] = serverDaemon; 437 parameters["?server"] = serverDaemon;
438 parameters["?target"] = target; 438 parameters["?target"] = target;
439 parameters["?method"] = methodCall; 439 parameters["?method"] = methodCall;
440 parameters["?arguments"] = arguments; 440 parameters["?arguments"] = arguments;
441 parameters["?priority"] = priority.ToString(); 441 parameters["?priority"] = priority.ToString();
442 parameters["?message"] = logMessage; 442 parameters["?message"] = logMessage;
443 443
444 bool returnval = false; 444 bool returnval = false;
445 445
446 try 446 try
447 { 447 {
448 IDbCommand result = Query(sql, parameters); 448 IDbCommand result = Query(sql, parameters);
449 449
450 if (result.ExecuteNonQuery() == 1) 450 if (result.ExecuteNonQuery() == 1)
451 returnval = true; 451 returnval = true;
452 452
453 result.Dispose(); 453 result.Dispose();
454 } 454 }
455 catch (Exception e) 455 catch (Exception e)
456 { 456 {
457 Console.WriteLine(e.ToString()); 457 Console.WriteLine(e.ToString());
458 return false; 458 return false;
459 } 459 }
460 460
461 return returnval; 461 return returnval;
462 } 462 }
463 463
464 /// <summary> 464 /// <summary>
465 /// Inserts a new item into the database 465 /// Inserts a new item into the database
466 /// </summary> 466 /// </summary>
467 /// <param name="item">The item</param> 467 /// <param name="item">The item</param>
468 /// <returns>Success?</returns> 468 /// <returns>Success?</returns>
469 public bool insertItem(InventoryItemBase item) 469 public bool insertItem(InventoryItemBase item)
470 { 470 {
471 string sql = "REPLACE INTO inventoryitems (inventoryID, assetID, type, parentFolderID, avatarID, inventoryName, inventoryDescription, inventoryNextPermissions, inventoryCurrentPermissions) VALUES "; 471 string sql = "REPLACE INTO inventoryitems (inventoryID, assetID, type, parentFolderID, avatarID, inventoryName, inventoryDescription, inventoryNextPermissions, inventoryCurrentPermissions) VALUES ";
472 sql += "(?inventoryID, ?assetID, ?type, ?parentFolderID, ?avatarID, ?inventoryName, ?inventoryDescription, ?inventoryNextPermissions, ?inventoryCurrentPermissions)"; 472 sql += "(?inventoryID, ?assetID, ?type, ?parentFolderID, ?avatarID, ?inventoryName, ?inventoryDescription, ?inventoryNextPermissions, ?inventoryCurrentPermissions)";
473 473
474 Dictionary<string, string> parameters = new Dictionary<string, string>(); 474 Dictionary<string, string> parameters = new Dictionary<string, string>();
475 parameters["?inventoryID"] = item.inventoryID.ToStringHyphenated(); 475 parameters["?inventoryID"] = item.inventoryID.ToStringHyphenated();
476 parameters["?assetID"] = item.assetID.ToStringHyphenated(); 476 parameters["?assetID"] = item.assetID.ToStringHyphenated();
477 parameters["?type"] = item.type.ToString(); 477 parameters["?type"] = item.type.ToString();
478 parameters["?parentFolderID"] = item.parentFolderID.ToStringHyphenated(); 478 parameters["?parentFolderID"] = item.parentFolderID.ToStringHyphenated();
479 parameters["?avatarID"] = item.avatarID.ToStringHyphenated(); 479 parameters["?avatarID"] = item.avatarID.ToStringHyphenated();
480 parameters["?inventoryName"] = item.inventoryName; 480 parameters["?inventoryName"] = item.inventoryName;
481 parameters["?inventoryDescription"] = item.inventoryDescription; 481 parameters["?inventoryDescription"] = item.inventoryDescription;
482 parameters["?inventoryNextPermissions"] = item.inventoryNextPermissions.ToString(); 482 parameters["?inventoryNextPermissions"] = item.inventoryNextPermissions.ToString();
483 parameters["?inventoryCurrentPermissions"] = item.inventoryCurrentPermissions.ToString(); 483 parameters["?inventoryCurrentPermissions"] = item.inventoryCurrentPermissions.ToString();
484 484
485 bool returnval = false; 485 bool returnval = false;
486 486
487 try 487 try
488 { 488 {
489 IDbCommand result = Query(sql, parameters); 489 IDbCommand result = Query(sql, parameters);
490 490
491 if (result.ExecuteNonQuery() == 1) 491 if (result.ExecuteNonQuery() == 1)
492 returnval = true; 492 returnval = true;
493 493
494 result.Dispose(); 494 result.Dispose();
495 } 495 }
496 catch (Exception e) 496 catch (Exception e)
497 { 497 {
498 Console.WriteLine(e.ToString()); 498 Console.WriteLine(e.ToString());
499 return false; 499 return false;
500 } 500 }
501 501
502 return returnval; 502 return returnval;
503 } 503 }
504 504
505 /// <summary> 505 /// <summary>
506 /// Inserts a new folder into the database 506 /// Inserts a new folder into the database
507 /// </summary> 507 /// </summary>
508 /// <param name="folder">The folder</param> 508 /// <param name="folder">The folder</param>
509 /// <returns>Success?</returns> 509 /// <returns>Success?</returns>
510 public bool insertFolder(InventoryFolderBase folder) 510 public bool insertFolder(InventoryFolderBase folder)
511 { 511 {
512 string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName) VALUES "; 512 string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName) VALUES ";
513 sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName)"; 513 sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName)";
514 514
515 Dictionary<string, string> parameters = new Dictionary<string, string>(); 515 Dictionary<string, string> parameters = new Dictionary<string, string>();
516 parameters["?folderID"] = folder.folderID.ToStringHyphenated(); 516 parameters["?folderID"] = folder.folderID.ToStringHyphenated();
517 parameters["?agentID"] = folder.agentID.ToStringHyphenated(); 517 parameters["?agentID"] = folder.agentID.ToStringHyphenated();
518 parameters["?parentFolderID"] = folder.parentID.ToStringHyphenated(); 518 parameters["?parentFolderID"] = folder.parentID.ToStringHyphenated();
519 parameters["?folderName"] = folder.name; 519 parameters["?folderName"] = folder.name;
520 520
521 bool returnval = false; 521 bool returnval = false;
522 try 522 try
523 { 523 {
524 IDbCommand result = Query(sql, parameters); 524 IDbCommand result = Query(sql, parameters);
525 525
526 if (result.ExecuteNonQuery() == 1) 526 if (result.ExecuteNonQuery() == 1)
527 returnval = true; 527 returnval = true;
528 528
529 result.Dispose(); 529 result.Dispose();
530 } 530 }
531 catch (Exception e) 531 catch (Exception e)
532 { 532 {
533 Console.WriteLine(e.ToString()); 533 Console.WriteLine(e.ToString());
534 return false; 534 return false;
535 } 535 }
536 return returnval; 536 return returnval;
537 } 537 }
538 538
539 /// <summary> 539 /// <summary>
540 /// Inserts a new region into the database 540 /// Inserts a new region into the database
541 /// </summary> 541 /// </summary>
542 /// <param name="profile">The region to insert</param> 542 /// <param name="profile">The region to insert</param>
543 /// <returns>Success?</returns> 543 /// <returns>Success?</returns>
544 public bool insertRegion(SimProfileData regiondata) 544 public bool insertRegion(SimProfileData regiondata)
545 { 545 {
546 string sql = "REPLACE INTO regions (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, "; 546 string sql = "REPLACE INTO regions (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, ";
547 sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, "; 547 sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, ";
548 sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey, regionMapTexture, serverHttpPort, serverRemotingPort) VALUES "; 548 sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey, regionMapTexture, serverHttpPort, serverRemotingPort) VALUES ";
549 549
550 sql += "(?regionHandle, ?regionName, ?uuid, ?regionRecvKey, ?regionSecret, ?regionSendKey, ?regionDataURI, "; 550 sql += "(?regionHandle, ?regionName, ?uuid, ?regionRecvKey, ?regionSecret, ?regionSendKey, ?regionDataURI, ";
551 sql += "?serverIP, ?serverPort, ?serverURI, ?locX, ?locY, ?locZ, ?eastOverrideHandle, ?westOverrideHandle, ?southOverrideHandle, ?northOverrideHandle, ?regionAssetURI, ?regionAssetRecvKey, "; 551 sql += "?serverIP, ?serverPort, ?serverURI, ?locX, ?locY, ?locZ, ?eastOverrideHandle, ?westOverrideHandle, ?southOverrideHandle, ?northOverrideHandle, ?regionAssetURI, ?regionAssetRecvKey, ";
552 sql += "?regionAssetSendKey, ?regionUserURI, ?regionUserRecvKey, ?regionUserSendKey, ?regionMapTexture, ?serverHttpPort, ?serverRemotingPort);"; 552 sql += "?regionAssetSendKey, ?regionUserURI, ?regionUserRecvKey, ?regionUserSendKey, ?regionMapTexture, ?serverHttpPort, ?serverRemotingPort);";
553 553
554 Dictionary<string, string> parameters = new Dictionary<string, string>(); 554 Dictionary<string, string> parameters = new Dictionary<string, string>();
555 555
556 parameters["?regionHandle"] = regiondata.regionHandle.ToString(); 556 parameters["?regionHandle"] = regiondata.regionHandle.ToString();
557 parameters["?regionName"] = regiondata.regionName.ToString(); 557 parameters["?regionName"] = regiondata.regionName.ToString();
558 parameters["?uuid"] = regiondata.UUID.ToStringHyphenated(); 558 parameters["?uuid"] = regiondata.UUID.ToStringHyphenated();
559 parameters["?regionRecvKey"] = regiondata.regionRecvKey.ToString(); 559 parameters["?regionRecvKey"] = regiondata.regionRecvKey.ToString();
560 parameters["?regionSecret"] = regiondata.regionSecret.ToString(); 560 parameters["?regionSecret"] = regiondata.regionSecret.ToString();
561 parameters["?regionSendKey"] = regiondata.regionSendKey.ToString(); 561 parameters["?regionSendKey"] = regiondata.regionSendKey.ToString();
562 parameters["?regionDataURI"] = regiondata.regionDataURI.ToString(); 562 parameters["?regionDataURI"] = regiondata.regionDataURI.ToString();
563 parameters["?serverIP"] = regiondata.serverIP.ToString(); 563 parameters["?serverIP"] = regiondata.serverIP.ToString();
564 parameters["?serverPort"] = regiondata.serverPort.ToString(); 564 parameters["?serverPort"] = regiondata.serverPort.ToString();
565 parameters["?serverURI"] = regiondata.serverURI.ToString(); 565 parameters["?serverURI"] = regiondata.serverURI.ToString();
566 parameters["?locX"] = regiondata.regionLocX.ToString(); 566 parameters["?locX"] = regiondata.regionLocX.ToString();
567 parameters["?locY"] = regiondata.regionLocY.ToString(); 567 parameters["?locY"] = regiondata.regionLocY.ToString();
568 parameters["?locZ"] = regiondata.regionLocZ.ToString(); 568 parameters["?locZ"] = regiondata.regionLocZ.ToString();
569 parameters["?eastOverrideHandle"] = regiondata.regionEastOverrideHandle.ToString(); 569 parameters["?eastOverrideHandle"] = regiondata.regionEastOverrideHandle.ToString();
570 parameters["?westOverrideHandle"] = regiondata.regionWestOverrideHandle.ToString(); 570 parameters["?westOverrideHandle"] = regiondata.regionWestOverrideHandle.ToString();
571 parameters["?northOverrideHandle"] = regiondata.regionNorthOverrideHandle.ToString(); 571 parameters["?northOverrideHandle"] = regiondata.regionNorthOverrideHandle.ToString();
572 parameters["?southOverrideHandle"] = regiondata.regionSouthOverrideHandle.ToString(); 572 parameters["?southOverrideHandle"] = regiondata.regionSouthOverrideHandle.ToString();
573 parameters["?regionAssetURI"] = regiondata.regionAssetURI.ToString(); 573 parameters["?regionAssetURI"] = regiondata.regionAssetURI.ToString();
574 parameters["?regionAssetRecvKey"] = regiondata.regionAssetRecvKey.ToString(); 574 parameters["?regionAssetRecvKey"] = regiondata.regionAssetRecvKey.ToString();
575 parameters["?regionAssetSendKey"] = regiondata.regionAssetSendKey.ToString(); 575 parameters["?regionAssetSendKey"] = regiondata.regionAssetSendKey.ToString();
576 parameters["?regionUserURI"] = regiondata.regionUserURI.ToString(); 576 parameters["?regionUserURI"] = regiondata.regionUserURI.ToString();
577 parameters["?regionUserRecvKey"] = regiondata.regionUserRecvKey.ToString(); 577 parameters["?regionUserRecvKey"] = regiondata.regionUserRecvKey.ToString();
578 parameters["?regionUserSendKey"] = regiondata.regionUserSendKey.ToString(); 578 parameters["?regionUserSendKey"] = regiondata.regionUserSendKey.ToString();
579 parameters["?regionMapTexture"] = regiondata.regionMapTextureID.ToStringHyphenated(); 579 parameters["?regionMapTexture"] = regiondata.regionMapTextureID.ToStringHyphenated();
580 parameters["?serverHttpPort"] = regiondata.httpPort.ToString(); 580 parameters["?serverHttpPort"] = regiondata.httpPort.ToString();
581 parameters["?serverRemotingPort"] = regiondata.remotingPort.ToString(); 581 parameters["?serverRemotingPort"] = regiondata.remotingPort.ToString();
582 582
583 bool returnval = false; 583 bool returnval = false;
584 584
585 try 585 try
586 { 586 {
587 587
588 IDbCommand result = Query(sql, parameters); 588 IDbCommand result = Query(sql, parameters);
589 589
590 //Console.WriteLine(result.CommandText); 590 //Console.WriteLine(result.CommandText);
591 591
592 if (result.ExecuteNonQuery() == 1) 592 if (result.ExecuteNonQuery() == 1)
593 returnval = true; 593 returnval = true;
594 594
595 result.Dispose(); 595 result.Dispose();
596 } 596 }
597 catch (Exception e) 597 catch (Exception e)
598 { 598 {
599 Console.WriteLine(e.ToString()); 599 Console.WriteLine(e.ToString());
600 return false; 600 return false;
601 } 601 }
602 602
603 return returnval; 603 return returnval;
604 } 604 }
605 } 605 }
606} 606}
diff --git a/OpenSim/Framework/Data.MySQL/MySQLUserData.cs b/OpenSim/Framework/Data.MySQL/MySQLUserData.cs
index c116536..b044bdd 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLUserData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLUserData.cs
@@ -1,256 +1,256 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Framework.Data.MySQL 33namespace OpenSim.Framework.Data.MySQL
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// A database interface class to a user profile storage system 36 /// A database interface class to a user profile storage system
37 /// </summary> 37 /// </summary>
38 class MySQLUserData : IUserData 38 class MySQLUserData : IUserData
39 { 39 {
40 /// <summary> 40 /// <summary>
41 /// Database manager for MySQL 41 /// Database manager for MySQL
42 /// </summary> 42 /// </summary>
43 public MySQLManager database; 43 public MySQLManager database;
44 44
45 /// <summary> 45 /// <summary>
46 /// Loads and initialises the MySQL storage plugin 46 /// Loads and initialises the MySQL storage plugin
47 /// </summary> 47 /// </summary>
48 public void Initialise() 48 public void Initialise()
49 { 49 {
50 // Load from an INI file connection details 50 // Load from an INI file connection details
51 // TODO: move this to XML? 51 // TODO: move this to XML?
52 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); 52 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
53 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); 53 string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
54 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); 54 string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
55 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username"); 55 string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
56 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password"); 56 string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
57 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling"); 57 string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
58 string settingPort = GridDataMySqlFile.ParseFileReadValue("port"); 58 string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
59 59
60 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort); 60 database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
61 } 61 }
62 62
63 /// <summary> 63 /// <summary>
64 /// Searches the database for a specified user profile 64 /// Searches the database for a specified user profile
65 /// </summary> 65 /// </summary>
66 /// <param name="name">The account name of the user</param> 66 /// <param name="name">The account name of the user</param>
67 /// <returns>A user profile</returns> 67 /// <returns>A user profile</returns>
68 public UserProfileData getUserByName(string name) 68 public UserProfileData getUserByName(string name)
69 { 69 {
70 return getUserByName(name.Split(' ')[0], name.Split(' ')[1]); 70 return getUserByName(name.Split(' ')[0], name.Split(' ')[1]);
71 } 71 }
72 72
73 /// <summary> 73 /// <summary>
74 /// Searches the database for a specified user profile by name components 74 /// Searches the database for a specified user profile by name components
75 /// </summary> 75 /// </summary>
76 /// <param name="user">The first part of the account name</param> 76 /// <param name="user">The first part of the account name</param>
77 /// <param name="last">The second part of the account name</param> 77 /// <param name="last">The second part of the account name</param>
78 /// <returns>A user profile</returns> 78 /// <returns>A user profile</returns>
79 public UserProfileData getUserByName(string user, string last) 79 public UserProfileData getUserByName(string user, string last)
80 { 80 {
81 try 81 try
82 { 82 {
83 lock (database) 83 lock (database)
84 { 84 {
85 Dictionary<string, string> param = new Dictionary<string, string>(); 85 Dictionary<string, string> param = new Dictionary<string, string>();
86 param["?first"] = user; 86 param["?first"] = user;
87 param["?second"] = last; 87 param["?second"] = last;
88 88
89 IDbCommand result = database.Query("SELECT * FROM users WHERE username = ?first AND lastname = ?second", param); 89 IDbCommand result = database.Query("SELECT * FROM users WHERE username = ?first AND lastname = ?second", param);
90 IDataReader reader = result.ExecuteReader(); 90 IDataReader reader = result.ExecuteReader();
91 91
92 UserProfileData row = database.readUserRow(reader); 92 UserProfileData row = database.readUserRow(reader);
93 93
94 reader.Close(); 94 reader.Close();
95 result.Dispose(); 95 result.Dispose();
96 96
97 return row; 97 return row;
98 } 98 }
99 } 99 }
100 catch (Exception e) 100 catch (Exception e)
101 { 101 {
102 database.Reconnect(); 102 database.Reconnect();
103 Console.WriteLine(e.ToString()); 103 Console.WriteLine(e.ToString());
104 return null; 104 return null;
105 } 105 }
106 } 106 }
107 107
108 /// <summary> 108 /// <summary>
109 /// Searches the database for a specified user profile by UUID 109 /// Searches the database for a specified user profile by UUID
110 /// </summary> 110 /// </summary>
111 /// <param name="uuid">The account ID</param> 111 /// <param name="uuid">The account ID</param>
112 /// <returns>The users profile</returns> 112 /// <returns>The users profile</returns>
113 public UserProfileData getUserByUUID(LLUUID uuid) 113 public UserProfileData getUserByUUID(LLUUID uuid)
114 { 114 {
115 try 115 try
116 { 116 {
117 lock (database) 117 lock (database)
118 { 118 {
119 Dictionary<string, string> param = new Dictionary<string, string>(); 119 Dictionary<string, string> param = new Dictionary<string, string>();
120 param["?uuid"] = uuid.ToStringHyphenated(); 120 param["?uuid"] = uuid.ToStringHyphenated();
121 121
122 IDbCommand result = database.Query("SELECT * FROM users WHERE UUID = ?uuid", param); 122 IDbCommand result = database.Query("SELECT * FROM users WHERE UUID = ?uuid", param);
123 IDataReader reader = result.ExecuteReader(); 123 IDataReader reader = result.ExecuteReader();
124 124
125 UserProfileData row = database.readUserRow(reader); 125 UserProfileData row = database.readUserRow(reader);
126 126
127 reader.Close(); 127 reader.Close();
128 result.Dispose(); 128 result.Dispose();
129 129
130 return row; 130 return row;
131 } 131 }
132 } 132 }
133 catch (Exception e) 133 catch (Exception e)
134 { 134 {
135 database.Reconnect(); 135 database.Reconnect();
136 Console.WriteLine(e.ToString()); 136 Console.WriteLine(e.ToString());
137 return null; 137 return null;
138 } 138 }
139 } 139 }
140 140
141 /// <summary> 141 /// <summary>
142 /// Returns a user session searching by name 142 /// Returns a user session searching by name
143 /// </summary> 143 /// </summary>
144 /// <param name="name">The account name</param> 144 /// <param name="name">The account name</param>
145 /// <returns>The users session</returns> 145 /// <returns>The users session</returns>
146 public UserAgentData getAgentByName(string name) 146 public UserAgentData getAgentByName(string name)
147 { 147 {
148 return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]); 148 return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
149 } 149 }
150 150
151 /// <summary> 151 /// <summary>
152 /// Returns a user session by account name 152 /// Returns a user session by account name
153 /// </summary> 153 /// </summary>
154 /// <param name="user">First part of the users account name</param> 154 /// <param name="user">First part of the users account name</param>
155 /// <param name="last">Second part of the users account name</param> 155 /// <param name="last">Second part of the users account name</param>
156 /// <returns>The users session</returns> 156 /// <returns>The users session</returns>
157 public UserAgentData getAgentByName(string user, string last) 157 public UserAgentData getAgentByName(string user, string last)
158 { 158 {
159 UserProfileData profile = getUserByName(user, last); 159 UserProfileData profile = getUserByName(user, last);
160 return getAgentByUUID(profile.UUID); 160 return getAgentByUUID(profile.UUID);
161 } 161 }
162 162
163 /// <summary> 163 /// <summary>
164 /// Returns an agent session by account UUID 164 /// Returns an agent session by account UUID
165 /// </summary> 165 /// </summary>
166 /// <param name="uuid">The accounts UUID</param> 166 /// <param name="uuid">The accounts UUID</param>
167 /// <returns>The users session</returns> 167 /// <returns>The users session</returns>
168 public UserAgentData getAgentByUUID(LLUUID uuid) 168 public UserAgentData getAgentByUUID(LLUUID uuid)
169 { 169 {
170 try 170 try
171 { 171 {
172 lock (database) 172 lock (database)
173 { 173 {
174 Dictionary<string, string> param = new Dictionary<string, string>(); 174 Dictionary<string, string> param = new Dictionary<string, string>();
175 param["?uuid"] = uuid.ToStringHyphenated(); 175 param["?uuid"] = uuid.ToStringHyphenated();
176 176
177 IDbCommand result = database.Query("SELECT * FROM agents WHERE UUID = ?uuid", param); 177 IDbCommand result = database.Query("SELECT * FROM agents WHERE UUID = ?uuid", param);
178 IDataReader reader = result.ExecuteReader(); 178 IDataReader reader = result.ExecuteReader();
179 179
180 UserAgentData row = database.readAgentRow(reader); 180 UserAgentData row = database.readAgentRow(reader);
181 181
182 reader.Close(); 182 reader.Close();
183 result.Dispose(); 183 result.Dispose();
184 184
185 return row; 185 return row;
186 } 186 }
187 } 187 }
188 catch (Exception e) 188 catch (Exception e)
189 { 189 {
190 database.Reconnect(); 190 database.Reconnect();
191 Console.WriteLine(e.ToString()); 191 Console.WriteLine(e.ToString());
192 return null; 192 return null;
193 } 193 }
194 } 194 }
195 195
196 /// <summary> 196 /// <summary>
197 /// Creates a new users profile 197 /// Creates a new users profile
198 /// </summary> 198 /// </summary>
199 /// <param name="user">The user profile to create</param> 199 /// <param name="user">The user profile to create</param>
200 public void addNewUserProfile(UserProfileData user) 200 public void addNewUserProfile(UserProfileData user)
201 { 201 {
202 } 202 }
203 203
204 /// <summary> 204 /// <summary>
205 /// Creates a new agent 205 /// Creates a new agent
206 /// </summary> 206 /// </summary>
207 /// <param name="agent">The agent to create</param> 207 /// <param name="agent">The agent to create</param>
208 public void addNewUserAgent(UserAgentData agent) 208 public void addNewUserAgent(UserAgentData agent)
209 { 209 {
210 // Do nothing. 210 // Do nothing.
211 } 211 }
212 212
213 /// <summary> 213 /// <summary>
214 /// Performs a money transfer request between two accounts 214 /// Performs a money transfer request between two accounts
215 /// </summary> 215 /// </summary>
216 /// <param name="from">The senders account ID</param> 216 /// <param name="from">The senders account ID</param>
217 /// <param name="to">The recievers account ID</param> 217 /// <param name="to">The recievers account ID</param>
218 /// <param name="amount">The amount to transfer</param> 218 /// <param name="amount">The amount to transfer</param>
219 /// <returns>Success?</returns> 219 /// <returns>Success?</returns>
220 public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount) 220 public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount)
221 { 221 {
222 return false; 222 return false;
223 } 223 }
224 224
225 /// <summary> 225 /// <summary>
226 /// Performs an inventory transfer request between two accounts 226 /// Performs an inventory transfer request between two accounts
227 /// </summary> 227 /// </summary>
228 /// <remarks>TODO: Move to inventory server</remarks> 228 /// <remarks>TODO: Move to inventory server</remarks>
229 /// <param name="from">The senders account ID</param> 229 /// <param name="from">The senders account ID</param>
230 /// <param name="to">The recievers account ID</param> 230 /// <param name="to">The recievers account ID</param>
231 /// <param name="item">The item to transfer</param> 231 /// <param name="item">The item to transfer</param>
232 /// <returns>Success?</returns> 232 /// <returns>Success?</returns>
233 public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) 233 public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
234 { 234 {
235 return false; 235 return false;
236 } 236 }
237 237
238 /// <summary> 238 /// <summary>
239 /// Database provider name 239 /// Database provider name
240 /// </summary> 240 /// </summary>
241 /// <returns>Provider name</returns> 241 /// <returns>Provider name</returns>
242 public string getName() 242 public string getName()
243 { 243 {
244 return "MySQL Userdata Interface"; 244 return "MySQL Userdata Interface";
245 } 245 }
246 246
247 /// <summary> 247 /// <summary>
248 /// Database provider version 248 /// Database provider version
249 /// </summary> 249 /// </summary>
250 /// <returns>provider version</returns> 250 /// <returns>provider version</returns>
251 public string getVersion() 251 public string getVersion()
252 { 252 {
253 return "0.1"; 253 return "0.1";
254 } 254 }
255 } 255 }
256} 256}
diff --git a/OpenSim/Framework/Data.MySQL/Properties/AssemblyInfo.cs b/OpenSim/Framework/Data.MySQL/Properties/AssemblyInfo.cs
index 52d6a54..46c0ae0 100644
--- a/OpenSim/Framework/Data.MySQL/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/Data.MySQL/Properties/AssemblyInfo.cs
@@ -1,33 +1,33 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3// General Information about an assembly is controlled through the following 3// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 4// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 5// associated with an assembly.
6[assembly: AssemblyTitle("OpenSim.Framework.Data.MySQL")] 6[assembly: AssemblyTitle("OpenSim.Framework.Data.MySQL")]
7[assembly: AssemblyDescription("")] 7[assembly: AssemblyDescription("")]
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyConfiguration("")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyCompany("")]
10[assembly: AssemblyProduct("OpenSim.Framework.Data.MySQL")] 10[assembly: AssemblyProduct("OpenSim.Framework.Data.MySQL")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCopyright("Copyright © 2007")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyTrademark("")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCulture("")]
14 14
15// Setting ComVisible to false makes the types in this assembly not visible 15// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 16// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 17// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 18[assembly: ComVisible(false)]
19 19
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("e49826b2-dcef-41be-a5bd-596733fa3304")] 21[assembly: Guid("e49826b2-dcef-41be-a5bd-596733fa3304")]
22 22
23// Version information for an assembly consists of the following four values: 23// Version information for an assembly consists of the following four values:
24// 24//
25// Major Version 25// Major Version
26// Minor Version 26// Minor Version
27// Build Number 27// Build Number
28// Revision 28// Revision
29// 29//
30// You can specify all the values or you can default the Revision and Build Numbers 30// You can specify all the values or you can default the Revision and Build Numbers
31// by using the '*' as shown below: 31// by using the '*' as shown below:
32[assembly: AssemblyVersion("1.0.0.0")] 32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs b/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs
index 9de5edb..8136bc1 100644
--- a/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs
@@ -1,33 +1,33 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3// General Information about an assembly is controlled through the following 3// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 4// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 5// associated with an assembly.
6[assembly: AssemblyTitle("OpenSim.Framework.Data.SQLite")] 6[assembly: AssemblyTitle("OpenSim.Framework.Data.SQLite")]
7[assembly: AssemblyDescription("")] 7[assembly: AssemblyDescription("")]
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyConfiguration("")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyCompany("")]
10[assembly: AssemblyProduct("OpenSim.Framework.Data.SQLite")] 10[assembly: AssemblyProduct("OpenSim.Framework.Data.SQLite")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCopyright("Copyright © 2007")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyTrademark("")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCulture("")]
14 14
15// Setting ComVisible to false makes the types in this assembly not visible 15// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 16// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 17// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 18[assembly: ComVisible(false)]
19 19
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")] 21[assembly: Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")]
22 22
23// Version information for an assembly consists of the following four values: 23// Version information for an assembly consists of the following four values:
24// 24//
25// Major Version 25// Major Version
26// Minor Version 26// Minor Version
27// Build Number 27// Build Number
28// Revision 28// Revision
29// 29//
30// You can specify all the values or you can default the Revision and Build Numbers 30// You can specify all the values or you can default the Revision and Build Numbers
31// by using the '*' as shown below: 31// by using the '*' as shown below:
32[assembly: AssemblyVersion("1.0.0.0")] 32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs b/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs
index 511c5f0..c1d74ae 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs
@@ -1,197 +1,197 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Security.Cryptography; 31using System.Security.Cryptography;
32using System.Text; 32using System.Text;
33using libsecondlife; 33using libsecondlife;
34 34
35namespace OpenSim.Framework.Data.SQLite 35namespace OpenSim.Framework.Data.SQLite
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// A Grid Interface to the SQLite database 38 /// A Grid Interface to the SQLite database
39 /// </summary> 39 /// </summary>
40 public class SQLiteGridData : IGridData 40 public class SQLiteGridData : IGridData
41 { 41 {
42 /// <summary> 42 /// <summary>
43 /// A database manager 43 /// A database manager
44 /// </summary> 44 /// </summary>
45 private SQLiteManager database; 45 private SQLiteManager database;
46 46
47 /// <summary> 47 /// <summary>
48 /// Initialises the Grid Interface 48 /// Initialises the Grid Interface
49 /// </summary> 49 /// </summary>
50 public void Initialise() 50 public void Initialise()
51 { 51 {
52 database = new SQLiteManager("localhost", "db", "user", "password", "false"); 52 database = new SQLiteManager("localhost", "db", "user", "password", "false");
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Shuts down the grid interface 56 /// Shuts down the grid interface
57 /// </summary> 57 /// </summary>
58 public void Close() 58 public void Close()
59 { 59 {
60 database.Close(); 60 database.Close();
61 } 61 }
62 62
63 /// <summary> 63 /// <summary>
64 /// Returns the name of this grid interface 64 /// Returns the name of this grid interface
65 /// </summary> 65 /// </summary>
66 /// <returns>A string containing the grid interface</returns> 66 /// <returns>A string containing the grid interface</returns>
67 public string getName() 67 public string getName()
68 { 68 {
69 return "SQLite OpenGridData"; 69 return "SQLite OpenGridData";
70 } 70 }
71 71
72 /// <summary> 72 /// <summary>
73 /// Returns the version of this grid interface 73 /// Returns the version of this grid interface
74 /// </summary> 74 /// </summary>
75 /// <returns>A string containing the version</returns> 75 /// <returns>A string containing the version</returns>
76 public string getVersion() 76 public string getVersion()
77 { 77 {
78 return "0.1"; 78 return "0.1";
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// Returns a list of regions within the specified ranges 82 /// Returns a list of regions within the specified ranges
83 /// </summary> 83 /// </summary>
84 /// <param name="a">minimum X coordinate</param> 84 /// <param name="a">minimum X coordinate</param>
85 /// <param name="b">minimum Y coordinate</param> 85 /// <param name="b">minimum Y coordinate</param>
86 /// <param name="c">maximum X coordinate</param> 86 /// <param name="c">maximum X coordinate</param>
87 /// <param name="d">maximum Y coordinate</param> 87 /// <param name="d">maximum Y coordinate</param>
88 /// <returns>An array of region profiles</returns> 88 /// <returns>An array of region profiles</returns>
89 public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d) 89 public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
90 { 90 {
91 return null; 91 return null;
92 } 92 }
93 93
94 /// <summary> 94 /// <summary>
95 /// Returns a sim profile from it's location 95 /// Returns a sim profile from it's location
96 /// </summary> 96 /// </summary>
97 /// <param name="handle">Region location handle</param> 97 /// <param name="handle">Region location handle</param>
98 /// <returns>Sim profile</returns> 98 /// <returns>Sim profile</returns>
99 public SimProfileData GetProfileByHandle(ulong handle) 99 public SimProfileData GetProfileByHandle(ulong handle)
100 { 100 {
101 Dictionary<string, string> param = new Dictionary<string, string>(); 101 Dictionary<string, string> param = new Dictionary<string, string>();
102 param["handle"] = handle.ToString(); 102 param["handle"] = handle.ToString();
103 103
104 IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param); 104 IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param);
105 IDataReader reader = result.ExecuteReader(); 105 IDataReader reader = result.ExecuteReader();
106 106
107 SimProfileData row = database.getRow(reader); 107 SimProfileData row = database.getRow(reader);
108 reader.Close(); 108 reader.Close();
109 result.Dispose(); 109 result.Dispose();
110 110
111 return row; 111 return row;
112 } 112 }
113 113
114 /// <summary> 114 /// <summary>
115 /// Returns a sim profile from it's UUID 115 /// Returns a sim profile from it's UUID
116 /// </summary> 116 /// </summary>
117 /// <param name="uuid">The region UUID</param> 117 /// <param name="uuid">The region UUID</param>
118 /// <returns>The sim profile</returns> 118 /// <returns>The sim profile</returns>
119 public SimProfileData GetProfileByLLUUID(LLUUID uuid) 119 public SimProfileData GetProfileByLLUUID(LLUUID uuid)
120 { 120 {
121 Dictionary<string, string> param = new Dictionary<string, string>(); 121 Dictionary<string, string> param = new Dictionary<string, string>();
122 param["uuid"] = uuid.ToStringHyphenated(); 122 param["uuid"] = uuid.ToStringHyphenated();
123 123
124 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param); 124 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param);
125 IDataReader reader = result.ExecuteReader(); 125 IDataReader reader = result.ExecuteReader();
126 126
127 SimProfileData row = database.getRow(reader); 127 SimProfileData row = database.getRow(reader);
128 reader.Close(); 128 reader.Close();
129 result.Dispose(); 129 result.Dispose();
130 130
131 return row; 131 return row;
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Adds a new specified region to the database 135 /// Adds a new specified region to the database
136 /// </summary> 136 /// </summary>
137 /// <param name="profile">The profile to add</param> 137 /// <param name="profile">The profile to add</param>
138 /// <returns>A dataresponse enum indicating success</returns> 138 /// <returns>A dataresponse enum indicating success</returns>
139 public DataResponse AddProfile(SimProfileData profile) 139 public DataResponse AddProfile(SimProfileData profile)
140 { 140 {
141 if (database.insertRow(profile)) 141 if (database.insertRow(profile))
142 { 142 {
143 return DataResponse.RESPONSE_OK; 143 return DataResponse.RESPONSE_OK;
144 } 144 }
145 else 145 else
146 { 146 {
147 return DataResponse.RESPONSE_ERROR; 147 return DataResponse.RESPONSE_ERROR;
148 } 148 }
149 } 149 }
150 150
151 /// <summary> 151 /// <summary>
152 /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret. 152 /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret.
153 /// </summary> 153 /// </summary>
154 /// <param name="uuid">The UUID of the challenger</param> 154 /// <param name="uuid">The UUID of the challenger</param>
155 /// <param name="handle">The attempted regionHandle of the challenger</param> 155 /// <param name="handle">The attempted regionHandle of the challenger</param>
156 /// <param name="authkey">The secret</param> 156 /// <param name="authkey">The secret</param>
157 /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> 157 /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
158 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey) 158 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
159 { 159 {
160 bool throwHissyFit = false; // Should be true by 1.0 160 bool throwHissyFit = false; // Should be true by 1.0
161 161
162 if (throwHissyFit) 162 if (throwHissyFit)
163 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); 163 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
164 164
165 SimProfileData data = GetProfileByLLUUID(uuid); 165 SimProfileData data = GetProfileByLLUUID(uuid);
166 166
167 return (handle == data.regionHandle && authkey == data.regionSecret); 167 return (handle == data.regionHandle && authkey == data.regionSecret);
168 } 168 }
169 169
170 /// <summary> 170 /// <summary>
171 /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region 171 /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region
172 /// </summary> 172 /// </summary>
173 /// <remarks>This requires a security audit.</remarks> 173 /// <remarks>This requires a security audit.</remarks>
174 /// <param name="uuid"></param> 174 /// <param name="uuid"></param>
175 /// <param name="handle"></param> 175 /// <param name="handle"></param>
176 /// <param name="authhash"></param> 176 /// <param name="authhash"></param>
177 /// <param name="challenge"></param> 177 /// <param name="challenge"></param>
178 /// <returns></returns> 178 /// <returns></returns>
179 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge) 179 public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
180 { 180 {
181 SHA512Managed HashProvider = new SHA512Managed(); 181 SHA512Managed HashProvider = new SHA512Managed();
182 ASCIIEncoding TextProvider = new ASCIIEncoding(); 182 ASCIIEncoding TextProvider = new ASCIIEncoding();
183 183
184 byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge); 184 byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge);
185 byte[] hash = HashProvider.ComputeHash(stream); 185 byte[] hash = HashProvider.ComputeHash(stream);
186 186
187 return false; 187 return false;
188 } 188 }
189 189
190 public ReservationData GetReservationAtPoint(uint x, uint y) 190 public ReservationData GetReservationAtPoint(uint x, uint y)
191 { 191 {
192 return null; 192 return null;
193 } 193 }
194 } 194 }
195 195
196 196
197} 197}
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteManager.cs b/OpenSim/Framework/Data.SQLite/SQLiteManager.cs
index c9931ab..a69611a 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteManager.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteManager.cs
@@ -1,206 +1,206 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Data.SQLite; 31using System.Data.SQLite;
32using libsecondlife; 32using libsecondlife;
33 33
34namespace OpenSim.Framework.Data.SQLite 34namespace OpenSim.Framework.Data.SQLite
35{ 35{
36 class SQLiteManager 36 class SQLiteManager
37 { 37 {
38 IDbConnection dbcon; 38 IDbConnection dbcon;
39 39
40 /// <summary> 40 /// <summary>
41 /// Initialises and creates a new SQLite connection and maintains it. 41 /// Initialises and creates a new SQLite connection and maintains it.
42 /// </summary> 42 /// </summary>
43 /// <param name="hostname">The SQLite server being connected to</param> 43 /// <param name="hostname">The SQLite server being connected to</param>
44 /// <param name="database">The name of the SQLite database being used</param> 44 /// <param name="database">The name of the SQLite database being used</param>
45 /// <param name="username">The username logging into the database</param> 45 /// <param name="username">The username logging into the database</param>
46 /// <param name="password">The password for the user logging in</param> 46 /// <param name="password">The password for the user logging in</param>
47 /// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param> 47 /// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param>
48 public SQLiteManager(string hostname, string database, string username, string password, string cpooling) 48 public SQLiteManager(string hostname, string database, string username, string password, string cpooling)
49 { 49 {
50 try 50 try
51 { 51 {
52 string connectionString = "URI=file:GridServerSqlite.db;"; 52 string connectionString = "URI=file:GridServerSqlite.db;";
53 dbcon = new SQLiteConnection(connectionString); 53 dbcon = new SQLiteConnection(connectionString);
54 54
55 dbcon.Open(); 55 dbcon.Open();
56 } 56 }
57 catch (Exception e) 57 catch (Exception e)
58 { 58 {
59 throw new Exception("Error initialising SQLite Database: " + e.ToString()); 59 throw new Exception("Error initialising SQLite Database: " + e.ToString());
60 } 60 }
61 } 61 }
62 62
63 /// <summary> 63 /// <summary>
64 /// Shuts down the database connection 64 /// Shuts down the database connection
65 /// </summary> 65 /// </summary>
66 public void Close() 66 public void Close()
67 { 67 {
68 dbcon.Close(); 68 dbcon.Close();
69 dbcon = null; 69 dbcon = null;
70 } 70 }
71 71
72 /// <summary> 72 /// <summary>
73 /// Runs a query with protection against SQL Injection by using parameterised input. 73 /// Runs a query with protection against SQL Injection by using parameterised input.
74 /// </summary> 74 /// </summary>
75 /// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param> 75 /// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param>
76 /// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param> 76 /// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param>
77 /// <returns>A SQLite DB Command</returns> 77 /// <returns>A SQLite DB Command</returns>
78 public IDbCommand Query(string sql, Dictionary<string, string> parameters) 78 public IDbCommand Query(string sql, Dictionary<string, string> parameters)
79 { 79 {
80 SQLiteCommand dbcommand = (SQLiteCommand)dbcon.CreateCommand(); 80 SQLiteCommand dbcommand = (SQLiteCommand)dbcon.CreateCommand();
81 dbcommand.CommandText = sql; 81 dbcommand.CommandText = sql;
82 foreach (KeyValuePair<string, string> param in parameters) 82 foreach (KeyValuePair<string, string> param in parameters)
83 { 83 {
84 SQLiteParameter paramx = new SQLiteParameter(param.Key,param.Value); 84 SQLiteParameter paramx = new SQLiteParameter(param.Key,param.Value);
85 dbcommand.Parameters.Add(paramx); 85 dbcommand.Parameters.Add(paramx);
86 } 86 }
87 87
88 return (IDbCommand)dbcommand; 88 return (IDbCommand)dbcommand;
89 } 89 }
90 90
91 /// <summary> 91 /// <summary>
92 /// Reads a region row from a database reader 92 /// Reads a region row from a database reader
93 /// </summary> 93 /// </summary>
94 /// <param name="reader">An active database reader</param> 94 /// <param name="reader">An active database reader</param>
95 /// <returns>A region profile</returns> 95 /// <returns>A region profile</returns>
96 public SimProfileData getRow(IDataReader reader) 96 public SimProfileData getRow(IDataReader reader)
97 { 97 {
98 SimProfileData retval = new SimProfileData(); 98 SimProfileData retval = new SimProfileData();
99 99
100 if (reader.Read()) 100 if (reader.Read())
101 { 101 {
102 // Region Main 102 // Region Main
103 retval.regionHandle = (ulong)reader["regionHandle"]; 103 retval.regionHandle = (ulong)reader["regionHandle"];
104 retval.regionName = (string)reader["regionName"]; 104 retval.regionName = (string)reader["regionName"];
105 retval.UUID = new LLUUID((string)reader["uuid"]); 105 retval.UUID = new LLUUID((string)reader["uuid"]);
106 106
107 // Secrets 107 // Secrets
108 retval.regionRecvKey = (string)reader["regionRecvKey"]; 108 retval.regionRecvKey = (string)reader["regionRecvKey"];
109 retval.regionSecret = (string)reader["regionSecret"]; 109 retval.regionSecret = (string)reader["regionSecret"];
110 retval.regionSendKey = (string)reader["regionSendKey"]; 110 retval.regionSendKey = (string)reader["regionSendKey"];
111 111
112 // Region Server 112 // Region Server
113 retval.regionDataURI = (string)reader["regionDataURI"]; 113 retval.regionDataURI = (string)reader["regionDataURI"];
114 retval.regionOnline = false; // Needs to be pinged before this can be set. 114 retval.regionOnline = false; // Needs to be pinged before this can be set.
115 retval.serverIP = (string)reader["serverIP"]; 115 retval.serverIP = (string)reader["serverIP"];
116 retval.serverPort = (uint)reader["serverPort"]; 116 retval.serverPort = (uint)reader["serverPort"];
117 retval.serverURI = (string)reader["serverURI"]; 117 retval.serverURI = (string)reader["serverURI"];
118 118
119 // Location 119 // Location
120 retval.regionLocX = (uint)((int)reader["locX"]); 120 retval.regionLocX = (uint)((int)reader["locX"]);
121 retval.regionLocY = (uint)((int)reader["locY"]); 121 retval.regionLocY = (uint)((int)reader["locY"]);
122 retval.regionLocZ = (uint)((int)reader["locZ"]); 122 retval.regionLocZ = (uint)((int)reader["locZ"]);
123 123
124 // Neighbours - 0 = No Override 124 // Neighbours - 0 = No Override
125 retval.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"]; 125 retval.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"];
126 retval.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"]; 126 retval.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"];
127 retval.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"]; 127 retval.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"];
128 retval.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"]; 128 retval.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"];
129 129
130 // Assets 130 // Assets
131 retval.regionAssetURI = (string)reader["regionAssetURI"]; 131 retval.regionAssetURI = (string)reader["regionAssetURI"];
132 retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"]; 132 retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"];
133 retval.regionAssetSendKey = (string)reader["regionAssetSendKey"]; 133 retval.regionAssetSendKey = (string)reader["regionAssetSendKey"];
134 134
135 // Userserver 135 // Userserver
136 retval.regionUserURI = (string)reader["regionUserURI"]; 136 retval.regionUserURI = (string)reader["regionUserURI"];
137 retval.regionUserRecvKey = (string)reader["regionUserRecvKey"]; 137 retval.regionUserRecvKey = (string)reader["regionUserRecvKey"];
138 retval.regionUserSendKey = (string)reader["regionUserSendKey"]; 138 retval.regionUserSendKey = (string)reader["regionUserSendKey"];
139 } 139 }
140 else 140 else
141 { 141 {
142 throw new Exception("No rows to return"); 142 throw new Exception("No rows to return");
143 } 143 }
144 return retval; 144 return retval;
145 } 145 }
146 146
147 /// <summary> 147 /// <summary>
148 /// Inserts a new region into the database 148 /// Inserts a new region into the database
149 /// </summary> 149 /// </summary>
150 /// <param name="profile">The region to insert</param> 150 /// <param name="profile">The region to insert</param>
151 /// <returns>Success?</returns> 151 /// <returns>Success?</returns>
152 public bool insertRow(SimProfileData profile) 152 public bool insertRow(SimProfileData profile)
153 { 153 {
154 string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, "; 154 string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, ";
155 sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, "; 155 sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, ";
156 sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES "; 156 sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES ";
157 157
158 sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, "; 158 sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, ";
159 sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, "; 159 sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, ";
160 sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);"; 160 sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);";
161 161
162 Dictionary<string, string> parameters = new Dictionary<string, string>(); 162 Dictionary<string, string> parameters = new Dictionary<string, string>();
163 163
164 parameters["regionHandle"] = profile.regionHandle.ToString(); 164 parameters["regionHandle"] = profile.regionHandle.ToString();
165 parameters["regionName"] = profile.regionName; 165 parameters["regionName"] = profile.regionName;
166 parameters["uuid"] = profile.UUID.ToString(); 166 parameters["uuid"] = profile.UUID.ToString();
167 parameters["regionRecvKey"] = profile.regionRecvKey; 167 parameters["regionRecvKey"] = profile.regionRecvKey;
168 parameters["regionSendKey"] = profile.regionSendKey; 168 parameters["regionSendKey"] = profile.regionSendKey;
169 parameters["regionDataURI"] = profile.regionDataURI; 169 parameters["regionDataURI"] = profile.regionDataURI;
170 parameters["serverIP"] = profile.serverIP; 170 parameters["serverIP"] = profile.serverIP;
171 parameters["serverPort"] = profile.serverPort.ToString(); 171 parameters["serverPort"] = profile.serverPort.ToString();
172 parameters["serverURI"] = profile.serverURI; 172 parameters["serverURI"] = profile.serverURI;
173 parameters["locX"] = profile.regionLocX.ToString(); 173 parameters["locX"] = profile.regionLocX.ToString();
174 parameters["locY"] = profile.regionLocY.ToString(); 174 parameters["locY"] = profile.regionLocY.ToString();
175 parameters["locZ"] = profile.regionLocZ.ToString(); 175 parameters["locZ"] = profile.regionLocZ.ToString();
176 parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString(); 176 parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString();
177 parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString(); 177 parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString();
178 parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString(); 178 parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString();
179 parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString(); 179 parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString();
180 parameters["regionAssetURI"] = profile.regionAssetURI; 180 parameters["regionAssetURI"] = profile.regionAssetURI;
181 parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey; 181 parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey;
182 parameters["regionAssetSendKey"] = profile.regionAssetSendKey; 182 parameters["regionAssetSendKey"] = profile.regionAssetSendKey;
183 parameters["regionUserURI"] = profile.regionUserURI; 183 parameters["regionUserURI"] = profile.regionUserURI;
184 parameters["regionUserRecvKey"] = profile.regionUserRecvKey; 184 parameters["regionUserRecvKey"] = profile.regionUserRecvKey;
185 parameters["regionUserSendKey"] = profile.regionUserSendKey; 185 parameters["regionUserSendKey"] = profile.regionUserSendKey;
186 186
187 bool returnval = false; 187 bool returnval = false;
188 188
189 try 189 try
190 { 190 {
191 IDbCommand result = Query(sql, parameters); 191 IDbCommand result = Query(sql, parameters);
192 192
193 if (result.ExecuteNonQuery() == 1) 193 if (result.ExecuteNonQuery() == 1)
194 returnval = true; 194 returnval = true;
195 195
196 result.Dispose(); 196 result.Dispose();
197 } 197 }
198 catch (Exception) 198 catch (Exception)
199 { 199 {
200 return false; 200 return false;
201 } 201 }
202 202
203 return returnval; 203 return returnval;
204 } 204 }
205 } 205 }
206} 206}
diff --git a/OpenSim/Framework/Data/GridData.cs b/OpenSim/Framework/Data/GridData.cs
index 5a17d20..c96353b 100644
--- a/OpenSim/Framework/Data/GridData.cs
+++ b/OpenSim/Framework/Data/GridData.cs
@@ -1,111 +1,111 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Data 30namespace OpenSim.Framework.Data
31{ 31{
32 public enum DataResponse 32 public enum DataResponse
33 { 33 {
34 RESPONSE_OK, 34 RESPONSE_OK,
35 RESPONSE_AUTHREQUIRED, 35 RESPONSE_AUTHREQUIRED,
36 RESPONSE_INVALIDCREDENTIALS, 36 RESPONSE_INVALIDCREDENTIALS,
37 RESPONSE_ERROR 37 RESPONSE_ERROR
38 } 38 }
39 39
40 /// <summary> 40 /// <summary>
41 /// A standard grid interface 41 /// A standard grid interface
42 /// </summary> 42 /// </summary>
43 public interface IGridData 43 public interface IGridData
44 { 44 {
45 /// <summary> 45 /// <summary>
46 /// Returns a sim profile from a regionHandle 46 /// Returns a sim profile from a regionHandle
47 /// </summary> 47 /// </summary>
48 /// <param name="regionHandle">A 64bit Region Handle</param> 48 /// <param name="regionHandle">A 64bit Region Handle</param>
49 /// <returns>A simprofile</returns> 49 /// <returns>A simprofile</returns>
50 SimProfileData GetProfileByHandle(ulong regionHandle); 50 SimProfileData GetProfileByHandle(ulong regionHandle);
51 51
52 /// <summary> 52 /// <summary>
53 /// Returns a sim profile from a UUID 53 /// Returns a sim profile from a UUID
54 /// </summary> 54 /// </summary>
55 /// <param name="UUID">A 128bit UUID</param> 55 /// <param name="UUID">A 128bit UUID</param>
56 /// <returns>A sim profile</returns> 56 /// <returns>A sim profile</returns>
57 SimProfileData GetProfileByLLUUID(LLUUID UUID); 57 SimProfileData GetProfileByLLUUID(LLUUID UUID);
58 58
59 /// <summary> 59 /// <summary>
60 /// Returns all profiles within the specified range 60 /// Returns all profiles within the specified range
61 /// </summary> 61 /// </summary>
62 /// <param name="Xmin">Minimum sim coordinate (X)</param> 62 /// <param name="Xmin">Minimum sim coordinate (X)</param>
63 /// <param name="Ymin">Minimum sim coordinate (Y)</param> 63 /// <param name="Ymin">Minimum sim coordinate (Y)</param>
64 /// <param name="Xmax">Maximum sim coordinate (X)</param> 64 /// <param name="Xmax">Maximum sim coordinate (X)</param>
65 /// <param name="Ymin">Maximum sim coordinate (Y)</param> 65 /// <param name="Ymin">Maximum sim coordinate (Y)</param>
66 /// <returns>An array containing all the sim profiles in the specified range</returns> 66 /// <returns>An array containing all the sim profiles in the specified range</returns>
67 SimProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax); 67 SimProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
68 68
69 /// <summary> 69 /// <summary>
70 /// Authenticates a sim by use of it's recv key. 70 /// Authenticates a sim by use of it's recv key.
71 /// WARNING: Insecure 71 /// WARNING: Insecure
72 /// </summary> 72 /// </summary>
73 /// <param name="UUID">The UUID sent by the sim</param> 73 /// <param name="UUID">The UUID sent by the sim</param>
74 /// <param name="regionHandle">The regionhandle sent by the sim</param> 74 /// <param name="regionHandle">The regionhandle sent by the sim</param>
75 /// <param name="simrecvkey">The recieving key sent by the sim</param> 75 /// <param name="simrecvkey">The recieving key sent by the sim</param>
76 /// <returns>Whether the sim has been authenticated</returns> 76 /// <returns>Whether the sim has been authenticated</returns>
77 bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey); 77 bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey);
78 78
79 /// <summary> 79 /// <summary>
80 /// Initialises the interface 80 /// Initialises the interface
81 /// </summary> 81 /// </summary>
82 void Initialise(); 82 void Initialise();
83 83
84 /// <summary> 84 /// <summary>
85 /// Closes the interface 85 /// Closes the interface
86 /// </summary> 86 /// </summary>
87 void Close(); 87 void Close();
88 88
89 /// <summary> 89 /// <summary>
90 /// The plugin being loaded 90 /// The plugin being loaded
91 /// </summary> 91 /// </summary>
92 /// <returns>A string containing the plugin name</returns> 92 /// <returns>A string containing the plugin name</returns>
93 string getName(); 93 string getName();
94 94
95 /// <summary> 95 /// <summary>
96 /// The plugins version 96 /// The plugins version
97 /// </summary> 97 /// </summary>
98 /// <returns>A string containing the plugin version</returns> 98 /// <returns>A string containing the plugin version</returns>
99 string getVersion(); 99 string getVersion();
100 100
101 /// <summary> 101 /// <summary>
102 /// Adds a new profile to the database 102 /// Adds a new profile to the database
103 /// </summary> 103 /// </summary>
104 /// <param name="profile">The profile to add</param> 104 /// <param name="profile">The profile to add</param>
105 /// <returns>RESPONSE_OK if successful, error if not.</returns> 105 /// <returns>RESPONSE_OK if successful, error if not.</returns>
106 DataResponse AddProfile(SimProfileData profile); 106 DataResponse AddProfile(SimProfileData profile);
107 107
108 ReservationData GetReservationAtPoint(uint x, uint y); 108 ReservationData GetReservationAtPoint(uint x, uint y);
109 109
110 } 110 }
111} 111}
diff --git a/OpenSim/Framework/Data/ILogData.cs b/OpenSim/Framework/Data/ILogData.cs
index 059fef5..a827c0c 100644
--- a/OpenSim/Framework/Data/ILogData.cs
+++ b/OpenSim/Framework/Data/ILogData.cs
@@ -1,90 +1,90 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Framework.Data 28namespace OpenSim.Framework.Data
29{ 29{
30 /// <summary> 30 /// <summary>
31 /// The severity of an individual log message 31 /// The severity of an individual log message
32 /// </summary> 32 /// </summary>
33 public enum LogSeverity : int 33 public enum LogSeverity : int
34 { 34 {
35 /// <summary> 35 /// <summary>
36 /// Critical: systems failure 36 /// Critical: systems failure
37 /// </summary> 37 /// </summary>
38 CRITICAL = 1, 38 CRITICAL = 1,
39 /// <summary> 39 /// <summary>
40 /// Major: warning prior to systems failure 40 /// Major: warning prior to systems failure
41 /// </summary> 41 /// </summary>
42 MAJOR = 2, 42 MAJOR = 2,
43 /// <summary> 43 /// <summary>
44 /// Medium: an individual non-critical task failed 44 /// Medium: an individual non-critical task failed
45 /// </summary> 45 /// </summary>
46 MEDIUM = 3, 46 MEDIUM = 3,
47 /// <summary> 47 /// <summary>
48 /// Low: Informational warning 48 /// Low: Informational warning
49 /// </summary> 49 /// </summary>
50 LOW = 4, 50 LOW = 4,
51 /// <summary> 51 /// <summary>
52 /// Info: Information 52 /// Info: Information
53 /// </summary> 53 /// </summary>
54 INFO = 5, 54 INFO = 5,
55 /// <summary> 55 /// <summary>
56 /// Verbose: Debug Information 56 /// Verbose: Debug Information
57 /// </summary> 57 /// </summary>
58 VERBOSE = 6 58 VERBOSE = 6
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
62 /// An interface to a LogData storage system 62 /// An interface to a LogData storage system
63 /// </summary> 63 /// </summary>
64 public interface ILogData 64 public interface ILogData
65 { 65 {
66 void saveLog(string serverDaemon, string target, string methodCall, string arguments, int priority,string logMessage); 66 void saveLog(string serverDaemon, string target, string methodCall, string arguments, int priority,string logMessage);
67 /// <summary> 67 /// <summary>
68 /// Initialises the interface 68 /// Initialises the interface
69 /// </summary> 69 /// </summary>
70 void Initialise(); 70 void Initialise();
71 71
72 /// <summary> 72 /// <summary>
73 /// Closes the interface 73 /// Closes the interface
74 /// </summary> 74 /// </summary>
75 void Close(); 75 void Close();
76 76
77 /// <summary> 77 /// <summary>
78 /// The plugin being loaded 78 /// The plugin being loaded
79 /// </summary> 79 /// </summary>
80 /// <returns>A string containing the plugin name</returns> 80 /// <returns>A string containing the plugin name</returns>
81 string getName(); 81 string getName();
82 82
83 /// <summary> 83 /// <summary>
84 /// The plugins version 84 /// The plugins version
85 /// </summary> 85 /// </summary>
86 /// <returns>A string containing the plugin version</returns> 86 /// <returns>A string containing the plugin version</returns>
87 string getVersion(); 87 string getVersion();
88 } 88 }
89 89
90} 90}
diff --git a/OpenSim/Framework/Data/IniConfig.cs b/OpenSim/Framework/Data/IniConfig.cs
index 2b52fd1..5dcb2fd 100644
--- a/OpenSim/Framework/Data/IniConfig.cs
+++ b/OpenSim/Framework/Data/IniConfig.cs
@@ -1,96 +1,96 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.IO; 28using System.IO;
29using System.Text.RegularExpressions; 29using System.Text.RegularExpressions;
30/* 30/*
31 Taken from public code listing at by Alex Pinsker 31 Taken from public code listing at by Alex Pinsker
32 http://alexpinsker.blogspot.com/2005/12/reading-ini-file-from-c_113432097333021549.html 32 http://alexpinsker.blogspot.com/2005/12/reading-ini-file-from-c_113432097333021549.html
33 */ 33 */
34 34
35namespace OpenSim.Framework.Data 35namespace OpenSim.Framework.Data
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// Parse settings from ini-like files 38 /// Parse settings from ini-like files
39 /// </summary> 39 /// </summary>
40 public class IniFile 40 public class IniFile
41 { 41 {
42 static IniFile() 42 static IniFile()
43 { 43 {
44 _iniKeyValuePatternRegex = new Regex( 44 _iniKeyValuePatternRegex = new Regex(
45 @"((\s)*(?<Key>([^\=^\s^\n]+))[\s^\n]* 45 @"((\s)*(?<Key>([^\=^\s^\n]+))[\s^\n]*
46 # key part (surrounding whitespace stripped) 46 # key part (surrounding whitespace stripped)
47 \= 47 \=
48 (\s)*(?<Value>([^\n^\s]+(\n){0,1}))) 48 (\s)*(?<Value>([^\n^\s]+(\n){0,1})))
49 # value part (surrounding whitespace stripped) 49 # value part (surrounding whitespace stripped)
50 ", 50 ",
51 RegexOptions.IgnorePatternWhitespace | 51 RegexOptions.IgnorePatternWhitespace |
52 RegexOptions.Compiled | 52 RegexOptions.Compiled |
53 RegexOptions.CultureInvariant); 53 RegexOptions.CultureInvariant);
54 } 54 }
55 static private Regex _iniKeyValuePatternRegex; 55 static private Regex _iniKeyValuePatternRegex;
56 56
57 public IniFile(string iniFileName) 57 public IniFile(string iniFileName)
58 { 58 {
59 _iniFileName = iniFileName; 59 _iniFileName = iniFileName;
60 } 60 }
61 61
62 public string ParseFileReadValue(string key) 62 public string ParseFileReadValue(string key)
63 { 63 {
64 using (StreamReader reader = 64 using (StreamReader reader =
65 new StreamReader(_iniFileName)) 65 new StreamReader(_iniFileName))
66 { 66 {
67 do 67 do
68 { 68 {
69 string line = reader.ReadLine(); 69 string line = reader.ReadLine();
70 Match match = 70 Match match =
71 _iniKeyValuePatternRegex.Match(line); 71 _iniKeyValuePatternRegex.Match(line);
72 if (match.Success) 72 if (match.Success)
73 { 73 {
74 string currentKey = 74 string currentKey =
75 match.Groups["Key"].Value as string; 75 match.Groups["Key"].Value as string;
76 if (currentKey != null && 76 if (currentKey != null &&
77 currentKey.Trim().CompareTo(key) == 0) 77 currentKey.Trim().CompareTo(key) == 0)
78 { 78 {
79 string value = 79 string value =
80 match.Groups["Value"].Value as string; 80 match.Groups["Value"].Value as string;
81 return value; 81 return value;
82 } 82 }
83 } 83 }
84 84
85 } 85 }
86 while (reader.Peek() != -1); 86 while (reader.Peek() != -1);
87 } 87 }
88 return null; 88 return null;
89 } 89 }
90 90
91 public string IniFileName 91 public string IniFileName
92 { 92 {
93 get { return _iniFileName; } 93 get { return _iniFileName; }
94 } private string _iniFileName; 94 } private string _iniFileName;
95 } 95 }
96} 96}
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs
index 7253cc7..f6aeb58 100644
--- a/OpenSim/Framework/Data/InventoryData.cs
+++ b/OpenSim/Framework/Data/InventoryData.cs
@@ -1,197 +1,197 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework.Data 31namespace OpenSim.Framework.Data
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Inventory Item - contains all the properties associated with an individual inventory piece. 34 /// Inventory Item - contains all the properties associated with an individual inventory piece.
35 /// </summary> 35 /// </summary>
36 public class InventoryItemBase 36 public class InventoryItemBase
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// A UUID containing the ID for the inventory item itself 39 /// A UUID containing the ID for the inventory item itself
40 /// </summary> 40 /// </summary>
41 public LLUUID inventoryID; 41 public LLUUID inventoryID;
42 /// <summary> 42 /// <summary>
43 /// The UUID of the associated asset on the asset server 43 /// The UUID of the associated asset on the asset server
44 /// </summary> 44 /// </summary>
45 public LLUUID assetID; 45 public LLUUID assetID;
46 /// <summary> 46 /// <summary>
47 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) 47 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
48 /// </summary> 48 /// </summary>
49 public int type; 49 public int type;
50 /// <summary> 50 /// <summary>
51 /// The folder this item is contained in 51 /// The folder this item is contained in
52 /// </summary> 52 /// </summary>
53 public LLUUID parentFolderID; 53 public LLUUID parentFolderID;
54 /// <summary> 54 /// <summary>
55 /// The owner of this inventory item 55 /// The owner of this inventory item
56 /// </summary> 56 /// </summary>
57 public LLUUID avatarID; 57 public LLUUID avatarID;
58 /// <summary> 58 /// <summary>
59 /// The creator of this item 59 /// The creator of this item
60 /// </summary> 60 /// </summary>
61 public LLUUID creatorsID; 61 public LLUUID creatorsID;
62 /// <summary> 62 /// <summary>
63 /// The name of the inventory item (must be less than 64 characters) 63 /// The name of the inventory item (must be less than 64 characters)
64 /// </summary> 64 /// </summary>
65 public string inventoryName; 65 public string inventoryName;
66 /// <summary> 66 /// <summary>
67 /// The description of the inventory item (must be less than 64 characters) 67 /// The description of the inventory item (must be less than 64 characters)
68 /// </summary> 68 /// </summary>
69 public string inventoryDescription; 69 public string inventoryDescription;
70 /// <summary> 70 /// <summary>
71 /// A mask containing the permissions for the next owner (cannot be enforced) 71 /// A mask containing the permissions for the next owner (cannot be enforced)
72 /// </summary> 72 /// </summary>
73 public uint inventoryNextPermissions; 73 public uint inventoryNextPermissions;
74 /// <summary> 74 /// <summary>
75 /// A mask containing permissions for the current owner (cannot be enforced) 75 /// A mask containing permissions for the current owner (cannot be enforced)
76 /// </summary> 76 /// </summary>
77 public uint inventoryCurrentPermissions; 77 public uint inventoryCurrentPermissions;
78 } 78 }
79 79
80 /// <summary> 80 /// <summary>
81 /// A Class for folders which contain users inventory 81 /// A Class for folders which contain users inventory
82 /// </summary> 82 /// </summary>
83 public class InventoryFolderBase 83 public class InventoryFolderBase
84 { 84 {
85 /// <summary> 85 /// <summary>
86 /// The name of the folder (64 characters or less) 86 /// The name of the folder (64 characters or less)
87 /// </summary> 87 /// </summary>
88 public string name; 88 public string name;
89 /// <summary> 89 /// <summary>
90 /// The agent who's inventory this is contained by 90 /// The agent who's inventory this is contained by
91 /// </summary> 91 /// </summary>
92 public LLUUID agentID; 92 public LLUUID agentID;
93 /// <summary> 93 /// <summary>
94 /// The folder this folder is contained in 94 /// The folder this folder is contained in
95 /// </summary> 95 /// </summary>
96 public LLUUID parentID; 96 public LLUUID parentID;
97 /// <summary> 97 /// <summary>
98 /// The UUID for this folder 98 /// The UUID for this folder
99 /// </summary> 99 /// </summary>
100 public LLUUID folderID; 100 public LLUUID folderID;
101 /// <summary> 101 /// <summary>
102 /// Tyep of Items normally stored in this folder 102 /// Tyep of Items normally stored in this folder
103 /// </summary> 103 /// </summary>
104 public ushort type; 104 public ushort type;
105 /// <summary> 105 /// <summary>
106 /// 106 ///
107 /// </summary> 107 /// </summary>
108 public ushort version; 108 public ushort version;
109 } 109 }
110 110
111 /// <summary> 111 /// <summary>
112 /// An interface for accessing inventory data from a storage server 112 /// An interface for accessing inventory data from a storage server
113 /// </summary> 113 /// </summary>
114 public interface IInventoryData 114 public interface IInventoryData
115 { 115 {
116 /// <summary> 116 /// <summary>
117 /// Initialises the interface 117 /// Initialises the interface
118 /// </summary> 118 /// </summary>
119 void Initialise(); 119 void Initialise();
120 120
121 /// <summary> 121 /// <summary>
122 /// Closes the interface 122 /// Closes the interface
123 /// </summary> 123 /// </summary>
124 void Close(); 124 void Close();
125 125
126 /// <summary> 126 /// <summary>
127 /// The plugin being loaded 127 /// The plugin being loaded
128 /// </summary> 128 /// </summary>
129 /// <returns>A string containing the plugin name</returns> 129 /// <returns>A string containing the plugin name</returns>
130 string getName(); 130 string getName();
131 131
132 /// <summary> 132 /// <summary>
133 /// The plugins version 133 /// The plugins version
134 /// </summary> 134 /// </summary>
135 /// <returns>A string containing the plugin version</returns> 135 /// <returns>A string containing the plugin version</returns>
136 string getVersion(); 136 string getVersion();
137 137
138 /// <summary> 138 /// <summary>
139 /// Returns a list of inventory items contained within the specified folder 139 /// Returns a list of inventory items contained within the specified folder
140 /// </summary> 140 /// </summary>
141 /// <param name="folderID">The UUID of the target folder</param> 141 /// <param name="folderID">The UUID of the target folder</param>
142 /// <returns>A List of InventoryItemBase items</returns> 142 /// <returns>A List of InventoryItemBase items</returns>
143 List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); 143 List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
144 144
145 /// <summary> 145 /// <summary>
146 /// Returns a list of folders in the users inventory root. 146 /// Returns a list of folders in the users inventory root.
147 /// </summary> 147 /// </summary>
148 /// <param name="user">The UUID of the user who is having inventory being returned</param> 148 /// <param name="user">The UUID of the user who is having inventory being returned</param>
149 /// <returns>A list of folders</returns> 149 /// <returns>A list of folders</returns>
150 List<InventoryFolderBase> getUserRootFolders(LLUUID user); 150 List<InventoryFolderBase> getUserRootFolders(LLUUID user);
151 151
152 /// <summary> 152 /// <summary>
153 /// Returns a list of inventory folders contained in the folder 'parentID' 153 /// Returns a list of inventory folders contained in the folder 'parentID'
154 /// </summary> 154 /// </summary>
155 /// <param name="parentID">The folder to get subfolders for</param> 155 /// <param name="parentID">The folder to get subfolders for</param>
156 /// <returns>A list of inventory folders</returns> 156 /// <returns>A list of inventory folders</returns>
157 List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); 157 List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
158 158
159 /// <summary> 159 /// <summary>
160 /// Returns an inventory item by its UUID 160 /// Returns an inventory item by its UUID
161 /// </summary> 161 /// </summary>
162 /// <param name="item">The UUID of the item to be returned</param> 162 /// <param name="item">The UUID of the item to be returned</param>
163 /// <returns>A class containing item information</returns> 163 /// <returns>A class containing item information</returns>
164 InventoryItemBase getInventoryItem(LLUUID item); 164 InventoryItemBase getInventoryItem(LLUUID item);
165 165
166 /// <summary> 166 /// <summary>
167 /// Returns a specified inventory folder by its UUID 167 /// Returns a specified inventory folder by its UUID
168 /// </summary> 168 /// </summary>
169 /// <param name="folder">The UUID of the folder to be returned</param> 169 /// <param name="folder">The UUID of the folder to be returned</param>
170 /// <returns>A class containing folder information</returns> 170 /// <returns>A class containing folder information</returns>
171 InventoryFolderBase getInventoryFolder(LLUUID folder); 171 InventoryFolderBase getInventoryFolder(LLUUID folder);
172 172
173 /// <summary> 173 /// <summary>
174 /// Creates a new inventory item based on item 174 /// Creates a new inventory item based on item
175 /// </summary> 175 /// </summary>
176 /// <param name="item">The item to be created</param> 176 /// <param name="item">The item to be created</param>
177 void addInventoryItem(InventoryItemBase item); 177 void addInventoryItem(InventoryItemBase item);
178 178
179 /// <summary> 179 /// <summary>
180 /// Updates an inventory item with item (updates based on ID) 180 /// Updates an inventory item with item (updates based on ID)
181 /// </summary> 181 /// </summary>
182 /// <param name="item">The updated item</param> 182 /// <param name="item">The updated item</param>
183 void updateInventoryItem(InventoryItemBase item); 183 void updateInventoryItem(InventoryItemBase item);
184 184
185 /// <summary> 185 /// <summary>
186 /// Adds a new folder specified by folder 186 /// Adds a new folder specified by folder
187 /// </summary> 187 /// </summary>
188 /// <param name="folder">The inventory folder</param> 188 /// <param name="folder">The inventory folder</param>
189 void addInventoryFolder(InventoryFolderBase folder); 189 void addInventoryFolder(InventoryFolderBase folder);
190 190
191 /// <summary> 191 /// <summary>
192 /// Updates a folder based on its ID with folder 192 /// Updates a folder based on its ID with folder
193 /// </summary> 193 /// </summary>
194 /// <param name="folder">The inventory folder</param> 194 /// <param name="folder">The inventory folder</param>
195 void updateInventoryFolder(InventoryFolderBase folder); 195 void updateInventoryFolder(InventoryFolderBase folder);
196 } 196 }
197} 197}
diff --git a/OpenSim/Framework/Data/Properties/AssemblyInfo.cs b/OpenSim/Framework/Data/Properties/AssemblyInfo.cs
index f9260a1..556d589 100644
--- a/OpenSim/Framework/Data/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/Data/Properties/AssemblyInfo.cs
@@ -1,33 +1,33 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3// General Information about an assembly is controlled through the following 3// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 4// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 5// associated with an assembly.
6[assembly: AssemblyTitle("OpenSim.Framework.Data")] 6[assembly: AssemblyTitle("OpenSim.Framework.Data")]
7[assembly: AssemblyDescription("")] 7[assembly: AssemblyDescription("")]
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyConfiguration("")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyCompany("")]
10[assembly: AssemblyProduct("OpenSim.Framework.Data")] 10[assembly: AssemblyProduct("OpenSim.Framework.Data")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCopyright("Copyright © 2007")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyTrademark("")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCulture("")]
14 14
15// Setting ComVisible to false makes the types in this assembly not visible 15// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 16// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 17// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 18[assembly: ComVisible(false)]
19 19
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("3a711c34-b0c0-4264-b0fe-f366eabf9d7b")] 21[assembly: Guid("3a711c34-b0c0-4264-b0fe-f366eabf9d7b")]
22 22
23// Version information for an assembly consists of the following four values: 23// Version information for an assembly consists of the following four values:
24// 24//
25// Major Version 25// Major Version
26// Minor Version 26// Minor Version
27// Build Number 27// Build Number
28// Revision 28// Revision
29// 29//
30// You can specify all the values or you can default the Revision and Build Numbers 30// You can specify all the values or you can default the Revision and Build Numbers
31// by using the '*' as shown below: 31// by using the '*' as shown below:
32[assembly: AssemblyVersion("1.0.0.0")] 32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/Data/ReservationData.cs b/OpenSim/Framework/Data/ReservationData.cs
index 0078df0..8344d6c 100644
--- a/OpenSim/Framework/Data/ReservationData.cs
+++ b/OpenSim/Framework/Data/ReservationData.cs
@@ -1,47 +1,47 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Data 30namespace OpenSim.Framework.Data
31{ 31{
32 public class ReservationData 32 public class ReservationData
33 { 33 {
34 public LLUUID userUUID = new LLUUID(); 34 public LLUUID userUUID = new LLUUID();
35 public int reservationMinX = 0; 35 public int reservationMinX = 0;
36 public int reservationMinY = 0; 36 public int reservationMinY = 0;
37 public int reservationMaxX = 65536; 37 public int reservationMaxX = 65536;
38 public int reservationMaxY = 65536; 38 public int reservationMaxY = 65536;
39 39
40 public string reservationName = ""; 40 public string reservationName = "";
41 public string reservationCompany = ""; 41 public string reservationCompany = "";
42 public bool status = true; 42 public bool status = true;
43 43
44 public string gridSendKey = ""; 44 public string gridSendKey = "";
45 public string gridRecvKey = ""; 45 public string gridRecvKey = "";
46 } 46 }
47} 47}
diff --git a/OpenSim/Framework/Data/SimProfileData.cs b/OpenSim/Framework/Data/SimProfileData.cs
index b920cab..c963455 100644
--- a/OpenSim/Framework/Data/SimProfileData.cs
+++ b/OpenSim/Framework/Data/SimProfileData.cs
@@ -1,192 +1,192 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using Nwc.XmlRpc; 29using Nwc.XmlRpc;
30 30
31using System; 31using System;
32using System.Collections; 32using System.Collections;
33 33
34namespace OpenSim.Framework.Data 34namespace OpenSim.Framework.Data
35{ 35{
36 /// <summary> 36 /// <summary>
37 /// A class which contains information known to the grid server about a region 37 /// A class which contains information known to the grid server about a region
38 /// </summary> 38 /// </summary>
39 public class SimProfileData 39 public class SimProfileData
40 { 40 {
41 /// <summary> 41 /// <summary>
42 /// The name of the region 42 /// The name of the region
43 /// </summary> 43 /// </summary>
44 public string regionName = ""; 44 public string regionName = "";
45 45
46 /// <summary> 46 /// <summary>
47 /// A 64-bit number combining map position into a (mostly) unique ID 47 /// A 64-bit number combining map position into a (mostly) unique ID
48 /// </summary> 48 /// </summary>
49 public ulong regionHandle; 49 public ulong regionHandle;
50 50
51 /// <summary> 51 /// <summary>
52 /// OGS/OpenSim Specific ID for a region 52 /// OGS/OpenSim Specific ID for a region
53 /// </summary> 53 /// </summary>
54 public LLUUID UUID; 54 public LLUUID UUID;
55 55
56 /// <summary> 56 /// <summary>
57 /// Coordinates of the region 57 /// Coordinates of the region
58 /// </summary> 58 /// </summary>
59 public uint regionLocX; 59 public uint regionLocX;
60 public uint regionLocY; 60 public uint regionLocY;
61 public uint regionLocZ; // Reserved (round-robin, layers, etc) 61 public uint regionLocZ; // Reserved (round-robin, layers, etc)
62 62
63 /// <summary> 63 /// <summary>
64 /// Authentication secrets 64 /// Authentication secrets
65 /// </summary> 65 /// </summary>
66 /// <remarks>Not very secure, needs improvement.</remarks> 66 /// <remarks>Not very secure, needs improvement.</remarks>
67 public string regionSendKey = ""; 67 public string regionSendKey = "";
68 public string regionRecvKey = ""; 68 public string regionRecvKey = "";
69 public string regionSecret = ""; 69 public string regionSecret = "";
70 70
71 /// <summary> 71 /// <summary>
72 /// Whether the region is online 72 /// Whether the region is online
73 /// </summary> 73 /// </summary>
74 public bool regionOnline; 74 public bool regionOnline;
75 75
76 /// <summary> 76 /// <summary>
77 /// Information about the server that the region is currently hosted on 77 /// Information about the server that the region is currently hosted on
78 /// </summary> 78 /// </summary>
79 public string serverIP = ""; 79 public string serverIP = "";
80 public uint serverPort; 80 public uint serverPort;
81 public string serverURI = ""; 81 public string serverURI = "";
82 82
83 public uint httpPort; 83 public uint httpPort;
84 public uint remotingPort; 84 public uint remotingPort;
85 public string httpServerURI = ""; 85 public string httpServerURI = "";
86 86
87 /// <summary> 87 /// <summary>
88 /// Set of optional overrides. Can be used to create non-eulicidean spaces. 88 /// Set of optional overrides. Can be used to create non-eulicidean spaces.
89 /// </summary> 89 /// </summary>
90 public ulong regionNorthOverrideHandle; 90 public ulong regionNorthOverrideHandle;
91 public ulong regionSouthOverrideHandle; 91 public ulong regionSouthOverrideHandle;
92 public ulong regionEastOverrideHandle; 92 public ulong regionEastOverrideHandle;
93 public ulong regionWestOverrideHandle; 93 public ulong regionWestOverrideHandle;
94 94
95 /// <summary> 95 /// <summary>
96 /// Optional: URI Location of the region database 96 /// Optional: URI Location of the region database
97 /// </summary> 97 /// </summary>
98 /// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks> 98 /// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks>
99 public string regionDataURI = ""; 99 public string regionDataURI = "";
100 100
101 /// <summary> 101 /// <summary>
102 /// Region Asset Details 102 /// Region Asset Details
103 /// </summary> 103 /// </summary>
104 public string regionAssetURI = ""; 104 public string regionAssetURI = "";
105 public string regionAssetSendKey = ""; 105 public string regionAssetSendKey = "";
106 public string regionAssetRecvKey = ""; 106 public string regionAssetRecvKey = "";
107 107
108 /// <summary> 108 /// <summary>
109 /// Region Userserver Details 109 /// Region Userserver Details
110 /// </summary> 110 /// </summary>
111 public string regionUserURI = ""; 111 public string regionUserURI = "";
112 public string regionUserSendKey = ""; 112 public string regionUserSendKey = "";
113 public string regionUserRecvKey = ""; 113 public string regionUserRecvKey = "";
114 114
115 /// <summary> 115 /// <summary>
116 /// Region Map Texture Asset 116 /// Region Map Texture Asset
117 /// </summary> 117 /// </summary>
118 public LLUUID regionMapTextureID = new LLUUID("00000000-0000-0000-9999-000000000006"); 118 public LLUUID regionMapTextureID = new LLUUID("00000000-0000-0000-9999-000000000006");
119 119
120 /// <summary> 120 /// <summary>
121 /// Get Sim profile data from grid server when in grid mode 121 /// Get Sim profile data from grid server when in grid mode
122 /// </summary> 122 /// </summary>
123 /// <param name="region_uuid"></param> 123 /// <param name="region_uuid"></param>
124 /// <param name="gridserver_url"></param> 124 /// <param name="gridserver_url"></param>
125 /// <param name="?"></param> 125 /// <param name="?"></param>
126 /// <returns></returns> 126 /// <returns></returns>
127 public SimProfileData RequestSimProfileData(LLUUID region_uuid, string gridserver_url, string gridserver_sendkey, string gridserver_recvkey) 127 public SimProfileData RequestSimProfileData(LLUUID region_uuid, string gridserver_url, string gridserver_sendkey, string gridserver_recvkey)
128 { 128 {
129 Hashtable requestData = new Hashtable(); 129 Hashtable requestData = new Hashtable();
130 requestData["region_uuid"] = region_uuid.UUID.ToString(); 130 requestData["region_uuid"] = region_uuid.UUID.ToString();
131 requestData["authkey"] = gridserver_sendkey; 131 requestData["authkey"] = gridserver_sendkey;
132 ArrayList SendParams = new ArrayList(); 132 ArrayList SendParams = new ArrayList();
133 SendParams.Add(requestData); 133 SendParams.Add(requestData);
134 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); 134 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
135 XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000); 135 XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
136 136
137 Hashtable responseData = (Hashtable)GridResp.Value; 137 Hashtable responseData = (Hashtable)GridResp.Value;
138 138
139 if (responseData.ContainsKey("error")) 139 if (responseData.ContainsKey("error"))
140 { 140 {
141 return null; 141 return null;
142 } 142 }
143 143
144 SimProfileData simData = new SimProfileData(); 144 SimProfileData simData = new SimProfileData();
145 simData.regionLocX = Convert.ToUInt32((string)responseData["region_locx"]); 145 simData.regionLocX = Convert.ToUInt32((string)responseData["region_locx"]);
146 simData.regionLocY = Convert.ToUInt32((string)responseData["region_locy"]); 146 simData.regionLocY = Convert.ToUInt32((string)responseData["region_locy"]);
147 simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * 256), (simData.regionLocY * 256)); 147 simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * 256), (simData.regionLocY * 256));
148 simData.serverIP = (string)responseData["sim_ip"]; 148 simData.serverIP = (string)responseData["sim_ip"];
149 simData.serverPort = Convert.ToUInt32((string)responseData["sim_port"]); 149 simData.serverPort = Convert.ToUInt32((string)responseData["sim_port"]);
150 simData.httpPort = Convert.ToUInt32((string)responseData["http_port"]); 150 simData.httpPort = Convert.ToUInt32((string)responseData["http_port"]);
151 simData.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); 151 simData.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
152 simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/"; 152 simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/";
153 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/"; 153 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
154 simData.UUID = new LLUUID((string)responseData["region_UUID"]); 154 simData.UUID = new LLUUID((string)responseData["region_UUID"]);
155 simData.regionName = (string)responseData["region_name"]; 155 simData.regionName = (string)responseData["region_name"];
156 156
157 return simData; 157 return simData;
158 } 158 }
159 public SimProfileData RequestSimProfileData(ulong region_handle, string gridserver_url, string gridserver_sendkey, string gridserver_recvkey) 159 public SimProfileData RequestSimProfileData(ulong region_handle, string gridserver_url, string gridserver_sendkey, string gridserver_recvkey)
160 { 160 {
161 Hashtable requestData = new Hashtable(); 161 Hashtable requestData = new Hashtable();
162 requestData["region_handle"] = region_handle.ToString(); 162 requestData["region_handle"] = region_handle.ToString();
163 requestData["authkey"] = gridserver_sendkey; 163 requestData["authkey"] = gridserver_sendkey;
164 ArrayList SendParams = new ArrayList(); 164 ArrayList SendParams = new ArrayList();
165 SendParams.Add(requestData); 165 SendParams.Add(requestData);
166 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); 166 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
167 XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000); 167 XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
168 168
169 Hashtable responseData = (Hashtable)GridResp.Value; 169 Hashtable responseData = (Hashtable)GridResp.Value;
170 170
171 if (responseData.ContainsKey("error")) 171 if (responseData.ContainsKey("error"))
172 { 172 {
173 return null; 173 return null;
174 } 174 }
175 175
176 SimProfileData simData = new SimProfileData(); 176 SimProfileData simData = new SimProfileData();
177 simData.regionLocX = Convert.ToUInt32((string)responseData["region_locx"]); 177 simData.regionLocX = Convert.ToUInt32((string)responseData["region_locx"]);
178 simData.regionLocY = Convert.ToUInt32((string)responseData["region_locy"]); 178 simData.regionLocY = Convert.ToUInt32((string)responseData["region_locy"]);
179 simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * 256), (simData.regionLocY * 256)); 179 simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * 256), (simData.regionLocY * 256));
180 simData.serverIP = (string)responseData["sim_ip"]; 180 simData.serverIP = (string)responseData["sim_ip"];
181 simData.serverPort = Convert.ToUInt32((string)responseData["sim_port"]); 181 simData.serverPort = Convert.ToUInt32((string)responseData["sim_port"]);
182 simData.httpPort = Convert.ToUInt32((string)responseData["http_port"]); 182 simData.httpPort = Convert.ToUInt32((string)responseData["http_port"]);
183 simData.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); 183 simData.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
184 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/"; 184 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
185 simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/"; 185 simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/";
186 simData.UUID = new LLUUID((string)responseData["region_UUID"]); 186 simData.UUID = new LLUUID((string)responseData["region_UUID"]);
187 simData.regionName = (string)responseData["region_name"]; 187 simData.regionName = (string)responseData["region_name"];
188 188
189 return simData; 189 return simData;
190 } 190 }
191 } 191 }
192} 192}
diff --git a/OpenSim/Framework/Data/UserData.cs b/OpenSim/Framework/Data/UserData.cs
index c65f9fd..d849e12 100644
--- a/OpenSim/Framework/Data/UserData.cs
+++ b/OpenSim/Framework/Data/UserData.cs
@@ -1,128 +1,128 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Data 30namespace OpenSim.Framework.Data
31{ 31{
32 /// <summary> 32 /// <summary>
33 /// An interface for connecting to user storage servers. 33 /// An interface for connecting to user storage servers.
34 /// </summary> 34 /// </summary>
35 public interface IUserData 35 public interface IUserData
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// Returns a user profile from a database via their UUID 38 /// Returns a user profile from a database via their UUID
39 /// </summary> 39 /// </summary>
40 /// <param name="user">The accounts UUID</param> 40 /// <param name="user">The accounts UUID</param>
41 /// <returns>The user data profile</returns> 41 /// <returns>The user data profile</returns>
42 UserProfileData getUserByUUID(LLUUID user); 42 UserProfileData getUserByUUID(LLUUID user);
43 43
44 /// <summary> 44 /// <summary>
45 /// Returns a users profile by searching their username 45 /// Returns a users profile by searching their username
46 /// </summary> 46 /// </summary>
47 /// <param name="name">The users username</param> 47 /// <param name="name">The users username</param>
48 /// <returns>The user data profile</returns> 48 /// <returns>The user data profile</returns>
49 UserProfileData getUserByName(string name); 49 UserProfileData getUserByName(string name);
50 50
51 /// <summary> 51 /// <summary>
52 /// Returns a users profile by searching their username parts 52 /// Returns a users profile by searching their username parts
53 /// </summary> 53 /// </summary>
54 /// <param name="fname">Account firstname</param> 54 /// <param name="fname">Account firstname</param>
55 /// <param name="lname">Account lastname</param> 55 /// <param name="lname">Account lastname</param>
56 /// <returns>The user data profile</returns> 56 /// <returns>The user data profile</returns>
57 UserProfileData getUserByName(string fname, string lname); 57 UserProfileData getUserByName(string fname, string lname);
58 58
59 /// <summary> 59 /// <summary>
60 /// Returns the current agent for a user searching by it's UUID 60 /// Returns the current agent for a user searching by it's UUID
61 /// </summary> 61 /// </summary>
62 /// <param name="user">The users UUID</param> 62 /// <param name="user">The users UUID</param>
63 /// <returns>The current agent session</returns> 63 /// <returns>The current agent session</returns>
64 UserAgentData getAgentByUUID(LLUUID user); 64 UserAgentData getAgentByUUID(LLUUID user);
65 65
66 /// <summary> 66 /// <summary>
67 /// Returns the current session agent for a user searching by username 67 /// Returns the current session agent for a user searching by username
68 /// </summary> 68 /// </summary>
69 /// <param name="name">The users account name</param> 69 /// <param name="name">The users account name</param>
70 /// <returns>The current agent session</returns> 70 /// <returns>The current agent session</returns>
71 UserAgentData getAgentByName(string name); 71 UserAgentData getAgentByName(string name);
72 72
73 /// <summary> 73 /// <summary>
74 /// Returns the current session agent for a user searching by username parts 74 /// Returns the current session agent for a user searching by username parts
75 /// </summary> 75 /// </summary>
76 /// <param name="fname">The users first account name</param> 76 /// <param name="fname">The users first account name</param>
77 /// <param name="lname">The users account surname</param> 77 /// <param name="lname">The users account surname</param>
78 /// <returns>The current agent session</returns> 78 /// <returns>The current agent session</returns>
79 UserAgentData getAgentByName(string fname, string lname); 79 UserAgentData getAgentByName(string fname, string lname);
80 80
81 /// <summary> 81 /// <summary>
82 /// Adds a new User profile to the database 82 /// Adds a new User profile to the database
83 /// </summary> 83 /// </summary>
84 /// <param name="user">UserProfile to add</param> 84 /// <param name="user">UserProfile to add</param>
85 void addNewUserProfile(UserProfileData user); 85 void addNewUserProfile(UserProfileData user);
86 86
87 /// <summary> 87 /// <summary>
88 /// Adds a new agent to the database 88 /// Adds a new agent to the database
89 /// </summary> 89 /// </summary>
90 /// <param name="agent">The agent to add</param> 90 /// <param name="agent">The agent to add</param>
91 void addNewUserAgent(UserAgentData agent); 91 void addNewUserAgent(UserAgentData agent);
92 92
93 /// <summary> 93 /// <summary>
94 /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES) 94 /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
95 /// </summary> 95 /// </summary>
96 /// <param name="from">The account to transfer from</param> 96 /// <param name="from">The account to transfer from</param>
97 /// <param name="to">The account to transfer to</param> 97 /// <param name="to">The account to transfer to</param>
98 /// <param name="amount">The amount to transfer</param> 98 /// <param name="amount">The amount to transfer</param>
99 /// <returns>Successful?</returns> 99 /// <returns>Successful?</returns>
100 bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount); 100 bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount);
101 101
102 /// <summary> 102 /// <summary>
103 /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account. 103 /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
104 /// </summary> 104 /// </summary>
105 /// <param name="from">User to transfer from</param> 105 /// <param name="from">User to transfer from</param>
106 /// <param name="to">User to transfer to</param> 106 /// <param name="to">User to transfer to</param>
107 /// <param name="inventory">Specified inventory item</param> 107 /// <param name="inventory">Specified inventory item</param>
108 /// <returns>Successful?</returns> 108 /// <returns>Successful?</returns>
109 bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory); 109 bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
110 110
111 /// <summary> 111 /// <summary>
112 /// Returns the plugin version 112 /// Returns the plugin version
113 /// </summary> 113 /// </summary>
114 /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns> 114 /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
115 string getVersion(); 115 string getVersion();
116 116
117 /// <summary> 117 /// <summary>
118 /// Returns the plugin name 118 /// Returns the plugin name
119 /// </summary> 119 /// </summary>
120 /// <returns>Plugin name, eg MySQL User Provider</returns> 120 /// <returns>Plugin name, eg MySQL User Provider</returns>
121 string getName(); 121 string getName();
122 122
123 /// <summary> 123 /// <summary>
124 /// Initialises the plugin (artificial constructor) 124 /// Initialises the plugin (artificial constructor)
125 /// </summary> 125 /// </summary>
126 void Initialise(); 126 void Initialise();
127 } 127 }
128} 128}
diff --git a/OpenSim/Framework/Data/UserProfileData.cs b/OpenSim/Framework/Data/UserProfileData.cs
index bb7d48c..88f956f 100644
--- a/OpenSim/Framework/Data/UserProfileData.cs
+++ b/OpenSim/Framework/Data/UserProfileData.cs
@@ -1,180 +1,180 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework.Data 31namespace OpenSim.Framework.Data
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Information about a particular user known to the userserver 34 /// Information about a particular user known to the userserver
35 /// </summary> 35 /// </summary>
36 public class UserProfileData 36 public class UserProfileData
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// The ID value for this user 39 /// The ID value for this user
40 /// </summary> 40 /// </summary>
41 public LLUUID UUID; 41 public LLUUID UUID;
42 42
43 /// <summary> 43 /// <summary>
44 /// The first component of a users account name 44 /// The first component of a users account name
45 /// </summary> 45 /// </summary>
46 public string username; 46 public string username;
47 /// <summary> 47 /// <summary>
48 /// The second component of a users account name 48 /// The second component of a users account name
49 /// </summary> 49 /// </summary>
50 public string surname; 50 public string surname;
51 51
52 /// <summary> 52 /// <summary>
53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
54 /// </summary> 54 /// </summary>
55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
56 public string passwordHash; 56 public string passwordHash;
57 /// <summary> 57 /// <summary>
58 /// The salt used for the users hash, should be 32 bytes or longer 58 /// The salt used for the users hash, should be 32 bytes or longer
59 /// </summary> 59 /// </summary>
60 public string passwordSalt; 60 public string passwordSalt;
61 61
62 /// <summary> 62 /// <summary>
63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
64 /// </summary> 64 /// </summary>
65 public ulong homeRegion; 65 public ulong homeRegion;
66 /// <summary> 66 /// <summary>
67 /// The coordinates inside the region of the home location 67 /// The coordinates inside the region of the home location
68 /// </summary> 68 /// </summary>
69 public LLVector3 homeLocation; 69 public LLVector3 homeLocation;
70 /// <summary> 70 /// <summary>
71 /// Where the user will be looking when they rez. 71 /// Where the user will be looking when they rez.
72 /// </summary> 72 /// </summary>
73 public LLVector3 homeLookAt; 73 public LLVector3 homeLookAt;
74 74
75 /// <summary> 75 /// <summary>
76 /// A UNIX Timestamp (seconds since epoch) for the users creation 76 /// A UNIX Timestamp (seconds since epoch) for the users creation
77 /// </summary> 77 /// </summary>
78 public int created; 78 public int created;
79 /// <summary> 79 /// <summary>
80 /// A UNIX Timestamp for the users last login date / time 80 /// A UNIX Timestamp for the users last login date / time
81 /// </summary> 81 /// </summary>
82 public int lastLogin; 82 public int lastLogin;
83 83
84 /// <summary> 84 /// <summary>
85 /// A URI to the users inventory server, used for foreigners and large grids 85 /// A URI to the users inventory server, used for foreigners and large grids
86 /// </summary> 86 /// </summary>
87 public string userInventoryURI; 87 public string userInventoryURI;
88 /// <summary> 88 /// <summary>
89 /// A URI to the users asset server, used for foreigners and large grids. 89 /// A URI to the users asset server, used for foreigners and large grids.
90 /// </summary> 90 /// </summary>
91 public string userAssetURI; 91 public string userAssetURI;
92 92
93 /// <summary> 93 /// <summary>
94 /// A uint mask containing the "I can do" fields of the users profile 94 /// A uint mask containing the "I can do" fields of the users profile
95 /// </summary> 95 /// </summary>
96 public uint profileCanDoMask; 96 public uint profileCanDoMask;
97 /// <summary> 97 /// <summary>
98 /// A uint mask containing the "I want to do" part of the users profile 98 /// A uint mask containing the "I want to do" part of the users profile
99 /// </summary> 99 /// </summary>
100 public uint profileWantDoMask; // Profile window "I want to" mask 100 public uint profileWantDoMask; // Profile window "I want to" mask
101 101
102 /// <summary> 102 /// <summary>
103 /// The about text listed in a users profile. 103 /// The about text listed in a users profile.
104 /// </summary> 104 /// </summary>
105 public string profileAboutText; 105 public string profileAboutText;
106 /// <summary> 106 /// <summary>
107 /// The first life about text listed in a users profile 107 /// The first life about text listed in a users profile
108 /// </summary> 108 /// </summary>
109 public string profileFirstText; 109 public string profileFirstText;
110 110
111 /// <summary> 111 /// <summary>
112 /// The profile image for an avatar stored on the asset server 112 /// The profile image for an avatar stored on the asset server
113 /// </summary> 113 /// </summary>
114 public LLUUID profileImage; 114 public LLUUID profileImage;
115 /// <summary> 115 /// <summary>
116 /// The profile image for the users first life tab 116 /// The profile image for the users first life tab
117 /// </summary> 117 /// </summary>
118 public LLUUID profileFirstImage; 118 public LLUUID profileFirstImage;
119 /// <summary> 119 /// <summary>
120 /// The users last registered agent (filled in on the user server) 120 /// The users last registered agent (filled in on the user server)
121 /// </summary> 121 /// </summary>
122 public UserAgentData currentAgent; 122 public UserAgentData currentAgent;
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Information about a users session 126 /// Information about a users session
127 /// </summary> 127 /// </summary>
128 public class UserAgentData 128 public class UserAgentData
129 { 129 {
130 /// <summary> 130 /// <summary>
131 /// The UUID of the users avatar (not the agent!) 131 /// The UUID of the users avatar (not the agent!)
132 /// </summary> 132 /// </summary>
133 public LLUUID UUID; 133 public LLUUID UUID;
134 /// <summary> 134 /// <summary>
135 /// The IP address of the user 135 /// The IP address of the user
136 /// </summary> 136 /// </summary>
137 public string agentIP = String.Empty; 137 public string agentIP = String.Empty;
138 /// <summary> 138 /// <summary>
139 /// The port of the user 139 /// The port of the user
140 /// </summary> 140 /// </summary>
141 public uint agentPort; 141 public uint agentPort;
142 /// <summary> 142 /// <summary>
143 /// Is the user online? 143 /// Is the user online?
144 /// </summary> 144 /// </summary>
145 public bool agentOnline; 145 public bool agentOnline;
146 /// <summary> 146 /// <summary>
147 /// The session ID for the user (also the agent ID) 147 /// The session ID for the user (also the agent ID)
148 /// </summary> 148 /// </summary>
149 public LLUUID sessionID; 149 public LLUUID sessionID;
150 /// <summary> 150 /// <summary>
151 /// The "secure" session ID for the user 151 /// The "secure" session ID for the user
152 /// </summary> 152 /// </summary>
153 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks> 153 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
154 public LLUUID secureSessionID; 154 public LLUUID secureSessionID;
155 /// <summary> 155 /// <summary>
156 /// The region the user logged into initially 156 /// The region the user logged into initially
157 /// </summary> 157 /// </summary>
158 public LLUUID regionID; 158 public LLUUID regionID;
159 /// <summary> 159 /// <summary>
160 /// A unix timestamp from when the user logged in 160 /// A unix timestamp from when the user logged in
161 /// </summary> 161 /// </summary>
162 public int loginTime; 162 public int loginTime;
163 /// <summary> 163 /// <summary>
164 /// When this agent expired and logged out, 0 if still online 164 /// When this agent expired and logged out, 0 if still online
165 /// </summary> 165 /// </summary>
166 public int logoutTime; 166 public int logoutTime;
167 /// <summary> 167 /// <summary>
168 /// Current region the user is logged into 168 /// Current region the user is logged into
169 /// </summary> 169 /// </summary>
170 public LLUUID currentRegion; 170 public LLUUID currentRegion;
171 /// <summary> 171 /// <summary>
172 /// Region handle of the current region the user is in 172 /// Region handle of the current region the user is in
173 /// </summary> 173 /// </summary>
174 public ulong currentHandle; 174 public ulong currentHandle;
175 /// <summary> 175 /// <summary>
176 /// The position of the user within the region 176 /// The position of the user within the region
177 /// </summary> 177 /// </summary>
178 public LLVector3 currentPos; 178 public LLVector3 currentPos;
179 } 179 }
180} 180}
diff --git a/OpenSim/Framework/General/AgentInventory.cs b/OpenSim/Framework/General/AgentInventory.cs
index e45a0cd..0aeb0b3 100644
--- a/OpenSim/Framework/General/AgentInventory.cs
+++ b/OpenSim/Framework/General/AgentInventory.cs
@@ -1,265 +1,265 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using libsecondlife.Packets; 30using libsecondlife.Packets;
31using OpenSim.Framework.Types; 31using OpenSim.Framework.Types;
32using OpenSim.Framework.Utilities; 32using OpenSim.Framework.Utilities;
33 33
34namespace OpenSim.Framework.Inventory 34namespace OpenSim.Framework.Inventory
35{ 35{
36 public class AgentInventory 36 public class AgentInventory
37 { 37 {
38 //Holds the local copy of Inventory info for a agent 38 //Holds the local copy of Inventory info for a agent
39 public Dictionary<LLUUID, InventoryFolder> InventoryFolders; 39 public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
40 public Dictionary<LLUUID, InventoryItem> InventoryItems; 40 public Dictionary<LLUUID, InventoryItem> InventoryItems;
41 public InventoryFolder InventoryRoot; 41 public InventoryFolder InventoryRoot;
42 public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server 42 public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
43 public LLUUID AgentID; 43 public LLUUID AgentID;
44 public AvatarWearable[] Wearables; 44 public AvatarWearable[] Wearables;
45 45
46 public AgentInventory() 46 public AgentInventory()
47 { 47 {
48 InventoryFolders = new Dictionary<LLUUID, InventoryFolder>(); 48 InventoryFolders = new Dictionary<LLUUID, InventoryFolder>();
49 InventoryItems = new Dictionary<LLUUID, InventoryItem>(); 49 InventoryItems = new Dictionary<LLUUID, InventoryItem>();
50 this.Initialise(); 50 this.Initialise();
51 } 51 }
52 52
53 public virtual void Initialise() 53 public virtual void Initialise()
54 { 54 {
55 Wearables = new AvatarWearable[13]; //should be 12 of these 55 Wearables = new AvatarWearable[13]; //should be 12 of these
56 for (int i = 0; i < 13; i++) 56 for (int i = 0; i < 13; i++)
57 { 57 {
58 Wearables[i] = new AvatarWearable(); 58 Wearables[i] = new AvatarWearable();
59 } 59 }
60 60
61 } 61 }
62 62
63 public bool CreateNewFolder(LLUUID folderID, ushort type) 63 public bool CreateNewFolder(LLUUID folderID, ushort type)
64 { 64 {
65 InventoryFolder Folder = new InventoryFolder(); 65 InventoryFolder Folder = new InventoryFolder();
66 Folder.FolderID = folderID; 66 Folder.FolderID = folderID;
67 Folder.OwnerID = this.AgentID; 67 Folder.OwnerID = this.AgentID;
68 Folder.DefaultType = type; 68 Folder.DefaultType = type;
69 this.InventoryFolders.Add(Folder.FolderID, Folder); 69 this.InventoryFolders.Add(Folder.FolderID, Folder);
70 return (true); 70 return (true);
71 } 71 }
72 72
73 public void CreateRootFolder(LLUUID newAgentID, bool createTextures) 73 public void CreateRootFolder(LLUUID newAgentID, bool createTextures)
74 { 74 {
75 this.AgentID = newAgentID; 75 this.AgentID = newAgentID;
76 InventoryRoot = new InventoryFolder(); 76 InventoryRoot = new InventoryFolder();
77 InventoryRoot.FolderID = LLUUID.Random(); 77 InventoryRoot.FolderID = LLUUID.Random();
78 InventoryRoot.ParentID = new LLUUID(); 78 InventoryRoot.ParentID = new LLUUID();
79 InventoryRoot.Version = 1; 79 InventoryRoot.Version = 1;
80 InventoryRoot.DefaultType = 8; 80 InventoryRoot.DefaultType = 8;
81 InventoryRoot.OwnerID = this.AgentID; 81 InventoryRoot.OwnerID = this.AgentID;
82 InventoryRoot.FolderName = "My Inventory"; 82 InventoryRoot.FolderName = "My Inventory";
83 InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); 83 InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
84 InventoryRoot.OwnerID = this.AgentID; 84 InventoryRoot.OwnerID = this.AgentID;
85 if (createTextures) 85 if (createTextures)
86 { 86 {
87 this.CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID); 87 this.CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID);
88 } 88 }
89 } 89 }
90 90
91 public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName) 91 public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName)
92 { 92 {
93 InventoryFolder Folder = new InventoryFolder(); 93 InventoryFolder Folder = new InventoryFolder();
94 Folder.FolderID = folderID; 94 Folder.FolderID = folderID;
95 Folder.OwnerID = this.AgentID; 95 Folder.OwnerID = this.AgentID;
96 Folder.DefaultType = type; 96 Folder.DefaultType = type;
97 Folder.FolderName = folderName; 97 Folder.FolderName = folderName;
98 this.InventoryFolders.Add(Folder.FolderID, Folder); 98 this.InventoryFolders.Add(Folder.FolderID, Folder);
99 99
100 return (true); 100 return (true);
101 } 101 }
102 102
103 public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent) 103 public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent)
104 { 104 {
105 if (!this.InventoryFolders.ContainsKey(folderID)) 105 if (!this.InventoryFolders.ContainsKey(folderID))
106 { 106 {
107 System.Console.WriteLine("creating new folder called " + folderName + " in agents inventory"); 107 System.Console.WriteLine("creating new folder called " + folderName + " in agents inventory");
108 InventoryFolder Folder = new InventoryFolder(); 108 InventoryFolder Folder = new InventoryFolder();
109 Folder.FolderID = folderID; 109 Folder.FolderID = folderID;
110 Folder.OwnerID = this.AgentID; 110 Folder.OwnerID = this.AgentID;
111 Folder.DefaultType = type; 111 Folder.DefaultType = type;
112 Folder.FolderName = folderName; 112 Folder.FolderName = folderName;
113 Folder.ParentID = parent; 113 Folder.ParentID = parent;
114 this.InventoryFolders.Add(Folder.FolderID, Folder); 114 this.InventoryFolders.Add(Folder.FolderID, Folder);
115 } 115 }
116 116
117 return (true); 117 return (true);
118 } 118 }
119 119
120 public bool HasFolder(LLUUID folderID) 120 public bool HasFolder(LLUUID folderID)
121 { 121 {
122 if (this.InventoryFolders.ContainsKey(folderID)) 122 if (this.InventoryFolders.ContainsKey(folderID))
123 { 123 {
124 return true; 124 return true;
125 } 125 }
126 return false; 126 return false;
127 } 127 }
128 128
129 public LLUUID GetFolderID(string folderName) 129 public LLUUID GetFolderID(string folderName)
130 { 130 {
131 foreach (InventoryFolder inv in this.InventoryFolders.Values) 131 foreach (InventoryFolder inv in this.InventoryFolders.Values)
132 { 132 {
133 if (inv.FolderName == folderName) 133 if (inv.FolderName == folderName)
134 { 134 {
135 return inv.FolderID; 135 return inv.FolderID;
136 } 136 }
137 } 137 }
138 138
139 return LLUUID.Zero; 139 return LLUUID.Zero;
140 } 140 }
141 141
142 public bool UpdateItemAsset(LLUUID itemID, AssetBase asset) 142 public bool UpdateItemAsset(LLUUID itemID, AssetBase asset)
143 { 143 {
144 if(this.InventoryItems.ContainsKey(itemID)) 144 if(this.InventoryItems.ContainsKey(itemID))
145 { 145 {
146 InventoryItem Item = this.InventoryItems[itemID]; 146 InventoryItem Item = this.InventoryItems[itemID];
147 Item.AssetID = asset.FullID; 147 Item.AssetID = asset.FullID;
148 System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated()); 148 System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
149 //TODO need to update the rest of the info 149 //TODO need to update the rest of the info
150 } 150 }
151 return true; 151 return true;
152 } 152 }
153 153
154 public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) 154 public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
155 { 155 {
156 System.Console.WriteLine("updating inventory item details"); 156 System.Console.WriteLine("updating inventory item details");
157 if (this.InventoryItems.ContainsKey(itemID)) 157 if (this.InventoryItems.ContainsKey(itemID))
158 { 158 {
159 System.Console.WriteLine("changing name to "+ Util.FieldToString(packet.Name)); 159 System.Console.WriteLine("changing name to "+ Util.FieldToString(packet.Name));
160 InventoryItem Item = this.InventoryItems[itemID]; 160 InventoryItem Item = this.InventoryItems[itemID];
161 Item.Name = Util.FieldToString(packet.Name); 161 Item.Name = Util.FieldToString(packet.Name);
162 System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); 162 System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated());
163 //TODO need to update the rest of the info 163 //TODO need to update the rest of the info
164 } 164 }
165 return true; 165 return true;
166 } 166 }
167 167
168 public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) 168 public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
169 { 169 {
170 if (this.InventoryFolders.ContainsKey(folderID)) 170 if (this.InventoryFolders.ContainsKey(folderID))
171 { 171 {
172 LLUUID NewItemID = LLUUID.Random(); 172 LLUUID NewItemID = LLUUID.Random();
173 173
174 InventoryItem Item = new InventoryItem(); 174 InventoryItem Item = new InventoryItem();
175 Item.FolderID = folderID; 175 Item.FolderID = folderID;
176 Item.OwnerID = AgentID; 176 Item.OwnerID = AgentID;
177 Item.AssetID = asset.FullID; 177 Item.AssetID = asset.FullID;
178 Item.ItemID = NewItemID; 178 Item.ItemID = NewItemID;
179 Item.Type = asset.Type; 179 Item.Type = asset.Type;
180 Item.Name = asset.Name; 180 Item.Name = asset.Name;
181 Item.Description = asset.Description; 181 Item.Description = asset.Description;
182 Item.InvType = asset.InvType; 182 Item.InvType = asset.InvType;
183 this.InventoryItems.Add(Item.ItemID, Item); 183 this.InventoryItems.Add(Item.ItemID, Item);
184 InventoryFolder Folder = InventoryFolders[Item.FolderID]; 184 InventoryFolder Folder = InventoryFolders[Item.FolderID];
185 Folder.Items.Add(Item); 185 Folder.Items.Add(Item);
186 return (Item.ItemID); 186 return (Item.ItemID);
187 } 187 }
188 else 188 else
189 { 189 {
190 return (null); 190 return (null);
191 } 191 }
192 } 192 }
193 193
194 public bool DeleteFromInventory(LLUUID itemID) 194 public bool DeleteFromInventory(LLUUID itemID)
195 { 195 {
196 bool res = false; 196 bool res = false;
197 if (this.InventoryItems.ContainsKey(itemID)) 197 if (this.InventoryItems.ContainsKey(itemID))
198 { 198 {
199 InventoryItem item = this.InventoryItems[itemID]; 199 InventoryItem item = this.InventoryItems[itemID];
200 this.InventoryItems.Remove(itemID); 200 this.InventoryItems.Remove(itemID);
201 foreach (InventoryFolder fold in InventoryFolders.Values) 201 foreach (InventoryFolder fold in InventoryFolders.Values)
202 { 202 {
203 if (fold.Items.Contains(item)) 203 if (fold.Items.Contains(item))
204 { 204 {
205 fold.Items.Remove(item); 205 fold.Items.Remove(item);
206 break; 206 break;
207 } 207 }
208 } 208 }
209 res = true; 209 res = true;
210 210
211 } 211 }
212 return res; 212 return res;
213 } 213 }
214 } 214 }
215 215
216 public class InventoryFolder 216 public class InventoryFolder
217 { 217 {
218 public List<InventoryItem> Items; 218 public List<InventoryItem> Items;
219 //public List<InventoryFolder> Subfolders; 219 //public List<InventoryFolder> Subfolders;
220 public LLUUID FolderID; 220 public LLUUID FolderID;
221 public LLUUID OwnerID; 221 public LLUUID OwnerID;
222 public LLUUID ParentID = LLUUID.Zero; 222 public LLUUID ParentID = LLUUID.Zero;
223 public string FolderName; 223 public string FolderName;
224 public ushort DefaultType; 224 public ushort DefaultType;
225 public ushort Version; 225 public ushort Version;
226 226
227 public InventoryFolder() 227 public InventoryFolder()
228 { 228 {
229 Items = new List<InventoryItem>(); 229 Items = new List<InventoryItem>();
230 //Subfolders = new List<InventoryFolder>(); 230 //Subfolders = new List<InventoryFolder>();
231 } 231 }
232 232
233 } 233 }
234 234
235 public class InventoryItem 235 public class InventoryItem
236 { 236 {
237 public LLUUID FolderID; 237 public LLUUID FolderID;
238 public LLUUID OwnerID; 238 public LLUUID OwnerID;
239 public LLUUID ItemID; 239 public LLUUID ItemID;
240 public LLUUID AssetID; 240 public LLUUID AssetID;
241 public LLUUID CreatorID; 241 public LLUUID CreatorID;
242 public sbyte InvType; 242 public sbyte InvType;
243 public sbyte Type; 243 public sbyte Type;
244 public string Name =""; 244 public string Name ="";
245 public string Description; 245 public string Description;
246 246
247 public InventoryItem() 247 public InventoryItem()
248 { 248 {
249 this.CreatorID = LLUUID.Zero; 249 this.CreatorID = LLUUID.Zero;
250 } 250 }
251 251
252 public string ExportString() 252 public string ExportString()
253 { 253 {
254 string typ = "notecard"; 254 string typ = "notecard";
255 string result = ""; 255 string result = "";
256 result += "\tinv_object\t0\n\t{\n"; 256 result += "\tinv_object\t0\n\t{\n";
257 result += "\t\tobj_id\t%s\n"; 257 result += "\t\tobj_id\t%s\n";
258 result += "\t\tparent_id\t"+ ItemID.ToString() +"\n"; 258 result += "\t\tparent_id\t"+ ItemID.ToString() +"\n";
259 result += "\t\ttype\t"+ typ +"\n"; 259 result += "\t\ttype\t"+ typ +"\n";
260 result += "\t\tname\t" + Name+"|\n"; 260 result += "\t\tname\t" + Name+"|\n";
261 result += "\t}\n"; 261 result += "\t}\n";
262 return result; 262 return result;
263 } 263 }
264 } 264 }
265} 265}
diff --git a/OpenSim/Framework/General/AuthenticateSessionBase.cs b/OpenSim/Framework/General/AuthenticateSessionBase.cs
index 71616e3..2d02286 100644
--- a/OpenSim/Framework/General/AuthenticateSessionBase.cs
+++ b/OpenSim/Framework/General/AuthenticateSessionBase.cs
@@ -1,130 +1,130 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework.Interfaces; 30using OpenSim.Framework.Interfaces;
31using OpenSim.Framework.Types; 31using OpenSim.Framework.Types;
32 32
33namespace OpenSim.Framework 33namespace OpenSim.Framework
34{ 34{
35 public class AuthenticateSessionsBase 35 public class AuthenticateSessionsBase
36 { 36 {
37 public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); 37 public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
38 38
39 public AuthenticateSessionsBase() 39 public AuthenticateSessionsBase()
40 { 40 {
41 41
42 } 42 }
43 43
44 public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) 44 public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
45 { 45 {
46 AgentCircuitData validcircuit = null; 46 AgentCircuitData validcircuit = null;
47 if (this.AgentCircuits.ContainsKey(circuitcode)) 47 if (this.AgentCircuits.ContainsKey(circuitcode))
48 { 48 {
49 validcircuit = this.AgentCircuits[circuitcode]; 49 validcircuit = this.AgentCircuits[circuitcode];
50 } 50 }
51 AuthenticateResponse user = new AuthenticateResponse(); 51 AuthenticateResponse user = new AuthenticateResponse();
52 if (validcircuit == null) 52 if (validcircuit == null)
53 { 53 {
54 //don't have this circuit code in our list 54 //don't have this circuit code in our list
55 user.Authorised = false; 55 user.Authorised = false;
56 return (user); 56 return (user);
57 } 57 }
58 58
59 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) 59 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
60 { 60 {
61 user.Authorised = true; 61 user.Authorised = true;
62 user.LoginInfo = new Login(); 62 user.LoginInfo = new Login();
63 user.LoginInfo.Agent = agentID; 63 user.LoginInfo.Agent = agentID;
64 user.LoginInfo.Session = sessionID; 64 user.LoginInfo.Session = sessionID;
65 user.LoginInfo.SecureSession = validcircuit.SecureSessionID; 65 user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
66 user.LoginInfo.First = validcircuit.firstname; 66 user.LoginInfo.First = validcircuit.firstname;
67 user.LoginInfo.Last = validcircuit.lastname; 67 user.LoginInfo.Last = validcircuit.lastname;
68 user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder; 68 user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
69 user.LoginInfo.BaseFolder = validcircuit.BaseFolder; 69 user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
70 } 70 }
71 else 71 else
72 { 72 {
73 // Invalid 73 // Invalid
74 user.Authorised = false; 74 user.Authorised = false;
75 } 75 }
76 76
77 return (user); 77 return (user);
78 } 78 }
79 79
80 public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) 80 public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
81 { 81 {
82 if (this.AgentCircuits.ContainsKey(circuitCode)) 82 if (this.AgentCircuits.ContainsKey(circuitCode))
83 { 83 {
84 this.AgentCircuits[circuitCode] = agentData; 84 this.AgentCircuits[circuitCode] = agentData;
85 } 85 }
86 else 86 else
87 { 87 {
88 this.AgentCircuits.Add(circuitCode, agentData); 88 this.AgentCircuits.Add(circuitCode, agentData);
89 } 89 }
90 } 90 }
91 91
92 public LLVector3 GetPosition(uint circuitCode) 92 public LLVector3 GetPosition(uint circuitCode)
93 { 93 {
94 LLVector3 vec = new LLVector3(); 94 LLVector3 vec = new LLVector3();
95 if (this.AgentCircuits.ContainsKey(circuitCode)) 95 if (this.AgentCircuits.ContainsKey(circuitCode))
96 { 96 {
97 vec = this.AgentCircuits[circuitCode].startpos; 97 vec = this.AgentCircuits[circuitCode].startpos;
98 } 98 }
99 return vec; 99 return vec;
100 } 100 }
101 101
102 public void UpdateAgentData(AgentCircuitData agentData) 102 public void UpdateAgentData(AgentCircuitData agentData)
103 { 103 {
104 if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode)) 104 if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
105 { 105 {
106 this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname; 106 this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
107 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; 107 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
108 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; 108 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
109 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); 109 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
110 } 110 }
111 } 111 }
112 112
113 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) 113 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
114 { 114 {
115 if (this.AgentCircuits.ContainsKey(circuitcode)) 115 if (this.AgentCircuits.ContainsKey(circuitcode))
116 { 116 {
117 this.AgentCircuits[circuitcode].child = childstatus; 117 this.AgentCircuits[circuitcode].child = childstatus;
118 } 118 }
119 } 119 }
120 120
121 public bool GetAgentChildStatus(uint circuitcode) 121 public bool GetAgentChildStatus(uint circuitcode)
122 { 122 {
123 if (this.AgentCircuits.ContainsKey(circuitcode)) 123 if (this.AgentCircuits.ContainsKey(circuitcode))
124 { 124 {
125 return this.AgentCircuits[circuitcode].child; 125 return this.AgentCircuits[circuitcode].child;
126 } 126 }
127 return false; 127 return false;
128 } 128 }
129 } 129 }
130} \ No newline at end of file 130} \ No newline at end of file
diff --git a/OpenSim/Framework/General/BlockingQueue.cs b/OpenSim/Framework/General/BlockingQueue.cs
index 0cc8124..e263d71 100644
--- a/OpenSim/Framework/General/BlockingQueue.cs
+++ b/OpenSim/Framework/General/BlockingQueue.cs
@@ -1,58 +1,58 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Threading; 29using System.Threading;
30 30
31namespace OpenSim.Framework.Utilities 31namespace OpenSim.Framework.Utilities
32{ 32{
33 public class BlockingQueue<T> 33 public class BlockingQueue<T>
34 { 34 {
35 private Queue<T> _queue = new Queue<T>(); 35 private Queue<T> _queue = new Queue<T>();
36 private object _queueSync = new object(); 36 private object _queueSync = new object();
37 37
38 public void Enqueue(T value) 38 public void Enqueue(T value)
39 { 39 {
40 lock (_queueSync) 40 lock (_queueSync)
41 { 41 {
42 _queue.Enqueue(value); 42 _queue.Enqueue(value);
43 Monitor.Pulse(_queueSync); 43 Monitor.Pulse(_queueSync);
44 } 44 }
45 } 45 }
46 46
47 public T Dequeue() 47 public T Dequeue()
48 { 48 {
49 lock (_queueSync) 49 lock (_queueSync)
50 { 50 {
51 if (_queue.Count < 1) 51 if (_queue.Count < 1)
52 Monitor.Wait(_queueSync); 52 Monitor.Wait(_queueSync);
53 53
54 return _queue.Dequeue(); 54 return _queue.Dequeue();
55 } 55 }
56 } 56 }
57 } 57 }
58} 58}
diff --git a/OpenSim/Framework/General/ClientManager.cs b/OpenSim/Framework/General/ClientManager.cs
index b560ca8..0e45d03 100644
--- a/OpenSim/Framework/General/ClientManager.cs
+++ b/OpenSim/Framework/General/ClientManager.cs
@@ -1,36 +1,36 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Framework.Interfaces; 4using OpenSim.Framework.Interfaces;
5 5
6namespace OpenSim.Framework 6namespace OpenSim.Framework
7{ 7{
8 public delegate void ForEachClientDelegate( IClientAPI client ); 8 public delegate void ForEachClientDelegate( IClientAPI client );
9 public class ClientManager 9 public class ClientManager
10 { 10 {
11 private Dictionary<uint, IClientAPI> m_clients; 11 private Dictionary<uint, IClientAPI> m_clients;
12 12
13 public void ForEachClient(ForEachClientDelegate whatToDo) 13 public void ForEachClient(ForEachClientDelegate whatToDo)
14 { 14 {
15 foreach (IClientAPI client in m_clients.Values) 15 foreach (IClientAPI client in m_clients.Values)
16 { 16 {
17 whatToDo(client); 17 whatToDo(client);
18 } 18 }
19 } 19 }
20 20
21 public ClientManager() 21 public ClientManager()
22 { 22 {
23 m_clients = new Dictionary<uint, IClientAPI>(); 23 m_clients = new Dictionary<uint, IClientAPI>();
24 } 24 }
25 25
26 public void Remove(uint id) 26 public void Remove(uint id)
27 { 27 {
28 m_clients.Remove(id); 28 m_clients.Remove(id);
29 } 29 }
30 30
31 public void Add(uint id, IClientAPI client ) 31 public void Add(uint id, IClientAPI client )
32 { 32 {
33 m_clients.Add( id, client ); 33 m_clients.Add( id, client );
34 } 34 }
35 } 35 }
36} 36}
diff --git a/OpenSim/Framework/General/IRegionCommsListener.cs b/OpenSim/Framework/General/IRegionCommsListener.cs
index 32444f9..81da5d4 100644
--- a/OpenSim/Framework/General/IRegionCommsListener.cs
+++ b/OpenSim/Framework/General/IRegionCommsListener.cs
@@ -1,46 +1,46 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework.Interfaces; 30using OpenSim.Framework.Interfaces;
31using OpenSim.Framework.Types; 31using OpenSim.Framework.Types;
32 32
33namespace OpenSim.Framework 33namespace OpenSim.Framework
34{ 34{
35 public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent); 35 public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent);
36 public delegate void UpdateNeighbours(List<RegionInfo> neighbours); 36 public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
37 public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); 37 public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position);
38 38
39 public interface IRegionCommsListener 39 public interface IRegionCommsListener
40 { 40 {
41 event ExpectUserDelegate OnExpectUser; 41 event ExpectUserDelegate OnExpectUser;
42 event GenericCall2 OnExpectChildAgent; 42 event GenericCall2 OnExpectChildAgent;
43 event AgentCrossing OnAvatarCrossingIntoRegion; 43 event AgentCrossing OnAvatarCrossingIntoRegion;
44 event UpdateNeighbours OnNeighboursUpdate; 44 event UpdateNeighbours OnNeighboursUpdate;
45 } 45 }
46} 46}
diff --git a/OpenSim/Framework/General/Interfaces/AuthenticateResponse.cs b/OpenSim/Framework/General/Interfaces/AuthenticateResponse.cs
index 508485b..7c49785 100644
--- a/OpenSim/Framework/General/Interfaces/AuthenticateResponse.cs
+++ b/OpenSim/Framework/General/Interfaces/AuthenticateResponse.cs
@@ -1,43 +1,43 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using OpenSim.Framework.Types; 28using OpenSim.Framework.Types;
29 29
30namespace OpenSim.Framework.Interfaces 30namespace OpenSim.Framework.Interfaces
31{ 31{
32 public class AuthenticateResponse 32 public class AuthenticateResponse
33 { 33 {
34 public bool Authorised; 34 public bool Authorised;
35 public Login LoginInfo; 35 public Login LoginInfo;
36 36
37 public AuthenticateResponse() 37 public AuthenticateResponse()
38 { 38 {
39 39
40 } 40 }
41 41
42 } 42 }
43} 43}
diff --git a/OpenSim/Framework/General/Interfaces/Config/IGenericConfig.cs b/OpenSim/Framework/General/Interfaces/Config/IGenericConfig.cs
index 2c379dd..57aa0c0 100644
--- a/OpenSim/Framework/General/Interfaces/Config/IGenericConfig.cs
+++ b/OpenSim/Framework/General/Interfaces/Config/IGenericConfig.cs
@@ -1,38 +1,38 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Framework.Interfaces 28namespace OpenSim.Framework.Interfaces
29{ 29{
30 public interface IGenericConfig 30 public interface IGenericConfig
31 { 31 {
32 void LoadData(); 32 void LoadData();
33 string GetAttribute(string attributeName); 33 string GetAttribute(string attributeName);
34 bool SetAttribute(string attributeName, string attributeValue); 34 bool SetAttribute(string attributeName, string attributeValue);
35 void Commit(); 35 void Commit();
36 void Close(); 36 void Close();
37 } 37 }
38} 38}
diff --git a/OpenSim/Framework/General/Interfaces/Config/IGridConfig.cs b/OpenSim/Framework/General/Interfaces/Config/IGridConfig.cs
index 81dc293..20cc320 100644
--- a/OpenSim/Framework/General/Interfaces/Config/IGridConfig.cs
+++ b/OpenSim/Framework/General/Interfaces/Config/IGridConfig.cs
@@ -1,59 +1,59 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29//using OpenSim.world; 29//using OpenSim.world;
30 30
31namespace OpenSim.Framework.Interfaces 31namespace OpenSim.Framework.Interfaces
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// </summary> 34 /// </summary>
35 35
36 36
37 public abstract class GridConfig 37 public abstract class GridConfig
38 { 38 {
39 public string GridOwner; 39 public string GridOwner;
40 public string DefaultStartupMsg; 40 public string DefaultStartupMsg;
41 public string DefaultAssetServer; 41 public string DefaultAssetServer;
42 public string AssetSendKey; 42 public string AssetSendKey;
43 public string AssetRecvKey; 43 public string AssetRecvKey;
44 public string DefaultUserServer; 44 public string DefaultUserServer;
45 public string UserSendKey; 45 public string UserSendKey;
46 public string UserRecvKey; 46 public string UserRecvKey;
47 public string SimSendKey; 47 public string SimSendKey;
48 public string SimRecvKey; 48 public string SimRecvKey;
49 49
50 50
51 public abstract void InitConfig(); 51 public abstract void InitConfig();
52 52
53 } 53 }
54 54
55 public interface IGridConfig 55 public interface IGridConfig
56 { 56 {
57 GridConfig GetConfigObject(); 57 GridConfig GetConfigObject();
58 } 58 }
59} 59}
diff --git a/OpenSim/Framework/General/Interfaces/Config/IUserConfig.cs b/OpenSim/Framework/General/Interfaces/Config/IUserConfig.cs
index ae6cedb..a17804a 100644
--- a/OpenSim/Framework/General/Interfaces/Config/IUserConfig.cs
+++ b/OpenSim/Framework/General/Interfaces/Config/IUserConfig.cs
@@ -1,53 +1,53 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29//using OpenSim.world; 29//using OpenSim.world;
30 30
31namespace OpenSim.Framework.Interfaces 31namespace OpenSim.Framework.Interfaces
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// </summary> 34 /// </summary>
35 35
36 36
37 public abstract class UserConfig 37 public abstract class UserConfig
38 { 38 {
39 public string DefaultStartupMsg; 39 public string DefaultStartupMsg;
40 public string GridServerURL; 40 public string GridServerURL;
41 public string GridSendKey; 41 public string GridSendKey;
42 public string GridRecvKey; 42 public string GridRecvKey;
43 43
44 44
45 public abstract void InitConfig(); 45 public abstract void InitConfig();
46 46
47 } 47 }
48 48
49 public interface IUserConfig 49 public interface IUserConfig
50 { 50 {
51 UserConfig GetConfigObject(); 51 UserConfig GetConfigObject();
52 } 52 }
53} 53}
diff --git a/OpenSim/Framework/General/Interfaces/IAssetServer.cs b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
index ab60dd7..cbb5c36 100644
--- a/OpenSim/Framework/General/Interfaces/IAssetServer.cs
+++ b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
@@ -1,64 +1,64 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using OpenSim.Framework.Types; 29using OpenSim.Framework.Types;
30 30
31namespace OpenSim.Framework.Interfaces 31namespace OpenSim.Framework.Interfaces
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Description of IAssetServer. 34 /// Description of IAssetServer.
35 /// </summary> 35 /// </summary>
36 36
37 public interface IAssetServer 37 public interface IAssetServer
38 { 38 {
39 void SetReceiver(IAssetReceiver receiver); 39 void SetReceiver(IAssetReceiver receiver);
40 void RequestAsset(LLUUID assetID, bool isTexture); 40 void RequestAsset(LLUUID assetID, bool isTexture);
41 void UpdateAsset(AssetBase asset); 41 void UpdateAsset(AssetBase asset);
42 void UploadNewAsset(AssetBase asset); 42 void UploadNewAsset(AssetBase asset);
43 void SetServerInfo(string ServerUrl, string ServerKey); 43 void SetServerInfo(string ServerUrl, string ServerKey);
44 void Close(); 44 void Close();
45 } 45 }
46 46
47 // could change to delegate? 47 // could change to delegate?
48 public interface IAssetReceiver 48 public interface IAssetReceiver
49 { 49 {
50 void AssetReceived(AssetBase asset, bool IsTexture); 50 void AssetReceived(AssetBase asset, bool IsTexture);
51 void AssetNotFound(AssetBase asset); 51 void AssetNotFound(AssetBase asset);
52 } 52 }
53 53
54 public interface IAssetPlugin 54 public interface IAssetPlugin
55 { 55 {
56 IAssetServer GetAssetServer(); 56 IAssetServer GetAssetServer();
57 } 57 }
58 58
59 public struct ARequest 59 public struct ARequest
60 { 60 {
61 public LLUUID AssetID; 61 public LLUUID AssetID;
62 public bool IsTexture; 62 public bool IsTexture;
63 } 63 }
64} 64}
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index bd258a3..0606e43 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -1,195 +1,195 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Net; 29using System.Net;
30using libsecondlife; 30using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using OpenSim.Framework.Types; 32using OpenSim.Framework.Types;
33using OpenSim.Framework.Data; 33using OpenSim.Framework.Data;
34 34
35namespace OpenSim.Framework.Interfaces 35namespace OpenSim.Framework.Interfaces
36{ 36{
37 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 37 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
38 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list 38 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos); 39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west); 40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west);
41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); 41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
42 public delegate void StartAnim(LLUUID animID, int seq); 42 public delegate void StartAnim(LLUUID animID, int seq);
43 public delegate void LinkObjects(uint parent, List<uint> children); 43 public delegate void LinkObjects(uint parent, List<uint> children);
44 public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY); 44 public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
45 public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags); 45 public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
46 46
47 public delegate void GenericCall(IClientAPI remoteClient); 47 public delegate void GenericCall(IClientAPI remoteClient);
48 public delegate void GenericCall2(); 48 public delegate void GenericCall2();
49 public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. 49 public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
50 public delegate void GenericCall4(Packet packet, IClientAPI remoteClient); 50 public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
51 public delegate void GenericCall5(IClientAPI remoteClient, bool status); 51 public delegate void GenericCall5(IClientAPI remoteClient, bool status);
52 public delegate void GenericCall6(LLUUID uid); 52 public delegate void GenericCall6(LLUUID uid);
53 public delegate void GenericCall7(uint localID, string message); 53 public delegate void GenericCall7(uint localID, string message);
54 54
55 public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); 55 public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
56 public delegate void ObjectSelect(uint localID, IClientAPI remoteClient); 56 public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
57 public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient); 57 public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
58 public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient); 58 public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
59 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); 59 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
60 public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient); 60 public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
61 public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); 61 public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
62 public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); 62 public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
63 public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient); 63 public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
64 public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags); 64 public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
65 public delegate void StatusChange(bool status); 65 public delegate void StatusChange(bool status);
66 public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); 66 public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
67 public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); 67 public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
68 public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient); 68 public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
69 69
70 public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); 70 public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
71 public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); 71 public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
72 public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); 72 public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
73 public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); 73 public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
74 public delegate void ParcelSelectObjects(int parcel_local_id, int request_type, IClientAPI remote_client); 74 public delegate void ParcelSelectObjects(int parcel_local_id, int request_type, IClientAPI remote_client);
75 public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client); 75 public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
76 public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client); 76 public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
77 77
78 public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client); 78 public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
79 79
80 public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape); 80 public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
81 81
82 82
83 83
84 public interface IClientAPI 84 public interface IClientAPI
85 { 85 {
86 event ImprovedInstantMessage OnInstantMessage; 86 event ImprovedInstantMessage OnInstantMessage;
87 event ChatFromViewer OnChatFromViewer; 87 event ChatFromViewer OnChatFromViewer;
88 event RezObject OnRezObject; 88 event RezObject OnRezObject;
89 event ModifyTerrain OnModifyTerrain; 89 event ModifyTerrain OnModifyTerrain;
90 event SetAppearance OnSetAppearance; 90 event SetAppearance OnSetAppearance;
91 event StartAnim OnStartAnim; 91 event StartAnim OnStartAnim;
92 event LinkObjects OnLinkObjects; 92 event LinkObjects OnLinkObjects;
93 event RequestMapBlocks OnRequestMapBlocks; 93 event RequestMapBlocks OnRequestMapBlocks;
94 event TeleportLocationRequest OnTeleportLocationRequest; 94 event TeleportLocationRequest OnTeleportLocationRequest;
95 95
96 event GenericCall4 OnDeRezObject; 96 event GenericCall4 OnDeRezObject;
97 event GenericCall OnRegionHandShakeReply; 97 event GenericCall OnRegionHandShakeReply;
98 event GenericCall OnRequestWearables; 98 event GenericCall OnRequestWearables;
99 event GenericCall2 OnCompleteMovementToRegion; 99 event GenericCall2 OnCompleteMovementToRegion;
100 event UpdateAgent OnAgentUpdate; 100 event UpdateAgent OnAgentUpdate;
101 event GenericCall OnRequestAvatarsData; 101 event GenericCall OnRequestAvatarsData;
102 event AddNewPrim OnAddPrim; 102 event AddNewPrim OnAddPrim;
103 event ObjectDuplicate OnObjectDuplicate; 103 event ObjectDuplicate OnObjectDuplicate;
104 event UpdateVector OnGrapObject; 104 event UpdateVector OnGrapObject;
105 event ObjectSelect OnDeGrapObject; 105 event ObjectSelect OnDeGrapObject;
106 event MoveObject OnGrapUpdate; 106 event MoveObject OnGrapUpdate;
107 107
108 event UpdateShape OnUpdatePrimShape; 108 event UpdateShape OnUpdatePrimShape;
109 event ObjectSelect OnObjectSelect; 109 event ObjectSelect OnObjectSelect;
110 event ObjectDeselect OnObjectDeselect; 110 event ObjectDeselect OnObjectDeselect;
111 event GenericCall7 OnObjectDescription; 111 event GenericCall7 OnObjectDescription;
112 event GenericCall7 OnObjectName; 112 event GenericCall7 OnObjectName;
113 event UpdatePrimFlags OnUpdatePrimFlags; 113 event UpdatePrimFlags OnUpdatePrimFlags;
114 event UpdatePrimTexture OnUpdatePrimTexture; 114 event UpdatePrimTexture OnUpdatePrimTexture;
115 event UpdateVector OnUpdatePrimGroupPosition; 115 event UpdateVector OnUpdatePrimGroupPosition;
116 event UpdateVector OnUpdatePrimSinglePosition; 116 event UpdateVector OnUpdatePrimSinglePosition;
117 event UpdatePrimRotation OnUpdatePrimGroupRotation; 117 event UpdatePrimRotation OnUpdatePrimGroupRotation;
118 event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 118 event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
119 event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; 119 event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
120 event UpdateVector OnUpdatePrimScale; 120 event UpdateVector OnUpdatePrimScale;
121 event StatusChange OnChildAgentStatus; 121 event StatusChange OnChildAgentStatus;
122 event GenericCall2 OnStopMovement; 122 event GenericCall2 OnStopMovement;
123 event NewAvatar OnNewAvatar; 123 event NewAvatar OnNewAvatar;
124 event GenericCall6 OnRemoveAvatar; 124 event GenericCall6 OnRemoveAvatar;
125 125
126 event UUIDNameRequest OnNameFromUUIDRequest; 126 event UUIDNameRequest OnNameFromUUIDRequest;
127 127
128 event ParcelPropertiesRequest OnParcelPropertiesRequest; 128 event ParcelPropertiesRequest OnParcelPropertiesRequest;
129 event ParcelDivideRequest OnParcelDivideRequest; 129 event ParcelDivideRequest OnParcelDivideRequest;
130 event ParcelJoinRequest OnParcelJoinRequest; 130 event ParcelJoinRequest OnParcelJoinRequest;
131 event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 131 event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
132 event ParcelSelectObjects OnParcelSelectObjects; 132 event ParcelSelectObjects OnParcelSelectObjects;
133 event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest; 133 event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
134 event EstateOwnerMessageRequest OnEstateOwnerMessage; 134 event EstateOwnerMessageRequest OnEstateOwnerMessage;
135 135
136 LLVector3 StartPos 136 LLVector3 StartPos
137 { 137 {
138 get; 138 get;
139 set; 139 set;
140 } 140 }
141 141
142 LLUUID AgentId 142 LLUUID AgentId
143 { 143 {
144 get; 144 get;
145 } 145 }
146 146
147 string FirstName 147 string FirstName
148 { 148 {
149 get; 149 get;
150 } 150 }
151 151
152 string LastName 152 string LastName
153 { 153 {
154 get; 154 get;
155 } 155 }
156 156
157 void OutPacket(Packet newPack); 157 void OutPacket(Packet newPack);
158 void SendWearables(AvatarWearable[] wearables); 158 void SendWearables(AvatarWearable[] wearables);
159 void SendStartPingCheck(byte seq); 159 void SendStartPingCheck(byte seq);
160 void SendKillObject(ulong regionHandle, uint avatarLocalID); 160 void SendKillObject(ulong regionHandle, uint avatarLocalID);
161 void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId); 161 void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
162 void SendRegionHandshake(RegionInfo regionInfo); 162 void SendRegionHandshake(RegionInfo regionInfo);
163 void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 163 void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
164 void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 164 void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
165 void SendInstantMessage(string message, LLUUID target, string fromName); 165 void SendInstantMessage(string message, LLUUID target, string fromName);
166 void SendLayerData(float[] map); 166 void SendLayerData(float[] map);
167 void SendLayerData(int px, int py, float[] map); 167 void SendLayerData(int px, int py, float[] map);
168 void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look); 168 void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
169 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint ); 169 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
170 AgentCircuitData RequestClientInfo(); 170 AgentCircuitData RequestClientInfo();
171 void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint ); 171 void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint );
172 void SendMapBlock(List<MapBlockData> mapBlocks); 172 void SendMapBlock(List<MapBlockData> mapBlocks);
173 void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags); 173 void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
174 void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags); 174 void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags);
175 void SendTeleportCancel(); 175 void SendTeleportCancel();
176 void SendTeleportLocationStart(); 176 void SendTeleportLocationStart();
177 void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance); 177 void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
178 178
179 void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry); 179 void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry);
180 void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity); 180 void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
181 181
182 void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); 182 void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
183 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags); 183 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags);
184 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags); 184 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags);
185 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); 185 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID);
186 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); 186 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID);
187 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); 187 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
188 188
189 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); 189 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
190 void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item); 190 void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item);
191 void SendNameReply(LLUUID profileId, string firstname, string lastname); 191 void SendNameReply(LLUUID profileId, string firstname, string lastname);
192 192
193 193
194 } 194 }
195} 195}
diff --git a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
index 7093121..c7c0b5f 100644
--- a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
+++ b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
@@ -1,71 +1,71 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework.Types; 30using OpenSim.Framework.Types;
31 31
32namespace OpenSim.Framework.Interfaces 32namespace OpenSim.Framework.Interfaces
33{ 33{
34 /// <summary> 34 /// <summary>
35 /// ILocalStorage. Really hacked together right now needs cleaning up 35 /// ILocalStorage. Really hacked together right now needs cleaning up
36 /// </summary> 36 /// </summary>
37 [System.Obsolete("Redundant, use IRegionDataStore instead")] 37 [System.Obsolete("Redundant, use IRegionDataStore instead")]
38 public interface ILocalStorage 38 public interface ILocalStorage
39 { 39 {
40 void Initialise(string datastore); 40 void Initialise(string datastore);
41 41
42 void StorePrim(PrimData prim); 42 void StorePrim(PrimData prim);
43 void RemovePrim(LLUUID primID); 43 void RemovePrim(LLUUID primID);
44 void LoadPrimitives(ILocalStorageReceiver receiver); 44 void LoadPrimitives(ILocalStorageReceiver receiver);
45 45
46 [System.Obsolete("Use DataStorage instead")] 46 [System.Obsolete("Use DataStorage instead")]
47 float[] LoadWorld(); 47 float[] LoadWorld();
48 [System.Obsolete("Use DataStorage instead")] 48 [System.Obsolete("Use DataStorage instead")]
49 void SaveMap(float[] heightmap); 49 void SaveMap(float[] heightmap);
50 50
51 void SaveParcels(ParcelData[] parcels); 51 void SaveParcels(ParcelData[] parcels);
52 void SaveParcel(ParcelData parcel); 52 void SaveParcel(ParcelData parcel);
53 void RemoveParcel(ParcelData parcel); 53 void RemoveParcel(ParcelData parcel);
54 void RemoveAllParcels(); 54 void RemoveAllParcels();
55 void LoadParcels(ILocalStorageParcelReceiver recv); 55 void LoadParcels(ILocalStorageParcelReceiver recv);
56 56
57 void ShutDown(); 57 void ShutDown();
58 } 58 }
59 59
60 public interface ILocalStorageReceiver 60 public interface ILocalStorageReceiver
61 { 61 {
62 void PrimFromStorage(PrimData prim); 62 void PrimFromStorage(PrimData prim);
63 } 63 }
64 64
65 public interface ILocalStorageParcelReceiver 65 public interface ILocalStorageParcelReceiver
66 { 66 {
67 void ParcelFromStorage(ParcelData data); 67 void ParcelFromStorage(ParcelData data);
68 void NoParcelDataFromStorage(); 68 void NoParcelDataFromStorage();
69 } 69 }
70} 70}
71 71
diff --git a/OpenSim/Framework/General/Interfaces/IUserServer.cs b/OpenSim/Framework/General/Interfaces/IUserServer.cs
index b3700d2..ca5816d 100644
--- a/OpenSim/Framework/General/Interfaces/IUserServer.cs
+++ b/OpenSim/Framework/General/Interfaces/IUserServer.cs
@@ -1,39 +1,39 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using OpenSim.Framework.Inventory; 29using OpenSim.Framework.Inventory;
30 30
31namespace OpenSim.Framework.Interfaces 31namespace OpenSim.Framework.Interfaces
32{ 32{
33 public interface IUserServer 33 public interface IUserServer
34 { 34 {
35 AgentInventory RequestAgentsInventory(LLUUID agentID); 35 AgentInventory RequestAgentsInventory(LLUUID agentID);
36 void SetServerInfo(string ServerUrl, string SendKey, string RecvKey); 36 void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
37 bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory); 37 bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory);
38 } 38 }
39} 39}
diff --git a/OpenSim/Framework/General/Interfaces/IWorld.cs b/OpenSim/Framework/General/Interfaces/IWorld.cs
index 204c01b..a474636 100644
--- a/OpenSim/Framework/General/Interfaces/IWorld.cs
+++ b/OpenSim/Framework/General/Interfaces/IWorld.cs
@@ -1,42 +1,42 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using OpenSim.Framework.Types; 29using OpenSim.Framework.Types;
30 30
31namespace OpenSim.Framework.Interfaces 31namespace OpenSim.Framework.Interfaces
32{ 32{
33 public interface IWorld 33 public interface IWorld
34 { 34 {
35 void AddNewClient(IClientAPI client, bool child); 35 void AddNewClient(IClientAPI client, bool child);
36 void RemoveClient(LLUUID agentID); 36 void RemoveClient(LLUUID agentID);
37 37
38 RegionInfo RegionInfo { get; } 38 RegionInfo RegionInfo { get; }
39 object SyncRoot { get; } 39 object SyncRoot { get; }
40 uint NextLocalId { get; } 40 uint NextLocalId { get; }
41 } 41 }
42} 42}
diff --git a/OpenSim/Framework/General/NpcClientBase.cs b/OpenSim/Framework/General/NpcClientBase.cs
index 44d6d3c..044431b 100644
--- a/OpenSim/Framework/General/NpcClientBase.cs
+++ b/OpenSim/Framework/General/NpcClientBase.cs
@@ -1,127 +1,127 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using System.Net; 2using System.Net;
3using OpenSim.Framework.Interfaces; 3using OpenSim.Framework.Interfaces;
4using OpenSim.Framework.Types; 4using OpenSim.Framework.Types;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6using libsecondlife; 6using libsecondlife;
7using libsecondlife.Packets; 7using libsecondlife.Packets;
8 8
9 9
10namespace OpenSim.Framework 10namespace OpenSim.Framework
11{ 11{
12 public class NpcClientBase :IClientAPI 12 public class NpcClientBase :IClientAPI
13 { 13 {
14 public event ImprovedInstantMessage OnInstantMessage; 14 public event ImprovedInstantMessage OnInstantMessage;
15 public event ChatFromViewer OnChatFromViewer; 15 public event ChatFromViewer OnChatFromViewer;
16 public event RezObject OnRezObject; 16 public event RezObject OnRezObject;
17 public event ModifyTerrain OnModifyTerrain; 17 public event ModifyTerrain OnModifyTerrain;
18 public event SetAppearance OnSetAppearance; 18 public event SetAppearance OnSetAppearance;
19 public event StartAnim OnStartAnim; 19 public event StartAnim OnStartAnim;
20 public event LinkObjects OnLinkObjects; 20 public event LinkObjects OnLinkObjects;
21 public event RequestMapBlocks OnRequestMapBlocks; 21 public event RequestMapBlocks OnRequestMapBlocks;
22 public event TeleportLocationRequest OnTeleportLocationRequest; 22 public event TeleportLocationRequest OnTeleportLocationRequest;
23 23
24 public event GenericCall4 OnDeRezObject; 24 public event GenericCall4 OnDeRezObject;
25 public event GenericCall OnRegionHandShakeReply; 25 public event GenericCall OnRegionHandShakeReply;
26 public event GenericCall OnRequestWearables; 26 public event GenericCall OnRequestWearables;
27 public event GenericCall2 OnCompleteMovementToRegion; 27 public event GenericCall2 OnCompleteMovementToRegion;
28 public event UpdateAgent OnAgentUpdate; 28 public event UpdateAgent OnAgentUpdate;
29 public event GenericCall OnRequestAvatarsData; 29 public event GenericCall OnRequestAvatarsData;
30 public event AddNewPrim OnAddPrim; 30 public event AddNewPrim OnAddPrim;
31 public event ObjectDuplicate OnObjectDuplicate; 31 public event ObjectDuplicate OnObjectDuplicate;
32 public event UpdateVector OnGrapObject; 32 public event UpdateVector OnGrapObject;
33 public event ObjectSelect OnDeGrapObject; 33 public event ObjectSelect OnDeGrapObject;
34 public event MoveObject OnGrapUpdate; 34 public event MoveObject OnGrapUpdate;
35 35
36 public event UpdateShape OnUpdatePrimShape; 36 public event UpdateShape OnUpdatePrimShape;
37 public event ObjectSelect OnObjectSelect; 37 public event ObjectSelect OnObjectSelect;
38 public event GenericCall7 OnObjectDescription; 38 public event GenericCall7 OnObjectDescription;
39 public event GenericCall7 OnObjectName; 39 public event GenericCall7 OnObjectName;
40 public event UpdatePrimFlags OnUpdatePrimFlags; 40 public event UpdatePrimFlags OnUpdatePrimFlags;
41 public event UpdatePrimTexture OnUpdatePrimTexture; 41 public event UpdatePrimTexture OnUpdatePrimTexture;
42 public event UpdateVector OnUpdatePrimGroupPosition; 42 public event UpdateVector OnUpdatePrimGroupPosition;
43 public event UpdateVector OnUpdatePrimSinglePosition; 43 public event UpdateVector OnUpdatePrimSinglePosition;
44 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 44 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
45 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 45 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
46 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; 46 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
47 public event UpdateVector OnUpdatePrimScale; 47 public event UpdateVector OnUpdatePrimScale;
48 public event StatusChange OnChildAgentStatus; 48 public event StatusChange OnChildAgentStatus;
49 public event GenericCall2 OnStopMovement; 49 public event GenericCall2 OnStopMovement;
50 public event NewAvatar OnNewAvatar; 50 public event NewAvatar OnNewAvatar;
51 public event GenericCall6 OnRemoveAvatar; 51 public event GenericCall6 OnRemoveAvatar;
52 52
53 public event UUIDNameRequest OnNameFromUUIDRequest; 53 public event UUIDNameRequest OnNameFromUUIDRequest;
54 54
55 public event ParcelPropertiesRequest OnParcelPropertiesRequest; 55 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
56 public event ParcelDivideRequest OnParcelDivideRequest; 56 public event ParcelDivideRequest OnParcelDivideRequest;
57 public event ParcelJoinRequest OnParcelJoinRequest; 57 public event ParcelJoinRequest OnParcelJoinRequest;
58 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 58 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
59 public event ParcelSelectObjects OnParcelSelectObjects; 59 public event ParcelSelectObjects OnParcelSelectObjects;
60 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest; 60 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
61 public event ObjectDeselect OnObjectDeselect; 61 public event ObjectDeselect OnObjectDeselect;
62 62
63 63
64 public event EstateOwnerMessageRequest OnEstateOwnerMessage; 64 public event EstateOwnerMessageRequest OnEstateOwnerMessage;
65 65
66 public virtual LLVector3 StartPos 66 public virtual LLVector3 StartPos
67 { 67 {
68 get { return new LLVector3(); } 68 get { return new LLVector3(); }
69 set { } 69 set { }
70 } 70 }
71 71
72 public virtual LLUUID AgentId 72 public virtual LLUUID AgentId
73 { 73 {
74 get { return LLUUID.Random(); } 74 get { return LLUUID.Random(); }
75 } 75 }
76 76
77 public virtual string FirstName 77 public virtual string FirstName
78 { 78 {
79 get { return ""; } 79 get { return ""; }
80 } 80 }
81 81
82 public virtual string LastName 82 public virtual string LastName
83 { 83 {
84 get { return ""; } 84 get { return ""; }
85 } 85 }
86 86
87 public NpcClientBase() 87 public NpcClientBase()
88 { 88 {
89 } 89 }
90 90
91 public virtual void OutPacket(Packet newPack){} 91 public virtual void OutPacket(Packet newPack){}
92 public virtual void SendWearables(AvatarWearable[] wearables){} 92 public virtual void SendWearables(AvatarWearable[] wearables){}
93 public virtual void SendStartPingCheck(byte seq){} 93 public virtual void SendStartPingCheck(byte seq){}
94 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){} 94 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
95 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} 95 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
96 public virtual void SendRegionHandshake(RegionInfo regionInfo){} 96 public virtual void SendRegionHandshake(RegionInfo regionInfo){}
97 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} 97 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
98 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} 98 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
99 public virtual void SendInstantMessage(string message, LLUUID target, string fromName){} 99 public virtual void SendInstantMessage(string message, LLUUID target, string fromName){}
100 public virtual void SendLayerData(float[] map){} 100 public virtual void SendLayerData(float[] map){}
101 public virtual void SendLayerData(int px, int py, float[] map){} 101 public virtual void SendLayerData(int px, int py, float[] map){}
102 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){} 102 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
103 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){} 103 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
104 public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); } 104 public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
105 public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint){} 105 public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint){}
106 public virtual void SendMapBlock(List<MapBlockData> mapBlocks){} 106 public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
107 public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){} 107 public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
108 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags){} 108 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags){}
109 public virtual void SendTeleportCancel(){} 109 public virtual void SendTeleportCancel(){}
110 public virtual void SendTeleportLocationStart(){} 110 public virtual void SendTeleportLocationStart(){}
111 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){} 111 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
112 112
113 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){} 113 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
114 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){} 114 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
115 115
116 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){} 116 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
117 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags){} 117 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags){}
118 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags){} 118 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags){}
119 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){} 119 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
120 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){} 120 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
121 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){} 121 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
122 122
123 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} 123 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
124 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){} 124 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
125 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} 125 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
126 } 126 }
127} 127}
diff --git a/OpenSim/Framework/General/Properties/AssemblyInfo.cs b/OpenSim/Framework/General/Properties/AssemblyInfo.cs
index 004040b..655cffc 100644
--- a/OpenSim/Framework/General/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/General/Properties/AssemblyInfo.cs
@@ -1,31 +1,31 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3// General Information about an assembly is controlled through the following 3// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 4// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 5// associated with an assembly.
6[assembly: AssemblyTitle("OpenSim.FrameWork")] 6[assembly: AssemblyTitle("OpenSim.FrameWork")]
7[assembly: AssemblyDescription("")] 7[assembly: AssemblyDescription("")]
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyConfiguration("")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyCompany("")]
10[assembly: AssemblyProduct("OpenSim.FrameWork")] 10[assembly: AssemblyProduct("OpenSim.FrameWork")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCopyright("Copyright © 2007")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyTrademark("")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCulture("")]
14 14
15// Setting ComVisible to false makes the types in this assembly not visible 15// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 16// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 17// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 18[assembly: ComVisible(false)]
19 19
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("a08e20c7-f191-4137-b1f0-9291408fa521")] 21[assembly: Guid("a08e20c7-f191-4137-b1f0-9291408fa521")]
22 22
23// Version information for an assembly consists of the following four values: 23// Version information for an assembly consists of the following four values:
24// 24//
25// Major Version 25// Major Version
26// Minor Version 26// Minor Version
27// Build Number 27// Build Number
28// Revision 28// Revision
29// 29//
30[assembly: AssemblyVersion("1.0.0.0")] 30[assembly: AssemblyVersion("1.0.0.0")]
31[assembly: AssemblyFileVersion("1.0.0.0")] 31[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/General/RegionCommsListener.cs b/OpenSim/Framework/General/RegionCommsListener.cs
index 4d6b59c..f5b8272 100644
--- a/OpenSim/Framework/General/RegionCommsListener.cs
+++ b/OpenSim/Framework/General/RegionCommsListener.cs
@@ -1,103 +1,103 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using OpenSim.Framework.Interfaces; 29using OpenSim.Framework.Interfaces;
30using OpenSim.Framework.Types; 30using OpenSim.Framework.Types;
31 31
32using System.Collections.Generic; 32using System.Collections.Generic;
33 33
34namespace OpenSim.Framework 34namespace OpenSim.Framework
35{ 35{
36 public class RegionCommsListener :IRegionCommsListener 36 public class RegionCommsListener :IRegionCommsListener
37 { 37 {
38 public event ExpectUserDelegate OnExpectUser; 38 public event ExpectUserDelegate OnExpectUser;
39 public event GenericCall2 OnExpectChildAgent; 39 public event GenericCall2 OnExpectChildAgent;
40 public event AgentCrossing OnAvatarCrossingIntoRegion; 40 public event AgentCrossing OnAvatarCrossingIntoRegion;
41 public event UpdateNeighbours OnNeighboursUpdate; 41 public event UpdateNeighbours OnNeighboursUpdate;
42 42
43 /// <summary> 43 /// <summary>
44 /// 44 ///
45 /// </summary> 45 /// </summary>
46 /// <param name="agent"></param> 46 /// <param name="agent"></param>
47 /// <returns></returns> 47 /// <returns></returns>
48 public virtual bool TriggerExpectUser(ulong regionHandle, AgentCircuitData agent) 48 public virtual bool TriggerExpectUser(ulong regionHandle, AgentCircuitData agent)
49 { 49 {
50 if(OnExpectUser != null) 50 if(OnExpectUser != null)
51 { 51 {
52 52
53 OnExpectUser(regionHandle, agent); 53 OnExpectUser(regionHandle, agent);
54 return true; 54 return true;
55 } 55 }
56 56
57 return false; 57 return false;
58 } 58 }
59 59
60 public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 60 public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position)
61 { 61 {
62 if (OnAvatarCrossingIntoRegion != null) 62 if (OnAvatarCrossingIntoRegion != null)
63 { 63 {
64 OnAvatarCrossingIntoRegion(regionHandle, agentID, position); 64 OnAvatarCrossingIntoRegion(regionHandle, agentID, position);
65 return true; 65 return true;
66 } 66 }
67 return false; 67 return false;
68 } 68 }
69 69
70 /// <summary> 70 /// <summary>
71 /// 71 ///
72 /// </summary> 72 /// </summary>
73 /// <remarks>TODO: Doesnt take any args??</remarks> 73 /// <remarks>TODO: Doesnt take any args??</remarks>
74 /// <returns></returns> 74 /// <returns></returns>
75 public virtual bool TriggerExpectChildAgent() 75 public virtual bool TriggerExpectChildAgent()
76 { 76 {
77 if (OnExpectChildAgent != null) 77 if (OnExpectChildAgent != null)
78 { 78 {
79 OnExpectChildAgent(); 79 OnExpectChildAgent();
80 return true; 80 return true;
81 } 81 }
82 82
83 return false; 83 return false;
84 } 84 }
85 85
86 /// <summary> 86 /// <summary>
87 /// 87 ///
88 /// </summary> 88 /// </summary>
89 /// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks> 89 /// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks>
90 /// <param name="neighbours"></param> 90 /// <param name="neighbours"></param>
91 /// <returns></returns> 91 /// <returns></returns>
92 public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours) 92 public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
93 { 93 {
94 if (OnNeighboursUpdate != null) 94 if (OnNeighboursUpdate != null)
95 { 95 {
96 OnNeighboursUpdate(neighbours); 96 OnNeighboursUpdate(neighbours);
97 return true; 97 return true;
98 } 98 }
99 99
100 return false; 100 return false;
101 } 101 }
102 } 102 }
103} 103}
diff --git a/OpenSim/Framework/General/Remoting.cs b/OpenSim/Framework/General/Remoting.cs
index df32db2..0e94b90 100644
--- a/OpenSim/Framework/General/Remoting.cs
+++ b/OpenSim/Framework/General/Remoting.cs
@@ -1,135 +1,135 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Security.Cryptography; 29using System.Security.Cryptography;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
33{ 33{
34 /// <summary> 34 /// <summary>
35 /// NEEDS AUDIT. 35 /// NEEDS AUDIT.
36 /// </summary> 36 /// </summary>
37 /// <remarks> 37 /// <remarks>
38 /// Suggested implementation 38 /// Suggested implementation
39 /// <para>Store two digests for each foreign host. A local copy of the local hash using the local challenge (when issued), and a local copy of the remote hash using the remote challenge.</para> 39 /// <para>Store two digests for each foreign host. A local copy of the local hash using the local challenge (when issued), and a local copy of the remote hash using the remote challenge.</para>
40 /// <para>When sending data to the foreign host - run 'Sign' on the data and affix the returned byte[] to the message.</para> 40 /// <para>When sending data to the foreign host - run 'Sign' on the data and affix the returned byte[] to the message.</para>
41 /// <para>When recieving data from the foreign host - run 'Authenticate' against the data and the attached byte[].</para> 41 /// <para>When recieving data from the foreign host - run 'Authenticate' against the data and the attached byte[].</para>
42 /// <para>Both hosts should be performing these operations for this to be effective.</para> 42 /// <para>Both hosts should be performing these operations for this to be effective.</para>
43 /// </remarks> 43 /// </remarks>
44 class RemoteDigest 44 class RemoteDigest
45 { 45 {
46 private byte[] currentHash; 46 private byte[] currentHash;
47 private byte[] secret; 47 private byte[] secret;
48 48
49 private SHA512Managed SHA512; 49 private SHA512Managed SHA512;
50 50
51 /// <summary> 51 /// <summary>
52 /// Initialises a new RemoteDigest authentication mechanism 52 /// Initialises a new RemoteDigest authentication mechanism
53 /// </summary> 53 /// </summary>
54 /// <remarks>Needs an audit by a cryptographic professional - was not "roll your own"'d by choice but rather a serious lack of decent authentication mechanisms in .NET remoting</remarks> 54 /// <remarks>Needs an audit by a cryptographic professional - was not "roll your own"'d by choice but rather a serious lack of decent authentication mechanisms in .NET remoting</remarks>
55 /// <param name="sharedSecret">The shared secret between systems (for inter-sim, this is provided in encrypted form during connection, for grid this is input manually in setup)</param> 55 /// <param name="sharedSecret">The shared secret between systems (for inter-sim, this is provided in encrypted form during connection, for grid this is input manually in setup)</param>
56 /// <param name="salt">Binary salt - some common value - to be decided what</param> 56 /// <param name="salt">Binary salt - some common value - to be decided what</param>
57 /// <param name="challenge">The challenge key provided by the third party</param> 57 /// <param name="challenge">The challenge key provided by the third party</param>
58 public RemoteDigest(string sharedSecret, byte[] salt, string challenge) 58 public RemoteDigest(string sharedSecret, byte[] salt, string challenge)
59 { 59 {
60 SHA512 = new SHA512Managed(); 60 SHA512 = new SHA512Managed();
61 Rfc2898DeriveBytes RFC2898 = new Rfc2898DeriveBytes(sharedSecret,salt); 61 Rfc2898DeriveBytes RFC2898 = new Rfc2898DeriveBytes(sharedSecret,salt);
62 secret = RFC2898.GetBytes(512); 62 secret = RFC2898.GetBytes(512);
63 ASCIIEncoding ASCII = new ASCIIEncoding(); 63 ASCIIEncoding ASCII = new ASCIIEncoding();
64 64
65 currentHash = SHA512.ComputeHash(AppendArrays(secret, ASCII.GetBytes(challenge))); 65 currentHash = SHA512.ComputeHash(AppendArrays(secret, ASCII.GetBytes(challenge)));
66 } 66 }
67 67
68 /// <summary> 68 /// <summary>
69 /// Authenticates a piece of incoming data against the local digest. Upon successful authentication, digest string is incremented. 69 /// Authenticates a piece of incoming data against the local digest. Upon successful authentication, digest string is incremented.
70 /// </summary> 70 /// </summary>
71 /// <param name="data">The incoming data</param> 71 /// <param name="data">The incoming data</param>
72 /// <param name="digest">The remote digest</param> 72 /// <param name="digest">The remote digest</param>
73 /// <returns></returns> 73 /// <returns></returns>
74 public bool Authenticate(byte[] data, byte[] digest) 74 public bool Authenticate(byte[] data, byte[] digest)
75 { 75 {
76 byte[] newHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data)); 76 byte[] newHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data));
77 if (digest == newHash) 77 if (digest == newHash)
78 { 78 {
79 currentHash = newHash; 79 currentHash = newHash;
80 return true; 80 return true;
81 } 81 }
82 else 82 else
83 { 83 {
84 throw new Exception("Hash comparison failed. Key resync required."); 84 throw new Exception("Hash comparison failed. Key resync required.");
85 } 85 }
86 } 86 }
87 87
88 /// <summary> 88 /// <summary>
89 /// Signs a new bit of data with the current hash. Returns a byte array which should be affixed to the message. 89 /// Signs a new bit of data with the current hash. Returns a byte array which should be affixed to the message.
90 /// Signing a piece of data will automatically increment the hash - if you sign data and do not send it, the 90 /// Signing a piece of data will automatically increment the hash - if you sign data and do not send it, the
91 /// hashes will get out of sync and throw an exception when validation is attempted. 91 /// hashes will get out of sync and throw an exception when validation is attempted.
92 /// </summary> 92 /// </summary>
93 /// <param name="data">The outgoing data</param> 93 /// <param name="data">The outgoing data</param>
94 /// <returns>The local digest</returns> 94 /// <returns>The local digest</returns>
95 public byte[] Sign(byte[] data) 95 public byte[] Sign(byte[] data)
96 { 96 {
97 currentHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data)); 97 currentHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data));
98 return currentHash; 98 return currentHash;
99 } 99 }
100 100
101 /// <summary> 101 /// <summary>
102 /// Generates a new challenge string to be issued to a foreign host. Challenges are 1024-bit (effective strength of less than 512-bits) messages generated using the Crytographic Random Number Generator. 102 /// Generates a new challenge string to be issued to a foreign host. Challenges are 1024-bit (effective strength of less than 512-bits) messages generated using the Crytographic Random Number Generator.
103 /// </summary> 103 /// </summary>
104 /// <returns>A 128-character hexadecimal string containing the challenge.</returns> 104 /// <returns>A 128-character hexadecimal string containing the challenge.</returns>
105 public static string GenerateChallenge() 105 public static string GenerateChallenge()
106 { 106 {
107 RNGCryptoServiceProvider RNG = new RNGCryptoServiceProvider(); 107 RNGCryptoServiceProvider RNG = new RNGCryptoServiceProvider();
108 byte[] bytes = new byte[64]; 108 byte[] bytes = new byte[64];
109 RNG.GetBytes(bytes); 109 RNG.GetBytes(bytes);
110 110
111 StringBuilder sb = new StringBuilder(bytes.Length * 2); 111 StringBuilder sb = new StringBuilder(bytes.Length * 2);
112 foreach (byte b in bytes) 112 foreach (byte b in bytes)
113 { 113 {
114 sb.AppendFormat("{0:x2}", b); 114 sb.AppendFormat("{0:x2}", b);
115 } 115 }
116 return sb.ToString(); 116 return sb.ToString();
117 } 117 }
118 118
119 /// <summary> 119 /// <summary>
120 /// Helper function, merges two byte arrays 120 /// Helper function, merges two byte arrays
121 /// </summary> 121 /// </summary>
122 /// <remarks>Sourced from MSDN Forum</remarks> 122 /// <remarks>Sourced from MSDN Forum</remarks>
123 /// <param name="a">A</param> 123 /// <param name="a">A</param>
124 /// <param name="b">B</param> 124 /// <param name="b">B</param>
125 /// <returns>C</returns> 125 /// <returns>C</returns>
126 private byte[] AppendArrays(byte[] a, byte[] b) 126 private byte[] AppendArrays(byte[] a, byte[] b)
127 { 127 {
128 byte[] c = new byte[a.Length + b.Length]; 128 byte[] c = new byte[a.Length + b.Length];
129 Buffer.BlockCopy(a, 0, c, 0, a.Length); 129 Buffer.BlockCopy(a, 0, c, 0, a.Length);
130 Buffer.BlockCopy(b, 0, c, a.Length, b.Length); 130 Buffer.BlockCopy(b, 0, c, a.Length, b.Length);
131 return c; 131 return c;
132 } 132 }
133 133
134 } 134 }
135} 135}
diff --git a/OpenSim/Framework/General/Types/AgentCiruitData.cs b/OpenSim/Framework/General/Types/AgentCiruitData.cs
index ed9ee3c..36bb26d 100644
--- a/OpenSim/Framework/General/Types/AgentCiruitData.cs
+++ b/OpenSim/Framework/General/Types/AgentCiruitData.cs
@@ -1,49 +1,49 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using System; 29using System;
30 30
31namespace OpenSim.Framework.Types 31namespace OpenSim.Framework.Types
32{ 32{
33 [Serializable] 33 [Serializable]
34 public class AgentCircuitData 34 public class AgentCircuitData
35 { 35 {
36 public AgentCircuitData() { } 36 public AgentCircuitData() { }
37 public LLUUID AgentID; 37 public LLUUID AgentID;
38 public LLUUID SessionID; 38 public LLUUID SessionID;
39 public LLUUID SecureSessionID; 39 public LLUUID SecureSessionID;
40 public LLVector3 startpos; 40 public LLVector3 startpos;
41 public string firstname; 41 public string firstname;
42 public string lastname; 42 public string lastname;
43 public uint circuitcode; 43 public uint circuitcode;
44 public bool child; 44 public bool child;
45 public LLUUID InventoryFolder; 45 public LLUUID InventoryFolder;
46 public LLUUID BaseFolder; 46 public LLUUID BaseFolder;
47 public string CapsPath = ""; 47 public string CapsPath = "";
48 } 48 }
49} 49}
diff --git a/OpenSim/Framework/General/Types/AgentWearable.cs b/OpenSim/Framework/General/Types/AgentWearable.cs
index 6152b7d..404df0d 100644
--- a/OpenSim/Framework/General/Types/AgentWearable.cs
+++ b/OpenSim/Framework/General/Types/AgentWearable.cs
@@ -1,57 +1,57 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Types 30namespace OpenSim.Framework.Types
31{ 31{
32 public class AvatarWearable 32 public class AvatarWearable
33 { 33 {
34 public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); 34 public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
35 public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); 35 public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
36 36
37 public AvatarWearable() 37 public AvatarWearable()
38 { 38 {
39 39
40 } 40 }
41 41
42 public static AvatarWearable[] DefaultWearables 42 public static AvatarWearable[] DefaultWearables
43 { 43 {
44 get 44 get
45 { 45 {
46 AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these 46 AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
47 for (int i = 0; i < 13; i++) 47 for (int i = 0; i < 13; i++)
48 { 48 {
49 defaultWearables[i] = new AvatarWearable(); 49 defaultWearables[i] = new AvatarWearable();
50 } 50 }
51 defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 51 defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
52 defaultWearables[0].ItemID = LLUUID.Random(); 52 defaultWearables[0].ItemID = LLUUID.Random();
53 return defaultWearables; 53 return defaultWearables;
54 } 54 }
55 } 55 }
56 } 56 }
57} 57}
diff --git a/OpenSim/Framework/General/Types/AssetBase.cs b/OpenSim/Framework/General/Types/AssetBase.cs
index c203f51..181e1e3 100644
--- a/OpenSim/Framework/General/Types/AssetBase.cs
+++ b/OpenSim/Framework/General/Types/AssetBase.cs
@@ -1,46 +1,46 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Types 30namespace OpenSim.Framework.Types
31{ 31{
32 public class AssetBase 32 public class AssetBase
33 { 33 {
34 public byte[] Data; 34 public byte[] Data;
35 public LLUUID FullID; 35 public LLUUID FullID;
36 public sbyte Type; 36 public sbyte Type;
37 public sbyte InvType; 37 public sbyte InvType;
38 public string Name; 38 public string Name;
39 public string Description; 39 public string Description;
40 40
41 public AssetBase() 41 public AssetBase()
42 { 42 {
43 43
44 } 44 }
45 } 45 }
46} 46}
diff --git a/OpenSim/Framework/General/Types/AssetLandmark.cs b/OpenSim/Framework/General/Types/AssetLandmark.cs
index 8aa872e..7cec6f6 100644
--- a/OpenSim/Framework/General/Types/AssetLandmark.cs
+++ b/OpenSim/Framework/General/Types/AssetLandmark.cs
@@ -1,59 +1,59 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Text; 28using System.Text;
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework.Types 31namespace OpenSim.Framework.Types
32{ 32{
33 public class AssetLandmark : AssetBase 33 public class AssetLandmark : AssetBase
34 { 34 {
35 public int Version; 35 public int Version;
36 public LLVector3 Position; 36 public LLVector3 Position;
37 public LLUUID RegionID; 37 public LLUUID RegionID;
38 38
39 public AssetLandmark(AssetBase a) 39 public AssetLandmark(AssetBase a)
40 { 40 {
41 this.Data = a.Data; 41 this.Data = a.Data;
42 this.FullID = a.FullID; 42 this.FullID = a.FullID;
43 this.Type = a.Type; 43 this.Type = a.Type;
44 this.InvType = a.InvType; 44 this.InvType = a.InvType;
45 this.Name = a.Name; 45 this.Name = a.Name;
46 this.Description = a.Description; 46 this.Description = a.Description;
47 InternData(); 47 InternData();
48 } 48 }
49 49
50 private void InternData() 50 private void InternData()
51 { 51 {
52 string temp = Encoding.UTF8.GetString(Data).Trim(); 52 string temp = Encoding.UTF8.GetString(Data).Trim();
53 string[] parts = temp.Split('\n'); 53 string[] parts = temp.Split('\n');
54 int.TryParse(parts[0].Substring(17, 1), out Version); 54 int.TryParse(parts[0].Substring(17, 1), out Version);
55 LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID); 55 LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
56 LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position); 56 LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position);
57 } 57 }
58 } 58 }
59} 59}
diff --git a/OpenSim/Framework/General/Types/AssetStorage.cs b/OpenSim/Framework/General/Types/AssetStorage.cs
index 3681336..d49e9e8 100644
--- a/OpenSim/Framework/General/Types/AssetStorage.cs
+++ b/OpenSim/Framework/General/Types/AssetStorage.cs
@@ -1,47 +1,47 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Types 30namespace OpenSim.Framework.Types
31{ 31{
32 public class AssetStorage 32 public class AssetStorage
33 { 33 {
34 34
35 public AssetStorage() { 35 public AssetStorage() {
36 } 36 }
37 37
38 public AssetStorage(LLUUID assetUUID) { 38 public AssetStorage(LLUUID assetUUID) {
39 UUID=assetUUID; 39 UUID=assetUUID;
40 } 40 }
41 41
42 public byte[] Data; 42 public byte[] Data;
43 public sbyte Type; 43 public sbyte Type;
44 public string Name; 44 public string Name;
45 public LLUUID UUID; 45 public LLUUID UUID;
46 } 46 }
47} 47}
diff --git a/OpenSim/Framework/General/Types/EstateSettings.cs b/OpenSim/Framework/General/Types/EstateSettings.cs
index 436b109..25b3b18 100644
--- a/OpenSim/Framework/General/Types/EstateSettings.cs
+++ b/OpenSim/Framework/General/Types/EstateSettings.cs
@@ -1,93 +1,93 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework.Types 31namespace OpenSim.Framework.Types
32{ 32{
33 public class EstateSettings 33 public class EstateSettings
34 { 34 {
35 //Settings to this island 35 //Settings to this island
36 public float billableFactor = (float)0.0; 36 public float billableFactor = (float)0.0;
37 public uint estateID = 0; 37 public uint estateID = 0;
38 public uint parentEstateID = 0; 38 public uint parentEstateID = 0;
39 39
40 public byte maxAgents = 40; 40 public byte maxAgents = 40;
41 public float objectBonusFactor = (float)1.0; 41 public float objectBonusFactor = (float)1.0;
42 42
43 public int redirectGridX = 0; //?? 43 public int redirectGridX = 0; //??
44 public int redirectGridY = 0; //?? 44 public int redirectGridY = 0; //??
45 public Simulator.RegionFlags regionFlags = Simulator.RegionFlags.None; //Booleam values of various region settings 45 public Simulator.RegionFlags regionFlags = Simulator.RegionFlags.None; //Booleam values of various region settings
46 public Simulator.SimAccess simAccess = Simulator.SimAccess.Mature; //Is sim PG, Mature, etc? Mature by default. 46 public Simulator.SimAccess simAccess = Simulator.SimAccess.Mature; //Is sim PG, Mature, etc? Mature by default.
47 public float sunHour = 0; 47 public float sunHour = 0;
48 48
49 public float terrainRaiseLimit = 0; 49 public float terrainRaiseLimit = 0;
50 public float terrainLowerLimit = 0; 50 public float terrainLowerLimit = 0;
51 51
52 public bool useFixedSun = false; 52 public bool useFixedSun = false;
53 public int pricePerMeter = 1; 53 public int pricePerMeter = 1;
54 54
55 public ushort regionWaterHeight = 20; 55 public ushort regionWaterHeight = 20;
56 public bool regionAllowTerraform = true; 56 public bool regionAllowTerraform = true;
57 57
58 // Region Information 58 // Region Information
59 // Low resolution 'base' textures. No longer used. 59 // Low resolution 'base' textures. No longer used.
60 public LLUUID terrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default 60 public LLUUID terrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default
61 public LLUUID terrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default 61 public LLUUID terrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default
62 public LLUUID terrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default 62 public LLUUID terrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default
63 public LLUUID terrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default 63 public LLUUID terrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default
64 64
65 // Higher resolution terrain textures 65 // Higher resolution terrain textures
66 public LLUUID terrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); 66 public LLUUID terrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
67 public LLUUID terrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); 67 public LLUUID terrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
68 public LLUUID terrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); 68 public LLUUID terrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
69 public LLUUID terrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); 69 public LLUUID terrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
70 70
71 // First quad - each point is bilinearly interpolated at each meter of terrain 71 // First quad - each point is bilinearly interpolated at each meter of terrain
72 public float terrainStartHeight0 = 10.0f; 72 public float terrainStartHeight0 = 10.0f;
73 public float terrainStartHeight1 = 10.0f; 73 public float terrainStartHeight1 = 10.0f;
74 public float terrainStartHeight2 = 10.0f; 74 public float terrainStartHeight2 = 10.0f;
75 public float terrainStartHeight3 = 10.0f; 75 public float terrainStartHeight3 = 10.0f;
76 76
77 // Second quad - also bilinearly interpolated. 77 // Second quad - also bilinearly interpolated.
78 // Terrain texturing is done that: 78 // Terrain texturing is done that:
79 // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] 79 // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
80 public float terrainHeightRange0 = 60.0f; //00 80 public float terrainHeightRange0 = 60.0f; //00
81 public float terrainHeightRange1 = 60.0f; //01 81 public float terrainHeightRange1 = 60.0f; //01
82 public float terrainHeightRange2 = 60.0f; //10 82 public float terrainHeightRange2 = 60.0f; //10
83 public float terrainHeightRange3 = 60.0f; //11 83 public float terrainHeightRange3 = 60.0f; //11
84 84
85 // Terrain Default (Must be in F32 Format!) 85 // Terrain Default (Must be in F32 Format!)
86 public string terrainFile = "default.r32"; 86 public string terrainFile = "default.r32";
87 public double terrainMultiplier = 60.0; 87 public double terrainMultiplier = 60.0;
88 public float waterHeight = (float)20.0; 88 public float waterHeight = (float)20.0;
89 89
90 public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region 90 public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region
91 91
92 } 92 }
93} 93}
diff --git a/OpenSim/Framework/General/Types/Login.cs b/OpenSim/Framework/General/Types/Login.cs
index d54c019..3aaf613 100644
--- a/OpenSim/Framework/General/Types/Login.cs
+++ b/OpenSim/Framework/General/Types/Login.cs
@@ -1,49 +1,49 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Types 30namespace OpenSim.Framework.Types
31{ 31{
32 public class Login 32 public class Login
33 { 33 {
34 public string First = "Test"; 34 public string First = "Test";
35 public string Last = "User"; 35 public string Last = "User";
36 public LLUUID Agent; 36 public LLUUID Agent;
37 public LLUUID Session; 37 public LLUUID Session;
38 public LLUUID SecureSession = LLUUID.Zero; 38 public LLUUID SecureSession = LLUUID.Zero;
39 public LLUUID InventoryFolder; 39 public LLUUID InventoryFolder;
40 public LLUUID BaseFolder; 40 public LLUUID BaseFolder;
41 public uint CircuitCode; 41 public uint CircuitCode;
42 public string CapsPath =""; 42 public string CapsPath ="";
43 43
44 public Login() 44 public Login()
45 { 45 {
46 46
47 } 47 }
48 } 48 }
49} 49}
diff --git a/OpenSim/Framework/General/Types/MapBlockData.cs b/OpenSim/Framework/General/Types/MapBlockData.cs
index fbb3b73..212ce4b 100644
--- a/OpenSim/Framework/General/Types/MapBlockData.cs
+++ b/OpenSim/Framework/General/Types/MapBlockData.cs
@@ -1,23 +1,23 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework.Types 4namespace OpenSim.Framework.Types
5{ 5{
6 public class MapBlockData 6 public class MapBlockData
7 { 7 {
8 public uint Flags; 8 public uint Flags;
9 public ushort X; 9 public ushort X;
10 public ushort Y; 10 public ushort Y;
11 public byte Agents; 11 public byte Agents;
12 public byte Access; 12 public byte Access;
13 public byte WaterHeight; 13 public byte WaterHeight;
14 public LLUUID MapImageId; 14 public LLUUID MapImageId;
15 public String Name; 15 public String Name;
16 public uint RegionFlags; 16 public uint RegionFlags;
17 17
18 public MapBlockData() 18 public MapBlockData()
19 { 19 {
20 20
21 } 21 }
22 } 22 }
23} 23}
diff --git a/OpenSim/Framework/General/Types/NeighbourInfo.cs b/OpenSim/Framework/General/Types/NeighbourInfo.cs
index bb67981..7e83ffc 100644
--- a/OpenSim/Framework/General/Types/NeighbourInfo.cs
+++ b/OpenSim/Framework/General/Types/NeighbourInfo.cs
@@ -1,42 +1,42 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Framework.Types 28namespace OpenSim.Framework.Types
29{ 29{
30 public class NeighbourInfo 30 public class NeighbourInfo
31 { 31 {
32 public NeighbourInfo() 32 public NeighbourInfo()
33 { 33 {
34 } 34 }
35 35
36 public ulong regionhandle; 36 public ulong regionhandle;
37 public uint RegionLocX; 37 public uint RegionLocX;
38 public uint RegionLocY; 38 public uint RegionLocY;
39 public string sim_ip; 39 public string sim_ip;
40 public uint sim_port; 40 public uint sim_port;
41 } 41 }
42} 42}
diff --git a/OpenSim/Framework/General/Types/NetworkServersInfo.cs b/OpenSim/Framework/General/Types/NetworkServersInfo.cs
index 900354c..6259d7b 100644
--- a/OpenSim/Framework/General/Types/NetworkServersInfo.cs
+++ b/OpenSim/Framework/General/Types/NetworkServersInfo.cs
@@ -1,219 +1,219 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using OpenSim.Framework.Console; 29using OpenSim.Framework.Console;
30using OpenSim.Framework.Interfaces; 30using OpenSim.Framework.Interfaces;
31 31
32namespace OpenSim.Framework.Types 32namespace OpenSim.Framework.Types
33{ 33{
34 public class NetworkServersInfo 34 public class NetworkServersInfo
35 { 35 {
36 public string AssetURL = "http://127.0.0.1:8003/"; 36 public string AssetURL = "http://127.0.0.1:8003/";
37 public string AssetSendKey = ""; 37 public string AssetSendKey = "";
38 38
39 public string GridURL = ""; 39 public string GridURL = "";
40 public string GridSendKey = ""; 40 public string GridSendKey = "";
41 public string GridRecvKey = ""; 41 public string GridRecvKey = "";
42 public string UserURL = ""; 42 public string UserURL = "";
43 public string UserSendKey = ""; 43 public string UserSendKey = "";
44 public string UserRecvKey = ""; 44 public string UserRecvKey = "";
45 public bool isSandbox; 45 public bool isSandbox;
46 46
47 public uint DefaultHomeLocX = 1000; 47 public uint DefaultHomeLocX = 1000;
48 public uint DefaultHomeLocY = 1000; 48 public uint DefaultHomeLocY = 1000;
49 49
50 public int HttpListenerPort = 9000; 50 public int HttpListenerPort = 9000;
51 public int RemotingListenerPort = 8895; 51 public int RemotingListenerPort = 8895;
52 52
53 public void InitConfig(bool sandboxMode, IGenericConfig configData) 53 public void InitConfig(bool sandboxMode, IGenericConfig configData)
54 { 54 {
55 this.isSandbox = sandboxMode; 55 this.isSandbox = sandboxMode;
56 56
57 try 57 try
58 { 58 {
59 string attri = ""; 59 string attri = "";
60 60
61 attri = ""; 61 attri = "";
62 attri = configData.GetAttribute("HttpListenerPort"); 62 attri = configData.GetAttribute("HttpListenerPort");
63 if (attri == "") 63 if (attri == "")
64 { 64 {
65 string location = MainLog.Instance.CmdPrompt("Http Listener Port", "9000"); 65 string location = MainLog.Instance.CmdPrompt("Http Listener Port", "9000");
66 configData.SetAttribute("HttpListenerPort", location); 66 configData.SetAttribute("HttpListenerPort", location);
67 this.HttpListenerPort = Convert.ToInt32(location); 67 this.HttpListenerPort = Convert.ToInt32(location);
68 } 68 }
69 else 69 else
70 { 70 {
71 this.HttpListenerPort = Convert.ToInt32(attri); 71 this.HttpListenerPort = Convert.ToInt32(attri);
72 } 72 }
73 73
74 attri = ""; 74 attri = "";
75 attri = configData.GetAttribute("RemotingListenerPort"); 75 attri = configData.GetAttribute("RemotingListenerPort");
76 if (attri == "") 76 if (attri == "")
77 { 77 {
78 string location = MainLog.Instance.CmdPrompt("Remoting Listener Port", "8895"); 78 string location = MainLog.Instance.CmdPrompt("Remoting Listener Port", "8895");
79 configData.SetAttribute("RemotingListenerPort", location); 79 configData.SetAttribute("RemotingListenerPort", location);
80 this.RemotingListenerPort = Convert.ToInt32(location); 80 this.RemotingListenerPort = Convert.ToInt32(location);
81 } 81 }
82 else 82 else
83 { 83 {
84 this.RemotingListenerPort = Convert.ToInt32(attri); 84 this.RemotingListenerPort = Convert.ToInt32(attri);
85 } 85 }
86 86
87 if (sandboxMode) 87 if (sandboxMode)
88 { 88 {
89 // default home location X 89 // default home location X
90 attri = ""; 90 attri = "";
91 attri = configData.GetAttribute("DefaultLocationX"); 91 attri = configData.GetAttribute("DefaultLocationX");
92 if (attri == "") 92 if (attri == "")
93 { 93 {
94 string location = MainLog.Instance.CmdPrompt("Default Home Location X", "1000"); 94 string location = MainLog.Instance.CmdPrompt("Default Home Location X", "1000");
95 configData.SetAttribute("DefaultLocationX", location); 95 configData.SetAttribute("DefaultLocationX", location);
96 this.DefaultHomeLocX = (uint)Convert.ToUInt32(location); 96 this.DefaultHomeLocX = (uint)Convert.ToUInt32(location);
97 } 97 }
98 else 98 else
99 { 99 {
100 this.DefaultHomeLocX = (uint)Convert.ToUInt32(attri); 100 this.DefaultHomeLocX = (uint)Convert.ToUInt32(attri);
101 } 101 }
102 102
103 // default home location Y 103 // default home location Y
104 attri = ""; 104 attri = "";
105 attri = configData.GetAttribute("DefaultLocationY"); 105 attri = configData.GetAttribute("DefaultLocationY");
106 if (attri == "") 106 if (attri == "")
107 { 107 {
108 string location = MainLog.Instance.CmdPrompt("Default Home Location Y", "1000"); 108 string location = MainLog.Instance.CmdPrompt("Default Home Location Y", "1000");
109 configData.SetAttribute("DefaultLocationY", location); 109 configData.SetAttribute("DefaultLocationY", location);
110 this.DefaultHomeLocY = (uint)Convert.ToUInt32(location); 110 this.DefaultHomeLocY = (uint)Convert.ToUInt32(location);
111 } 111 }
112 else 112 else
113 { 113 {
114 this.DefaultHomeLocY = (uint)Convert.ToUInt32(attri); 114 this.DefaultHomeLocY = (uint)Convert.ToUInt32(attri);
115 } 115 }
116 } 116 }
117 if (!isSandbox) 117 if (!isSandbox)
118 { 118 {
119 //Grid Server 119 //Grid Server
120 attri = ""; 120 attri = "";
121 attri = configData.GetAttribute("GridServerURL"); 121 attri = configData.GetAttribute("GridServerURL");
122 if (attri == "") 122 if (attri == "")
123 { 123 {
124 this.GridURL = MainLog.Instance.CmdPrompt("Grid server URL", "http://127.0.0.1:8001/"); 124 this.GridURL = MainLog.Instance.CmdPrompt("Grid server URL", "http://127.0.0.1:8001/");
125 configData.SetAttribute("GridServerURL", this.GridURL); 125 configData.SetAttribute("GridServerURL", this.GridURL);
126 } 126 }
127 else 127 else
128 { 128 {
129 this.GridURL = attri; 129 this.GridURL = attri;
130 } 130 }
131 131
132 //Grid Send Key 132 //Grid Send Key
133 attri = ""; 133 attri = "";
134 attri = configData.GetAttribute("GridSendKey"); 134 attri = configData.GetAttribute("GridSendKey");
135 if (attri == "") 135 if (attri == "")
136 { 136 {
137 this.GridSendKey = MainLog.Instance.CmdPrompt("Key to send to grid server", "null"); 137 this.GridSendKey = MainLog.Instance.CmdPrompt("Key to send to grid server", "null");
138 configData.SetAttribute("GridSendKey", this.GridSendKey); 138 configData.SetAttribute("GridSendKey", this.GridSendKey);
139 } 139 }
140 else 140 else
141 { 141 {
142 this.GridSendKey = attri; 142 this.GridSendKey = attri;
143 } 143 }
144 144
145 //Grid Receive Key 145 //Grid Receive Key
146 attri = ""; 146 attri = "";
147 attri = configData.GetAttribute("GridRecvKey"); 147 attri = configData.GetAttribute("GridRecvKey");
148 if (attri == "") 148 if (attri == "")
149 { 149 {
150 this.GridRecvKey = MainLog.Instance.CmdPrompt("Key to expect from grid server", "null"); 150 this.GridRecvKey = MainLog.Instance.CmdPrompt("Key to expect from grid server", "null");
151 configData.SetAttribute("GridRecvKey", this.GridRecvKey); 151 configData.SetAttribute("GridRecvKey", this.GridRecvKey);
152 } 152 }
153 else 153 else
154 { 154 {
155 this.GridRecvKey = attri; 155 this.GridRecvKey = attri;
156 } 156 }
157 157
158 //Grid Server 158 //Grid Server
159 attri = ""; 159 attri = "";
160 attri = configData.GetAttribute("UserServerURL"); 160 attri = configData.GetAttribute("UserServerURL");
161 if (attri == "") 161 if (attri == "")
162 { 162 {
163 this.UserURL= MainLog.Instance.CmdPrompt("User server URL", "http://127.0.0.1:8002/"); 163 this.UserURL= MainLog.Instance.CmdPrompt("User server URL", "http://127.0.0.1:8002/");
164 configData.SetAttribute("UserServerURL", this.UserURL); 164 configData.SetAttribute("UserServerURL", this.UserURL);
165 } 165 }
166 else 166 else
167 { 167 {
168 this.UserURL = attri; 168 this.UserURL = attri;
169 } 169 }
170 170
171 //Grid Send Key 171 //Grid Send Key
172 attri = ""; 172 attri = "";
173 attri = configData.GetAttribute("UserSendKey"); 173 attri = configData.GetAttribute("UserSendKey");
174 if (attri == "") 174 if (attri == "")
175 { 175 {
176 this.UserSendKey = MainLog.Instance.CmdPrompt("Key to send to user server", "null"); 176 this.UserSendKey = MainLog.Instance.CmdPrompt("Key to send to user server", "null");
177 configData.SetAttribute("UserSendKey", this.UserSendKey); 177 configData.SetAttribute("UserSendKey", this.UserSendKey);
178 } 178 }
179 else 179 else
180 { 180 {
181 this.UserSendKey = attri; 181 this.UserSendKey = attri;
182 } 182 }
183 183
184 //Grid Receive Key 184 //Grid Receive Key
185 attri = ""; 185 attri = "";
186 attri = configData.GetAttribute("UserRecvKey"); 186 attri = configData.GetAttribute("UserRecvKey");
187 if (attri == "") 187 if (attri == "")
188 { 188 {
189 this.UserRecvKey = MainLog.Instance.CmdPrompt("Key to expect from user server", "null"); 189 this.UserRecvKey = MainLog.Instance.CmdPrompt("Key to expect from user server", "null");
190 configData.SetAttribute("UserRecvKey", this.UserRecvKey); 190 configData.SetAttribute("UserRecvKey", this.UserRecvKey);
191 } 191 }
192 else 192 else
193 { 193 {
194 this.UserRecvKey = attri; 194 this.UserRecvKey = attri;
195 } 195 }
196 196
197 attri = ""; 197 attri = "";
198 attri = configData.GetAttribute("AssetServerURL"); 198 attri = configData.GetAttribute("AssetServerURL");
199 if (attri == "") 199 if (attri == "")
200 { 200 {
201 this.AssetURL = MainLog.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/"); 201 this.AssetURL = MainLog.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/");
202 configData.SetAttribute("AssetServerURL", this.GridURL); 202 configData.SetAttribute("AssetServerURL", this.GridURL);
203 } 203 }
204 else 204 else
205 { 205 {
206 this.AssetURL = attri; 206 this.AssetURL = attri;
207 } 207 }
208 208
209 } 209 }
210 configData.Commit(); 210 configData.Commit();
211 } 211 }
212 catch (Exception e) 212 catch (Exception e)
213 { 213 {
214 MainLog.Instance.Warn("Config.cs:InitConfig() - Exception occured"); 214 MainLog.Instance.Warn("Config.cs:InitConfig() - Exception occured");
215 MainLog.Instance.Warn(e.ToString()); 215 MainLog.Instance.Warn(e.ToString());
216 } 216 }
217 } 217 }
218 } 218 }
219} 219}
diff --git a/OpenSim/Framework/General/Types/ParcelData.cs b/OpenSim/Framework/General/Types/ParcelData.cs
index 17de655..5626299 100644
--- a/OpenSim/Framework/General/Types/ParcelData.cs
+++ b/OpenSim/Framework/General/Types/ParcelData.cs
@@ -1,120 +1,120 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Types 30namespace OpenSim.Framework.Types
31{ 31{
32 32
33 public class ParcelData 33 public class ParcelData
34 { 34 {
35 public byte[] parcelBitmapByteArray = new byte[512]; 35 public byte[] parcelBitmapByteArray = new byte[512];
36 public string parcelName = "Your Parcel"; 36 public string parcelName = "Your Parcel";
37 public string parcelDesc = ""; 37 public string parcelDesc = "";
38 public LLUUID ownerID = new LLUUID(); 38 public LLUUID ownerID = new LLUUID();
39 public bool isGroupOwned = false; 39 public bool isGroupOwned = false;
40 public LLVector3 AABBMin = new LLVector3(); 40 public LLVector3 AABBMin = new LLVector3();
41 public LLVector3 AABBMax = new LLVector3(); 41 public LLVector3 AABBMax = new LLVector3();
42 public int area = 0; 42 public int area = 0;
43 public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned 43 public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
44 public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID 44 public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
45 public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category 45 public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
46 public int claimDate = 0; //Unemplemented 46 public int claimDate = 0; //Unemplemented
47 public int claimPrice = 0; //Unemplemented 47 public int claimPrice = 0; //Unemplemented
48 public LLUUID groupID = new LLUUID(); //Unemplemented 48 public LLUUID groupID = new LLUUID(); //Unemplemented
49 public int groupPrims = 0; 49 public int groupPrims = 0;
50 public int otherPrims = 0; 50 public int otherPrims = 0;
51 public int ownerPrims = 0; 51 public int ownerPrims = 0;
52 public int selectedPrims = 0; 52 public int selectedPrims = 0;
53 public int simwidePrims = 0; 53 public int simwidePrims = 0;
54 public int simwideArea = 0; 54 public int simwideArea = 0;
55 public int salePrice = 0; //Unemeplemented. Parcels price. 55 public int salePrice = 0; //Unemeplemented. Parcels price.
56 public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.Leased; 56 public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.Leased;
57 public uint parcelFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts; 57 public uint parcelFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts;
58 public byte landingType = 0; 58 public byte landingType = 0;
59 public byte mediaAutoScale = 0; 59 public byte mediaAutoScale = 0;
60 public LLUUID mediaID = LLUUID.Zero; 60 public LLUUID mediaID = LLUUID.Zero;
61 public int localID = 0; 61 public int localID = 0;
62 public LLUUID globalID = new LLUUID(); 62 public LLUUID globalID = new LLUUID();
63 63
64 public string mediaURL = ""; 64 public string mediaURL = "";
65 public string musicURL = ""; 65 public string musicURL = "";
66 public float passHours = 0; 66 public float passHours = 0;
67 public int passPrice = 0; 67 public int passPrice = 0;
68 public LLUUID snapshotID = LLUUID.Zero; 68 public LLUUID snapshotID = LLUUID.Zero;
69 public LLVector3 userLocation = new LLVector3(); 69 public LLVector3 userLocation = new LLVector3();
70 public LLVector3 userLookAt = new LLVector3(); 70 public LLVector3 userLookAt = new LLVector3();
71 71
72 public ParcelData() 72 public ParcelData()
73 { 73 {
74 globalID = LLUUID.Random(); 74 globalID = LLUUID.Random();
75 } 75 }
76 76
77 public ParcelData Copy() 77 public ParcelData Copy()
78 { 78 {
79 ParcelData parcelData = new ParcelData(); 79 ParcelData parcelData = new ParcelData();
80 80
81 parcelData.AABBMax = this.AABBMax; 81 parcelData.AABBMax = this.AABBMax;
82 parcelData.AABBMin = this.AABBMin; 82 parcelData.AABBMin = this.AABBMin;
83 parcelData.area = this.area; 83 parcelData.area = this.area;
84 parcelData.auctionID = this.auctionID; 84 parcelData.auctionID = this.auctionID;
85 parcelData.authBuyerID = this.authBuyerID; 85 parcelData.authBuyerID = this.authBuyerID;
86 parcelData.category = this.category; 86 parcelData.category = this.category;
87 parcelData.claimDate = this.claimDate; 87 parcelData.claimDate = this.claimDate;
88 parcelData.claimPrice = this.claimPrice; 88 parcelData.claimPrice = this.claimPrice;
89 parcelData.globalID = this.globalID; 89 parcelData.globalID = this.globalID;
90 parcelData.groupID = this.groupID; 90 parcelData.groupID = this.groupID;
91 parcelData.groupPrims = this.groupPrims; 91 parcelData.groupPrims = this.groupPrims;
92 parcelData.otherPrims = this.otherPrims; 92 parcelData.otherPrims = this.otherPrims;
93 parcelData.ownerPrims = this.ownerPrims; 93 parcelData.ownerPrims = this.ownerPrims;
94 parcelData.selectedPrims = this.selectedPrims; 94 parcelData.selectedPrims = this.selectedPrims;
95 parcelData.isGroupOwned = this.isGroupOwned; 95 parcelData.isGroupOwned = this.isGroupOwned;
96 parcelData.localID = this.localID; 96 parcelData.localID = this.localID;
97 parcelData.landingType = this.landingType; 97 parcelData.landingType = this.landingType;
98 parcelData.mediaAutoScale = this.mediaAutoScale; 98 parcelData.mediaAutoScale = this.mediaAutoScale;
99 parcelData.mediaID = this.mediaID; 99 parcelData.mediaID = this.mediaID;
100 parcelData.mediaURL = this.mediaURL; 100 parcelData.mediaURL = this.mediaURL;
101 parcelData.musicURL = this.musicURL; 101 parcelData.musicURL = this.musicURL;
102 parcelData.ownerID = this.ownerID; 102 parcelData.ownerID = this.ownerID;
103 parcelData.parcelBitmapByteArray = (byte[])this.parcelBitmapByteArray.Clone(); 103 parcelData.parcelBitmapByteArray = (byte[])this.parcelBitmapByteArray.Clone();
104 parcelData.parcelDesc = this.parcelDesc; 104 parcelData.parcelDesc = this.parcelDesc;
105 parcelData.parcelFlags = this.parcelFlags; 105 parcelData.parcelFlags = this.parcelFlags;
106 parcelData.parcelName = this.parcelName; 106 parcelData.parcelName = this.parcelName;
107 parcelData.parcelStatus = this.parcelStatus; 107 parcelData.parcelStatus = this.parcelStatus;
108 parcelData.passHours = this.passHours; 108 parcelData.passHours = this.passHours;
109 parcelData.passPrice = this.passPrice; 109 parcelData.passPrice = this.passPrice;
110 parcelData.salePrice = this.salePrice; 110 parcelData.salePrice = this.salePrice;
111 parcelData.snapshotID = this.snapshotID; 111 parcelData.snapshotID = this.snapshotID;
112 parcelData.userLocation = this.userLocation; 112 parcelData.userLocation = this.userLocation;
113 parcelData.userLookAt = this.userLookAt; 113 parcelData.userLookAt = this.userLookAt;
114 114
115 return parcelData; 115 return parcelData;
116 116
117 } 117 }
118 } 118 }
119 119
120} 120}
diff --git a/OpenSim/Framework/General/Types/PrimData.cs b/OpenSim/Framework/General/Types/PrimData.cs
index ff81bcd..6b8fa3a 100644
--- a/OpenSim/Framework/General/Types/PrimData.cs
+++ b/OpenSim/Framework/General/Types/PrimData.cs
@@ -1,228 +1,228 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework.Types 31namespace OpenSim.Framework.Types
32{ 32{
33 public class PrimData 33 public class PrimData
34 { 34 {
35 private const uint FULL_MASK_PERMISSIONS = 2147483647; 35 private const uint FULL_MASK_PERMISSIONS = 2147483647;
36 36
37 public LLUUID OwnerID; 37 public LLUUID OwnerID;
38 public byte PCode; 38 public byte PCode;
39 public ushort PathBegin; 39 public ushort PathBegin;
40 public ushort PathEnd; 40 public ushort PathEnd;
41 public byte PathScaleX; 41 public byte PathScaleX;
42 public byte PathScaleY; 42 public byte PathScaleY;
43 public byte PathShearX; 43 public byte PathShearX;
44 public byte PathShearY; 44 public byte PathShearY;
45 public sbyte PathSkew; 45 public sbyte PathSkew;
46 public ushort ProfileBegin; 46 public ushort ProfileBegin;
47 public ushort ProfileEnd; 47 public ushort ProfileEnd;
48 public LLVector3 Scale; 48 public LLVector3 Scale;
49 public byte PathCurve; 49 public byte PathCurve;
50 public byte ProfileCurve; 50 public byte ProfileCurve;
51 public uint ParentID = 0; 51 public uint ParentID = 0;
52 public ushort ProfileHollow; 52 public ushort ProfileHollow;
53 public sbyte PathRadiusOffset; 53 public sbyte PathRadiusOffset;
54 public byte PathRevolutions; 54 public byte PathRevolutions;
55 public sbyte PathTaperX; 55 public sbyte PathTaperX;
56 public sbyte PathTaperY; 56 public sbyte PathTaperY;
57 public sbyte PathTwist; 57 public sbyte PathTwist;
58 public sbyte PathTwistBegin; 58 public sbyte PathTwistBegin;
59 public byte[] TextureEntry; // a LL textureEntry in byte[] format 59 public byte[] TextureEntry; // a LL textureEntry in byte[] format
60 60
61 public Int32 CreationDate; 61 public Int32 CreationDate;
62 public uint OwnerMask = FULL_MASK_PERMISSIONS; 62 public uint OwnerMask = FULL_MASK_PERMISSIONS;
63 public uint NextOwnerMask = FULL_MASK_PERMISSIONS; 63 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
64 public uint GroupMask = FULL_MASK_PERMISSIONS; 64 public uint GroupMask = FULL_MASK_PERMISSIONS;
65 public uint EveryoneMask = FULL_MASK_PERMISSIONS; 65 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
66 public uint BaseMask = FULL_MASK_PERMISSIONS; 66 public uint BaseMask = FULL_MASK_PERMISSIONS;
67 67
68 //following only used during prim storage 68 //following only used during prim storage
69 public LLVector3 Position; 69 public LLVector3 Position;
70 public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0); 70 public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0);
71 public uint LocalID; 71 public uint LocalID;
72 public LLUUID FullID; 72 public LLUUID FullID;
73 73
74 public PrimData() 74 public PrimData()
75 { 75 {
76 76
77 } 77 }
78 78
79 public PrimData(byte[] data) 79 public PrimData(byte[] data)
80 { 80 {
81 int i = 0; 81 int i = 0;
82 82
83 this.OwnerID = new LLUUID(data, i); i += 16; 83 this.OwnerID = new LLUUID(data, i); i += 16;
84 this.PCode = data[i++]; 84 this.PCode = data[i++];
85 this.PathBegin = (ushort)(data[i++] + (data[i++] << 8)); 85 this.PathBegin = (ushort)(data[i++] + (data[i++] << 8));
86 this.PathEnd = (ushort)(data[i++] + (data[i++] << 8)); 86 this.PathEnd = (ushort)(data[i++] + (data[i++] << 8));
87 this.PathScaleX = data[i++]; 87 this.PathScaleX = data[i++];
88 this.PathScaleY = data[i++]; 88 this.PathScaleY = data[i++];
89 this.PathShearX = data[i++]; 89 this.PathShearX = data[i++];
90 this.PathShearY = data[i++]; 90 this.PathShearY = data[i++];
91 this.PathSkew = (sbyte)data[i++]; 91 this.PathSkew = (sbyte)data[i++];
92 this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8)); 92 this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8));
93 this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8)); 93 this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8));
94 this.Scale = new LLVector3(data, i); i += 12; 94 this.Scale = new LLVector3(data, i); i += 12;
95 this.PathCurve = data[i++]; 95 this.PathCurve = data[i++];
96 this.ProfileCurve = data[i++]; 96 this.ProfileCurve = data[i++];
97 this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 97 this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
98 this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8)); 98 this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8));
99 this.PathRadiusOffset = (sbyte)data[i++]; 99 this.PathRadiusOffset = (sbyte)data[i++];
100 this.PathRevolutions = data[i++]; 100 this.PathRevolutions = data[i++];
101 this.PathTaperX = (sbyte)data[i++]; 101 this.PathTaperX = (sbyte)data[i++];
102 this.PathTaperY = (sbyte)data[i++]; 102 this.PathTaperY = (sbyte)data[i++];
103 this.PathTwist = (sbyte)data[i++]; 103 this.PathTwist = (sbyte)data[i++];
104 this.PathTwistBegin = (sbyte)data[i++]; 104 this.PathTwistBegin = (sbyte)data[i++];
105 ushort length = (ushort)(data[i++] + (data[i++] << 8)); 105 ushort length = (ushort)(data[i++] + (data[i++] << 8));
106 this.TextureEntry = new byte[length]; 106 this.TextureEntry = new byte[length];
107 Array.Copy(data, i, TextureEntry, 0, length); i += length; 107 Array.Copy(data, i, TextureEntry, 0, length); i += length;
108 this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 108 this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
109 this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 109 this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
110 this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 110 this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
111 this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 111 this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
112 this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 112 this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
113 this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 113 this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
114 this.Position = new LLVector3(data, i); i += 12; 114 this.Position = new LLVector3(data, i); i += 12;
115 this.Rotation = new LLQuaternion(data, i, true); i += 12; 115 this.Rotation = new LLQuaternion(data, i, true); i += 12;
116 this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); 116 this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
117 this.FullID = new LLUUID(data, i); i += 16; 117 this.FullID = new LLUUID(data, i); i += 16;
118 118
119 } 119 }
120 120
121 public byte[] ToBytes() 121 public byte[] ToBytes()
122 { 122 {
123 int i = 0; 123 int i = 0;
124 byte[] bytes = new byte[126 + TextureEntry.Length]; 124 byte[] bytes = new byte[126 + TextureEntry.Length];
125 Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16; 125 Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
126 bytes[i++] = this.PCode; 126 bytes[i++] = this.PCode;
127 bytes[i++] = (byte)(this.PathBegin % 256); 127 bytes[i++] = (byte)(this.PathBegin % 256);
128 bytes[i++] = (byte)((this.PathBegin >> 8) % 256); 128 bytes[i++] = (byte)((this.PathBegin >> 8) % 256);
129 bytes[i++] = (byte)(this.PathEnd % 256); 129 bytes[i++] = (byte)(this.PathEnd % 256);
130 bytes[i++] = (byte)((this.PathEnd >> 8) % 256); 130 bytes[i++] = (byte)((this.PathEnd >> 8) % 256);
131 bytes[i++] = this.PathScaleX; 131 bytes[i++] = this.PathScaleX;
132 bytes[i++] = this.PathScaleY; 132 bytes[i++] = this.PathScaleY;
133 bytes[i++] = this.PathShearX; 133 bytes[i++] = this.PathShearX;
134 bytes[i++] = this.PathShearY; 134 bytes[i++] = this.PathShearY;
135 bytes[i++] = (byte)this.PathSkew; 135 bytes[i++] = (byte)this.PathSkew;
136 bytes[i++] = (byte)(this.ProfileBegin % 256); 136 bytes[i++] = (byte)(this.ProfileBegin % 256);
137 bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256); 137 bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256);
138 bytes[i++] = (byte)(this.ProfileEnd % 256); 138 bytes[i++] = (byte)(this.ProfileEnd % 256);
139 bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256); 139 bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256);
140 Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12; 140 Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
141 bytes[i++] = this.PathCurve; 141 bytes[i++] = this.PathCurve;
142 bytes[i++] = this.ProfileCurve; 142 bytes[i++] = this.ProfileCurve;
143 bytes[i++] = (byte)(ParentID % 256); 143 bytes[i++] = (byte)(ParentID % 256);
144 bytes[i++] = (byte)((ParentID >> 8) % 256); 144 bytes[i++] = (byte)((ParentID >> 8) % 256);
145 bytes[i++] = (byte)((ParentID >> 16) % 256); 145 bytes[i++] = (byte)((ParentID >> 16) % 256);
146 bytes[i++] = (byte)((ParentID >> 24) % 256); 146 bytes[i++] = (byte)((ParentID >> 24) % 256);
147 bytes[i++] = (byte)(this.ProfileHollow % 256); 147 bytes[i++] = (byte)(this.ProfileHollow % 256);
148 bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256); 148 bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256);
149 bytes[i++] = ((byte)this.PathRadiusOffset); 149 bytes[i++] = ((byte)this.PathRadiusOffset);
150 bytes[i++] = this.PathRevolutions; 150 bytes[i++] = this.PathRevolutions;
151 bytes[i++] = ((byte)this.PathTaperX); 151 bytes[i++] = ((byte)this.PathTaperX);
152 bytes[i++] = ((byte)this.PathTaperY); 152 bytes[i++] = ((byte)this.PathTaperY);
153 bytes[i++] = ((byte)this.PathTwist); 153 bytes[i++] = ((byte)this.PathTwist);
154 bytes[i++] = ((byte)this.PathTwistBegin); 154 bytes[i++] = ((byte)this.PathTwistBegin);
155 bytes[i++] = (byte)(TextureEntry.Length % 256); 155 bytes[i++] = (byte)(TextureEntry.Length % 256);
156 bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256); 156 bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256);
157 Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length; 157 Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length;
158 bytes[i++] = (byte)(this.CreationDate % 256); 158 bytes[i++] = (byte)(this.CreationDate % 256);
159 bytes[i++] = (byte)((this.CreationDate >> 8) % 256); 159 bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
160 bytes[i++] = (byte)((this.CreationDate >> 16) % 256); 160 bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
161 bytes[i++] = (byte)((this.CreationDate >> 24) % 256); 161 bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
162 bytes[i++] = (byte)(this.OwnerMask % 256); 162 bytes[i++] = (byte)(this.OwnerMask % 256);
163 bytes[i++] = (byte)((this.OwnerMask >> 8) % 256); 163 bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
164 bytes[i++] = (byte)((this.OwnerMask >> 16) % 256); 164 bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
165 bytes[i++] = (byte)((this.OwnerMask >> 24) % 256); 165 bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
166 bytes[i++] = (byte)(this.NextOwnerMask % 256); 166 bytes[i++] = (byte)(this.NextOwnerMask % 256);
167 bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256); 167 bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
168 bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256); 168 bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
169 bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256); 169 bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
170 bytes[i++] = (byte)(this.GroupMask % 256); 170 bytes[i++] = (byte)(this.GroupMask % 256);
171 bytes[i++] = (byte)((this.GroupMask >> 8) % 256); 171 bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
172 bytes[i++] = (byte)((this.GroupMask >> 16) % 256); 172 bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
173 bytes[i++] = (byte)((this.GroupMask >> 24) % 256); 173 bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
174 bytes[i++] = (byte)(this.EveryoneMask % 256); 174 bytes[i++] = (byte)(this.EveryoneMask % 256);
175 bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256); 175 bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
176 bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256); 176 bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
177 bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256); 177 bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
178 bytes[i++] = (byte)(this.BaseMask % 256); 178 bytes[i++] = (byte)(this.BaseMask % 256);
179 bytes[i++] = (byte)((this.BaseMask >> 8) % 256); 179 bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
180 bytes[i++] = (byte)((this.BaseMask >> 16) % 256); 180 bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
181 bytes[i++] = (byte)((this.BaseMask >> 24) % 256); 181 bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
182 Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; 182 Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
183 if (this.Rotation == new LLQuaternion(0, 0, 0, 0)) 183 if (this.Rotation == new LLQuaternion(0, 0, 0, 0))
184 { 184 {
185 this.Rotation = new LLQuaternion(0, 1, 0, 0); 185 this.Rotation = new LLQuaternion(0, 1, 0, 0);
186 } 186 }
187 Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12; 187 Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
188 bytes[i++] = (byte)(this.LocalID % 256); 188 bytes[i++] = (byte)(this.LocalID % 256);
189 bytes[i++] = (byte)((this.LocalID >> 8) % 256); 189 bytes[i++] = (byte)((this.LocalID >> 8) % 256);
190 bytes[i++] = (byte)((this.LocalID >> 16) % 256); 190 bytes[i++] = (byte)((this.LocalID >> 16) % 256);
191 bytes[i++] = (byte)((this.LocalID >> 24) % 256); 191 bytes[i++] = (byte)((this.LocalID >> 24) % 256);
192 Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16; 192 Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
193 193
194 return bytes; 194 return bytes;
195 } 195 }
196 196
197 public static PrimData DefaultCube() 197 public static PrimData DefaultCube()
198 { 198 {
199 PrimData primData = new PrimData(); 199 PrimData primData = new PrimData();
200 primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 200 primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
201 primData.FullID = LLUUID.Random(); 201 primData.FullID = LLUUID.Random();
202 primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f); 202 primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
203 primData.Rotation = new LLQuaternion(0, 0, 0, 1); 203 primData.Rotation = new LLQuaternion(0, 0, 0, 1);
204 primData.PCode = 9; 204 primData.PCode = 9;
205 primData.ParentID = 0; 205 primData.ParentID = 0;
206 primData.PathBegin = 0; 206 primData.PathBegin = 0;
207 primData.PathEnd = 0; 207 primData.PathEnd = 0;
208 primData.PathScaleX = 0; 208 primData.PathScaleX = 0;
209 primData.PathScaleY = 0; 209 primData.PathScaleY = 0;
210 primData.PathShearX = 0; 210 primData.PathShearX = 0;
211 primData.PathShearY = 0; 211 primData.PathShearY = 0;
212 primData.PathSkew = 0; 212 primData.PathSkew = 0;
213 primData.ProfileBegin = 0; 213 primData.ProfileBegin = 0;
214 primData.ProfileEnd = 0; 214 primData.ProfileEnd = 0;
215 primData.PathCurve = 16; 215 primData.PathCurve = 16;
216 primData.ProfileCurve = 1; 216 primData.ProfileCurve = 1;
217 primData.ProfileHollow = 0; 217 primData.ProfileHollow = 0;
218 primData.PathRadiusOffset = 0; 218 primData.PathRadiusOffset = 0;
219 primData.PathRevolutions = 0; 219 primData.PathRevolutions = 0;
220 primData.PathTaperX = 0; 220 primData.PathTaperX = 0;
221 primData.PathTaperY = 0; 221 primData.PathTaperY = 0;
222 primData.PathTwist = 0; 222 primData.PathTwist = 0;
223 primData.PathTwistBegin = 0; 223 primData.PathTwistBegin = 0;
224 224
225 return primData; 225 return primData;
226 } 226 }
227 } 227 }
228} 228}
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
index a085a44..e058c07 100644
--- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
@@ -1,109 +1,109 @@
1using libsecondlife; 1using libsecondlife;
2using libsecondlife.Packets; 2using libsecondlife.Packets;
3 3
4namespace OpenSim.Framework.Types 4namespace OpenSim.Framework.Types
5{ 5{
6 public enum ShapeType 6 public enum ShapeType
7 { 7 {
8 Box, 8 Box,
9 Sphere, 9 Sphere,
10 Ring, 10 Ring,
11 Tube, 11 Tube,
12 Torus, 12 Torus,
13 Prism, 13 Prism,
14 Scuplted, 14 Scuplted,
15 Cylinder, 15 Cylinder,
16 Foliage, 16 Foliage,
17 Unknown 17 Unknown
18 } 18 }
19 19
20 public class PrimitiveBaseShape 20 public class PrimitiveBaseShape
21 { 21 {
22 private ShapeType type = ShapeType.Unknown; 22 private ShapeType type = ShapeType.Unknown;
23 23
24 public byte PCode; 24 public byte PCode;
25 public ushort PathBegin; 25 public ushort PathBegin;
26 public ushort PathEnd; 26 public ushort PathEnd;
27 public byte PathScaleX; 27 public byte PathScaleX;
28 public byte PathScaleY; 28 public byte PathScaleY;
29 public byte PathShearX; 29 public byte PathShearX;
30 public byte PathShearY; 30 public byte PathShearY;
31 public sbyte PathSkew; 31 public sbyte PathSkew;
32 public ushort ProfileBegin; 32 public ushort ProfileBegin;
33 public ushort ProfileEnd; 33 public ushort ProfileEnd;
34 public LLVector3 Scale; 34 public LLVector3 Scale;
35 public byte PathCurve; 35 public byte PathCurve;
36 public byte ProfileCurve; 36 public byte ProfileCurve;
37 public ushort ProfileHollow; 37 public ushort ProfileHollow;
38 public sbyte PathRadiusOffset; 38 public sbyte PathRadiusOffset;
39 public byte PathRevolutions; 39 public byte PathRevolutions;
40 public sbyte PathTaperX; 40 public sbyte PathTaperX;
41 public sbyte PathTaperY; 41 public sbyte PathTaperY;
42 public sbyte PathTwist; 42 public sbyte PathTwist;
43 public sbyte PathTwistBegin; 43 public sbyte PathTwistBegin;
44 public byte[] TextureEntry; // a LL textureEntry in byte[] format 44 public byte[] TextureEntry; // a LL textureEntry in byte[] format
45 45
46 public ShapeType PrimType 46 public ShapeType PrimType
47 { 47 {
48 get 48 get
49 { 49 {
50 return this.type; 50 return this.type;
51 } 51 }
52 } 52 }
53 53
54 public LLVector3 PrimScale 54 public LLVector3 PrimScale
55 { 55 {
56 get 56 get
57 { 57 {
58 return this.Scale; 58 return this.Scale;
59 } 59 }
60 } 60 }
61 61
62 public PrimitiveBaseShape() 62 public PrimitiveBaseShape()
63 { 63 {
64 64
65 } 65 }
66 66
67 //void returns need to change of course 67 //void returns need to change of course
68 public void GetMesh() 68 public void GetMesh()
69 { 69 {
70 70
71 } 71 }
72 72
73 public PrimitiveBaseShape Copy() 73 public PrimitiveBaseShape Copy()
74 { 74 {
75 return (PrimitiveBaseShape) this.MemberwiseClone(); 75 return (PrimitiveBaseShape) this.MemberwiseClone();
76 } 76 }
77 77
78 public static PrimitiveBaseShape DefaultBox() 78 public static PrimitiveBaseShape DefaultBox()
79 { 79 {
80 PrimitiveBaseShape primShape = new PrimitiveBaseShape(); 80 PrimitiveBaseShape primShape = new PrimitiveBaseShape();
81 81
82 primShape.type = ShapeType.Box; 82 primShape.type = ShapeType.Box;
83 primShape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); 83 primShape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
84 primShape.PCode = 9; 84 primShape.PCode = 9;
85 primShape.PathBegin = 0; 85 primShape.PathBegin = 0;
86 primShape.PathEnd = 0; 86 primShape.PathEnd = 0;
87 primShape.PathScaleX = 0; 87 primShape.PathScaleX = 0;
88 primShape.PathScaleY = 0; 88 primShape.PathScaleY = 0;
89 primShape.PathShearX = 0; 89 primShape.PathShearX = 0;
90 primShape.PathShearY = 0; 90 primShape.PathShearY = 0;
91 primShape.PathSkew = 0; 91 primShape.PathSkew = 0;
92 primShape.ProfileBegin = 0; 92 primShape.ProfileBegin = 0;
93 primShape.ProfileEnd = 0; 93 primShape.ProfileEnd = 0;
94 primShape.PathCurve = 16; 94 primShape.PathCurve = 16;
95 primShape.ProfileCurve = 1; 95 primShape.ProfileCurve = 1;
96 primShape.ProfileHollow = 0; 96 primShape.ProfileHollow = 0;
97 primShape.PathRadiusOffset = 0; 97 primShape.PathRadiusOffset = 0;
98 primShape.PathRevolutions = 0; 98 primShape.PathRevolutions = 0;
99 primShape.PathTaperX = 0; 99 primShape.PathTaperX = 0;
100 primShape.PathTaperY = 0; 100 primShape.PathTaperY = 0;
101 primShape.PathTwist = 0; 101 primShape.PathTwist = 0;
102 primShape.PathTwistBegin = 0; 102 primShape.PathTwistBegin = 0;
103 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")); 103 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
104 primShape.TextureEntry = ntex.ToBytes(); 104 primShape.TextureEntry = ntex.ToBytes();
105 105
106 return primShape; 106 return primShape;
107 } 107 }
108 } 108 }
109} 109}
diff --git a/OpenSim/Framework/General/Types/RegionHandle.cs b/OpenSim/Framework/General/Types/RegionHandle.cs
index 4a055ad..d90acc6 100644
--- a/OpenSim/Framework/General/Types/RegionHandle.cs
+++ b/OpenSim/Framework/General/Types/RegionHandle.cs
@@ -1,121 +1,121 @@
1using System; 1using System;
2using System.Net; 2using System.Net;
3 3
4namespace OpenSim.Framework.Types 4namespace OpenSim.Framework.Types
5{ 5{
6 /// <summary> 6 /// <summary>
7 /// A class for manipulating RegionHandle coordinates 7 /// A class for manipulating RegionHandle coordinates
8 /// </summary> 8 /// </summary>
9 class RegionHandle 9 class RegionHandle
10 { 10 {
11 private UInt64 handle; 11 private UInt64 handle;
12 12
13 /// <summary> 13 /// <summary>
14 /// Initialises a new grid-aware RegionHandle 14 /// Initialises a new grid-aware RegionHandle
15 /// </summary> 15 /// </summary>
16 /// <param name="ip">IP Address of the Grid Server for this region</param> 16 /// <param name="ip">IP Address of the Grid Server for this region</param>
17 /// <param name="x">Grid X Coordinate</param> 17 /// <param name="x">Grid X Coordinate</param>
18 /// <param name="y">Grid Y Coordinate</param> 18 /// <param name="y">Grid Y Coordinate</param>
19 public RegionHandle(string ip, short x, short y) 19 public RegionHandle(string ip, short x, short y)
20 { 20 {
21 IPAddress addr = IPAddress.Parse(ip); 21 IPAddress addr = IPAddress.Parse(ip);
22 22
23 if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork) 23 if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
24 throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address"); 24 throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
25 25
26 uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0); 26 uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
27 27
28 // Split the IP address in half 28 // Split the IP address in half
29 short a = (short)((baseHandle << 16) & 0xFFFF); 29 short a = (short)((baseHandle << 16) & 0xFFFF);
30 short b = (short)((baseHandle << 0) & 0xFFFF); 30 short b = (short)((baseHandle << 0) & 0xFFFF);
31 31
32 // Raise the bounds a little 32 // Raise the bounds a little
33 uint nx = (uint)x; 33 uint nx = (uint)x;
34 uint ny = (uint)y; 34 uint ny = (uint)y;
35 35
36 // Multiply grid coords to get region coords 36 // Multiply grid coords to get region coords
37 nx *= 256; 37 nx *= 256;
38 ny *= 256; 38 ny *= 256;
39 39
40 // Stuff the IP address in too 40 // Stuff the IP address in too
41 nx = (uint)a << 16; 41 nx = (uint)a << 16;
42 ny = (uint)b << 16; 42 ny = (uint)b << 16;
43 43
44 handle = ((UInt64)nx << 32) | (uint)ny; 44 handle = ((UInt64)nx << 32) | (uint)ny;
45 } 45 }
46 46
47 /// <summary> 47 /// <summary>
48 /// Initialises a new RegionHandle that is not inter-grid aware 48 /// Initialises a new RegionHandle that is not inter-grid aware
49 /// </summary> 49 /// </summary>
50 /// <param name="x">Grid X Coordinate</param> 50 /// <param name="x">Grid X Coordinate</param>
51 /// <param name="y">Grid Y Coordinate</param> 51 /// <param name="y">Grid Y Coordinate</param>
52 public RegionHandle(uint x, uint y) 52 public RegionHandle(uint x, uint y)
53 { 53 {
54 handle = ((x * 256) << 32) | (y * 256); 54 handle = ((x * 256) << 32) | (y * 256);
55 } 55 }
56 56
57 /// <summary> 57 /// <summary>
58 /// Initialises a new RegionHandle from an existing value 58 /// Initialises a new RegionHandle from an existing value
59 /// </summary> 59 /// </summary>
60 /// <param name="Region">A U64 RegionHandle</param> 60 /// <param name="Region">A U64 RegionHandle</param>
61 public RegionHandle(UInt64 Region) 61 public RegionHandle(UInt64 Region)
62 { 62 {
63 handle = Region; 63 handle = Region;
64 } 64 }
65 65
66 /// <summary> 66 /// <summary>
67 /// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy. 67 /// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
68 /// </summary> 68 /// </summary>
69 /// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks> 69 /// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks>
70 /// <returns>Region Handle including IP Address encoding</returns> 70 /// <returns>Region Handle including IP Address encoding</returns>
71 public UInt64 getTeleportHandle() 71 public UInt64 getTeleportHandle()
72 { 72 {
73 return handle; 73 return handle;
74 } 74 }
75 75
76 /// <summary> 76 /// <summary>
77 /// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds. 77 /// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
78 /// </summary> 78 /// </summary>
79 /// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns> 79 /// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns>
80 public UInt64 getNeighbourHandle() 80 public UInt64 getNeighbourHandle()
81 { 81 {
82 UInt64 mask = 0x0000FFFF0000FFFF; 82 UInt64 mask = 0x0000FFFF0000FFFF;
83 83
84 return handle | mask; 84 return handle | mask;
85 } 85 }
86 86
87 /// <summary> 87 /// <summary>
88 /// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle 88 /// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
89 /// </summary> 89 /// </summary>
90 /// <returns>Grid Server IP Address</returns> 90 /// <returns>Grid Server IP Address</returns>
91 public IPAddress getGridIP() 91 public IPAddress getGridIP()
92 { 92 {
93 uint a = (uint)((handle >> 16) & 0xFFFF); 93 uint a = (uint)((handle >> 16) & 0xFFFF);
94 uint b = (uint)((handle >> 48) & 0xFFFF); 94 uint b = (uint)((handle >> 48) & 0xFFFF);
95 95
96 return new IPAddress((long)(a << 16) | (long)b); 96 return new IPAddress((long)(a << 16) | (long)b);
97 } 97 }
98 98
99 /// <summary> 99 /// <summary>
100 /// Returns the X Coordinate from a Grid-Encoded RegionHandle 100 /// Returns the X Coordinate from a Grid-Encoded RegionHandle
101 /// </summary> 101 /// </summary>
102 /// <returns>X Coordinate</returns> 102 /// <returns>X Coordinate</returns>
103 public uint getGridX() 103 public uint getGridX()
104 { 104 {
105 uint x = (uint)((handle >> 32) & 0xFFFF); 105 uint x = (uint)((handle >> 32) & 0xFFFF);
106 106
107 return x; 107 return x;
108 } 108 }
109 109
110 /// <summary> 110 /// <summary>
111 /// Returns the Y Coordinate from a Grid-Encoded RegionHandle 111 /// Returns the Y Coordinate from a Grid-Encoded RegionHandle
112 /// </summary> 112 /// </summary>
113 /// <returns>Y Coordinate</returns> 113 /// <returns>Y Coordinate</returns>
114 public uint getGridY() 114 public uint getGridY()
115 { 115 {
116 uint y = (uint)((handle >> 0) & 0xFFFF); 116 uint y = (uint)((handle >> 0) & 0xFFFF);
117 117
118 return y; 118 return y;
119 } 119 }
120 } 120 }
121} 121}
diff --git a/OpenSim/Framework/General/Types/RegionInfo.cs b/OpenSim/Framework/General/Types/RegionInfo.cs
index cfc0925..a216b52 100644
--- a/OpenSim/Framework/General/Types/RegionInfo.cs
+++ b/OpenSim/Framework/General/Types/RegionInfo.cs
@@ -1,342 +1,342 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Globalization; 29using System.Globalization;
30using System.Net; 30using System.Net;
31using System.Net.Sockets; 31using System.Net.Sockets;
32using libsecondlife; 32using libsecondlife;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Utilities; 35using OpenSim.Framework.Utilities;
36 36
37namespace OpenSim.Framework.Types 37namespace OpenSim.Framework.Types
38{ 38{
39 public class RegionInfo 39 public class RegionInfo
40 { 40 {
41 public LLUUID SimUUID = new LLUUID(); 41 public LLUUID SimUUID = new LLUUID();
42 public string RegionName = ""; 42 public string RegionName = "";
43 43
44 private IPEndPoint m_internalEndPoint; 44 private IPEndPoint m_internalEndPoint;
45 public IPEndPoint InternalEndPoint 45 public IPEndPoint InternalEndPoint
46 { 46 {
47 get 47 get
48 { 48 {
49 return m_internalEndPoint; 49 return m_internalEndPoint;
50 } 50 }
51 } 51 }
52 52
53 public IPEndPoint ExternalEndPoint 53 public IPEndPoint ExternalEndPoint
54 { 54 {
55 get 55 get
56 { 56 {
57 // Old one defaults to IPv6 57 // Old one defaults to IPv6
58 //return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port ); 58 //return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
59 59
60 // New method favors IPv4 60 // New method favors IPv4
61 IPAddress ia = null; 61 IPAddress ia = null;
62 foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName)) 62 foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
63 { 63 {
64 if (ia == null) 64 if (ia == null)
65 ia = Adr; 65 ia = Adr;
66 66
67 if (Adr.AddressFamily == AddressFamily.InterNetwork) 67 if (Adr.AddressFamily == AddressFamily.InterNetwork)
68 { 68 {
69 ia = Adr; 69 ia = Adr;
70 break; 70 break;
71 } 71 }
72 72
73 } 73 }
74 74
75 return new IPEndPoint(ia, m_internalEndPoint.Port); 75 return new IPEndPoint(ia, m_internalEndPoint.Port);
76 } 76 }
77 } 77 }
78 78
79 private string m_externalHostName; 79 private string m_externalHostName;
80 public string ExternalHostName 80 public string ExternalHostName
81 { 81 {
82 get 82 get
83 { 83 {
84 return m_externalHostName; 84 return m_externalHostName;
85 } 85 }
86 } 86 }
87 87
88 private uint? m_regionLocX; 88 private uint? m_regionLocX;
89 public uint RegionLocX 89 public uint RegionLocX
90 { 90 {
91 get 91 get
92 { 92 {
93 return m_regionLocX.Value; 93 return m_regionLocX.Value;
94 } 94 }
95 } 95 }
96 96
97 private uint? m_regionLocY; 97 private uint? m_regionLocY;
98 public uint RegionLocY 98 public uint RegionLocY
99 { 99 {
100 get 100 get
101 { 101 {
102 return m_regionLocY.Value; 102 return m_regionLocY.Value;
103 } 103 }
104 } 104 }
105 105
106 private ulong? m_regionHandle; 106 private ulong? m_regionHandle;
107 public ulong RegionHandle 107 public ulong RegionHandle
108 { 108 {
109 get 109 get
110 { 110 {
111 if (!m_regionHandle.HasValue) 111 if (!m_regionHandle.HasValue)
112 { 112 {
113 m_regionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); 113 m_regionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
114 } 114 }
115 115
116 return m_regionHandle.Value; 116 return m_regionHandle.Value;
117 } 117 }
118 } 118 }
119 119
120 // Only used for remote regions , ie ones not in the current instance 120 // Only used for remote regions , ie ones not in the current instance
121 private uint m_remotingPort; 121 private uint m_remotingPort;
122 public uint RemotingPort 122 public uint RemotingPort
123 { 123 {
124 get 124 get
125 { 125 {
126 return m_remotingPort; 126 return m_remotingPort;
127 } 127 }
128 set 128 set
129 { 129 {
130 m_remotingPort = value; 130 m_remotingPort = value;
131 } 131 }
132 } 132 }
133 public string RemotingAddress; 133 public string RemotingAddress;
134 134
135 public string DataStore = ""; 135 public string DataStore = "";
136 public bool isSandbox = false; 136 public bool isSandbox = false;
137 137
138 public LLUUID MasterAvatarAssignedUUID = new LLUUID(); 138 public LLUUID MasterAvatarAssignedUUID = new LLUUID();
139 public string MasterAvatarFirstName = ""; 139 public string MasterAvatarFirstName = "";
140 public string MasterAvatarLastName = ""; 140 public string MasterAvatarLastName = "";
141 public string MasterAvatarSandboxPassword = ""; 141 public string MasterAvatarSandboxPassword = "";
142 142
143 public EstateSettings estateSettings; 143 public EstateSettings estateSettings;
144 144
145 public RegionInfo() 145 public RegionInfo()
146 { 146 {
147 estateSettings = new EstateSettings(); 147 estateSettings = new EstateSettings();
148 } 148 }
149 149
150 public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) 150 public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
151 : this() 151 : this()
152 { 152 {
153 m_regionLocX = regionLocX; 153 m_regionLocX = regionLocX;
154 m_regionLocY = regionLocY; 154 m_regionLocY = regionLocY;
155 155
156 m_internalEndPoint = internalEndPoint; 156 m_internalEndPoint = internalEndPoint;
157 m_externalHostName = externalUri; 157 m_externalHostName = externalUri;
158 } 158 }
159 159
160 public void InitConfig(bool sandboxMode, IGenericConfig configData) 160 public void InitConfig(bool sandboxMode, IGenericConfig configData)
161 { 161 {
162 this.isSandbox = sandboxMode; 162 this.isSandbox = sandboxMode;
163 try 163 try
164 { 164 {
165 string attri = ""; 165 string attri = "";
166 166
167 // Sim UUID 167 // Sim UUID
168 string simId = configData.GetAttribute("SimUUID"); 168 string simId = configData.GetAttribute("SimUUID");
169 if (String.IsNullOrEmpty( simId )) 169 if (String.IsNullOrEmpty( simId ))
170 { 170 {
171 this.SimUUID = LLUUID.Random(); 171 this.SimUUID = LLUUID.Random();
172 } 172 }
173 else 173 else
174 { 174 {
175 this.SimUUID = new LLUUID(simId); 175 this.SimUUID = new LLUUID(simId);
176 } 176 }
177 configData.SetAttribute("SimUUID", this.SimUUID.ToString()); 177 configData.SetAttribute("SimUUID", this.SimUUID.ToString());
178 178
179 this.RegionName = GetString(configData, "SimName", "OpenSim test", "Region Name"); 179 this.RegionName = GetString(configData, "SimName", "OpenSim test", "Region Name");
180 180
181 //m_regionLocX = (uint) GetInt(configData, "SimLocationX", 1000, "Grid Location X"); 181 //m_regionLocX = (uint) GetInt(configData, "SimLocationX", 1000, "Grid Location X");
182 182
183 attri = ""; 183 attri = "";
184 attri = configData.GetAttribute("SimLocationX"); 184 attri = configData.GetAttribute("SimLocationX");
185 if (attri == "") 185 if (attri == "")
186 { 186 {
187 string location = MainLog.Instance.CmdPrompt("Grid Location X", "1000"); 187 string location = MainLog.Instance.CmdPrompt("Grid Location X", "1000");
188 configData.SetAttribute("SimLocationX", location); 188 configData.SetAttribute("SimLocationX", location);
189 m_regionLocX = (uint)Convert.ToUInt32(location); 189 m_regionLocX = (uint)Convert.ToUInt32(location);
190 } 190 }
191 else 191 else
192 { 192 {
193 m_regionLocX = (uint)Convert.ToUInt32(attri); 193 m_regionLocX = (uint)Convert.ToUInt32(attri);
194 } 194 }
195 // Sim/Grid location Y 195 // Sim/Grid location Y
196 attri = ""; 196 attri = "";
197 attri = configData.GetAttribute("SimLocationY"); 197 attri = configData.GetAttribute("SimLocationY");
198 if (attri == "") 198 if (attri == "")
199 { 199 {
200 string location = MainLog.Instance.CmdPrompt("Grid Location Y", "1000"); 200 string location = MainLog.Instance.CmdPrompt("Grid Location Y", "1000");
201 configData.SetAttribute("SimLocationY", location); 201 configData.SetAttribute("SimLocationY", location);
202 m_regionLocY = (uint)Convert.ToUInt32(location); 202 m_regionLocY = (uint)Convert.ToUInt32(location);
203 } 203 }
204 else 204 else
205 { 205 {
206 m_regionLocY = (uint)Convert.ToUInt32(attri); 206 m_regionLocY = (uint)Convert.ToUInt32(attri);
207 } 207 }
208 208
209 m_regionHandle = null; 209 m_regionHandle = null;
210 210
211 this.DataStore = GetString(configData, "Datastore", "localworld.yap", "Filename for local storage"); 211 this.DataStore = GetString(configData, "Datastore", "localworld.yap", "Filename for local storage");
212 212
213 IPAddress internalAddress = GetIPAddress(configData, "InternalIPAddress", "0.0.0.0", "Internal IP Address for UDP client connections"); 213 IPAddress internalAddress = GetIPAddress(configData, "InternalIPAddress", "0.0.0.0", "Internal IP Address for UDP client connections");
214 int internalPort = GetIPPort(configData, "InternalIPPort", "9000", "Internal IP Port for UDP client connections"); 214 int internalPort = GetIPPort(configData, "InternalIPPort", "9000", "Internal IP Port for UDP client connections");
215 m_internalEndPoint = new IPEndPoint(internalAddress, internalPort); 215 m_internalEndPoint = new IPEndPoint(internalAddress, internalPort);
216 216
217 m_externalHostName = GetString(configData, "ExternalHostName", "127.0.0.1", "External Host Name"); 217 m_externalHostName = GetString(configData, "ExternalHostName", "127.0.0.1", "External Host Name");
218 218
219 estateSettings.terrainFile = 219 estateSettings.terrainFile =
220 GetString(configData, "TerrainFile", "default.r32", "GENERAL SETTING: Default Terrain File"); 220 GetString(configData, "TerrainFile", "default.r32", "GENERAL SETTING: Default Terrain File");
221 221
222 attri = ""; 222 attri = "";
223 attri = configData.GetAttribute("TerrainMultiplier"); 223 attri = configData.GetAttribute("TerrainMultiplier");
224 if (attri == "") 224 if (attri == "")
225 { 225 {
226 string re = MainLog.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0"); 226 string re = MainLog.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0");
227 this.estateSettings.terrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture); 227 this.estateSettings.terrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture);
228 configData.SetAttribute("TerrainMultiplier", this.estateSettings.terrainMultiplier.ToString()); 228 configData.SetAttribute("TerrainMultiplier", this.estateSettings.terrainMultiplier.ToString());
229 } 229 }
230 else 230 else
231 { 231 {
232 this.estateSettings.terrainMultiplier = Convert.ToDouble(attri); 232 this.estateSettings.terrainMultiplier = Convert.ToDouble(attri);
233 } 233 }
234 234
235 attri = ""; 235 attri = "";
236 attri = configData.GetAttribute("MasterAvatarFirstName"); 236 attri = configData.GetAttribute("MasterAvatarFirstName");
237 if (attri == "") 237 if (attri == "")
238 { 238 {
239 this.MasterAvatarFirstName = MainLog.Instance.CmdPrompt("First name of Master Avatar (Land and Region Owner)", "Test"); 239 this.MasterAvatarFirstName = MainLog.Instance.CmdPrompt("First name of Master Avatar (Land and Region Owner)", "Test");
240 240
241 configData.SetAttribute("MasterAvatarFirstName", this.MasterAvatarFirstName); 241 configData.SetAttribute("MasterAvatarFirstName", this.MasterAvatarFirstName);
242 } 242 }
243 else 243 else
244 { 244 {
245 this.MasterAvatarFirstName = attri; 245 this.MasterAvatarFirstName = attri;
246 } 246 }
247 247
248 attri = ""; 248 attri = "";
249 attri = configData.GetAttribute("MasterAvatarLastName"); 249 attri = configData.GetAttribute("MasterAvatarLastName");
250 if (attri == "") 250 if (attri == "")
251 { 251 {
252 this.MasterAvatarLastName = MainLog.Instance.CmdPrompt("Last name of Master Avatar (Land and Region Owner)", "User"); 252 this.MasterAvatarLastName = MainLog.Instance.CmdPrompt("Last name of Master Avatar (Land and Region Owner)", "User");
253 253
254 configData.SetAttribute("MasterAvatarLastName", this.MasterAvatarLastName); 254 configData.SetAttribute("MasterAvatarLastName", this.MasterAvatarLastName);
255 } 255 }
256 else 256 else
257 { 257 {
258 this.MasterAvatarLastName = attri; 258 this.MasterAvatarLastName = attri;
259 } 259 }
260 260
261 if (isSandbox) //Sandbox Mode Specific Settings 261 if (isSandbox) //Sandbox Mode Specific Settings
262 { 262 {
263 attri = ""; 263 attri = "";
264 attri = configData.GetAttribute("MasterAvatarSandboxPassword"); 264 attri = configData.GetAttribute("MasterAvatarSandboxPassword");
265 if (attri == "") 265 if (attri == "")
266 { 266 {
267 this.MasterAvatarSandboxPassword = MainLog.Instance.CmdPrompt("Password of Master Avatar (Needed for sandbox mode account creation only)", "test"); 267 this.MasterAvatarSandboxPassword = MainLog.Instance.CmdPrompt("Password of Master Avatar (Needed for sandbox mode account creation only)", "test");
268 268
269 //Should I store this? 269 //Should I store this?
270 configData.SetAttribute("MasterAvatarSandboxPassword", this.MasterAvatarSandboxPassword); 270 configData.SetAttribute("MasterAvatarSandboxPassword", this.MasterAvatarSandboxPassword);
271 } 271 }
272 else 272 else
273 { 273 {
274 this.MasterAvatarSandboxPassword = attri; 274 this.MasterAvatarSandboxPassword = attri;
275 } 275 }
276 } 276 }
277 277
278 configData.Commit(); 278 configData.Commit();
279 } 279 }
280 catch (Exception e) 280 catch (Exception e)
281 { 281 {
282 MainLog.Instance.Warn("Config.cs:InitConfig() - Exception occured"); 282 MainLog.Instance.Warn("Config.cs:InitConfig() - Exception occured");
283 MainLog.Instance.Warn(e.ToString()); 283 MainLog.Instance.Warn(e.ToString());
284 } 284 }
285 285
286 MainLog.Instance.Verbose("Sim settings loaded:"); 286 MainLog.Instance.Verbose("Sim settings loaded:");
287 MainLog.Instance.Verbose("UUID: " + this.SimUUID.ToStringHyphenated()); 287 MainLog.Instance.Verbose("UUID: " + this.SimUUID.ToStringHyphenated());
288 MainLog.Instance.Verbose("Name: " + this.RegionName); 288 MainLog.Instance.Verbose("Name: " + this.RegionName);
289 MainLog.Instance.Verbose("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); 289 MainLog.Instance.Verbose("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
290 MainLog.Instance.Verbose("Region Handle: " + this.RegionHandle.ToString()); 290 MainLog.Instance.Verbose("Region Handle: " + this.RegionHandle.ToString());
291 MainLog.Instance.Verbose("Listening on IP end point: " + m_internalEndPoint.ToString() ); 291 MainLog.Instance.Verbose("Listening on IP end point: " + m_internalEndPoint.ToString() );
292 MainLog.Instance.Verbose("Sandbox Mode? " + isSandbox.ToString()); 292 MainLog.Instance.Verbose("Sandbox Mode? " + isSandbox.ToString());
293 293
294 } 294 }
295 295
296 private uint GetInt(IGenericConfig configData, string p, int p_3, string p_4) 296 private uint GetInt(IGenericConfig configData, string p, int p_3, string p_4)
297 { 297 {
298 throw new Exception("The method or operation is not implemented."); 298 throw new Exception("The method or operation is not implemented.");
299 } 299 }
300 300
301 private string GetString(IGenericConfig configData, string attrName, string defaultvalue, string prompt) 301 private string GetString(IGenericConfig configData, string attrName, string defaultvalue, string prompt)
302 { 302 {
303 string s = configData.GetAttribute(attrName); 303 string s = configData.GetAttribute(attrName);
304 304
305 if (String.IsNullOrEmpty( s )) 305 if (String.IsNullOrEmpty( s ))
306 { 306 {
307 s = MainLog.Instance.CmdPrompt(prompt, defaultvalue); 307 s = MainLog.Instance.CmdPrompt(prompt, defaultvalue);
308 configData.SetAttribute(attrName, s ); 308 configData.SetAttribute(attrName, s );
309 } 309 }
310 return s; 310 return s;
311 } 311 }
312 312
313 private IPAddress GetIPAddress(IGenericConfig configData, string attrName, string defaultvalue, string prompt) 313 private IPAddress GetIPAddress(IGenericConfig configData, string attrName, string defaultvalue, string prompt)
314 { 314 {
315 string addressStr = configData.GetAttribute(attrName); 315 string addressStr = configData.GetAttribute(attrName);
316 316
317 IPAddress address; 317 IPAddress address;
318 318
319 if (!IPAddress.TryParse(addressStr, out address)) 319 if (!IPAddress.TryParse(addressStr, out address))
320 { 320 {
321 address = MainLog.Instance.CmdPromptIPAddress(prompt, defaultvalue); 321 address = MainLog.Instance.CmdPromptIPAddress(prompt, defaultvalue);
322 configData.SetAttribute(attrName, address.ToString()); 322 configData.SetAttribute(attrName, address.ToString());
323 } 323 }
324 return address; 324 return address;
325 } 325 }
326 326
327 private int GetIPPort(IGenericConfig configData, string attrName, string defaultvalue, string prompt) 327 private int GetIPPort(IGenericConfig configData, string attrName, string defaultvalue, string prompt)
328 { 328 {
329 string portStr = configData.GetAttribute(attrName); 329 string portStr = configData.GetAttribute(attrName);
330 330
331 int port; 331 int port;
332 332
333 if (!int.TryParse(portStr, out port)) 333 if (!int.TryParse(portStr, out port))
334 { 334 {
335 port = MainLog.Instance.CmdPromptIPPort(prompt, defaultvalue); 335 port = MainLog.Instance.CmdPromptIPPort(prompt, defaultvalue);
336 configData.SetAttribute(attrName, port.ToString()); 336 configData.SetAttribute(attrName, port.ToString());
337 } 337 }
338 338
339 return port; 339 return port;
340 } 340 }
341 } 341 }
342} 342}
diff --git a/OpenSim/Framework/General/Types/UUID.cs b/OpenSim/Framework/General/Types/UUID.cs
index 9cde18e..9e9654d 100644
--- a/OpenSim/Framework/General/Types/UUID.cs
+++ b/OpenSim/Framework/General/Types/UUID.cs
@@ -1,127 +1,127 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework.Types 4namespace OpenSim.Framework.Types
5{ 5{
6 class UUID 6 class UUID
7 { 7 {
8 public LLUUID llUUID; 8 public LLUUID llUUID;
9 9
10 public UUID(string uuid) 10 public UUID(string uuid)
11 { 11 {
12 llUUID = new LLUUID(uuid); 12 llUUID = new LLUUID(uuid);
13 } 13 }
14 14
15 public UUID(byte[] uuid) 15 public UUID(byte[] uuid)
16 { 16 {
17 llUUID = new LLUUID(uuid, 0); 17 llUUID = new LLUUID(uuid, 0);
18 } 18 }
19 19
20 public UUID(byte[] uuid, int offset) 20 public UUID(byte[] uuid, int offset)
21 { 21 {
22 llUUID = new LLUUID(uuid, offset); 22 llUUID = new LLUUID(uuid, offset);
23 } 23 }
24 24
25 public UUID() 25 public UUID()
26 { 26 {
27 llUUID = LLUUID.Zero; 27 llUUID = LLUUID.Zero;
28 } 28 }
29 29
30 public UUID(ulong uuid) 30 public UUID(ulong uuid)
31 { 31 {
32 llUUID = new LLUUID(uuid); 32 llUUID = new LLUUID(uuid);
33 } 33 }
34 34
35 public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth) 35 public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth)
36 { 36 {
37 byte[] uuid = new byte[16]; 37 byte[] uuid = new byte[16];
38 38
39 byte[] n = BitConverter.GetBytes(first); 39 byte[] n = BitConverter.GetBytes(first);
40 n.CopyTo(uuid, 0); 40 n.CopyTo(uuid, 0);
41 n = BitConverter.GetBytes(second); 41 n = BitConverter.GetBytes(second);
42 n.CopyTo(uuid, 4); 42 n.CopyTo(uuid, 4);
43 n = BitConverter.GetBytes(third); 43 n = BitConverter.GetBytes(third);
44 n.CopyTo(uuid, 8); 44 n.CopyTo(uuid, 8);
45 n = BitConverter.GetBytes(fourth); 45 n = BitConverter.GetBytes(fourth);
46 n.CopyTo(uuid, 12); 46 n.CopyTo(uuid, 12);
47 47
48 llUUID = new LLUUID(uuid,0); 48 llUUID = new LLUUID(uuid,0);
49 } 49 }
50 50
51 public override string ToString() 51 public override string ToString()
52 { 52 {
53 return llUUID.ToString(); 53 return llUUID.ToString();
54 } 54 }
55 55
56 public string ToStringHyphenated() 56 public string ToStringHyphenated()
57 { 57 {
58 return llUUID.ToStringHyphenated(); 58 return llUUID.ToStringHyphenated();
59 } 59 }
60 60
61 public byte[] GetBytes() 61 public byte[] GetBytes()
62 { 62 {
63 return llUUID.GetBytes(); 63 return llUUID.GetBytes();
64 } 64 }
65 65
66 public UInt32[] GetInts() 66 public UInt32[] GetInts()
67 { 67 {
68 UInt32[] ints = new UInt32[4]; 68 UInt32[] ints = new UInt32[4];
69 ints[0] = BitConverter.ToUInt32(llUUID.Data, 0); 69 ints[0] = BitConverter.ToUInt32(llUUID.Data, 0);
70 ints[1] = BitConverter.ToUInt32(llUUID.Data, 4); 70 ints[1] = BitConverter.ToUInt32(llUUID.Data, 4);
71 ints[2] = BitConverter.ToUInt32(llUUID.Data, 8); 71 ints[2] = BitConverter.ToUInt32(llUUID.Data, 8);
72 ints[3] = BitConverter.ToUInt32(llUUID.Data, 12); 72 ints[3] = BitConverter.ToUInt32(llUUID.Data, 12);
73 73
74 return ints; 74 return ints;
75 } 75 }
76 76
77 public LLUUID GetLLUUID() 77 public LLUUID GetLLUUID()
78 { 78 {
79 return llUUID; 79 return llUUID;
80 } 80 }
81 81
82 public uint CRC() 82 public uint CRC()
83 { 83 {
84 return llUUID.CRC(); 84 return llUUID.CRC();
85 } 85 }
86 86
87 public override int GetHashCode() 87 public override int GetHashCode()
88 { 88 {
89 return llUUID.GetHashCode(); 89 return llUUID.GetHashCode();
90 } 90 }
91 91
92 public void Combine(UUID other) 92 public void Combine(UUID other)
93 { 93 {
94 llUUID.Combine(other.GetLLUUID()); 94 llUUID.Combine(other.GetLLUUID());
95 } 95 }
96 96
97 public void Combine(LLUUID other) 97 public void Combine(LLUUID other)
98 { 98 {
99 llUUID.Combine(other); 99 llUUID.Combine(other);
100 } 100 }
101 101
102 public override bool Equals(Object other) 102 public override bool Equals(Object other)
103 { 103 {
104 return llUUID.Equals(other); 104 return llUUID.Equals(other);
105 } 105 }
106 106
107 public static bool operator ==(UUID a, UUID b) 107 public static bool operator ==(UUID a, UUID b)
108 { 108 {
109 return a.llUUID.Equals(b.GetLLUUID()); 109 return a.llUUID.Equals(b.GetLLUUID());
110 } 110 }
111 111
112 public static bool operator !=(UUID a, UUID b) 112 public static bool operator !=(UUID a, UUID b)
113 { 113 {
114 return !a.llUUID.Equals(b.GetLLUUID()); 114 return !a.llUUID.Equals(b.GetLLUUID());
115 } 115 }
116 116
117 public static bool operator ==(UUID a, LLUUID b) 117 public static bool operator ==(UUID a, LLUUID b)
118 { 118 {
119 return a.Equals(b); 119 return a.Equals(b);
120 } 120 }
121 121
122 public static bool operator !=(UUID a, LLUUID b) 122 public static bool operator !=(UUID a, LLUUID b)
123 { 123 {
124 return !a.Equals(b); 124 return !a.Equals(b);
125 } 125 }
126 } 126 }
127} 127}
diff --git a/OpenSim/Framework/General/UserProfile.cs b/OpenSim/Framework/General/UserProfile.cs
index 243208a..ec5a485 100644
--- a/OpenSim/Framework/General/UserProfile.cs
+++ b/OpenSim/Framework/General/UserProfile.cs
@@ -1,87 +1,87 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Security.Cryptography; 29using System.Security.Cryptography;
30using libsecondlife; 30using libsecondlife;
31using OpenSim.Framework.Inventory; 31using OpenSim.Framework.Inventory;
32 32
33namespace OpenSim.Framework.User 33namespace OpenSim.Framework.User
34{ 34{
35 public class UserProfile 35 public class UserProfile
36 { 36 {
37 37
38 public string firstname; 38 public string firstname;
39 public string lastname; 39 public string lastname;
40 public ulong homeregionhandle; 40 public ulong homeregionhandle;
41 public LLVector3 homepos; 41 public LLVector3 homepos;
42 public LLVector3 homelookat; 42 public LLVector3 homelookat;
43 43
44 public bool IsGridGod = false; 44 public bool IsGridGod = false;
45 public bool IsLocal = true; // will be used in future for visitors from foreign grids 45 public bool IsLocal = true; // will be used in future for visitors from foreign grids
46 public string AssetURL; 46 public string AssetURL;
47 public string MD5passwd; 47 public string MD5passwd;
48 48
49 public LLUUID CurrentSessionID; 49 public LLUUID CurrentSessionID;
50 public LLUUID CurrentSecureSessionID; 50 public LLUUID CurrentSecureSessionID;
51 public LLUUID UUID; 51 public LLUUID UUID;
52 public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes 52 public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes
53 53
54 public AgentInventory Inventory; 54 public AgentInventory Inventory;
55 55
56 public UserProfile() 56 public UserProfile()
57 { 57 {
58 Circuits = new Dictionary<LLUUID, uint>(); 58 Circuits = new Dictionary<LLUUID, uint>();
59 Inventory = new AgentInventory(); 59 Inventory = new AgentInventory();
60 homeregionhandle = Helpers.UIntsToLong((1000 * 256), (1000 * 256)); 60 homeregionhandle = Helpers.UIntsToLong((1000 * 256), (1000 * 256));
61 homepos = new LLVector3(); 61 homepos = new LLVector3();
62 homelookat = new LLVector3(); 62 homelookat = new LLVector3();
63 } 63 }
64 64
65 public void InitSessionData() 65 public void InitSessionData()
66 { 66 {
67 RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider(); 67 RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
68 68
69 byte[] randDataS = new byte[16]; 69 byte[] randDataS = new byte[16];
70 byte[] randDataSS = new byte[16]; 70 byte[] randDataSS = new byte[16];
71 71
72 rand.GetBytes(randDataS); 72 rand.GetBytes(randDataS);
73 rand.GetBytes(randDataSS); 73 rand.GetBytes(randDataSS);
74 74
75 CurrentSecureSessionID = new LLUUID(randDataSS,0); 75 CurrentSecureSessionID = new LLUUID(randDataSS,0);
76 CurrentSessionID = new LLUUID(randDataS,0); 76 CurrentSessionID = new LLUUID(randDataS,0);
77 77
78 } 78 }
79 79
80 public void AddSimCircuit(uint circuitCode, LLUUID regionUUID) 80 public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
81 { 81 {
82 if (this.Circuits.ContainsKey(regionUUID) == false) 82 if (this.Circuits.ContainsKey(regionUUID) == false)
83 this.Circuits.Add(regionUUID, circuitCode); 83 this.Circuits.Add(regionUUID, circuitCode);
84 } 84 }
85 85
86 } 86 }
87} 87}
diff --git a/OpenSim/Framework/General/Util.cs b/OpenSim/Framework/General/Util.cs
index 13e3af2..3333ced 100644
--- a/OpenSim/Framework/General/Util.cs
+++ b/OpenSim/Framework/General/Util.cs
@@ -1,184 +1,184 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Security.Cryptography; 29using System.Security.Cryptography;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Framework.Utilities 33namespace OpenSim.Framework.Utilities
34{ 34{
35 public class Util 35 public class Util
36 { 36 {
37 private static Random randomClass = new Random(); 37 private static Random randomClass = new Random();
38 private static uint nextXferID = 5000; 38 private static uint nextXferID = 5000;
39 private static object XferLock = new object(); 39 private static object XferLock = new object();
40 40
41 public static ulong UIntsToLong(uint X, uint Y) 41 public static ulong UIntsToLong(uint X, uint Y)
42 { 42 {
43 return Helpers.UIntsToLong(X, Y); 43 return Helpers.UIntsToLong(X, Y);
44 } 44 }
45 45
46 public static Random RandomClass 46 public static Random RandomClass
47 { 47 {
48 get 48 get
49 { 49 {
50 return randomClass; 50 return randomClass;
51 } 51 }
52 } 52 }
53 53
54 public static uint GetNextXferID() 54 public static uint GetNextXferID()
55 { 55 {
56 uint id = 0; 56 uint id = 0;
57 lock(XferLock) 57 lock(XferLock)
58 { 58 {
59 id = nextXferID; 59 id = nextXferID;
60 nextXferID++; 60 nextXferID++;
61 } 61 }
62 return id; 62 return id;
63 } 63 }
64 64
65 public static int UnixTimeSinceEpoch() 65 public static int UnixTimeSinceEpoch()
66 { 66 {
67 TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); 67 TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
68 int timestamp = (int)t.TotalSeconds; 68 int timestamp = (int)t.TotalSeconds;
69 return timestamp; 69 return timestamp;
70 } 70 }
71 71
72 public static string Md5Hash(string pass) 72 public static string Md5Hash(string pass)
73 { 73 {
74 MD5 md5 = MD5CryptoServiceProvider.Create(); 74 MD5 md5 = MD5CryptoServiceProvider.Create();
75 byte[] dataMd5 = md5.ComputeHash(Encoding.Default.GetBytes(pass)); 75 byte[] dataMd5 = md5.ComputeHash(Encoding.Default.GetBytes(pass));
76 StringBuilder sb = new StringBuilder(); 76 StringBuilder sb = new StringBuilder();
77 for (int i = 0; i < dataMd5.Length; i++) 77 for (int i = 0; i < dataMd5.Length; i++)
78 sb.AppendFormat("{0:x2}", dataMd5[i]); 78 sb.AppendFormat("{0:x2}", dataMd5[i]);
79 return sb.ToString(); 79 return sb.ToString();
80 } 80 }
81 81
82 public static string GetRandomCapsPath() 82 public static string GetRandomCapsPath()
83 { 83 {
84 LLUUID caps = LLUUID.Random(); 84 LLUUID caps = LLUUID.Random();
85 string capsPath = caps.ToStringHyphenated(); 85 string capsPath = caps.ToStringHyphenated();
86 capsPath = capsPath.Remove(capsPath.Length - 4, 4); 86 capsPath = capsPath.Remove(capsPath.Length - 4, 4);
87 return capsPath; 87 return capsPath;
88 } 88 }
89 89
90 //public static int fast_distance2d(int x, int y) 90 //public static int fast_distance2d(int x, int y)
91 //{ 91 //{
92 // x = System.Math.Abs(x); 92 // x = System.Math.Abs(x);
93 // y = System.Math.Abs(y); 93 // y = System.Math.Abs(y);
94 94
95 // int min = System.Math.Min(x, y); 95 // int min = System.Math.Min(x, y);
96 96
97 // return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); 97 // return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
98 //} 98 //}
99 99
100 public static string FieldToString(byte[] bytes) 100 public static string FieldToString(byte[] bytes)
101 { 101 {
102 return FieldToString(bytes, String.Empty); 102 return FieldToString(bytes, String.Empty);
103 } 103 }
104 104
105 /// <summary> 105 /// <summary>
106 /// Convert a variable length field (byte array) to a string, with a 106 /// Convert a variable length field (byte array) to a string, with a
107 /// field name prepended to each line of the output 107 /// field name prepended to each line of the output
108 /// </summary> 108 /// </summary>
109 /// <remarks>If the byte array has unprintable characters in it, a 109 /// <remarks>If the byte array has unprintable characters in it, a
110 /// hex dump will be put in the string instead</remarks> 110 /// hex dump will be put in the string instead</remarks>
111 /// <param name="bytes">The byte array to convert to a string</param> 111 /// <param name="bytes">The byte array to convert to a string</param>
112 /// <param name="fieldName">A field name to prepend to each line of output</param> 112 /// <param name="fieldName">A field name to prepend to each line of output</param>
113 /// <returns>An ASCII string or a string containing a hex dump, minus 113 /// <returns>An ASCII string or a string containing a hex dump, minus
114 /// the null terminator</returns> 114 /// the null terminator</returns>
115 public static string FieldToString(byte[] bytes, string fieldName) 115 public static string FieldToString(byte[] bytes, string fieldName)
116 { 116 {
117 // Check for a common case 117 // Check for a common case
118 if (bytes.Length == 0) return String.Empty; 118 if (bytes.Length == 0) return String.Empty;
119 119
120 StringBuilder output = new StringBuilder(); 120 StringBuilder output = new StringBuilder();
121 bool printable = true; 121 bool printable = true;
122 122
123 for (int i = 0; i < bytes.Length; ++i) 123 for (int i = 0; i < bytes.Length; ++i)
124 { 124 {
125 // Check if there are any unprintable characters in the array 125 // Check if there are any unprintable characters in the array
126 if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09 126 if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09
127 && bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00) 127 && bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00)
128 { 128 {
129 printable = false; 129 printable = false;
130 break; 130 break;
131 } 131 }
132 } 132 }
133 133
134 if (printable) 134 if (printable)
135 { 135 {
136 if (fieldName.Length > 0) 136 if (fieldName.Length > 0)
137 { 137 {
138 output.Append(fieldName); 138 output.Append(fieldName);
139 output.Append(": "); 139 output.Append(": ");
140 } 140 }
141 141
142 if (bytes[bytes.Length - 1] == 0x00) 142 if (bytes[bytes.Length - 1] == 0x00)
143 output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1)); 143 output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1));
144 else 144 else
145 output.Append(UTF8Encoding.UTF8.GetString(bytes)); 145 output.Append(UTF8Encoding.UTF8.GetString(bytes));
146 } 146 }
147 else 147 else
148 { 148 {
149 for (int i = 0; i < bytes.Length; i += 16) 149 for (int i = 0; i < bytes.Length; i += 16)
150 { 150 {
151 if (i != 0) 151 if (i != 0)
152 output.Append(Environment.NewLine); 152 output.Append(Environment.NewLine);
153 if (fieldName.Length > 0) 153 if (fieldName.Length > 0)
154 { 154 {
155 output.Append(fieldName); 155 output.Append(fieldName);
156 output.Append(": "); 156 output.Append(": ");
157 } 157 }
158 158
159 for (int j = 0; j < 16; j++) 159 for (int j = 0; j < 16; j++)
160 { 160 {
161 if ((i + j) < bytes.Length) 161 if ((i + j) < bytes.Length)
162 output.Append(String.Format("{0:X2} ", bytes[i + j])); 162 output.Append(String.Format("{0:X2} ", bytes[i + j]));
163 else 163 else
164 output.Append(" "); 164 output.Append(" ");
165 } 165 }
166 166
167 for (int j = 0; j < 16 && (i + j) < bytes.Length; j++) 167 for (int j = 0; j < 16 && (i + j) < bytes.Length; j++)
168 { 168 {
169 if (bytes[i + j] >= 0x20 && bytes[i + j] < 0x7E) 169 if (bytes[i + j] >= 0x20 && bytes[i + j] < 0x7E)
170 output.Append((char)bytes[i + j]); 170 output.Append((char)bytes[i + j]);
171 else 171 else
172 output.Append("."); 172 output.Append(".");
173 } 173 }
174 } 174 }
175 } 175 }
176 176
177 return output.ToString(); 177 return output.ToString();
178 } 178 }
179 public Util() 179 public Util()
180 { 180 {
181 181
182 } 182 }
183 } 183 }
184} 184}
diff --git a/OpenSim/Framework/GenericConfig/Xml/Properties/AssemblyInfo.cs b/OpenSim/Framework/GenericConfig/Xml/Properties/AssemblyInfo.cs
index fcffd67..28779ee 100644
--- a/OpenSim/Framework/GenericConfig/Xml/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/GenericConfig/Xml/Properties/AssemblyInfo.cs
@@ -1,33 +1,33 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3// General Information about an assembly is controlled through the following 3// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 4// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 5// associated with an assembly.
6[assembly: AssemblyTitle("OpenSim.GenericConfig")] 6[assembly: AssemblyTitle("OpenSim.GenericConfig")]
7[assembly: AssemblyDescription("")] 7[assembly: AssemblyDescription("")]
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyConfiguration("")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyCompany("")]
10[assembly: AssemblyProduct("OpenSim.GenericConfig")] 10[assembly: AssemblyProduct("OpenSim.GenericConfig")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCopyright("Copyright © 2007")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyTrademark("")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCulture("")]
14 14
15// Setting ComVisible to false makes the types in this assembly not visible 15// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 16// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 17// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 18[assembly: ComVisible(false)]
19 19
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("285a3047-f165-46c8-8767-b51428738a09")] 21[assembly: Guid("285a3047-f165-46c8-8767-b51428738a09")]
22 22
23// Version information for an assembly consists of the following four values: 23// Version information for an assembly consists of the following four values:
24// 24//
25// Major Version 25// Major Version
26// Minor Version 26// Minor Version
27// Build Number 27// Build Number
28// Revision 28// Revision
29// 29//
30// You can specify all the values or you can default the Revision and Build Numbers 30// You can specify all the values or you can default the Revision and Build Numbers
31// by using the '*' as shown below: 31// by using the '*' as shown below:
32[assembly: AssemblyVersion("1.0.0.0")] 32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Framework/GenericConfig/Xml/XmlConfig.cs b/OpenSim/Framework/GenericConfig/Xml/XmlConfig.cs
index 7fa085d..2ed8d28 100644
--- a/OpenSim/Framework/GenericConfig/Xml/XmlConfig.cs
+++ b/OpenSim/Framework/GenericConfig/Xml/XmlConfig.cs
@@ -1,122 +1,122 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Xml; 30using System.Xml;
31using OpenSim.Framework.Interfaces; 31using OpenSim.Framework.Interfaces;
32 32
33namespace OpenSim.GenericConfig 33namespace OpenSim.GenericConfig
34{ 34{
35 public class XmlConfig : IGenericConfig 35 public class XmlConfig : IGenericConfig
36 { 36 {
37 private XmlDocument doc; 37 private XmlDocument doc;
38 private XmlNode rootNode; 38 private XmlNode rootNode;
39 private XmlNode configNode; 39 private XmlNode configNode;
40 private string fileName; 40 private string fileName;
41 private bool createdFile = false; 41 private bool createdFile = false;
42 42
43 public XmlConfig(string filename) 43 public XmlConfig(string filename)
44 { 44 {
45 fileName = filename; 45 fileName = filename;
46 } 46 }
47 47
48 public void LoadData() 48 public void LoadData()
49 { 49 {
50 doc = new XmlDocument(); 50 doc = new XmlDocument();
51 51
52 if (File.Exists(fileName)) 52 if (File.Exists(fileName))
53 { 53 {
54 XmlTextReader reader = new XmlTextReader(fileName); 54 XmlTextReader reader = new XmlTextReader(fileName);
55 reader.WhitespaceHandling = WhitespaceHandling.None; 55 reader.WhitespaceHandling = WhitespaceHandling.None;
56 doc.Load(reader); 56 doc.Load(reader);
57 reader.Close(); 57 reader.Close();
58 } 58 }
59 else 59 else
60 { 60 {
61 createdFile = true; 61 createdFile = true;
62 rootNode = doc.CreateNode(XmlNodeType.Element, "Root", ""); 62 rootNode = doc.CreateNode(XmlNodeType.Element, "Root", "");
63 doc.AppendChild(rootNode); 63 doc.AppendChild(rootNode);
64 configNode = doc.CreateNode(XmlNodeType.Element, "Config", ""); 64 configNode = doc.CreateNode(XmlNodeType.Element, "Config", "");
65 rootNode.AppendChild(configNode); 65 rootNode.AppendChild(configNode);
66 } 66 }
67 67
68 68
69 rootNode = doc.FirstChild; 69 rootNode = doc.FirstChild;
70 if (rootNode.Name != "Root") 70 if (rootNode.Name != "Root")
71 throw new Exception("Error: Invalid .xml File. Missing <Root>"); 71 throw new Exception("Error: Invalid .xml File. Missing <Root>");
72 72
73 configNode = rootNode.FirstChild; 73 configNode = rootNode.FirstChild;
74 if (configNode.Name != "Config") 74 if (configNode.Name != "Config")
75 throw new Exception("Error: Invalid .xml File. <Root> first child should be <Config>"); 75 throw new Exception("Error: Invalid .xml File. <Root> first child should be <Config>");
76 76
77 if (createdFile) 77 if (createdFile)
78 { 78 {
79 this.Commit(); 79 this.Commit();
80 } 80 }
81 } 81 }
82 82
83 public string GetAttribute(string attributeName) 83 public string GetAttribute(string attributeName)
84 { 84 {
85 string result = ""; 85 string result = "";
86 if (configNode.Attributes[attributeName] != null) 86 if (configNode.Attributes[attributeName] != null)
87 { 87 {
88 result = ((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value; 88 result = ((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value;
89 } 89 }
90 return result; 90 return result;
91 } 91 }
92 92
93 public bool SetAttribute(string attributeName, string attributeValue) 93 public bool SetAttribute(string attributeName, string attributeValue)
94 { 94 {
95 if (configNode.Attributes[attributeName] != null) 95 if (configNode.Attributes[attributeName] != null)
96 { 96 {
97 ((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue; 97 ((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue;
98 } 98 }
99 else 99 else
100 { 100 {
101 XmlAttribute attri; 101 XmlAttribute attri;
102 attri = doc.CreateAttribute(attributeName); 102 attri = doc.CreateAttribute(attributeName);
103 attri.Value = attributeValue; 103 attri.Value = attributeValue;
104 configNode.Attributes.Append(attri); 104 configNode.Attributes.Append(attri);
105 } 105 }
106 return true; 106 return true;
107 } 107 }
108 108
109 public void Commit() 109 public void Commit()
110 { 110 {
111 doc.Save(fileName); 111 doc.Save(fileName);
112 } 112 }
113 113
114 public void Close() 114 public void Close()
115 { 115 {
116 configNode = null; 116 configNode = null;
117 rootNode = null; 117 rootNode = null;
118 doc = null; 118 doc = null;
119 } 119 }
120 120
121 } 121 }
122} 122}
diff --git a/OpenSim/Framework/Servers/BaseHttpServer.cs b/OpenSim/Framework/Servers/BaseHttpServer.cs
index f790477..4b3b3de 100644
--- a/OpenSim/Framework/Servers/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/BaseHttpServer.cs
@@ -1,224 +1,224 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.IO; 31using System.IO;
32using System.Net; 32using System.Net;
33using System.Text; 33using System.Text;
34using System.Text.RegularExpressions; 34using System.Text.RegularExpressions;
35using System.Threading; 35using System.Threading;
36using Nwc.XmlRpc; 36using Nwc.XmlRpc;
37using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
38 38
39namespace OpenSim.Framework.Servers 39namespace OpenSim.Framework.Servers
40{ 40{
41 public class BaseHttpServer 41 public class BaseHttpServer
42 { 42 {
43 protected Thread m_workerThread; 43 protected Thread m_workerThread;
44 protected HttpListener m_httpListener; 44 protected HttpListener m_httpListener;
45 protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>(); 45 protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>();
46 protected Dictionary<string, IStreamHandler> m_streamHandlers = new Dictionary<string, IStreamHandler>(); 46 protected Dictionary<string, IStreamHandler> m_streamHandlers = new Dictionary<string, IStreamHandler>();
47 protected int m_port; 47 protected int m_port;
48 protected bool m_firstcaps = true; 48 protected bool m_firstcaps = true;
49 49
50 public BaseHttpServer(int port) 50 public BaseHttpServer(int port)
51 { 51 {
52 m_port = port; 52 m_port = port;
53 } 53 }
54 54
55 public void AddStreamHandler( IStreamHandler handler) 55 public void AddStreamHandler( IStreamHandler handler)
56 { 56 {
57 string httpMethod = handler.HttpMethod; 57 string httpMethod = handler.HttpMethod;
58 string path = handler.Path; 58 string path = handler.Path;
59 59
60 string handlerKey = GetHandlerKey(httpMethod, path); 60 string handlerKey = GetHandlerKey(httpMethod, path);
61 m_streamHandlers.Add(handlerKey, handler); 61 m_streamHandlers.Add(handlerKey, handler);
62 } 62 }
63 63
64 private static string GetHandlerKey(string httpMethod, string path) 64 private static string GetHandlerKey(string httpMethod, string path)
65 { 65 {
66 return httpMethod + ":" + path; 66 return httpMethod + ":" + path;
67 } 67 }
68 68
69 public bool AddXmlRPCHandler(string method, XmlRpcMethod handler) 69 public bool AddXmlRPCHandler(string method, XmlRpcMethod handler)
70 { 70 {
71 if (!this.m_rpcHandlers.ContainsKey(method)) 71 if (!this.m_rpcHandlers.ContainsKey(method))
72 { 72 {
73 this.m_rpcHandlers.Add(method, handler); 73 this.m_rpcHandlers.Add(method, handler);
74 return true; 74 return true;
75 } 75 }
76 76
77 //must already have a handler for that path so return false 77 //must already have a handler for that path so return false
78 return false; 78 return false;
79 } 79 }
80 80
81 81
82 public virtual void HandleRequest(Object stateinfo) 82 public virtual void HandleRequest(Object stateinfo)
83 { 83 {
84 HttpListenerContext context = (HttpListenerContext)stateinfo; 84 HttpListenerContext context = (HttpListenerContext)stateinfo;
85 85
86 HttpListenerRequest request = context.Request; 86 HttpListenerRequest request = context.Request;
87 HttpListenerResponse response = context.Response; 87 HttpListenerResponse response = context.Response;
88 88
89 response.KeepAlive = false; 89 response.KeepAlive = false;
90 response.SendChunked = false; 90 response.SendChunked = false;
91 91
92 string path = request.RawUrl; 92 string path = request.RawUrl;
93 string handlerKey = GetHandlerKey( request.HttpMethod, path ); 93 string handlerKey = GetHandlerKey( request.HttpMethod, path );
94 94
95 IStreamHandler streamHandler; 95 IStreamHandler streamHandler;
96 96
97 if (TryGetStreamHandler( handlerKey, out streamHandler)) 97 if (TryGetStreamHandler( handlerKey, out streamHandler))
98 { 98 {
99 byte[] buffer = streamHandler.Handle(path, request.InputStream); 99 byte[] buffer = streamHandler.Handle(path, request.InputStream);
100 request.InputStream.Close(); 100 request.InputStream.Close();
101 101
102 response.ContentType = streamHandler.ContentType; 102 response.ContentType = streamHandler.ContentType;
103 response.ContentLength64 = buffer.LongLength; 103 response.ContentLength64 = buffer.LongLength;
104 response.OutputStream.Write(buffer, 0, buffer.Length); 104 response.OutputStream.Write(buffer, 0, buffer.Length);
105 response.OutputStream.Close(); 105 response.OutputStream.Close();
106 } 106 }
107 else 107 else
108 { 108 {
109 HandleXmlRpcRequests(request, response); 109 HandleXmlRpcRequests(request, response);
110 } 110 }
111 } 111 }
112 112
113 private bool TryGetStreamHandler(string handlerKey, out IStreamHandler streamHandler) 113 private bool TryGetStreamHandler(string handlerKey, out IStreamHandler streamHandler)
114 { 114 {
115 string bestMatch = null; 115 string bestMatch = null;
116 116
117 foreach (string pattern in m_streamHandlers.Keys) 117 foreach (string pattern in m_streamHandlers.Keys)
118 { 118 {
119 if (handlerKey.StartsWith(pattern)) 119 if (handlerKey.StartsWith(pattern))
120 { 120 {
121 if (String.IsNullOrEmpty(bestMatch) || pattern.Length > bestMatch.Length) 121 if (String.IsNullOrEmpty(bestMatch) || pattern.Length > bestMatch.Length)
122 { 122 {
123 bestMatch = pattern; 123 bestMatch = pattern;
124 } 124 }
125 } 125 }
126 } 126 }
127 127
128 if (String.IsNullOrEmpty(bestMatch)) 128 if (String.IsNullOrEmpty(bestMatch))
129 { 129 {
130 streamHandler = null; 130 streamHandler = null;
131 return false; 131 return false;
132 } 132 }
133 else 133 else
134 { 134 {
135 streamHandler = m_streamHandlers[bestMatch]; 135 streamHandler = m_streamHandlers[bestMatch];
136 return true; 136 return true;
137 } 137 }
138 } 138 }
139 139
140 private void HandleXmlRpcRequests(HttpListenerRequest request, HttpListenerResponse response) 140 private void HandleXmlRpcRequests(HttpListenerRequest request, HttpListenerResponse response)
141 { 141 {
142 Stream requestStream = request.InputStream; 142 Stream requestStream = request.InputStream;
143 143
144 Encoding encoding = Encoding.UTF8; 144 Encoding encoding = Encoding.UTF8;
145 StreamReader reader = new StreamReader(requestStream, encoding); 145 StreamReader reader = new StreamReader(requestStream, encoding);
146 146
147 string requestBody = reader.ReadToEnd(); 147 string requestBody = reader.ReadToEnd();
148 reader.Close(); 148 reader.Close();
149 requestStream.Close(); 149 requestStream.Close();
150 150
151 XmlRpcRequest xmlRprcRequest = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody); 151 XmlRpcRequest xmlRprcRequest = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
152 152
153 string methodName = xmlRprcRequest.MethodName; 153 string methodName = xmlRprcRequest.MethodName;
154 154
155 XmlRpcResponse xmlRpcResponse; 155 XmlRpcResponse xmlRpcResponse;
156 156
157 XmlRpcMethod method; 157 XmlRpcMethod method;
158 if (this.m_rpcHandlers.TryGetValue(methodName, out method)) 158 if (this.m_rpcHandlers.TryGetValue(methodName, out method))
159 { 159 {
160 xmlRpcResponse = method(xmlRprcRequest); 160 xmlRpcResponse = method(xmlRprcRequest);
161 } 161 }
162 else 162 else
163 { 163 {
164 xmlRpcResponse = new XmlRpcResponse(); 164 xmlRpcResponse = new XmlRpcResponse();
165 Hashtable unknownMethodError = new Hashtable(); 165 Hashtable unknownMethodError = new Hashtable();
166 unknownMethodError["reason"] = "XmlRequest"; ; 166 unknownMethodError["reason"] = "XmlRequest"; ;
167 unknownMethodError["message"] = "Unknown Rpc Request ["+methodName+"]"; 167 unknownMethodError["message"] = "Unknown Rpc Request ["+methodName+"]";
168 unknownMethodError["login"] = "false"; 168 unknownMethodError["login"] = "false";
169 xmlRpcResponse.Value = unknownMethodError; 169 xmlRpcResponse.Value = unknownMethodError;
170 } 170 }
171 171
172 response.AddHeader("Content-type", "text/xml"); 172 response.AddHeader("Content-type", "text/xml");
173 173
174 string responseString = XmlRpcResponseSerializer.Singleton.Serialize(xmlRpcResponse); 174 string responseString = XmlRpcResponseSerializer.Singleton.Serialize(xmlRpcResponse);
175 175
176 byte[] buffer = Encoding.UTF8.GetBytes(responseString); 176 byte[] buffer = Encoding.UTF8.GetBytes(responseString);
177 177
178 response.SendChunked = false; 178 response.SendChunked = false;
179 response.ContentLength64 = buffer.Length; 179 response.ContentLength64 = buffer.Length;
180 response.ContentEncoding = Encoding.UTF8; 180 response.ContentEncoding = Encoding.UTF8;
181 181
182 response.OutputStream.Write(buffer, 0, buffer.Length); 182 response.OutputStream.Write(buffer, 0, buffer.Length);
183 response.OutputStream.Close(); 183 response.OutputStream.Close();
184 } 184 }
185 185
186 public void Start() 186 public void Start()
187 { 187 {
188 MainLog.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: Starting up HTTP Server"); 188 MainLog.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: Starting up HTTP Server");
189 189
190 m_workerThread = new Thread(new ThreadStart(StartHTTP)); 190 m_workerThread = new Thread(new ThreadStart(StartHTTP));
191 m_workerThread.IsBackground = true; 191 m_workerThread.IsBackground = true;
192 m_workerThread.Start(); 192 m_workerThread.Start();
193 } 193 }
194 194
195 private void StartHTTP() 195 private void StartHTTP()
196 { 196 {
197 try 197 try
198 { 198 {
199 MainLog.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: StartHTTP() - Spawned main thread OK"); 199 MainLog.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: StartHTTP() - Spawned main thread OK");
200 m_httpListener = new HttpListener(); 200 m_httpListener = new HttpListener();
201 201
202 m_httpListener.Prefixes.Add("http://+:" + m_port + "/"); 202 m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
203 m_httpListener.Start(); 203 m_httpListener.Start();
204 204
205 HttpListenerContext context; 205 HttpListenerContext context;
206 while (true) 206 while (true)
207 { 207 {
208 context = m_httpListener.GetContext(); 208 context = m_httpListener.GetContext();
209 ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context); 209 ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
210 } 210 }
211 } 211 }
212 catch (Exception e) 212 catch (Exception e)
213 { 213 {
214 MainLog.Instance.WriteLine(LogPriority.MEDIUM, e.Message); 214 MainLog.Instance.WriteLine(LogPriority.MEDIUM, e.Message);
215 } 215 }
216 } 216 }
217 217
218 218
219 public void RemoveStreamHandler(string httpMethod, string path) 219 public void RemoveStreamHandler(string httpMethod, string path)
220 { 220 {
221 m_streamHandlers.Remove(GetHandlerKey(httpMethod, path)); 221 m_streamHandlers.Remove(GetHandlerKey(httpMethod, path));
222 } 222 }
223 } 223 }
224} 224}
diff --git a/OpenSim/Framework/Servers/BaseStreamHandler.cs b/OpenSim/Framework/Servers/BaseStreamHandler.cs
index 0d9c674..0c714e6 100644
--- a/OpenSim/Framework/Servers/BaseStreamHandler.cs
+++ b/OpenSim/Framework/Servers/BaseStreamHandler.cs
@@ -1,40 +1,40 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO; 4using System.IO;
5 5
6namespace OpenSim.Framework.Servers 6namespace OpenSim.Framework.Servers
7{ 7{
8 public abstract class BaseStreamHandler : IStreamHandler 8 public abstract class BaseStreamHandler : IStreamHandler
9 { 9 {
10 virtual public string ContentType 10 virtual public string ContentType
11 { 11 {
12 get { return "application/xml"; } 12 get { return "application/xml"; }
13 } 13 }
14 14
15 private string m_httpMethod; 15 private string m_httpMethod;
16 virtual public string HttpMethod 16 virtual public string HttpMethod
17 { 17 {
18 get { return m_httpMethod; } 18 get { return m_httpMethod; }
19 } 19 }
20 20
21 private string m_path; 21 private string m_path;
22 virtual public string Path 22 virtual public string Path
23 { 23 {
24 get { return m_path; } 24 get { return m_path; }
25 } 25 }
26 26
27 protected string GetParam( string path ) 27 protected string GetParam( string path )
28 { 28 {
29 return path.Substring( m_path.Length ); 29 return path.Substring( m_path.Length );
30 } 30 }
31 31
32 public abstract byte[] Handle(string path, Stream request); 32 public abstract byte[] Handle(string path, Stream request);
33 33
34 protected BaseStreamHandler(string httpMethod, string path) 34 protected BaseStreamHandler(string httpMethod, string path)
35 { 35 {
36 m_httpMethod = httpMethod; 36 m_httpMethod = httpMethod;
37 m_path = path; 37 m_path = path;
38 } 38 }
39 } 39 }
40} 40}
diff --git a/OpenSim/Framework/Servers/BinaryStreamHandler.cs b/OpenSim/Framework/Servers/BinaryStreamHandler.cs
index 7d4e4ce..6e512f6 100644
--- a/OpenSim/Framework/Servers/BinaryStreamHandler.cs
+++ b/OpenSim/Framework/Servers/BinaryStreamHandler.cs
@@ -1,49 +1,49 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO; 4using System.IO;
5 5
6namespace OpenSim.Framework.Servers 6namespace OpenSim.Framework.Servers
7{ 7{
8 public delegate string BinaryMethod(byte[] data, string path, string param); 8 public delegate string BinaryMethod(byte[] data, string path, string param);
9 9
10 public class BinaryStreamHandler : BaseStreamHandler 10 public class BinaryStreamHandler : BaseStreamHandler
11 { 11 {
12 BinaryMethod m_method; 12 BinaryMethod m_method;
13 13
14 override public byte[] Handle(string path, Stream request) 14 override public byte[] Handle(string path, Stream request)
15 { 15 {
16 byte[] data = ReadFully(request); 16 byte[] data = ReadFully(request);
17 string param = GetParam(path); 17 string param = GetParam(path);
18 string responseString = m_method(data, path, param); 18 string responseString = m_method(data, path, param);
19 19
20 return Encoding.UTF8.GetBytes(responseString); 20 return Encoding.UTF8.GetBytes(responseString);
21 } 21 }
22 22
23 public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod) 23 public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod)
24 : base(httpMethod, path) 24 : base(httpMethod, path)
25 { 25 {
26 m_method = binaryMethod; 26 m_method = binaryMethod;
27 } 27 }
28 28
29 private byte[] ReadFully(Stream stream) 29 private byte[] ReadFully(Stream stream)
30 { 30 {
31 byte[] buffer = new byte[32768]; 31 byte[] buffer = new byte[32768];
32 using (MemoryStream ms = new MemoryStream()) 32 using (MemoryStream ms = new MemoryStream())
33 { 33 {
34 while (true) 34 while (true)
35 { 35 {
36 int read = stream.Read(buffer, 0, buffer.Length); 36 int read = stream.Read(buffer, 0, buffer.Length);
37 37
38 if (read <= 0) 38 if (read <= 0)
39 { 39 {
40 return ms.ToArray(); 40 return ms.ToArray();
41 } 41 }
42 42
43 ms.Write(buffer, 0, read); 43 ms.Write(buffer, 0, read);
44 } 44 }
45 } 45 }
46 } 46 }
47 } 47 }
48 48
49} 49}
diff --git a/OpenSim/Framework/Servers/CheckSumServer.cs b/OpenSim/Framework/Servers/CheckSumServer.cs
index 89ec095..b1fa5cd 100644
--- a/OpenSim/Framework/Servers/CheckSumServer.cs
+++ b/OpenSim/Framework/Servers/CheckSumServer.cs
@@ -1,127 +1,127 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Framework.Servers 28namespace OpenSim.Framework.Servers
29{/* 29{/*
30 public class CheckSumServer : UDPServerBase 30 public class CheckSumServer : UDPServerBase
31 { 31 {
32 //protected ConsoleBase m_log; 32 //protected ConsoleBase m_log;
33 33
34 public CheckSumServer(int port) 34 public CheckSumServer(int port)
35 : base(port) 35 : base(port)
36 { 36 {
37 } 37 }
38 38
39 protected override void OnReceivedData(IAsyncResult result) 39 protected override void OnReceivedData(IAsyncResult result)
40 { 40 {
41 ipeSender = new IPEndPoint(IPAddress.Any, 0); 41 ipeSender = new IPEndPoint(IPAddress.Any, 0);
42 epSender = (EndPoint)ipeSender; 42 epSender = (EndPoint)ipeSender;
43 Packet packet = null; 43 Packet packet = null;
44 int numBytes = Server.EndReceiveFrom(result, ref epSender); 44 int numBytes = Server.EndReceiveFrom(result, ref epSender);
45 int packetEnd = numBytes - 1; 45 int packetEnd = numBytes - 1;
46 46
47 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); 47 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
48 48
49 if (packet.Type == PacketType.SecuredTemplateChecksumRequest) 49 if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
50 { 50 {
51 SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet; 51 SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
52 TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket(); 52 TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
53 checkreply.DataBlock.Checksum = 3220703154;//180572585; 53 checkreply.DataBlock.Checksum = 3220703154;//180572585;
54 checkreply.DataBlock.Flags = 0; 54 checkreply.DataBlock.Flags = 0;
55 checkreply.DataBlock.MajorVersion = 1; 55 checkreply.DataBlock.MajorVersion = 1;
56 checkreply.DataBlock.MinorVersion = 15; 56 checkreply.DataBlock.MinorVersion = 15;
57 checkreply.DataBlock.PatchVersion = 0; 57 checkreply.DataBlock.PatchVersion = 0;
58 checkreply.DataBlock.ServerVersion = 0; 58 checkreply.DataBlock.ServerVersion = 0;
59 checkreply.TokenBlock.Token = checksum.TokenBlock.Token; 59 checkreply.TokenBlock.Token = checksum.TokenBlock.Token;
60 this.SendPacket(checkreply, epSender); 60 this.SendPacket(checkreply, epSender);
61 61
62 /* 62 /*
63 //if we wanted to echo the the checksum/ version from the client (so that any client worked) 63 //if we wanted to echo the the checksum/ version from the client (so that any client worked)
64 SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket(); 64 SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket();
65 checkrequest.TokenBlock.Token = checksum.TokenBlock.Token; 65 checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
66 this.SendPacket(checkrequest, epSender); 66 this.SendPacket(checkrequest, epSender);
67 67
68 } 68 }
69 else if (packet.Type == PacketType.TemplateChecksumReply) 69 else if (packet.Type == PacketType.TemplateChecksumReply)
70 { 70 {
71 //echo back the client checksum reply (Hegemon's method) 71 //echo back the client checksum reply (Hegemon's method)
72 TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet; 72 TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet;
73 TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket(); 73 TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
74 checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum; 74 checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum;
75 checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags; 75 checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags;
76 checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion; 76 checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion;
77 checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion; 77 checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion;
78 checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion; 78 checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion;
79 checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion; 79 checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion;
80 checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token; 80 checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token;
81 this.SendPacket(checkreply2, epSender); 81 this.SendPacket(checkreply2, epSender);
82 } 82 }
83 else 83 else
84 { 84 {
85 } 85 }
86 86
87 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 87 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
88 } 88 }
89 89
90 private void SendPacket(Packet Pack, EndPoint endp) 90 private void SendPacket(Packet Pack, EndPoint endp)
91 { 91 {
92 if (!Pack.Header.Resent) 92 if (!Pack.Header.Resent)
93 { 93 {
94 Pack.Header.Sequence = 1; 94 Pack.Header.Sequence = 1;
95 } 95 }
96 96
97 byte[] ZeroOutBuffer = new byte[4096]; 97 byte[] ZeroOutBuffer = new byte[4096];
98 byte[] sendbuffer; 98 byte[] sendbuffer;
99 sendbuffer = Pack.ToBytes(); 99 sendbuffer = Pack.ToBytes();
100 100
101 try 101 try
102 { 102 {
103 if (Pack.Header.Zerocoded) 103 if (Pack.Header.Zerocoded)
104 { 104 {
105 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); 105 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
106 this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp); 106 this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp);
107 } 107 }
108 else 108 else
109 { 109 {
110 this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp); 110 this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp);
111 } 111 }
112 } 112 }
113 catch (Exception) 113 catch (Exception)
114 { 114 {
115 OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection "); 115 OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection ");
116 116
117 } 117 }
118 } 118 }
119 119
120 private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp) 120 private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp)
121 { 121 {
122 this.Server.SendTo(buffer, size, flags, endp); 122 this.Server.SendTo(buffer, size, flags, endp);
123 } 123 }
124 * } 124 * }
125 */ 125 */
126 126
127} \ No newline at end of file 127} \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/IStreamHandler.cs b/OpenSim/Framework/Servers/IStreamHandler.cs
index 6cab40d..8858c99 100644
--- a/OpenSim/Framework/Servers/IStreamHandler.cs
+++ b/OpenSim/Framework/Servers/IStreamHandler.cs
@@ -1,22 +1,22 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO; 4using System.IO;
5 5
6namespace OpenSim.Framework.Servers 6namespace OpenSim.Framework.Servers
7{ 7{
8 public interface IStreamHandler 8 public interface IStreamHandler
9 { 9 {
10 // Handle request stream, return byte array 10 // Handle request stream, return byte array
11 byte[] Handle(string path, Stream request ); 11 byte[] Handle(string path, Stream request );
12 12
13 // Return response content type 13 // Return response content type
14 string ContentType { get; } 14 string ContentType { get; }
15 15
16 // Return required http method 16 // Return required http method
17 string HttpMethod { get;} 17 string HttpMethod { get;}
18 18
19 // Return path 19 // Return path
20 string Path { get; } 20 string Path { get; }
21 } 21 }
22} 22}
diff --git a/OpenSim/Framework/Servers/RestMethod.cs b/OpenSim/Framework/Servers/RestMethod.cs
index c6cb230..0c2624b 100644
--- a/OpenSim/Framework/Servers/RestMethod.cs
+++ b/OpenSim/Framework/Servers/RestMethod.cs
@@ -1,31 +1,31 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Framework.Servers 28namespace OpenSim.Framework.Servers
29{ 29{
30 public delegate string RestMethod( string request, string path, string param ); 30 public delegate string RestMethod( string request, string path, string param );
31} 31}
diff --git a/OpenSim/Framework/Servers/RestStreamHandler.cs b/OpenSim/Framework/Servers/RestStreamHandler.cs
index 1b3b41c..6753a06 100644
--- a/OpenSim/Framework/Servers/RestStreamHandler.cs
+++ b/OpenSim/Framework/Servers/RestStreamHandler.cs
@@ -1,31 +1,31 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO; 4using System.IO;
5 5
6namespace OpenSim.Framework.Servers 6namespace OpenSim.Framework.Servers
7{ 7{
8 public class RestStreamHandler : BaseStreamHandler 8 public class RestStreamHandler : BaseStreamHandler
9 { 9 {
10 RestMethod m_restMethod; 10 RestMethod m_restMethod;
11 11
12 override public byte[] Handle(string path, Stream request ) 12 override public byte[] Handle(string path, Stream request )
13 { 13 {
14 Encoding encoding = Encoding.UTF8; 14 Encoding encoding = Encoding.UTF8;
15 StreamReader streamReader = new StreamReader(request, encoding); 15 StreamReader streamReader = new StreamReader(request, encoding);
16 16
17 string requestBody = streamReader.ReadToEnd(); 17 string requestBody = streamReader.ReadToEnd();
18 streamReader.Close(); 18 streamReader.Close();
19 19
20 string param = GetParam(path); 20 string param = GetParam(path);
21 string responseString = m_restMethod(requestBody, path, param ); 21 string responseString = m_restMethod(requestBody, path, param );
22 22
23 return Encoding.UTF8.GetBytes(responseString); 23 return Encoding.UTF8.GetBytes(responseString);
24 } 24 }
25 25
26 public RestStreamHandler(string httpMethod, string path, RestMethod restMethod) : base( httpMethod, path ) 26 public RestStreamHandler(string httpMethod, string path, RestMethod restMethod) : base( httpMethod, path )
27 { 27 {
28 m_restMethod = restMethod; 28 m_restMethod = restMethod;
29 } 29 }
30 } 30 }
31} 31}
diff --git a/OpenSim/Framework/Servers/UDPServerBase.cs b/OpenSim/Framework/Servers/UDPServerBase.cs
index 508eb9d..8113207 100644
--- a/OpenSim/Framework/Servers/UDPServerBase.cs
+++ b/OpenSim/Framework/Servers/UDPServerBase.cs
@@ -1,87 +1,87 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Net; 29using System.Net;
30using System.Net.Sockets; 30using System.Net.Sockets;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32 32
33namespace OpenSim.Framework.Servers 33namespace OpenSim.Framework.Servers
34{ 34{
35 public class UDPServerBase 35 public class UDPServerBase
36 { 36 {
37 public Socket Server; 37 public Socket Server;
38 protected IPEndPoint ServerIncoming; 38 protected IPEndPoint ServerIncoming;
39 protected byte[] RecvBuffer = new byte[4096]; 39 protected byte[] RecvBuffer = new byte[4096];
40 protected byte[] ZeroBuffer = new byte[8192]; 40 protected byte[] ZeroBuffer = new byte[8192];
41 protected IPEndPoint ipeSender; 41 protected IPEndPoint ipeSender;
42 protected EndPoint epSender; 42 protected EndPoint epSender;
43 protected AsyncCallback ReceivedData; 43 protected AsyncCallback ReceivedData;
44 protected int listenPort; 44 protected int listenPort;
45 45
46 public UDPServerBase(int port) 46 public UDPServerBase(int port)
47 { 47 {
48 listenPort = port; 48 listenPort = port;
49 } 49 }
50 50
51 protected virtual void OnReceivedData(IAsyncResult result) 51 protected virtual void OnReceivedData(IAsyncResult result)
52 { 52 {
53 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); 53 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
54 epSender = (EndPoint)ipeSender; 54 epSender = (EndPoint)ipeSender;
55 Packet packet = null; 55 Packet packet = null;
56 int numBytes = Server.EndReceiveFrom(result, ref epSender); 56 int numBytes = Server.EndReceiveFrom(result, ref epSender);
57 int packetEnd = numBytes - 1; 57 int packetEnd = numBytes - 1;
58 58
59 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); 59 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
60 60
61 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 61 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
62 } 62 }
63 63
64 protected virtual void AddNewClient(Packet packet) 64 protected virtual void AddNewClient(Packet packet)
65 { 65 {
66 } 66 }
67 67
68 public virtual void ServerListener() 68 public virtual void ServerListener()
69 { 69 {
70 70
71 ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort); 71 ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort);
72 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 72 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
73 Server.Bind(ServerIncoming); 73 Server.Bind(ServerIncoming);
74 74
75 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); 75 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
76 epSender = (EndPoint)ipeSender; 76 epSender = (EndPoint)ipeSender;
77 ReceivedData = new AsyncCallback(this.OnReceivedData); 77 ReceivedData = new AsyncCallback(this.OnReceivedData);
78 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 78 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
79 } 79 }
80 80
81 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) 81 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
82 { 82 {
83 83
84 } 84 }
85 } 85 }
86} 86}
87 87
diff --git a/OpenSim/Framework/Servers/XmlRpcMethod.cs b/OpenSim/Framework/Servers/XmlRpcMethod.cs
index b76ac51..b8abecf 100644
--- a/OpenSim/Framework/Servers/XmlRpcMethod.cs
+++ b/OpenSim/Framework/Servers/XmlRpcMethod.cs
@@ -1,33 +1,33 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using Nwc.XmlRpc; 28using Nwc.XmlRpc;
29 29
30namespace OpenSim.Framework.Servers 30namespace OpenSim.Framework.Servers
31{ 31{
32 public delegate XmlRpcResponse XmlRpcMethod( XmlRpcRequest request ); 32 public delegate XmlRpcResponse XmlRpcMethod( XmlRpcRequest request );
33} 33}
diff --git a/OpenSim/Framework/UserManager/LoginResponse.cs b/OpenSim/Framework/UserManager/LoginResponse.cs
index abcbd48..d3dfd5b 100644
--- a/OpenSim/Framework/UserManager/LoginResponse.cs
+++ b/OpenSim/Framework/UserManager/LoginResponse.cs
@@ -1,643 +1,643 @@
1using System; 1using System;
2using System.Collections; 2using System.Collections;
3using libsecondlife; 3using libsecondlife;
4using Nwc.XmlRpc; 4using Nwc.XmlRpc;
5using OpenSim.Framework.Console; 5using OpenSim.Framework.Console;
6 6
7namespace OpenSim.Framework.UserManagement 7namespace OpenSim.Framework.UserManagement
8{ 8{
9 9
10 /// <summary> 10 /// <summary>
11 /// A temp class to handle login response. 11 /// A temp class to handle login response.
12 /// Should make use of UserProfileManager where possible. 12 /// Should make use of UserProfileManager where possible.
13 /// </summary> 13 /// </summary>
14 14
15 public class LoginResponse 15 public class LoginResponse
16 { 16 {
17 private Hashtable loginFlagsHash; 17 private Hashtable loginFlagsHash;
18 private Hashtable globalTexturesHash; 18 private Hashtable globalTexturesHash;
19 private Hashtable loginError; 19 private Hashtable loginError;
20 private Hashtable eventCategoriesHash; 20 private Hashtable eventCategoriesHash;
21 private Hashtable uiConfigHash; 21 private Hashtable uiConfigHash;
22 private Hashtable classifiedCategoriesHash; 22 private Hashtable classifiedCategoriesHash;
23 23
24 private ArrayList loginFlags; 24 private ArrayList loginFlags;
25 private ArrayList globalTextures; 25 private ArrayList globalTextures;
26 private ArrayList eventCategories; 26 private ArrayList eventCategories;
27 private ArrayList uiConfig; 27 private ArrayList uiConfig;
28 private ArrayList classifiedCategories; 28 private ArrayList classifiedCategories;
29 private ArrayList inventoryRoot; 29 private ArrayList inventoryRoot;
30 private ArrayList initialOutfit; 30 private ArrayList initialOutfit;
31 private ArrayList agentInventory; 31 private ArrayList agentInventory;
32 32
33 private UserInfo userProfile; 33 private UserInfo userProfile;
34 34
35 private LLUUID agentID; 35 private LLUUID agentID;
36 private LLUUID sessionID; 36 private LLUUID sessionID;
37 private LLUUID secureSessionID; 37 private LLUUID secureSessionID;
38 38
39 // Login Flags 39 // Login Flags
40 private string dst; 40 private string dst;
41 private string stipendSinceLogin; 41 private string stipendSinceLogin;
42 private string gendered; 42 private string gendered;
43 private string everLoggedIn; 43 private string everLoggedIn;
44 private string login; 44 private string login;
45 private int simPort; 45 private int simPort;
46 private string simAddress; 46 private string simAddress;
47 private string agentAccess; 47 private string agentAccess;
48 private Int32 circuitCode; 48 private Int32 circuitCode;
49 private uint regionX; 49 private uint regionX;
50 private uint regionY; 50 private uint regionY;
51 51
52 // Login 52 // Login
53 private string firstname; 53 private string firstname;
54 private string lastname; 54 private string lastname;
55 55
56 // Global Textures 56 // Global Textures
57 private string sunTexture; 57 private string sunTexture;
58 private string cloudTexture; 58 private string cloudTexture;
59 private string moonTexture; 59 private string moonTexture;
60 60
61 // Error Flags 61 // Error Flags
62 private string errorReason; 62 private string errorReason;
63 private string errorMessage; 63 private string errorMessage;
64 64
65 // Response 65 // Response
66 private XmlRpcResponse xmlRpcResponse; 66 private XmlRpcResponse xmlRpcResponse;
67 private XmlRpcResponse defaultXmlRpcResponse; 67 private XmlRpcResponse defaultXmlRpcResponse;
68 68
69 private string welcomeMessage; 69 private string welcomeMessage;
70 private string startLocation; 70 private string startLocation;
71 private string allowFirstLife; 71 private string allowFirstLife;
72 private string home; 72 private string home;
73 private string seedCapability; 73 private string seedCapability;
74 private string lookAt; 74 private string lookAt;
75 75
76 public LoginResponse() 76 public LoginResponse()
77 { 77 {
78 this.loginFlags = new ArrayList(); 78 this.loginFlags = new ArrayList();
79 this.globalTextures = new ArrayList(); 79 this.globalTextures = new ArrayList();
80 this.eventCategories = new ArrayList(); 80 this.eventCategories = new ArrayList();
81 this.uiConfig = new ArrayList(); 81 this.uiConfig = new ArrayList();
82 this.classifiedCategories = new ArrayList(); 82 this.classifiedCategories = new ArrayList();
83 83
84 this.loginError = new Hashtable(); 84 this.loginError = new Hashtable();
85 this.eventCategoriesHash = new Hashtable(); 85 this.eventCategoriesHash = new Hashtable();
86 this.classifiedCategoriesHash = new Hashtable(); 86 this.classifiedCategoriesHash = new Hashtable();
87 this.uiConfigHash = new Hashtable(); 87 this.uiConfigHash = new Hashtable();
88 88
89 this.defaultXmlRpcResponse = new XmlRpcResponse(); 89 this.defaultXmlRpcResponse = new XmlRpcResponse();
90 this.userProfile = new UserInfo(); 90 this.userProfile = new UserInfo();
91 this.inventoryRoot = new ArrayList(); 91 this.inventoryRoot = new ArrayList();
92 this.initialOutfit = new ArrayList(); 92 this.initialOutfit = new ArrayList();
93 this.agentInventory = new ArrayList(); 93 this.agentInventory = new ArrayList();
94 94
95 this.xmlRpcResponse = new XmlRpcResponse(); 95 this.xmlRpcResponse = new XmlRpcResponse();
96 this.defaultXmlRpcResponse = new XmlRpcResponse(); 96 this.defaultXmlRpcResponse = new XmlRpcResponse();
97 97
98 this.SetDefaultValues(); 98 this.SetDefaultValues();
99 } // LoginServer 99 } // LoginServer
100 100
101 public void SetDefaultValues() 101 public void SetDefaultValues()
102 { 102 {
103 this.DST = "N"; 103 this.DST = "N";
104 this.StipendSinceLogin = "N"; 104 this.StipendSinceLogin = "N";
105 this.Gendered = "Y"; 105 this.Gendered = "Y";
106 this.EverLoggedIn = "Y"; 106 this.EverLoggedIn = "Y";
107 this.login = "false"; 107 this.login = "false";
108 this.firstname = "Test"; 108 this.firstname = "Test";
109 this.lastname = "User"; 109 this.lastname = "User";
110 this.agentAccess = "M"; 110 this.agentAccess = "M";
111 this.startLocation = "last"; 111 this.startLocation = "last";
112 this.allowFirstLife = "Y"; 112 this.allowFirstLife = "Y";
113 113
114 this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271"; 114 this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
115 this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; 115 this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
116 this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; 116 this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
117 117
118 this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock."; 118 this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
119 this.ErrorReason = "key"; 119 this.ErrorReason = "key";
120 this.welcomeMessage = "Welcome to OpenSim!"; 120 this.welcomeMessage = "Welcome to OpenSim!";
121 this.seedCapability = ""; 121 this.seedCapability = "";
122 this.home = "{'region_handle':[r" + (1000 * 256).ToString() + ",r" + (1000 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}"; 122 this.home = "{'region_handle':[r" + (1000 * 256).ToString() + ",r" + (1000 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}";
123 this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]"; 123 this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
124 this.RegionX = (uint)255232; 124 this.RegionX = (uint)255232;
125 this.RegionY = (uint)254976; 125 this.RegionY = (uint)254976;
126 126
127 // Classifieds; 127 // Classifieds;
128 this.AddClassifiedCategory((Int32)1, "Shopping"); 128 this.AddClassifiedCategory((Int32)1, "Shopping");
129 this.AddClassifiedCategory((Int32)2, "Land Rental"); 129 this.AddClassifiedCategory((Int32)2, "Land Rental");
130 this.AddClassifiedCategory((Int32)3, "Property Rental"); 130 this.AddClassifiedCategory((Int32)3, "Property Rental");
131 this.AddClassifiedCategory((Int32)4, "Special Attraction"); 131 this.AddClassifiedCategory((Int32)4, "Special Attraction");
132 this.AddClassifiedCategory((Int32)5, "New Products"); 132 this.AddClassifiedCategory((Int32)5, "New Products");
133 this.AddClassifiedCategory((Int32)6, "Employment"); 133 this.AddClassifiedCategory((Int32)6, "Employment");
134 this.AddClassifiedCategory((Int32)7, "Wanted"); 134 this.AddClassifiedCategory((Int32)7, "Wanted");
135 this.AddClassifiedCategory((Int32)8, "Service"); 135 this.AddClassifiedCategory((Int32)8, "Service");
136 this.AddClassifiedCategory((Int32)9, "Personal"); 136 this.AddClassifiedCategory((Int32)9, "Personal");
137 137
138 138
139 this.SessionID = LLUUID.Random(); 139 this.SessionID = LLUUID.Random();
140 this.SecureSessionID = LLUUID.Random(); 140 this.SecureSessionID = LLUUID.Random();
141 this.AgentID = LLUUID.Random(); 141 this.AgentID = LLUUID.Random();
142 142
143 Hashtable InitialOutfitHash = new Hashtable(); 143 Hashtable InitialOutfitHash = new Hashtable();
144 InitialOutfitHash["folder_name"] = "Nightclub Female"; 144 InitialOutfitHash["folder_name"] = "Nightclub Female";
145 InitialOutfitHash["gender"] = "female"; 145 InitialOutfitHash["gender"] = "female";
146 this.initialOutfit.Add(InitialOutfitHash); 146 this.initialOutfit.Add(InitialOutfitHash);
147 147
148 148
149 } // SetDefaultValues 149 } // SetDefaultValues
150 150
151 #region Login Failure Methods 151 #region Login Failure Methods
152 public XmlRpcResponse GenerateFailureResponse(string reason, string message, string login) 152 public XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
153 { 153 {
154 // Overwrite any default values; 154 // Overwrite any default values;
155 this.xmlRpcResponse = new XmlRpcResponse(); 155 this.xmlRpcResponse = new XmlRpcResponse();
156 156
157 // Ensure Login Failed message/reason; 157 // Ensure Login Failed message/reason;
158 this.ErrorMessage = message; 158 this.ErrorMessage = message;
159 this.ErrorReason = reason; 159 this.ErrorReason = reason;
160 160
161 this.loginError["reason"] = this.ErrorReason; 161 this.loginError["reason"] = this.ErrorReason;
162 this.loginError["message"] = this.ErrorMessage; 162 this.loginError["message"] = this.ErrorMessage;
163 this.loginError["login"] = login; 163 this.loginError["login"] = login;
164 this.xmlRpcResponse.Value = this.loginError; 164 this.xmlRpcResponse.Value = this.loginError;
165 return (this.xmlRpcResponse); 165 return (this.xmlRpcResponse);
166 } // GenerateResponse 166 } // GenerateResponse
167 167
168 public XmlRpcResponse CreateFailedResponse() 168 public XmlRpcResponse CreateFailedResponse()
169 { 169 {
170 return (this.CreateLoginFailedResponse()); 170 return (this.CreateLoginFailedResponse());
171 } // CreateErrorConnectingToGridResponse() 171 } // CreateErrorConnectingToGridResponse()
172 172
173 public XmlRpcResponse CreateLoginFailedResponse() 173 public XmlRpcResponse CreateLoginFailedResponse()
174 { 174 {
175 return (this.GenerateFailureResponse("key", "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.", "false")); 175 return (this.GenerateFailureResponse("key", "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.", "false"));
176 } // LoginFailedResponse 176 } // LoginFailedResponse
177 177
178 public XmlRpcResponse CreateAlreadyLoggedInResponse() 178 public XmlRpcResponse CreateAlreadyLoggedInResponse()
179 { 179 {
180 return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false")); 180 return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
181 } // CreateAlreadyLoggedInResponse() 181 } // CreateAlreadyLoggedInResponse()
182 182
183 public XmlRpcResponse CreateDeadRegionResponse() 183 public XmlRpcResponse CreateDeadRegionResponse()
184 { 184 {
185 return (this.GenerateFailureResponse("key", "The region you are attempting to log into is not responding. Please select another region and try again.", "false")); 185 return (this.GenerateFailureResponse("key", "The region you are attempting to log into is not responding. Please select another region and try again.", "false"));
186 } 186 }
187 187
188 public XmlRpcResponse CreateGridErrorResponse() 188 public XmlRpcResponse CreateGridErrorResponse()
189 { 189 {
190 return (this.GenerateFailureResponse("key", "Error connecting to grid. Could not percieve credentials from login XML.", "false")); 190 return (this.GenerateFailureResponse("key", "Error connecting to grid. Could not percieve credentials from login XML.", "false"));
191 } 191 }
192 192
193 #endregion 193 #endregion
194 194
195 public XmlRpcResponse ToXmlRpcResponse() 195 public XmlRpcResponse ToXmlRpcResponse()
196 { 196 {
197 try 197 try
198 { 198 {
199 199
200 Hashtable responseData = new Hashtable(); 200 Hashtable responseData = new Hashtable();
201 201
202 this.loginFlagsHash = new Hashtable(); 202 this.loginFlagsHash = new Hashtable();
203 this.loginFlagsHash["daylight_savings"] = this.DST; 203 this.loginFlagsHash["daylight_savings"] = this.DST;
204 this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin; 204 this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
205 this.loginFlagsHash["gendered"] = this.Gendered; 205 this.loginFlagsHash["gendered"] = this.Gendered;
206 this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn; 206 this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
207 this.loginFlags.Add(this.loginFlagsHash); 207 this.loginFlags.Add(this.loginFlagsHash);
208 208
209 responseData["first_name"] = this.Firstname; 209 responseData["first_name"] = this.Firstname;
210 responseData["last_name"] = this.Lastname; 210 responseData["last_name"] = this.Lastname;
211 responseData["agent_access"] = this.agentAccess; 211 responseData["agent_access"] = this.agentAccess;
212 212
213 this.globalTexturesHash = new Hashtable(); 213 this.globalTexturesHash = new Hashtable();
214 this.globalTexturesHash["sun_texture_id"] = this.SunTexture; 214 this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
215 this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture; 215 this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
216 this.globalTexturesHash["moon_texture_id"] = this.MoonTexture; 216 this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
217 this.globalTextures.Add(this.globalTexturesHash); 217 this.globalTextures.Add(this.globalTexturesHash);
218 this.eventCategories.Add(this.eventCategoriesHash); 218 this.eventCategories.Add(this.eventCategoriesHash);
219 219
220 this.AddToUIConfig("allow_first_life", this.allowFirstLife); 220 this.AddToUIConfig("allow_first_life", this.allowFirstLife);
221 this.uiConfig.Add(this.uiConfigHash); 221 this.uiConfig.Add(this.uiConfigHash);
222 222
223 responseData["sim_port"] =(Int32) this.SimPort; 223 responseData["sim_port"] =(Int32) this.SimPort;
224 responseData["sim_ip"] = this.SimAddress; 224 responseData["sim_ip"] = this.SimAddress;
225 225
226 MainLog.Instance.Warn("SIM IP: " + responseData["sim_ip"] + "; SIM PORT: " + responseData["sim_port"]); 226 MainLog.Instance.Warn("SIM IP: " + responseData["sim_ip"] + "; SIM PORT: " + responseData["sim_port"]);
227 227
228 responseData["agent_id"] = this.AgentID.ToStringHyphenated(); 228 responseData["agent_id"] = this.AgentID.ToStringHyphenated();
229 responseData["session_id"] = this.SessionID.ToStringHyphenated(); 229 responseData["session_id"] = this.SessionID.ToStringHyphenated();
230 responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated(); 230 responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated();
231 responseData["circuit_code"] = this.CircuitCode; 231 responseData["circuit_code"] = this.CircuitCode;
232 responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 232 responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
233 responseData["login-flags"] = this.loginFlags; 233 responseData["login-flags"] = this.loginFlags;
234 responseData["global-textures"] = this.globalTextures; 234 responseData["global-textures"] = this.globalTextures;
235 responseData["seed_capability"] = this.seedCapability; 235 responseData["seed_capability"] = this.seedCapability;
236 236
237 responseData["event_categories"] = this.eventCategories; 237 responseData["event_categories"] = this.eventCategories;
238 responseData["event_notifications"] = new ArrayList(); // todo 238 responseData["event_notifications"] = new ArrayList(); // todo
239 responseData["classified_categories"] = this.classifiedCategories; 239 responseData["classified_categories"] = this.classifiedCategories;
240 responseData["ui-config"] = this.uiConfig; 240 responseData["ui-config"] = this.uiConfig;
241 241
242 responseData["inventory-skeleton"] = this.agentInventory; 242 responseData["inventory-skeleton"] = this.agentInventory;
243 responseData["inventory-skel-lib"] = new ArrayList(); // todo 243 responseData["inventory-skel-lib"] = new ArrayList(); // todo
244 responseData["inventory-root"] = this.inventoryRoot; 244 responseData["inventory-root"] = this.inventoryRoot;
245 responseData["gestures"] = new ArrayList(); // todo 245 responseData["gestures"] = new ArrayList(); // todo
246 responseData["inventory-lib-owner"] = new ArrayList(); // todo 246 responseData["inventory-lib-owner"] = new ArrayList(); // todo
247 responseData["initial-outfit"] = this.initialOutfit; 247 responseData["initial-outfit"] = this.initialOutfit;
248 responseData["start_location"] = this.startLocation; 248 responseData["start_location"] = this.startLocation;
249 responseData["seed_capability"] = this.seedCapability; 249 responseData["seed_capability"] = this.seedCapability;
250 responseData["home"] = this.home; 250 responseData["home"] = this.home;
251 responseData["look_at"] = this.lookAt; 251 responseData["look_at"] = this.lookAt;
252 responseData["message"] = this.welcomeMessage; 252 responseData["message"] = this.welcomeMessage;
253 responseData["region_x"] = (Int32)this.RegionX * 256; 253 responseData["region_x"] = (Int32)this.RegionX * 256;
254 responseData["region_y"] = (Int32)this.RegionY * 256; 254 responseData["region_y"] = (Int32)this.RegionY * 256;
255 255
256 //responseData["inventory-lib-root"] = new ArrayList(); // todo 256 //responseData["inventory-lib-root"] = new ArrayList(); // todo
257 //responseData["buddy-list"] = new ArrayList(); // todo 257 //responseData["buddy-list"] = new ArrayList(); // todo
258 258
259 responseData["login"] = "true"; 259 responseData["login"] = "true";
260 this.xmlRpcResponse.Value = responseData; 260 this.xmlRpcResponse.Value = responseData;
261 261
262 return (this.xmlRpcResponse); 262 return (this.xmlRpcResponse);
263 } 263 }
264 catch (Exception e) 264 catch (Exception e)
265 { 265 {
266 MainLog.Instance.WriteLine( 266 MainLog.Instance.WriteLine(
267 LogPriority.LOW, 267 LogPriority.LOW,
268 "LoginResponse: Error creating XML-RPC Response: " + e.Message 268 "LoginResponse: Error creating XML-RPC Response: " + e.Message
269 ); 269 );
270 return (this.GenerateFailureResponse("Internal Error", "Error generating Login Response", "false")); 270 return (this.GenerateFailureResponse("Internal Error", "Error generating Login Response", "false"));
271 271
272 } 272 }
273 273
274 } // ToXmlRpcResponse 274 } // ToXmlRpcResponse
275 275
276 public void SetEventCategories(string category, string value) 276 public void SetEventCategories(string category, string value)
277 { 277 {
278 this.eventCategoriesHash[category] = value; 278 this.eventCategoriesHash[category] = value;
279 } // SetEventCategories 279 } // SetEventCategories
280 280
281 public void AddToUIConfig(string itemName, string item) 281 public void AddToUIConfig(string itemName, string item)
282 { 282 {
283 this.uiConfigHash[itemName] = item; 283 this.uiConfigHash[itemName] = item;
284 } // SetUIConfig 284 } // SetUIConfig
285 285
286 public void AddClassifiedCategory(Int32 ID, string categoryName) 286 public void AddClassifiedCategory(Int32 ID, string categoryName)
287 { 287 {
288 this.classifiedCategoriesHash["category_name"] = categoryName; 288 this.classifiedCategoriesHash["category_name"] = categoryName;
289 this.classifiedCategoriesHash["category_id"] = ID; 289 this.classifiedCategoriesHash["category_id"] = ID;
290 this.classifiedCategories.Add(this.classifiedCategoriesHash); 290 this.classifiedCategories.Add(this.classifiedCategoriesHash);
291 // this.classifiedCategoriesHash.Clear(); 291 // this.classifiedCategoriesHash.Clear();
292 } // SetClassifiedCategory 292 } // SetClassifiedCategory
293 293
294 #region Properties 294 #region Properties
295 public string Login 295 public string Login
296 { 296 {
297 get 297 get
298 { 298 {
299 return this.login; 299 return this.login;
300 } 300 }
301 set 301 set
302 { 302 {
303 this.login = value; 303 this.login = value;
304 } 304 }
305 } // Login 305 } // Login
306 306
307 public string DST 307 public string DST
308 { 308 {
309 get 309 get
310 { 310 {
311 return this.dst; 311 return this.dst;
312 } 312 }
313 set 313 set
314 { 314 {
315 this.dst = value; 315 this.dst = value;
316 } 316 }
317 } // DST 317 } // DST
318 318
319 public string StipendSinceLogin 319 public string StipendSinceLogin
320 { 320 {
321 get 321 get
322 { 322 {
323 return this.stipendSinceLogin; 323 return this.stipendSinceLogin;
324 } 324 }
325 set 325 set
326 { 326 {
327 this.stipendSinceLogin = value; 327 this.stipendSinceLogin = value;
328 } 328 }
329 } // StipendSinceLogin 329 } // StipendSinceLogin
330 330
331 public string Gendered 331 public string Gendered
332 { 332 {
333 get 333 get
334 { 334 {
335 return this.gendered; 335 return this.gendered;
336 } 336 }
337 set 337 set
338 { 338 {
339 this.gendered = value; 339 this.gendered = value;
340 } 340 }
341 } // Gendered 341 } // Gendered
342 342
343 public string EverLoggedIn 343 public string EverLoggedIn
344 { 344 {
345 get 345 get
346 { 346 {
347 return this.everLoggedIn; 347 return this.everLoggedIn;
348 } 348 }
349 set 349 set
350 { 350 {
351 this.everLoggedIn = value; 351 this.everLoggedIn = value;
352 } 352 }
353 } // EverLoggedIn 353 } // EverLoggedIn
354 354
355 public int SimPort 355 public int SimPort
356 { 356 {
357 get 357 get
358 { 358 {
359 return this.simPort; 359 return this.simPort;
360 } 360 }
361 set 361 set
362 { 362 {
363 this.simPort = value; 363 this.simPort = value;
364 } 364 }
365 } // SimPort 365 } // SimPort
366 366
367 public string SimAddress 367 public string SimAddress
368 { 368 {
369 get 369 get
370 { 370 {
371 return this.simAddress; 371 return this.simAddress;
372 } 372 }
373 set 373 set
374 { 374 {
375 this.simAddress = value; 375 this.simAddress = value;
376 } 376 }
377 } // SimAddress 377 } // SimAddress
378 378
379 public LLUUID AgentID 379 public LLUUID AgentID
380 { 380 {
381 get 381 get
382 { 382 {
383 return this.agentID; 383 return this.agentID;
384 } 384 }
385 set 385 set
386 { 386 {
387 this.agentID = value; 387 this.agentID = value;
388 } 388 }
389 } // AgentID 389 } // AgentID
390 390
391 public LLUUID SessionID 391 public LLUUID SessionID
392 { 392 {
393 get 393 get
394 { 394 {
395 return this.sessionID; 395 return this.sessionID;
396 } 396 }
397 set 397 set
398 { 398 {
399 this.sessionID = value; 399 this.sessionID = value;
400 } 400 }
401 } // SessionID 401 } // SessionID
402 402
403 public LLUUID SecureSessionID 403 public LLUUID SecureSessionID
404 { 404 {
405 get 405 get
406 { 406 {
407 return this.secureSessionID; 407 return this.secureSessionID;
408 } 408 }
409 set 409 set
410 { 410 {
411 this.secureSessionID = value; 411 this.secureSessionID = value;
412 } 412 }
413 } // SecureSessionID 413 } // SecureSessionID
414 414
415 public Int32 CircuitCode 415 public Int32 CircuitCode
416 { 416 {
417 get 417 get
418 { 418 {
419 return this.circuitCode; 419 return this.circuitCode;
420 } 420 }
421 set 421 set
422 { 422 {
423 this.circuitCode = value; 423 this.circuitCode = value;
424 } 424 }
425 } // CircuitCode 425 } // CircuitCode
426 426
427 public uint RegionX 427 public uint RegionX
428 { 428 {
429 get 429 get
430 { 430 {
431 return this.regionX; 431 return this.regionX;
432 } 432 }
433 set 433 set
434 { 434 {
435 this.regionX = value; 435 this.regionX = value;
436 } 436 }
437 } // RegionX 437 } // RegionX
438 438
439 public uint RegionY 439 public uint RegionY
440 { 440 {
441 get 441 get
442 { 442 {
443 return this.regionY; 443 return this.regionY;
444 } 444 }
445 set 445 set
446 { 446 {
447 this.regionY = value; 447 this.regionY = value;
448 } 448 }
449 } // RegionY 449 } // RegionY
450 450
451 public string SunTexture 451 public string SunTexture
452 { 452 {
453 get 453 get
454 { 454 {
455 return this.sunTexture; 455 return this.sunTexture;
456 } 456 }
457 set 457 set
458 { 458 {
459 this.sunTexture = value; 459 this.sunTexture = value;
460 } 460 }
461 } // SunTexture 461 } // SunTexture
462 462
463 public string CloudTexture 463 public string CloudTexture
464 { 464 {
465 get 465 get
466 { 466 {
467 return this.cloudTexture; 467 return this.cloudTexture;
468 } 468 }
469 set 469 set
470 { 470 {
471 this.cloudTexture = value; 471 this.cloudTexture = value;
472 } 472 }
473 } // CloudTexture 473 } // CloudTexture
474 474
475 public string MoonTexture 475 public string MoonTexture
476 { 476 {
477 get 477 get
478 { 478 {
479 return this.moonTexture; 479 return this.moonTexture;
480 } 480 }
481 set 481 set
482 { 482 {
483 this.moonTexture = value; 483 this.moonTexture = value;
484 } 484 }
485 } // MoonTexture 485 } // MoonTexture
486 486
487 public string Firstname 487 public string Firstname
488 { 488 {
489 get 489 get
490 { 490 {
491 return this.firstname; 491 return this.firstname;
492 } 492 }
493 set 493 set
494 { 494 {
495 this.firstname = value; 495 this.firstname = value;
496 } 496 }
497 } // Firstname 497 } // Firstname
498 498
499 public string Lastname 499 public string Lastname
500 { 500 {
501 get 501 get
502 { 502 {
503 return this.lastname; 503 return this.lastname;
504 } 504 }
505 set 505 set
506 { 506 {
507 this.lastname = value; 507 this.lastname = value;
508 } 508 }
509 } // Lastname 509 } // Lastname
510 510
511 public string AgentAccess 511 public string AgentAccess
512 { 512 {
513 get 513 get
514 { 514 {
515 return this.agentAccess; 515 return this.agentAccess;
516 } 516 }
517 set 517 set
518 { 518 {
519 this.agentAccess = value; 519 this.agentAccess = value;
520 } 520 }
521 } 521 }
522 522
523 public string StartLocation 523 public string StartLocation
524 { 524 {
525 get 525 get
526 { 526 {
527 return this.startLocation; 527 return this.startLocation;
528 } 528 }
529 set 529 set
530 { 530 {
531 this.startLocation = value; 531 this.startLocation = value;
532 } 532 }
533 } // StartLocation 533 } // StartLocation
534 534
535 public string LookAt 535 public string LookAt
536 { 536 {
537 get 537 get
538 { 538 {
539 return this.lookAt; 539 return this.lookAt;
540 } 540 }
541 set 541 set
542 { 542 {
543 this.lookAt = value; 543 this.lookAt = value;
544 } 544 }
545 } 545 }
546 546
547 public string SeedCapability 547 public string SeedCapability
548 { 548 {
549 get 549 get
550 { 550 {
551 return this.seedCapability; 551 return this.seedCapability;
552 } 552 }
553 set 553 set
554 { 554 {
555 this.seedCapability = value; 555 this.seedCapability = value;
556 } 556 }
557 } // SeedCapability 557 } // SeedCapability
558 558
559 public string ErrorReason 559 public string ErrorReason
560 { 560 {
561 get 561 get
562 { 562 {
563 return this.errorReason; 563 return this.errorReason;
564 } 564 }
565 set 565 set
566 { 566 {
567 this.errorReason = value; 567 this.errorReason = value;
568 } 568 }
569 } // ErrorReason 569 } // ErrorReason
570 570
571 public string ErrorMessage 571 public string ErrorMessage
572 { 572 {
573 get 573 get
574 { 574 {
575 return this.errorMessage; 575 return this.errorMessage;
576 } 576 }
577 set 577 set
578 { 578 {
579 this.errorMessage = value; 579 this.errorMessage = value;
580 } 580 }
581 } // ErrorMessage 581 } // ErrorMessage
582 582
583 public ArrayList InventoryRoot 583 public ArrayList InventoryRoot
584 { 584 {
585 get 585 get
586 { 586 {
587 return this.inventoryRoot; 587 return this.inventoryRoot;
588 } 588 }
589 set 589 set
590 { 590 {
591 this.inventoryRoot = value; 591 this.inventoryRoot = value;
592 } 592 }
593 } 593 }
594 594
595 public ArrayList InventorySkeleton 595 public ArrayList InventorySkeleton
596 { 596 {
597 get 597 get
598 { 598 {
599 return this.agentInventory; 599 return this.agentInventory;
600 } 600 }
601 set 601 set
602 { 602 {
603 this.agentInventory = value; 603 this.agentInventory = value;
604 } 604 }
605 } 605 }
606 606
607 public string Home 607 public string Home
608 { 608 {
609 get 609 get
610 { 610 {
611 return this.home; 611 return this.home;
612 } 612 }
613 set 613 set
614 { 614 {
615 this.home = value; 615 this.home = value;
616 } 616 }
617 } 617 }
618 618
619 public string Message 619 public string Message
620 { 620 {
621 get 621 get
622 { 622 {
623 return this.welcomeMessage; 623 return this.welcomeMessage;
624 } 624 }
625 set 625 set
626 { 626 {
627 this.welcomeMessage = value; 627 this.welcomeMessage = value;
628 } 628 }
629 } 629 }
630 #endregion 630 #endregion
631 631
632 632
633 public class UserInfo 633 public class UserInfo
634 { 634 {
635 public string firstname; 635 public string firstname;
636 public string lastname; 636 public string lastname;
637 public ulong homeregionhandle; 637 public ulong homeregionhandle;
638 public LLVector3 homepos; 638 public LLVector3 homepos;
639 public LLVector3 homelookat; 639 public LLVector3 homelookat;
640 } 640 }
641 } 641 }
642} 642}
643 643
diff --git a/OpenSim/Framework/UserManager/UserManagerBase.cs b/OpenSim/Framework/UserManager/UserManagerBase.cs
index 4e688f7..fe45d1b 100644
--- a/OpenSim/Framework/UserManager/UserManagerBase.cs
+++ b/OpenSim/Framework/UserManager/UserManagerBase.cs
@@ -1,631 +1,631 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using System.Security.Cryptography; 32using System.Security.Cryptography;
33using libsecondlife; 33using libsecondlife;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Data; 36using OpenSim.Framework.Data;
37using OpenSim.Framework.Interfaces; 37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Inventory; 38using OpenSim.Framework.Inventory;
39using OpenSim.Framework.Utilities; 39using OpenSim.Framework.Utilities;
40 40
41namespace OpenSim.Framework.UserManagement 41namespace OpenSim.Framework.UserManagement
42{ 42{
43 public abstract class UserManagerBase 43 public abstract class UserManagerBase
44 { 44 {
45 public UserConfig _config; 45 public UserConfig _config;
46 Dictionary<string, IUserData> _plugins = new Dictionary<string, IUserData>(); 46 Dictionary<string, IUserData> _plugins = new Dictionary<string, IUserData>();
47 47
48 /// <summary> 48 /// <summary>
49 /// Adds a new user server plugin - user servers will be requested in the order they were loaded. 49 /// Adds a new user server plugin - user servers will be requested in the order they were loaded.
50 /// </summary> 50 /// </summary>
51 /// <param name="FileName">The filename to the user server plugin DLL</param> 51 /// <param name="FileName">The filename to the user server plugin DLL</param>
52 public void AddPlugin(string FileName) 52 public void AddPlugin(string FileName)
53 { 53 {
54 MainLog.Instance.Verbose( "Userstorage: Attempting to load " + FileName); 54 MainLog.Instance.Verbose( "Userstorage: Attempting to load " + FileName);
55 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 55 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
56 56
57 MainLog.Instance.Verbose( "Userstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces."); 57 MainLog.Instance.Verbose( "Userstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
58 foreach (Type pluginType in pluginAssembly.GetTypes()) 58 foreach (Type pluginType in pluginAssembly.GetTypes())
59 { 59 {
60 if (!pluginType.IsAbstract) 60 if (!pluginType.IsAbstract)
61 { 61 {
62 Type typeInterface = pluginType.GetInterface("IUserData", true); 62 Type typeInterface = pluginType.GetInterface("IUserData", true);
63 63
64 if (typeInterface != null) 64 if (typeInterface != null)
65 { 65 {
66 IUserData plug = (IUserData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 66 IUserData plug = (IUserData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
67 plug.Initialise(); 67 plug.Initialise();
68 this._plugins.Add(plug.getName(), plug); 68 this._plugins.Add(plug.getName(), plug);
69 MainLog.Instance.Verbose( "Userstorage: Added IUserData Interface"); 69 MainLog.Instance.Verbose( "Userstorage: Added IUserData Interface");
70 } 70 }
71 71
72 typeInterface = null; 72 typeInterface = null;
73 } 73 }
74 } 74 }
75 75
76 pluginAssembly = null; 76 pluginAssembly = null;
77 } 77 }
78 78
79 #region Get UserProfile 79 #region Get UserProfile
80 /// <summary> 80 /// <summary>
81 /// Loads a user profile from a database by UUID 81 /// Loads a user profile from a database by UUID
82 /// </summary> 82 /// </summary>
83 /// <param name="uuid">The target UUID</param> 83 /// <param name="uuid">The target UUID</param>
84 /// <returns>A user profile</returns> 84 /// <returns>A user profile</returns>
85 public UserProfileData getUserProfile(LLUUID uuid) 85 public UserProfileData getUserProfile(LLUUID uuid)
86 { 86 {
87 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 87 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
88 { 88 {
89 try 89 try
90 { 90 {
91 UserProfileData profile = plugin.Value.getUserByUUID(uuid); 91 UserProfileData profile = plugin.Value.getUserByUUID(uuid);
92 profile.currentAgent = getUserAgent(profile.UUID); 92 profile.currentAgent = getUserAgent(profile.UUID);
93 return profile; 93 return profile;
94 } 94 }
95 catch (Exception e) 95 catch (Exception e)
96 { 96 {
97 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); 97 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
98 } 98 }
99 } 99 }
100 100
101 return null; 101 return null;
102 } 102 }
103 103
104 104
105 /// <summary> 105 /// <summary>
106 /// Loads a user profile by name 106 /// Loads a user profile by name
107 /// </summary> 107 /// </summary>
108 /// <param name="name">The target name</param> 108 /// <param name="name">The target name</param>
109 /// <returns>A user profile</returns> 109 /// <returns>A user profile</returns>
110 public UserProfileData getUserProfile(string name) 110 public UserProfileData getUserProfile(string name)
111 { 111 {
112 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 112 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
113 { 113 {
114 try 114 try
115 { 115 {
116 UserProfileData profile = plugin.Value.getUserByName(name); 116 UserProfileData profile = plugin.Value.getUserByName(name);
117 profile.currentAgent = getUserAgent(profile.UUID); 117 profile.currentAgent = getUserAgent(profile.UUID);
118 return profile; 118 return profile;
119 } 119 }
120 catch (Exception e) 120 catch (Exception e)
121 { 121 {
122 System.Console.WriteLine("EEK!"); 122 System.Console.WriteLine("EEK!");
123 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); 123 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
124 } 124 }
125 } 125 }
126 126
127 return null; 127 return null;
128 } 128 }
129 129
130 /// <summary> 130 /// <summary>
131 /// Loads a user profile by name 131 /// Loads a user profile by name
132 /// </summary> 132 /// </summary>
133 /// <param name="fname">First name</param> 133 /// <param name="fname">First name</param>
134 /// <param name="lname">Last name</param> 134 /// <param name="lname">Last name</param>
135 /// <returns>A user profile</returns> 135 /// <returns>A user profile</returns>
136 public UserProfileData getUserProfile(string fname, string lname) 136 public UserProfileData getUserProfile(string fname, string lname)
137 { 137 {
138 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 138 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
139 { 139 {
140 try 140 try
141 { 141 {
142 UserProfileData profile = plugin.Value.getUserByName(fname,lname); 142 UserProfileData profile = plugin.Value.getUserByName(fname,lname);
143 143
144 profile.currentAgent = getUserAgent(profile.UUID); 144 profile.currentAgent = getUserAgent(profile.UUID);
145 145
146 return profile; 146 return profile;
147 } 147 }
148 catch (Exception e) 148 catch (Exception e)
149 { 149 {
150 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); 150 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
151 } 151 }
152 } 152 }
153 153
154 return null; 154 return null;
155 } 155 }
156 #endregion 156 #endregion
157 157
158 #region Get UserAgent 158 #region Get UserAgent
159 /// <summary> 159 /// <summary>
160 /// Loads a user agent by uuid (not called directly) 160 /// Loads a user agent by uuid (not called directly)
161 /// </summary> 161 /// </summary>
162 /// <param name="uuid">The agents UUID</param> 162 /// <param name="uuid">The agents UUID</param>
163 /// <returns>Agent profiles</returns> 163 /// <returns>Agent profiles</returns>
164 public UserAgentData getUserAgent(LLUUID uuid) 164 public UserAgentData getUserAgent(LLUUID uuid)
165 { 165 {
166 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 166 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
167 { 167 {
168 try 168 try
169 { 169 {
170 return plugin.Value.getAgentByUUID(uuid); 170 return plugin.Value.getAgentByUUID(uuid);
171 } 171 }
172 catch (Exception e) 172 catch (Exception e)
173 { 173 {
174 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); 174 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
175 } 175 }
176 } 176 }
177 177
178 return null; 178 return null;
179 } 179 }
180 180
181 /// <summary> 181 /// <summary>
182 /// Loads a user agent by name (not called directly) 182 /// Loads a user agent by name (not called directly)
183 /// </summary> 183 /// </summary>
184 /// <param name="name">The agents name</param> 184 /// <param name="name">The agents name</param>
185 /// <returns>A user agent</returns> 185 /// <returns>A user agent</returns>
186 public UserAgentData getUserAgent(string name) 186 public UserAgentData getUserAgent(string name)
187 { 187 {
188 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 188 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
189 { 189 {
190 try 190 try
191 { 191 {
192 return plugin.Value.getAgentByName(name); 192 return plugin.Value.getAgentByName(name);
193 } 193 }
194 catch (Exception e) 194 catch (Exception e)
195 { 195 {
196 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); 196 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
197 } 197 }
198 } 198 }
199 199
200 return null; 200 return null;
201 } 201 }
202 202
203 /// <summary> 203 /// <summary>
204 /// Loads a user agent by name (not called directly) 204 /// Loads a user agent by name (not called directly)
205 /// </summary> 205 /// </summary>
206 /// <param name="fname">The agents firstname</param> 206 /// <param name="fname">The agents firstname</param>
207 /// <param name="lname">The agents lastname</param> 207 /// <param name="lname">The agents lastname</param>
208 /// <returns>A user agent</returns> 208 /// <returns>A user agent</returns>
209 public UserAgentData getUserAgent(string fname, string lname) 209 public UserAgentData getUserAgent(string fname, string lname)
210 { 210 {
211 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 211 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
212 { 212 {
213 try 213 try
214 { 214 {
215 return plugin.Value.getAgentByName(fname,lname); 215 return plugin.Value.getAgentByName(fname,lname);
216 } 216 }
217 catch (Exception e) 217 catch (Exception e)
218 { 218 {
219 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); 219 MainLog.Instance.Verbose( "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
220 } 220 }
221 } 221 }
222 222
223 return null; 223 return null;
224 } 224 }
225 225
226 #endregion 226 #endregion
227 227
228 #region CreateAgent 228 #region CreateAgent
229 /// <summary> 229 /// <summary>
230 /// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB 230 /// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
231 /// </summary> 231 /// </summary>
232 /// <param name="profile">The users profile</param> 232 /// <param name="profile">The users profile</param>
233 /// <param name="request">The users loginrequest</param> 233 /// <param name="request">The users loginrequest</param>
234 public void CreateAgent(UserProfileData profile, XmlRpcRequest request) 234 public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
235 { 235 {
236 Hashtable requestData = (Hashtable)request.Params[0]; 236 Hashtable requestData = (Hashtable)request.Params[0];
237 237
238 UserAgentData agent = new UserAgentData(); 238 UserAgentData agent = new UserAgentData();
239 239
240 // User connection 240 // User connection
241 agent.agentOnline = true; 241 agent.agentOnline = true;
242 242
243 // Generate sessions 243 // Generate sessions
244 RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider(); 244 RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
245 byte[] randDataS = new byte[16]; 245 byte[] randDataS = new byte[16];
246 byte[] randDataSS = new byte[16]; 246 byte[] randDataSS = new byte[16];
247 rand.GetBytes(randDataS); 247 rand.GetBytes(randDataS);
248 rand.GetBytes(randDataSS); 248 rand.GetBytes(randDataSS);
249 249
250 agent.secureSessionID = new LLUUID(randDataSS, 0); 250 agent.secureSessionID = new LLUUID(randDataSS, 0);
251 agent.sessionID = new LLUUID(randDataS, 0); 251 agent.sessionID = new LLUUID(randDataS, 0);
252 252
253 // Profile UUID 253 // Profile UUID
254 agent.UUID = profile.UUID; 254 agent.UUID = profile.UUID;
255 255
256 // Current position (from Home) 256 // Current position (from Home)
257 agent.currentHandle = profile.homeRegion; 257 agent.currentHandle = profile.homeRegion;
258 agent.currentPos = profile.homeLocation; 258 agent.currentPos = profile.homeLocation;
259 259
260 // If user specified additional start, use that 260 // If user specified additional start, use that
261 if (requestData.ContainsKey("start")) 261 if (requestData.ContainsKey("start"))
262 { 262 {
263 string startLoc = ((string)requestData["start"]).Trim(); 263 string startLoc = ((string)requestData["start"]).Trim();
264 if (!(startLoc == "last" || startLoc == "home")) 264 if (!(startLoc == "last" || startLoc == "home"))
265 { 265 {
266 // Format: uri:Ahern&162&213&34 266 // Format: uri:Ahern&162&213&34
267 try 267 try
268 { 268 {
269 string[] parts = startLoc.Remove(0, 4).Split('&'); 269 string[] parts = startLoc.Remove(0, 4).Split('&');
270 string region = parts[0]; 270 string region = parts[0];
271 271
272 //////////////////////////////////////////////////// 272 ////////////////////////////////////////////////////
273 //SimProfile SimInfo = new SimProfile(); 273 //SimProfile SimInfo = new SimProfile();
274 //SimInfo = SimInfo.LoadFromGrid(theUser.currentAgent.currentHandle, _config.GridServerURL, _config.GridSendKey, _config.GridRecvKey); 274 //SimInfo = SimInfo.LoadFromGrid(theUser.currentAgent.currentHandle, _config.GridServerURL, _config.GridSendKey, _config.GridRecvKey);
275 } 275 }
276 catch (Exception) 276 catch (Exception)
277 { 277 {
278 278
279 } 279 }
280 } 280 }
281 } 281 }
282 282
283 // What time did the user login? 283 // What time did the user login?
284 agent.loginTime = Util.UnixTimeSinceEpoch(); 284 agent.loginTime = Util.UnixTimeSinceEpoch();
285 agent.logoutTime = 0; 285 agent.logoutTime = 0;
286 286
287 // Current location 287 // Current location
288 agent.regionID = new LLUUID(); // Fill in later 288 agent.regionID = new LLUUID(); // Fill in later
289 agent.currentRegion = new LLUUID(); // Fill in later 289 agent.currentRegion = new LLUUID(); // Fill in later
290 290
291 profile.currentAgent = agent; 291 profile.currentAgent = agent;
292 } 292 }
293 293
294 /// <summary> 294 /// <summary>
295 /// Saves a target agent to the database 295 /// Saves a target agent to the database
296 /// </summary> 296 /// </summary>
297 /// <param name="profile">The users profile</param> 297 /// <param name="profile">The users profile</param>
298 /// <returns>Successful?</returns> 298 /// <returns>Successful?</returns>
299 public bool CommitAgent(ref UserProfileData profile) 299 public bool CommitAgent(ref UserProfileData profile)
300 { 300 {
301 // Saves the agent to database 301 // Saves the agent to database
302 return true; 302 return true;
303 } 303 }
304 304
305 #endregion 305 #endregion
306 306
307 /// <summary> 307 /// <summary>
308 /// Checks a user against it's password hash 308 /// Checks a user against it's password hash
309 /// </summary> 309 /// </summary>
310 /// <param name="profile">The users profile</param> 310 /// <param name="profile">The users profile</param>
311 /// <param name="password">The supplied password</param> 311 /// <param name="password">The supplied password</param>
312 /// <returns>Authenticated?</returns> 312 /// <returns>Authenticated?</returns>
313 public virtual bool AuthenticateUser(UserProfileData profile, string password) 313 public virtual bool AuthenticateUser(UserProfileData profile, string password)
314 { 314 {
315 MainLog.Instance.Verbose( 315 MainLog.Instance.Verbose(
316 "Authenticating " + profile.username + " " + profile.surname); 316 "Authenticating " + profile.username + " " + profile.surname);
317 317
318 password = password.Remove(0, 3); //remove $1$ 318 password = password.Remove(0, 3); //remove $1$
319 319
320 string s = Util.Md5Hash(password + ":" + profile.passwordSalt); 320 string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
321 321
322 return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); 322 return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
323 } 323 }
324 324
325 #region Xml Response 325 #region Xml Response
326 326
327 /// <summary> 327 /// <summary>
328 /// 328 ///
329 /// </summary> 329 /// </summary>
330 /// <param name="firstname"></param> 330 /// <param name="firstname"></param>
331 /// <param name="lastname"></param> 331 /// <param name="lastname"></param>
332 /// <returns></returns> 332 /// <returns></returns>
333 public virtual UserProfileData GetTheUser(string firstname, string lastname) 333 public virtual UserProfileData GetTheUser(string firstname, string lastname)
334 { 334 {
335 return getUserProfile(firstname, lastname); 335 return getUserProfile(firstname, lastname);
336 } 336 }
337 337
338 /// <summary> 338 /// <summary>
339 /// 339 ///
340 /// </summary> 340 /// </summary>
341 /// <returns></returns> 341 /// <returns></returns>
342 public virtual string GetMessage() 342 public virtual string GetMessage()
343 { 343 {
344 return _config.DefaultStartupMsg; 344 return _config.DefaultStartupMsg;
345 } 345 }
346 346
347 /// <summary> 347 /// <summary>
348 /// Customises the login response and fills in missing values. 348 /// Customises the login response and fills in missing values.
349 /// </summary> 349 /// </summary>
350 /// <param name="response">The existing response</param> 350 /// <param name="response">The existing response</param>
351 /// <param name="theUser">The user profile</param> 351 /// <param name="theUser">The user profile</param>
352 public abstract void CustomiseResponse( LoginResponse response, UserProfileData theUser); 352 public abstract void CustomiseResponse( LoginResponse response, UserProfileData theUser);
353 353
354 /// <summary> 354 /// <summary>
355 /// Main user login function 355 /// Main user login function
356 /// </summary> 356 /// </summary>
357 /// <param name="request">The XMLRPC request</param> 357 /// <param name="request">The XMLRPC request</param>
358 /// <returns>The response to send</returns> 358 /// <returns>The response to send</returns>
359 public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) 359 public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
360 { 360 {
361 361
362 System.Console.WriteLine("Attempting login now..."); 362 System.Console.WriteLine("Attempting login now...");
363 XmlRpcResponse response = new XmlRpcResponse(); 363 XmlRpcResponse response = new XmlRpcResponse();
364 Hashtable requestData = (Hashtable)request.Params[0]; 364 Hashtable requestData = (Hashtable)request.Params[0];
365 365
366 bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); 366 bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
367 bool GoodLogin = false; 367 bool GoodLogin = false;
368 string firstname = ""; 368 string firstname = "";
369 string lastname = ""; 369 string lastname = "";
370 string passwd = ""; 370 string passwd = "";
371 371
372 UserProfileData userProfile; 372 UserProfileData userProfile;
373 LoginResponse logResponse = new LoginResponse(); 373 LoginResponse logResponse = new LoginResponse();
374 374
375 if (GoodXML) 375 if (GoodXML)
376 { 376 {
377 firstname = (string)requestData["first"]; 377 firstname = (string)requestData["first"];
378 lastname = (string)requestData["last"]; 378 lastname = (string)requestData["last"];
379 passwd = (string)requestData["passwd"]; 379 passwd = (string)requestData["passwd"];
380 380
381 userProfile = GetTheUser(firstname, lastname); 381 userProfile = GetTheUser(firstname, lastname);
382 if (userProfile == null) 382 if (userProfile == null)
383 return logResponse.CreateLoginFailedResponse(); 383 return logResponse.CreateLoginFailedResponse();
384 384
385 GoodLogin = AuthenticateUser(userProfile, passwd); 385 GoodLogin = AuthenticateUser(userProfile, passwd);
386 } 386 }
387 else 387 else
388 { 388 {
389 return logResponse.CreateGridErrorResponse(); 389 return logResponse.CreateGridErrorResponse();
390 } 390 }
391 391
392 if (!GoodLogin) 392 if (!GoodLogin)
393 { 393 {
394 return logResponse.CreateLoginFailedResponse(); 394 return logResponse.CreateLoginFailedResponse();
395 } 395 }
396 else 396 else
397 { 397 {
398 // If we already have a session... 398 // If we already have a session...
399 if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) 399 if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
400 { 400 {
401 // Reject the login 401 // Reject the login
402 return logResponse.CreateAlreadyLoggedInResponse(); 402 return logResponse.CreateAlreadyLoggedInResponse();
403 } 403 }
404 // Otherwise... 404 // Otherwise...
405 // Create a new agent session 405 // Create a new agent session
406 CreateAgent( userProfile, request); 406 CreateAgent( userProfile, request);
407 407
408 try 408 try
409 { 409 {
410 410
411 LLUUID AgentID = userProfile.UUID; 411 LLUUID AgentID = userProfile.UUID;
412 412
413 // Inventory Library Section 413 // Inventory Library Section
414 ArrayList AgentInventoryArray = new ArrayList(); 414 ArrayList AgentInventoryArray = new ArrayList();
415 Hashtable TempHash; 415 Hashtable TempHash;
416 416
417 AgentInventory Library = new AgentInventory(); 417 AgentInventory Library = new AgentInventory();
418 Library.CreateRootFolder(AgentID, true); 418 Library.CreateRootFolder(AgentID, true);
419 419
420 foreach (InventoryFolder InvFolder in Library.InventoryFolders.Values) 420 foreach (InventoryFolder InvFolder in Library.InventoryFolders.Values)
421 { 421 {
422 TempHash = new Hashtable(); 422 TempHash = new Hashtable();
423 TempHash["name"] = InvFolder.FolderName; 423 TempHash["name"] = InvFolder.FolderName;
424 TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); 424 TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
425 TempHash["version"] = (Int32)InvFolder.Version; 425 TempHash["version"] = (Int32)InvFolder.Version;
426 TempHash["type_default"] = (Int32)InvFolder.DefaultType; 426 TempHash["type_default"] = (Int32)InvFolder.DefaultType;
427 TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); 427 TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
428 AgentInventoryArray.Add(TempHash); 428 AgentInventoryArray.Add(TempHash);
429 } 429 }
430 430
431 Hashtable InventoryRootHash = new Hashtable(); 431 Hashtable InventoryRootHash = new Hashtable();
432 InventoryRootHash["folder_id"] = Library.InventoryRoot.FolderID.ToStringHyphenated(); 432 InventoryRootHash["folder_id"] = Library.InventoryRoot.FolderID.ToStringHyphenated();
433 ArrayList InventoryRoot = new ArrayList(); 433 ArrayList InventoryRoot = new ArrayList();
434 InventoryRoot.Add(InventoryRootHash); 434 InventoryRoot.Add(InventoryRootHash);
435 435
436 // Circuit Code 436 // Circuit Code
437 uint circode = (uint)(Util.RandomClass.Next()); 437 uint circode = (uint)(Util.RandomClass.Next());
438 438
439 logResponse.Lastname = userProfile.surname; 439 logResponse.Lastname = userProfile.surname;
440 logResponse.Firstname = userProfile.username; 440 logResponse.Firstname = userProfile.username;
441 logResponse.AgentID = AgentID.ToStringHyphenated(); 441 logResponse.AgentID = AgentID.ToStringHyphenated();
442 logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); 442 logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
443 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); 443 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
444 logResponse.InventoryRoot = InventoryRoot; 444 logResponse.InventoryRoot = InventoryRoot;
445 logResponse.InventorySkeleton = AgentInventoryArray; 445 logResponse.InventorySkeleton = AgentInventoryArray;
446 logResponse.CircuitCode = (Int32)circode; 446 logResponse.CircuitCode = (Int32)circode;
447 //logResponse.RegionX = 0; //overwritten 447 //logResponse.RegionX = 0; //overwritten
448 //logResponse.RegionY = 0; //overwritten 448 //logResponse.RegionY = 0; //overwritten
449 logResponse.Home = "!!null temporary value {home}!!"; // Overwritten 449 logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
450 //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; 450 //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
451 //logResponse.SimAddress = "127.0.0.1"; //overwritten 451 //logResponse.SimAddress = "127.0.0.1"; //overwritten
452 //logResponse.SimPort = 0; //overwritten 452 //logResponse.SimPort = 0; //overwritten
453 logResponse.Message = this.GetMessage(); 453 logResponse.Message = this.GetMessage();
454 454
455 try 455 try
456 { 456 {
457 this.CustomiseResponse( logResponse, userProfile); 457 this.CustomiseResponse( logResponse, userProfile);
458 } 458 }
459 catch (Exception e) 459 catch (Exception e)
460 { 460 {
461 System.Console.WriteLine(e.ToString()); 461 System.Console.WriteLine(e.ToString());
462 return logResponse.CreateDeadRegionResponse(); 462 return logResponse.CreateDeadRegionResponse();
463 //return logResponse.ToXmlRpcResponse(); 463 //return logResponse.ToXmlRpcResponse();
464 } 464 }
465 CommitAgent(ref userProfile); 465 CommitAgent(ref userProfile);
466 return logResponse.ToXmlRpcResponse(); 466 return logResponse.ToXmlRpcResponse();
467 467
468 } 468 }
469 469
470 catch (Exception E) 470 catch (Exception E)
471 { 471 {
472 System.Console.WriteLine(E.ToString()); 472 System.Console.WriteLine(E.ToString());
473 } 473 }
474 //} 474 //}
475 } 475 }
476 return response; 476 return response;
477 477
478 } 478 }
479 479
480 #endregion 480 #endregion
481 481
482 /// <summary> 482 /// <summary>
483 /// Deletes an active agent session 483 /// Deletes an active agent session
484 /// </summary> 484 /// </summary>
485 /// <param name="request">The request</param> 485 /// <param name="request">The request</param>
486 /// <param name="path">The path (eg /bork/narf/test)</param> 486 /// <param name="path">The path (eg /bork/narf/test)</param>
487 /// <param name="param">Parameters sent</param> 487 /// <param name="param">Parameters sent</param>
488 /// <returns>Success "OK" else error</returns> 488 /// <returns>Success "OK" else error</returns>
489 public string RestDeleteUserSessionMethod(string request, string path, string param) 489 public string RestDeleteUserSessionMethod(string request, string path, string param)
490 { 490 {
491 // TODO! Important! 491 // TODO! Important!
492 492
493 return "OK"; 493 return "OK";
494 } 494 }
495 495
496 /// <summary> 496 /// <summary>
497 /// 497 ///
498 /// </summary> 498 /// </summary>
499 /// <param name="user"></param> 499 /// <param name="user"></param>
500 public void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) 500 public void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
501 { 501 {
502 UserProfileData user = new UserProfileData(); 502 UserProfileData user = new UserProfileData();
503 user.homeLocation = new LLVector3(128, 128, 100); 503 user.homeLocation = new LLVector3(128, 128, 100);
504 user.UUID = LLUUID.Random(); 504 user.UUID = LLUUID.Random();
505 user.username = firstName; 505 user.username = firstName;
506 user.surname = lastName; 506 user.surname = lastName;
507 user.passwordHash = pass; 507 user.passwordHash = pass;
508 user.passwordSalt = ""; 508 user.passwordSalt = "";
509 user.created = Util.UnixTimeSinceEpoch(); 509 user.created = Util.UnixTimeSinceEpoch();
510 user.homeLookAt = new LLVector3(100, 100, 100); 510 user.homeLookAt = new LLVector3(100, 100, 100);
511 user.homeRegion = Util.UIntsToLong((regX * 256), (regY * 256)); 511 user.homeRegion = Util.UIntsToLong((regX * 256), (regY * 256));
512 512
513 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 513 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
514 { 514 {
515 try 515 try
516 { 516 {
517 plugin.Value.addNewUserProfile(user); 517 plugin.Value.addNewUserProfile(user);
518 518
519 } 519 }
520 catch (Exception e) 520 catch (Exception e)
521 { 521 {
522 MainLog.Instance.Verbose("Unable to add user via " + plugin.Key + "(" + e.ToString() + ")"); 522 MainLog.Instance.Verbose("Unable to add user via " + plugin.Key + "(" + e.ToString() + ")");
523 } 523 }
524 } 524 }
525 } 525 }
526 526
527 /// <summary> 527 /// <summary>
528 /// Returns an error message that the user could not be found in the database 528 /// Returns an error message that the user could not be found in the database
529 /// </summary> 529 /// </summary>
530 /// <returns>XML string consisting of a error element containing individual error(s)</returns> 530 /// <returns>XML string consisting of a error element containing individual error(s)</returns>
531 public XmlRpcResponse CreateUnknownUserErrorResponse() 531 public XmlRpcResponse CreateUnknownUserErrorResponse()
532 { 532 {
533 XmlRpcResponse response = new XmlRpcResponse(); 533 XmlRpcResponse response = new XmlRpcResponse();
534 Hashtable responseData = new Hashtable(); 534 Hashtable responseData = new Hashtable();
535 responseData["error_type"] = "unknown_user"; 535 responseData["error_type"] = "unknown_user";
536 responseData["error_desc"] = "The user requested is not in the database"; 536 responseData["error_desc"] = "The user requested is not in the database";
537 537
538 response.Value = responseData; 538 response.Value = responseData;
539 return response; 539 return response;
540 } 540 }
541 541
542 /// <summary> 542 /// <summary>
543 /// Converts a user profile to an XML element which can be returned 543 /// Converts a user profile to an XML element which can be returned
544 /// </summary> 544 /// </summary>
545 /// <param name="profile">The user profile</param> 545 /// <param name="profile">The user profile</param>
546 /// <returns>A string containing an XML Document of the user profile</returns> 546 /// <returns>A string containing an XML Document of the user profile</returns>
547 public XmlRpcResponse ProfileToXmlRPCResponse(UserProfileData profile) 547 public XmlRpcResponse ProfileToXmlRPCResponse(UserProfileData profile)
548 { 548 {
549 XmlRpcResponse response = new XmlRpcResponse(); 549 XmlRpcResponse response = new XmlRpcResponse();
550 Hashtable responseData = new Hashtable(); 550 Hashtable responseData = new Hashtable();
551 551
552 // Account information 552 // Account information
553 responseData["firstname"] = profile.username; 553 responseData["firstname"] = profile.username;
554 responseData["lastname"] = profile.surname; 554 responseData["lastname"] = profile.surname;
555 responseData["uuid"] = profile.UUID.ToStringHyphenated(); 555 responseData["uuid"] = profile.UUID.ToStringHyphenated();
556 // Server Information 556 // Server Information
557 responseData["server_inventory"] = profile.userInventoryURI; 557 responseData["server_inventory"] = profile.userInventoryURI;
558 responseData["server_asset"] = profile.userAssetURI; 558 responseData["server_asset"] = profile.userAssetURI;
559 // Profile Information 559 // Profile Information
560 responseData["profile_about"] = profile.profileAboutText; 560 responseData["profile_about"] = profile.profileAboutText;
561 responseData["profile_firstlife_about"] = profile.profileFirstText; 561 responseData["profile_firstlife_about"] = profile.profileFirstText;
562 responseData["profile_firstlife_image"] = profile.profileFirstImage.ToStringHyphenated(); 562 responseData["profile_firstlife_image"] = profile.profileFirstImage.ToStringHyphenated();
563 responseData["profile_can_do"] = profile.profileCanDoMask.ToString(); 563 responseData["profile_can_do"] = profile.profileCanDoMask.ToString();
564 responseData["profile_want_do"] = profile.profileWantDoMask.ToString(); 564 responseData["profile_want_do"] = profile.profileWantDoMask.ToString();
565 responseData["profile_image"] = profile.profileImage.ToStringHyphenated(); 565 responseData["profile_image"] = profile.profileImage.ToStringHyphenated();
566 responseData["profile_created"] = profile.created.ToString(); 566 responseData["profile_created"] = profile.created.ToString();
567 responseData["profile_lastlogin"] = profile.lastLogin.ToString(); 567 responseData["profile_lastlogin"] = profile.lastLogin.ToString();
568 // Home region information 568 // Home region information
569 responseData["home_coordinates_x"] = profile.homeLocation.X.ToString(); 569 responseData["home_coordinates_x"] = profile.homeLocation.X.ToString();
570 responseData["home_coordinates_y"] = profile.homeLocation.Y.ToString(); 570 responseData["home_coordinates_y"] = profile.homeLocation.Y.ToString();
571 responseData["home_coordinates_z"] = profile.homeLocation.Z.ToString(); 571 responseData["home_coordinates_z"] = profile.homeLocation.Z.ToString();
572 572
573 responseData["home_region"] = profile.homeRegion.ToString(); 573 responseData["home_region"] = profile.homeRegion.ToString();
574 574
575 responseData["home_look_x"] = profile.homeLookAt.X.ToString(); 575 responseData["home_look_x"] = profile.homeLookAt.X.ToString();
576 responseData["home_look_y"] = profile.homeLookAt.Y.ToString(); 576 responseData["home_look_y"] = profile.homeLookAt.Y.ToString();
577 responseData["home_look_z"] = profile.homeLookAt.Z.ToString(); 577 responseData["home_look_z"] = profile.homeLookAt.Z.ToString();
578 response.Value = responseData; 578 response.Value = responseData;
579 579
580 return response; 580 return response;
581 } 581 }
582 582
583 #region XMLRPC User Methods 583 #region XMLRPC User Methods
584 //should most likely move out of here and into the grid's userserver sub class 584 //should most likely move out of here and into the grid's userserver sub class
585 public XmlRpcResponse XmlRPCGetUserMethodName(XmlRpcRequest request) 585 public XmlRpcResponse XmlRPCGetUserMethodName(XmlRpcRequest request)
586 { 586 {
587 XmlRpcResponse response = new XmlRpcResponse(); 587 XmlRpcResponse response = new XmlRpcResponse();
588 Hashtable requestData = (Hashtable)request.Params[0]; 588 Hashtable requestData = (Hashtable)request.Params[0];
589 UserProfileData userProfile; 589 UserProfileData userProfile;
590 if (requestData.Contains("avatar_name")) 590 if (requestData.Contains("avatar_name"))
591 { 591 {
592 userProfile = getUserProfile((string)requestData["avatar_name"]); 592 userProfile = getUserProfile((string)requestData["avatar_name"]);
593 if (userProfile == null) 593 if (userProfile == null)
594 { 594 {
595 return CreateUnknownUserErrorResponse(); 595 return CreateUnknownUserErrorResponse();
596 } 596 }
597 } 597 }
598 else 598 else
599 { 599 {
600 return CreateUnknownUserErrorResponse(); 600 return CreateUnknownUserErrorResponse();
601 } 601 }
602 602
603 return ProfileToXmlRPCResponse(userProfile); 603 return ProfileToXmlRPCResponse(userProfile);
604 } 604 }
605 605
606 public XmlRpcResponse XmlRPCGetUserMethodUUID(XmlRpcRequest request) 606 public XmlRpcResponse XmlRPCGetUserMethodUUID(XmlRpcRequest request)
607 { 607 {
608 XmlRpcResponse response = new XmlRpcResponse(); 608 XmlRpcResponse response = new XmlRpcResponse();
609 Hashtable requestData = (Hashtable)request.Params[0]; 609 Hashtable requestData = (Hashtable)request.Params[0];
610 UserProfileData userProfile; 610 UserProfileData userProfile;
611 System.Console.WriteLine("METHOD BY UUID CALLED"); 611 System.Console.WriteLine("METHOD BY UUID CALLED");
612 if (requestData.Contains("avatar_uuid")) 612 if (requestData.Contains("avatar_uuid"))
613 { 613 {
614 userProfile = getUserProfile((LLUUID)requestData["avatar_uuid"]); 614 userProfile = getUserProfile((LLUUID)requestData["avatar_uuid"]);
615 if (userProfile == null) 615 if (userProfile == null)
616 { 616 {
617 return CreateUnknownUserErrorResponse(); 617 return CreateUnknownUserErrorResponse();
618 } 618 }
619 } 619 }
620 else 620 else
621 { 621 {
622 return CreateUnknownUserErrorResponse(); 622 return CreateUnknownUserErrorResponse();
623 } 623 }
624 624
625 625
626 return ProfileToXmlRPCResponse(userProfile); 626 return ProfileToXmlRPCResponse(userProfile);
627 } 627 }
628 #endregion 628 #endregion
629 629
630 } 630 }
631} 631}