diff options
author | Diva Canto | 2015-08-08 12:12:50 -0700 |
---|---|---|
committer | Diva Canto | 2015-08-08 12:12:50 -0700 |
commit | 959872315f67a1a33a2bae7330749f7dd74a4774 (patch) | |
tree | e31f6900453e77815859767cb2331d0412ec5b57 /OpenSim/Framework | |
parent | Have osAvatarName2Key check the cache first, even for foreign users (diff) | |
download | opensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.zip opensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.tar.gz opensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.tar.bz2 opensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.tar.xz |
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AssetBase.cs | 10 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryFolderBase.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/SLUtil.cs | 68 | ||||
-rw-r--r-- | OpenSim/Framework/Serialization/ArchiveConstants.cs | 10 | ||||
-rw-r--r-- | OpenSim/Framework/Tests/AssetBaseTest.cs | 4 |
6 files changed, 53 insertions, 48 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 153a1d0..2f04d2e 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Framework | |||
136 | get | 136 | get |
137 | { | 137 | { |
138 | return | 138 | return |
139 | (Type == (sbyte) AssetType.Animation || | 139 | (Type == (sbyte)AssetType.Animation || |
140 | Type == (sbyte)AssetType.Gesture || | 140 | Type == (sbyte)AssetType.Gesture || |
141 | Type == (sbyte)AssetType.Simstate || | 141 | Type == (sbyte)AssetType.Simstate || |
142 | Type == (sbyte)AssetType.Unknown || | 142 | Type == (sbyte)AssetType.Unknown || |
@@ -146,13 +146,9 @@ namespace OpenSim.Framework | |||
146 | Type == (sbyte)AssetType.Texture || | 146 | Type == (sbyte)AssetType.Texture || |
147 | Type == (sbyte)AssetType.TextureTGA || | 147 | Type == (sbyte)AssetType.TextureTGA || |
148 | Type == (sbyte)AssetType.Folder || | 148 | Type == (sbyte)AssetType.Folder || |
149 | Type == (sbyte)AssetType.RootFolder || | ||
150 | Type == (sbyte)AssetType.LostAndFoundFolder || | ||
151 | Type == (sbyte)AssetType.SnapshotFolder || | ||
152 | Type == (sbyte)AssetType.TrashFolder || | ||
153 | Type == (sbyte)AssetType.ImageJPEG || | 149 | Type == (sbyte)AssetType.ImageJPEG || |
154 | Type == (sbyte) AssetType.ImageTGA || | 150 | Type == (sbyte)AssetType.ImageTGA || |
155 | Type == (sbyte) AssetType.LSLBytecode); | 151 | Type == (sbyte)AssetType.LSLBytecode); |
156 | } | 152 | } |
157 | } | 153 | } |
158 | 154 | ||
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index b3457a6..fb66056 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -34,6 +34,9 @@ namespace OpenSim.Framework | |||
34 | /// </summary> | 34 | /// </summary> |
35 | public class InventoryFolderBase : InventoryNodeBase | 35 | public class InventoryFolderBase : InventoryNodeBase |
36 | { | 36 | { |
37 | public static readonly string ROOT_FOLDER_NAME = "My Inventory"; | ||
38 | public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase"; | ||
39 | |||
37 | /// <summary> | 40 | /// <summary> |
38 | /// The folder this folder is contained in | 41 | /// The folder this folder is contained in |
39 | /// </summary> | 42 | /// </summary> |
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index ce63ee0..f9fd752 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -34,11 +34,7 @@ namespace OpenSim.Framework | |||
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase : InventoryNodeBase, ICloneable | 36 | public class InventoryItemBase : InventoryNodeBase, ICloneable |
37 | { | 37 | { |
38 | public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase"; | ||
39 | public static readonly sbyte SUITCASE_FOLDER_TYPE = 100; | ||
40 | public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8; | ||
41 | |||
42 | /// <value> | 38 | /// <value> |
43 | /// The inventory type of the item. This is slightly different from the asset type in some situations. | 39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
44 | /// </value> | 40 | /// </value> |
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs index 027fc0e..e66d5be 100644 --- a/OpenSim/Framework/SLUtil.cs +++ b/OpenSim/Framework/SLUtil.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Framework | |||
64 | private class TypeMapping | 64 | private class TypeMapping |
65 | { | 65 | { |
66 | private sbyte assetType; | 66 | private sbyte assetType; |
67 | private InventoryType inventoryType; | 67 | private sbyte inventoryType; |
68 | private string contentType; | 68 | private string contentType; |
69 | private string contentType2; | 69 | private string contentType2; |
70 | private string extension; | 70 | private string extension; |
@@ -79,7 +79,7 @@ namespace OpenSim.Framework | |||
79 | get { return AssetTypeFromCode(assetType); } | 79 | get { return AssetTypeFromCode(assetType); } |
80 | } | 80 | } |
81 | 81 | ||
82 | public InventoryType InventoryType | 82 | public sbyte InventoryType |
83 | { | 83 | { |
84 | get { return inventoryType; } | 84 | get { return inventoryType; } |
85 | } | 85 | } |
@@ -99,7 +99,7 @@ namespace OpenSim.Framework | |||
99 | get { return extension; } | 99 | get { return extension; } |
100 | } | 100 | } |
101 | 101 | ||
102 | private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | 102 | private TypeMapping(sbyte assetType, sbyte inventoryType, string contentType, string contentType2, string extension) |
103 | { | 103 | { |
104 | this.assetType = assetType; | 104 | this.assetType = assetType; |
105 | this.inventoryType = inventoryType; | 105 | this.inventoryType = inventoryType; |
@@ -108,18 +108,28 @@ namespace OpenSim.Framework | |||
108 | this.extension = extension; | 108 | this.extension = extension; |
109 | } | 109 | } |
110 | 110 | ||
111 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | 111 | public TypeMapping(AssetType assetType, sbyte inventoryType, string contentType, string contentType2, string extension) |
112 | : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) | 112 | : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) |
113 | { | 113 | { |
114 | } | 114 | } |
115 | 115 | ||
116 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | ||
117 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, contentType2, extension) | ||
118 | { | ||
119 | } | ||
120 | |||
116 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) | 121 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) |
117 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | 122 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) |
123 | { | ||
124 | } | ||
125 | |||
126 | public TypeMapping(AssetType assetType, FolderType inventoryType, string contentType, string extension) | ||
127 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) | ||
118 | { | 128 | { |
119 | } | 129 | } |
120 | 130 | ||
121 | public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) | 131 | public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) |
122 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | 132 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) |
123 | { | 133 | { |
124 | } | 134 | } |
125 | } | 135 | } |
@@ -145,53 +155,65 @@ namespace OpenSim.Framework | |||
145 | new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), | 155 | new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), |
146 | new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), | 156 | new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), |
147 | new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), | 157 | new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), |
148 | new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"), | ||
149 | new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"), | ||
150 | new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), | 158 | new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), |
151 | new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), | 159 | new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), |
152 | new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), | 160 | new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), |
153 | new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"), | ||
154 | new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"), | ||
155 | new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"), | ||
156 | new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), | 161 | new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), |
157 | new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), | 162 | new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), |
158 | new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), | 163 | new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), |
159 | new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"), | ||
160 | new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), | 164 | new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), |
161 | new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), | 165 | new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), |
162 | new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), | ||
163 | new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"), | ||
164 | new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), | ||
165 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), | 166 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), |
167 | |||
168 | // The next few items are about inventory folders | ||
169 | new TypeMapping(AssetType.Folder, FolderType.None, "application/vnd.ll.folder", "folder"), | ||
170 | new TypeMapping(AssetType.Folder, FolderType.Root, "application/vnd.ll.rootfolder", "rootfolder"), | ||
171 | new TypeMapping(AssetType.Folder, FolderType.Trash, "application/vnd.ll.trashfolder", "trashfolder"), | ||
172 | new TypeMapping(AssetType.Folder, FolderType.Snapshot, "application/vnd.ll.snapshotfolder", "snapshotfolder"), | ||
173 | new TypeMapping(AssetType.Folder, FolderType.LostAndFound, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"), | ||
174 | new TypeMapping(AssetType.Folder, FolderType.Favorites, "application/vnd.ll.favoritefolder", "favoritefolder"), | ||
175 | new TypeMapping(AssetType.Folder, FolderType.CurrentOutfit, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), | ||
176 | new TypeMapping(AssetType.Folder, FolderType.Outfit, "application/vnd.ll.outfitfolder", "outfitfolder"), | ||
177 | new TypeMapping(AssetType.Folder, FolderType.MyOutfits, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), | ||
166 | 178 | ||
179 | // This next mappping is an asset to inventory item mapping. | ||
180 | // Note: LL stores folders as assets of type Folder = 8, and it has a corresponding InventoryType = 8 | ||
181 | // OpenSim doesn't store folders as assets, so this mapping should only be used when parsing things from the viewer to the server | ||
182 | new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"), | ||
183 | |||
184 | // OpenSim specific | ||
167 | new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") | 185 | new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") |
168 | }; | 186 | }; |
169 | 187 | ||
170 | private static Dictionary<sbyte, string> asset2Content; | 188 | private static Dictionary<sbyte, string> asset2Content; |
171 | private static Dictionary<sbyte, string> asset2Extension; | 189 | private static Dictionary<sbyte, string> asset2Extension; |
172 | private static Dictionary<InventoryType, string> inventory2Content; | 190 | private static Dictionary<sbyte, string> inventory2Content; |
173 | private static Dictionary<string, sbyte> content2Asset; | 191 | private static Dictionary<string, sbyte> content2Asset; |
174 | private static Dictionary<string, InventoryType> content2Inventory; | 192 | private static Dictionary<string, sbyte> content2Inventory; |
175 | 193 | ||
176 | static SLUtil() | 194 | static SLUtil() |
177 | { | 195 | { |
178 | asset2Content = new Dictionary<sbyte, string>(); | 196 | asset2Content = new Dictionary<sbyte, string>(); |
179 | asset2Extension = new Dictionary<sbyte, string>(); | 197 | asset2Extension = new Dictionary<sbyte, string>(); |
180 | inventory2Content = new Dictionary<InventoryType, string>(); | 198 | inventory2Content = new Dictionary<sbyte, string>(); |
181 | content2Asset = new Dictionary<string, sbyte>(); | 199 | content2Asset = new Dictionary<string, sbyte>(); |
182 | content2Inventory = new Dictionary<string, InventoryType>(); | 200 | content2Inventory = new Dictionary<string, sbyte>(); |
183 | 201 | ||
184 | foreach (TypeMapping mapping in MAPPINGS) | 202 | foreach (TypeMapping mapping in MAPPINGS) |
185 | { | 203 | { |
186 | sbyte assetType = mapping.AssetTypeCode; | 204 | sbyte assetType = mapping.AssetTypeCode; |
187 | if (!asset2Content.ContainsKey(assetType)) | 205 | if (!asset2Content.ContainsKey(assetType)) |
188 | asset2Content.Add(assetType, mapping.ContentType); | 206 | asset2Content.Add(assetType, mapping.ContentType); |
207 | |||
189 | if (!asset2Extension.ContainsKey(assetType)) | 208 | if (!asset2Extension.ContainsKey(assetType)) |
190 | asset2Extension.Add(assetType, mapping.Extension); | 209 | asset2Extension.Add(assetType, mapping.Extension); |
210 | |||
191 | if (!inventory2Content.ContainsKey(mapping.InventoryType)) | 211 | if (!inventory2Content.ContainsKey(mapping.InventoryType)) |
192 | inventory2Content.Add(mapping.InventoryType, mapping.ContentType); | 212 | inventory2Content.Add(mapping.InventoryType, mapping.ContentType); |
213 | |||
193 | if (!content2Asset.ContainsKey(mapping.ContentType)) | 214 | if (!content2Asset.ContainsKey(mapping.ContentType)) |
194 | content2Asset.Add(mapping.ContentType, assetType); | 215 | content2Asset.Add(mapping.ContentType, assetType); |
216 | |||
195 | if (!content2Inventory.ContainsKey(mapping.ContentType)) | 217 | if (!content2Inventory.ContainsKey(mapping.ContentType)) |
196 | content2Inventory.Add(mapping.ContentType, mapping.InventoryType); | 218 | content2Inventory.Add(mapping.ContentType, mapping.InventoryType); |
197 | 219 | ||
@@ -216,8 +238,8 @@ namespace OpenSim.Framework | |||
216 | public static string SLInvTypeToContentType(int invType) | 238 | public static string SLInvTypeToContentType(int invType) |
217 | { | 239 | { |
218 | string contentType; | 240 | string contentType; |
219 | if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType)) | 241 | if (!inventory2Content.TryGetValue((sbyte)invType, out contentType)) |
220 | contentType = inventory2Content[InventoryType.Unknown]; | 242 | contentType = inventory2Content[(sbyte)InventoryType.Unknown]; |
221 | return contentType; | 243 | return contentType; |
222 | } | 244 | } |
223 | 245 | ||
@@ -231,9 +253,9 @@ namespace OpenSim.Framework | |||
231 | 253 | ||
232 | public static sbyte ContentTypeToSLInvType(string contentType) | 254 | public static sbyte ContentTypeToSLInvType(string contentType) |
233 | { | 255 | { |
234 | InventoryType invType; | 256 | sbyte invType; |
235 | if (!content2Inventory.TryGetValue(contentType, out invType)) | 257 | if (!content2Inventory.TryGetValue(contentType, out invType)) |
236 | invType = InventoryType.Unknown; | 258 | invType = (sbyte)InventoryType.Unknown; |
237 | return (sbyte)invType; | 259 | return (sbyte)invType; |
238 | } | 260 | } |
239 | 261 | ||
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 73ebfae..ab3c285 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -115,20 +115,16 @@ namespace OpenSim.Framework.Serialization | |||
115 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; | 115 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; |
116 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; | 116 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; |
117 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; | 117 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; |
118 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this | ||
119 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; | 118 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; |
120 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; | 119 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; |
121 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; | 120 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; |
122 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; | 121 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; |
123 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; | 122 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; |
124 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this | ||
125 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this | 123 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this |
126 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this | ||
127 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; | 124 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; |
128 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; | 125 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; |
129 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; | 126 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; |
130 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; | 127 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; |
131 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this | ||
132 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this | 128 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this |
133 | 129 | ||
134 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; | 130 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; |
@@ -140,21 +136,17 @@ namespace OpenSim.Framework.Serialization | |||
140 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; | 136 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; |
141 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; | 137 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; |
142 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; | 138 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; |
143 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder; | ||
144 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; | 139 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; |
145 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; | 140 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; |
146 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; | 141 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; |
147 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; | 142 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; |
148 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; | 143 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; |
149 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder; | ||
150 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; | 144 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; |
151 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder; | ||
152 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; | 145 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; |
153 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; | 146 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; |
154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; | 147 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; |
155 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; | 148 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; |
156 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; | 149 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; |
157 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; | ||
158 | } | 150 | } |
159 | 151 | ||
160 | public static string CreateOarLandDataPath(LandData ld) | 152 | public static string CreateOarLandDataPath(LandData ld) |
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs index 25d2393..1975a4d 100644 --- a/OpenSim/Framework/Tests/AssetBaseTest.cs +++ b/OpenSim/Framework/Tests/AssetBaseTest.cs | |||
@@ -50,19 +50,15 @@ namespace OpenSim.Framework.Tests | |||
50 | CheckContainsReferences(AssetType.ImageJPEG , false); | 50 | CheckContainsReferences(AssetType.ImageJPEG , false); |
51 | CheckContainsReferences(AssetType.ImageTGA , false); | 51 | CheckContainsReferences(AssetType.ImageTGA , false); |
52 | CheckContainsReferences(AssetType.Landmark , false); | 52 | CheckContainsReferences(AssetType.Landmark , false); |
53 | CheckContainsReferences(AssetType.LostAndFoundFolder, false); | ||
54 | CheckContainsReferences(AssetType.LSLBytecode, false); | 53 | CheckContainsReferences(AssetType.LSLBytecode, false); |
55 | CheckContainsReferences(AssetType.LSLText, false); | 54 | CheckContainsReferences(AssetType.LSLText, false); |
56 | CheckContainsReferences(AssetType.Notecard, false); | 55 | CheckContainsReferences(AssetType.Notecard, false); |
57 | CheckContainsReferences(AssetType.Object, false); | 56 | CheckContainsReferences(AssetType.Object, false); |
58 | CheckContainsReferences(AssetType.RootFolder, false); | ||
59 | CheckContainsReferences(AssetType.Simstate, false); | 57 | CheckContainsReferences(AssetType.Simstate, false); |
60 | CheckContainsReferences(AssetType.SnapshotFolder, false); | ||
61 | CheckContainsReferences(AssetType.Sound, false); | 58 | CheckContainsReferences(AssetType.Sound, false); |
62 | CheckContainsReferences(AssetType.SoundWAV, false); | 59 | CheckContainsReferences(AssetType.SoundWAV, false); |
63 | CheckContainsReferences(AssetType.Texture, false); | 60 | CheckContainsReferences(AssetType.Texture, false); |
64 | CheckContainsReferences(AssetType.TextureTGA, false); | 61 | CheckContainsReferences(AssetType.TextureTGA, false); |
65 | CheckContainsReferences(AssetType.TrashFolder, false); | ||
66 | CheckContainsReferences(AssetType.Unknown, false); | 62 | CheckContainsReferences(AssetType.Unknown, false); |
67 | } | 63 | } |
68 | 64 | ||