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authorDiva Canto2009-08-10 07:13:13 -0700
committerDiva Canto2009-08-10 07:13:13 -0700
commit024755d8b7c96fc9a14b6ebbe40765533b685d94 (patch)
treeab4c3af4de5cf77e011b90a48b8cd90d5b5bfe8a /OpenSim/Framework
parentMore clean up from asset cache legacy. None of these classes are used anymore. (diff)
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Slowly working my way towards the elimination of IAssetServer and IAssetCache.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IAssetCache.cs24
-rw-r--r--OpenSim/Framework/IAssetServer.cs104
2 files changed, 6 insertions, 122 deletions
diff --git a/OpenSim/Framework/IAssetCache.cs b/OpenSim/Framework/IAssetCache.cs
index 201504b..751fdd5 100644
--- a/OpenSim/Framework/IAssetCache.cs
+++ b/OpenSim/Framework/IAssetCache.cs
@@ -35,14 +35,13 @@ namespace OpenSim.Framework
35 /// <summary> 35 /// <summary>
36 /// Interface to the local asset cache. This is the mechanism through which assets can be added and requested. 36 /// Interface to the local asset cache. This is the mechanism through which assets can be added and requested.
37 /// </summary> 37 /// </summary>
38 public interface IAssetCache : IAssetReceiver, IPlugin 38 public interface IAssetCache : IPlugin
39 { 39 {
40 /// <value> 40 /// <value>
41 /// The 'server' from which assets can be requested and to which assets are persisted. 41 /// The 'server' from which assets can be requested and to which assets are persisted.
42 /// </value> 42 /// </value>
43 IAssetServer AssetServer { get; } 43
44 44 void Initialise(ConfigSettings cs);
45 void Initialise(ConfigSettings cs, IAssetServer server);
46 45
47 /// <summary> 46 /// <summary>
48 /// Report statistical data to the log. 47 /// Report statistical data to the log.
@@ -112,21 +111,4 @@ namespace OpenSim.Framework
112 void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest); 111 void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest);
113 } 112 }
114 113
115 public class AssetCachePluginInitialiser : PluginInitialiserBase
116 {
117 private ConfigSettings config;
118 private IAssetServer server;
119
120 public AssetCachePluginInitialiser (ConfigSettings p_sv, IAssetServer p_as)
121 {
122 config = p_sv;
123 server = p_as;
124 }
125 public override void Initialise (IPlugin plugin)
126 {
127 IAssetCache p = plugin as IAssetCache;
128 p.Initialise (config, server);
129 }
130 }
131
132} 114}
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs
index 756ef8b..dbdf544 100644
--- a/OpenSim/Framework/IAssetServer.cs
+++ b/OpenSim/Framework/IAssetServer.cs
@@ -29,108 +29,10 @@ using OpenMetaverse;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
32 /// <summary> 32 ///// <summary>
33 /// Description of IAssetServer. 33 ///// Description of IAssetServer.
34 /// </summary> 34 ///// </summary>
35 public interface IAssetServer : IPlugin 35 public interface IAssetServer : IPlugin
36 { 36 {
37 void Initialise(ConfigSettings settings);
38 void Initialise(ConfigSettings settings, string url, string dir, bool test);
39 void Initialise(ConfigSettings settings, string url);
40
41 /// <summary>
42 /// Start the asset server
43 /// </summary>
44 void Start();
45
46 /// <summary>
47 /// Stop the asset server
48 /// </summary>
49 void Stop();
50
51 void SetReceiver(IAssetReceiver receiver);
52 void RequestAsset(UUID assetID, bool isTexture);
53 void StoreAsset(AssetBase asset);
54 void UpdateAsset(AssetBase asset);
55 } 37 }
56
57 /// <summary>
58 /// Implemented by classes which with to asynchronously receive asset data from the asset service
59 /// </summary>
60 /// <remarks>could change to delegate?</remarks>
61 public interface IAssetReceiver
62 {
63 /// <summary>
64 /// Call back made when a requested asset has been retrieved by an asset server
65 /// </summary>
66 /// <param name="asset"></param>
67 /// <param name="IsTexture"></param>
68 void AssetReceived(AssetBase asset, bool IsTexture);
69
70 /// <summary>
71 /// Call back made when an asset server could not retrieve a requested asset
72 /// </summary>
73 /// <param name="assetID"></param>
74 /// <param name="IsTexture"></param>
75 void AssetNotFound(UUID assetID, bool IsTexture);
76 }
77
78 public class AssetClientPluginInitialiser : PluginInitialiserBase
79 {
80 private ConfigSettings config;
81
82 public AssetClientPluginInitialiser (ConfigSettings p_sv)
83 {
84 config = p_sv;
85 }
86 public override void Initialise (IPlugin plugin)
87 {
88 IAssetServer p = plugin as IAssetServer;
89 p.Initialise (config);
90 }
91 }
92
93 public class LegacyAssetClientPluginInitialiser : PluginInitialiserBase
94 {
95 private ConfigSettings config;
96 private string assetURL;
97
98 public LegacyAssetClientPluginInitialiser (ConfigSettings p_sv, string p_url)
99 {
100 config = p_sv;
101 assetURL = p_url;
102 }
103 public override void Initialise (IPlugin plugin)
104 {
105 IAssetServer p = plugin as IAssetServer;
106 p.Initialise (config, assetURL);
107 }
108 }
109
110 public class CryptoAssetClientPluginInitialiser : PluginInitialiserBase
111 {
112 private ConfigSettings config;
113 private string assetURL;
114 private string currdir;
115 private bool test;
116
117 public CryptoAssetClientPluginInitialiser (ConfigSettings p_sv, string p_url, string p_dir, bool p_test)
118 {
119 config = p_sv;
120 assetURL = p_url;
121 currdir = p_dir;
122 test = p_test;
123 }
124 public override void Initialise (IPlugin plugin)
125 {
126 IAssetServer p = plugin as IAssetServer;
127 p.Initialise (config, assetURL, currdir, test);
128 }
129 }
130
131 public interface IAssetPlugin
132 {
133 IAssetServer GetAssetServer();
134 }
135
136} 38}