aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
committerJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
commitd358125cac4e01194dae4b1f0bc9afc87e463f76 (patch)
tree28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/Framework
parentMove code which handles NPC movement into Scene so that this can also be used... (diff)
downloadopensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.zip
opensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.gz
opensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.bz2
opensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.xz
Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 150ff1b..47e79d1 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -935,7 +935,7 @@ namespace OpenSim.Framework
935 event ScriptReset OnScriptReset; 935 event ScriptReset OnScriptReset;
936 event GetScriptRunning OnGetScriptRunning; 936 event GetScriptRunning OnGetScriptRunning;
937 event SetScriptRunning OnSetScriptRunning; 937 event SetScriptRunning OnSetScriptRunning;
938 event Action<Vector3, bool> OnAutoPilotGo; 938 event Action<Vector3, bool, bool> OnAutoPilotGo;
939 939
940 event TerrainUnacked OnUnackedTerrain; 940 event TerrainUnacked OnUnackedTerrain;
941 event ActivateGesture OnActivateGesture; 941 event ActivateGesture OnActivateGesture;