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authorTeravus Ovares2007-12-15 17:10:12 +0000
committerTeravus Ovares2007-12-15 17:10:12 +0000
commite3dd15bef05bbe53b3dac44c320e4182ce7feb68 (patch)
tree38b93ee4a8aa88113588f91f6940b3358146ee34 /OpenSim/Framework
parentThanks again to Alondria for adding: math support for (diff)
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* Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index c34fb93..62a97e5 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -229,7 +229,7 @@ namespace OpenSim.Framework
229 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); 229 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
230 230
231 public delegate void ModifyTerrain( 231 public delegate void ModifyTerrain(
232 float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); 232 float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient);
233 233
234 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); 234 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
235 235