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author | Charles Krinke | 2008-10-28 14:57:31 +0000 |
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committer | Charles Krinke | 2008-10-28 14:57:31 +0000 |
commit | d8a6971a35c0c27b50ec66dbbdee5d876e04ac3a (patch) | |
tree | cf4b8f2334b51dd569392cf2857e0ea8ddf52d74 /OpenSim/Framework/sLLVector3.cs | |
parent | From: Christopher Yeoh <yeohc@au1.ibm.com> (diff) | |
download | opensim-SC-d8a6971a35c0c27b50ec66dbbdee5d876e04ac3a.zip opensim-SC-d8a6971a35c0c27b50ec66dbbdee5d876e04ac3a.tar.gz opensim-SC-d8a6971a35c0c27b50ec66dbbdee5d876e04ac3a.tar.bz2 opensim-SC-d8a6971a35c0c27b50ec66dbbdee5d876e04ac3a.tar.xz |
Thank you kindly, Mircea Kitsune for a patch that solves:
When the avatar stops flying in mid air, it stays still
while it falls to the ground. Normally, the avatar would
use the falling animation (when it spins its arms and legs
while falling) until it reaches the ground.
Diffstat (limited to 'OpenSim/Framework/sLLVector3.cs')
0 files changed, 0 insertions, 0 deletions