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author | Jeff Ames | 2009-06-10 04:28:56 +0000 |
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committer | Jeff Ames | 2009-06-10 04:28:56 +0000 |
commit | a23d64dec1cbf88abc3c7e84664a683dee534e4a (patch) | |
tree | 7e85403f29839775209481ba7f6ee55aac56f209 /OpenSim/Framework/WearableItem.cs | |
parent | Letting the Flotsam cache be enabled even when [AssetCache] section is missin... (diff) | |
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Framework/WearableItem.cs')
-rw-r--r-- | OpenSim/Framework/WearableItem.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/WearableItem.cs b/OpenSim/Framework/WearableItem.cs index 6675127..159306a 100644 --- a/OpenSim/Framework/WearableItem.cs +++ b/OpenSim/Framework/WearableItem.cs | |||
@@ -131,7 +131,7 @@ namespace OpenSim.Framework | |||
131 | { | 131 | { |
132 | //int randNum = Util.RandomClass.Next(0, 1000); | 132 | //int randNum = Util.RandomClass.Next(0, 1000); |
133 | float range = setting.VisualParam.MaxValue - setting.VisualParam.MinValue; | 133 | float range = setting.VisualParam.MaxValue - setting.VisualParam.MinValue; |
134 | // float val =((float) randNum )/ ((float)(1000.0f / range)); | 134 | // float val = ((float) randNum) / ((float)(1000.0f / range)); |
135 | float val = (float)Util.RandomClass.NextDouble() * range * 0.2f; | 135 | float val = (float)Util.RandomClass.NextDouble() * range * 0.2f; |
136 | setting.Value = setting.VisualParam.MinValue + (range / 2) + val; | 136 | setting.Value = setting.VisualParam.MinValue + (range / 2) + val; |
137 | } | 137 | } |