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authorJustin Clark-Casey (justincc)2011-11-21 18:27:41 +0000
committerJustin Clark-Casey (justincc)2011-11-21 18:27:41 +0000
commit898904d83d371b69d001b669588f29c2befd6aa9 (patch)
tree8a6c6722901d44c53370fd6475a370db8dc5b08b /OpenSim/Framework/Watchdog.cs
parentHave ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... (diff)
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When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
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