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author | Jeff Ames | 2008-05-16 01:22:11 +0000 |
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committer | Jeff Ames | 2008-05-16 01:22:11 +0000 |
commit | 65c5efe43b68700bad94076d4cd421160203c5de (patch) | |
tree | 589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Framework/Util.cs | |
parent | Thank you very much, mjm for : (diff) | |
download | opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.zip opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.gz opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.bz2 opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Framework/Util.cs')
-rw-r--r-- | OpenSim/Framework/Util.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 5577140..8e5b02d 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -165,10 +165,10 @@ namespace OpenSim.Framework | |||
165 | // (but those probably wont work anyway) | 165 | // (but those probably wont work anyway) |
166 | return file; | 166 | return file; |
167 | } | 167 | } |
168 | 168 | ||
169 | /// <summary> | 169 | /// <summary> |
170 | /// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes. | 170 | /// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes. |
171 | /// | 171 | /// |
172 | /// Please don't delete me even if I appear currently unused! | 172 | /// Please don't delete me even if I appear currently unused! |
173 | /// </summary> | 173 | /// </summary> |
174 | /// <param name="rawXml"></param> | 174 | /// <param name="rawXml"></param> |
@@ -177,22 +177,22 @@ namespace OpenSim.Framework | |||
177 | { | 177 | { |
178 | XmlDocument xd = new XmlDocument(); | 178 | XmlDocument xd = new XmlDocument(); |
179 | xd.LoadXml(rawXml); | 179 | xd.LoadXml(rawXml); |
180 | 180 | ||
181 | StringBuilder sb = new StringBuilder(); | 181 | StringBuilder sb = new StringBuilder(); |
182 | StringWriter sw = new StringWriter(sb); | 182 | StringWriter sw = new StringWriter(sb); |
183 | 183 | ||
184 | XmlTextWriter xtw = new XmlTextWriter(sw); | 184 | XmlTextWriter xtw = new XmlTextWriter(sw); |
185 | xtw.Formatting = Formatting.Indented; | 185 | xtw.Formatting = Formatting.Indented; |
186 | 186 | ||
187 | try | 187 | try |
188 | { | 188 | { |
189 | xd.WriteTo(xtw); | 189 | xd.WriteTo(xtw); |
190 | } | 190 | } |
191 | finally | 191 | finally |
192 | { | 192 | { |
193 | xtw.Close(); | 193 | xtw.Close(); |
194 | } | 194 | } |
195 | 195 | ||
196 | return sb.ToString(); | 196 | return sb.ToString(); |
197 | } | 197 | } |
198 | 198 | ||
@@ -284,11 +284,11 @@ namespace OpenSim.Framework | |||
284 | /// Convert a variable length field (byte array) to a string, with a | 284 | /// Convert a variable length field (byte array) to a string, with a |
285 | /// field name prepended to each line of the output | 285 | /// field name prepended to each line of the output |
286 | /// </summary> | 286 | /// </summary> |
287 | /// <remarks>If the byte array has unprintable characters in it, a | 287 | /// <remarks>If the byte array has unprintable characters in it, a |
288 | /// hex dump will be put in the string instead</remarks> | 288 | /// hex dump will be put in the string instead</remarks> |
289 | /// <param name="bytes">The byte array to convert to a string</param> | 289 | /// <param name="bytes">The byte array to convert to a string</param> |
290 | /// <param name="fieldName">A field name to prepend to each line of output</param> | 290 | /// <param name="fieldName">A field name to prepend to each line of output</param> |
291 | /// <returns>An ASCII string or a string containing a hex dump, minus | 291 | /// <returns>An ASCII string or a string containing a hex dump, minus |
292 | /// the null terminator</returns> | 292 | /// the null terminator</returns> |
293 | public static string FieldToString(byte[] bytes, string fieldName) | 293 | public static string FieldToString(byte[] bytes, string fieldName) |
294 | { | 294 | { |