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authorMelanie2009-10-02 08:23:38 +0100
committerMelanie2009-10-02 08:23:38 +0100
commit31d8cec0f8cd47ff445edc7771e5e73825a57927 (patch)
treea2d60604317739fa530502c40ffc71bab2a5c494 /OpenSim/Framework/Util.cs
parentRestore the missing image handling to the image manager. The missing (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' into diva-textures
Diffstat (limited to 'OpenSim/Framework/Util.cs')
-rw-r--r--OpenSim/Framework/Util.cs65
1 files changed, 62 insertions, 3 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 58344f3..17fc58c 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Framework
54 /// </summary> 54 /// </summary>
55 public class Util 55 public class Util
56 { 56 {
57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 58
59 private static uint nextXferID = 5000; 59 private static uint nextXferID = 5000;
60 private static Random randomClass = new Random(); 60 private static Random randomClass = new Random();
@@ -70,6 +70,39 @@ namespace OpenSim.Framework
70 public static readonly Regex UUIDPattern 70 public static readonly Regex UUIDPattern
71 = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$"); 71 = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$");
72 72
73 /// <summary>
74 /// Linear interpolates B<->C using percent A
75 /// </summary>
76 /// <param name="a"></param>
77 /// <param name="b"></param>
78 /// <param name="c"></param>
79 /// <returns></returns>
80 public static double lerp(double a, double b, double c)
81 {
82 return (b*a) + (c*(1 - a));
83 }
84
85 /// <summary>
86 /// Bilinear Interpolate, see Lerp but for 2D using 'percents' X & Y.
87 /// Layout:
88 /// A B
89 /// C D
90 /// A<->C = Y
91 /// C<->D = X
92 /// </summary>
93 /// <param name="x"></param>
94 /// <param name="y"></param>
95 /// <param name="a"></param>
96 /// <param name="b"></param>
97 /// <param name="c"></param>
98 /// <param name="d"></param>
99 /// <returns></returns>
100 public static double lerp2D(double x, double y, double a, double b, double c, double d)
101 {
102 return lerp(y, lerp(x, a, b), lerp(x, c, d));
103 }
104
105
73 /// <value> 106 /// <value>
74 /// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards) 107 /// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)
75 /// </value> 108 /// </value>
@@ -103,7 +136,7 @@ namespace OpenSim.Framework
103 float dx = a.X - b.X; 136 float dx = a.X - b.X;
104 float dy = a.Y - b.Y; 137 float dy = a.Y - b.Y;
105 float dz = a.Z - b.Z; 138 float dz = a.Z - b.Z;
106 return (dx*dx + dy*dy + dz*dz) < (amount*amount); 139 return (dx*dx + dy*dy + dz*dz) < (amount*amount);
107 } 140 }
108 141
109 /// <summary> 142 /// <summary>
@@ -942,7 +975,7 @@ namespace OpenSim.Framework
942 else 975 else
943 { 976 {
944 os = ReadEtcIssue(); 977 os = ReadEtcIssue();
945 } 978 }
946 979
947 if (os.Length > 45) 980 if (os.Length > 45)
948 { 981 {
@@ -1170,6 +1203,32 @@ namespace OpenSim.Framework
1170 return found.ToArray(); 1203 return found.ToArray();
1171 } 1204 }
1172 1205
1206 public static string ServerURI(string uri)
1207 {
1208 if (uri == string.Empty)
1209 return string.Empty;
1210
1211 // Get rid of eventual slashes at the end
1212 uri = uri.TrimEnd('/');
1213
1214 IPAddress ipaddr1 = null;
1215 string port1 = "";
1216 try
1217 {
1218 ipaddr1 = Util.GetHostFromURL(uri);
1219 }
1220 catch { }
1221
1222 try
1223 {
1224 port1 = uri.Split(new char[] { ':' })[2];
1225 }
1226 catch { }
1227
1228 // We tried our best to convert the domain names to IP addresses
1229 return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
1230 }
1231
1173 #region FireAndForget Threading Pattern 1232 #region FireAndForget Threading Pattern
1174 1233
1175 public static void FireAndForget(System.Threading.WaitCallback callback) 1234 public static void FireAndForget(System.Threading.WaitCallback callback)