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author | Justin Clark-Casey (justincc) | 2012-02-18 00:33:52 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-18 00:33:52 +0000 |
commit | b817c337dc2c5d8efda710f445114aa9a9344611 (patch) | |
tree | 4ff5ef565c57495fa89e051504983117413d8cee /OpenSim/Framework/Util.cs | |
parent | Fillin missing SQLite support for Telehubs (diff) | |
download | opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.zip opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.gz opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.bz2 opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.xz |
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
Diffstat (limited to 'OpenSim/Framework/Util.cs')
-rw-r--r-- | OpenSim/Framework/Util.cs | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 4b0b13c..b3ec5c2 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -35,7 +35,8 @@ using System.IO; | |||
35 | using System.IO.Compression; | 35 | using System.IO.Compression; |
36 | using System.Net; | 36 | using System.Net; |
37 | using System.Net.Sockets; | 37 | using System.Net.Sockets; |
38 | using System.Reflection; | 38 | using System.Reflection; |
39 | using System.Runtime.InteropServices; | ||
39 | using System.Runtime.Serialization; | 40 | using System.Runtime.Serialization; |
40 | using System.Runtime.Serialization.Formatters.Binary; | 41 | using System.Runtime.Serialization.Formatters.Binary; |
41 | using System.Security.Cryptography; | 42 | using System.Security.Cryptography; |
@@ -375,6 +376,20 @@ namespace OpenSim.Framework | |||
375 | } | 376 | } |
376 | 377 | ||
377 | return sb.ToString(); | 378 | return sb.ToString(); |
379 | } | ||
380 | |||
381 | /// <summary> | ||
382 | /// Is the platform Windows? | ||
383 | /// </summary> | ||
384 | /// <returns>true if so, false otherwise</returns> | ||
385 | public static bool IsWindows() | ||
386 | { | ||
387 | PlatformID platformId = Environment.OSVersion.Platform; | ||
388 | |||
389 | return (platformId == PlatformID.Win32NT | ||
390 | || platformId == PlatformID.Win32S | ||
391 | || platformId == PlatformID.Win32Windows | ||
392 | || platformId == PlatformID.WinCE); | ||
378 | } | 393 | } |
379 | 394 | ||
380 | public static bool IsEnvironmentSupported(ref string reason) | 395 | public static bool IsEnvironmentSupported(ref string reason) |
@@ -1457,6 +1472,27 @@ namespace OpenSim.Framework | |||
1457 | } | 1472 | } |
1458 | 1473 | ||
1459 | return data; | 1474 | return data; |
1475 | } | ||
1476 | |||
1477 | /// <summary> | ||
1478 | /// Used to trigger an early library load on Windows systems. | ||
1479 | /// </summary> | ||
1480 | /// <remarks> | ||
1481 | /// Required to get 32-bit and 64-bit processes to automatically use the | ||
1482 | /// appropriate native library. | ||
1483 | /// </remarks> | ||
1484 | /// <param name="dllToLoad"></param> | ||
1485 | /// <returns></returns> | ||
1486 | [DllImport("kernel32.dll")] | ||
1487 | public static extern IntPtr LoadLibrary(string dllToLoad); | ||
1488 | |||
1489 | /// <summary> | ||
1490 | /// Determine whether the current process is 64 bit | ||
1491 | /// </summary> | ||
1492 | /// <returns>true if so, false if not</returns> | ||
1493 | public static bool Is64BitProcess() | ||
1494 | { | ||
1495 | return IntPtr.Size == 8; | ||
1460 | } | 1496 | } |
1461 | 1497 | ||
1462 | #region FireAndForget Threading Pattern | 1498 | #region FireAndForget Threading Pattern |