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author | John Hurliman | 2009-10-02 18:31:08 -0700 |
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committer | John Hurliman | 2009-10-02 18:31:08 -0700 |
commit | 387e9f7a7faeb412054383080afc3507a1522746 (patch) | |
tree | 522470dd28074f7e114547476968942c05e866aa /OpenSim/Framework/Util.cs | |
parent | Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensi... (diff) | |
download | opensim-SC-387e9f7a7faeb412054383080afc3507a1522746.zip opensim-SC-387e9f7a7faeb412054383080afc3507a1522746.tar.gz opensim-SC-387e9f7a7faeb412054383080afc3507a1522746.tar.bz2 opensim-SC-387e9f7a7faeb412054383080afc3507a1522746.tar.xz |
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Util.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 58344f3..59159a8 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -69,7 +69,9 @@ namespace OpenSim.Framework | |||
69 | 69 | ||
70 | public static readonly Regex UUIDPattern | 70 | public static readonly Regex UUIDPattern |
71 | = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$"); | 71 | = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$"); |
72 | 72 | ||
73 | public static Encoding UTF8 = Encoding.UTF8; | ||
74 | |||
73 | /// <value> | 75 | /// <value> |
74 | /// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards) | 76 | /// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards) |
75 | /// </value> | 77 | /// </value> |
@@ -432,7 +434,7 @@ namespace OpenSim.Framework | |||
432 | output.Append(": "); | 434 | output.Append(": "); |
433 | } | 435 | } |
434 | 436 | ||
435 | output.Append(CleanString(Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1))); | 437 | output.Append(CleanString(Util.UTF8.GetString(bytes, 0, bytes.Length - 1))); |
436 | } | 438 | } |
437 | else | 439 | else |
438 | { | 440 | { |
@@ -793,7 +795,7 @@ namespace OpenSim.Framework | |||
793 | 795 | ||
794 | public static string Compress(string text) | 796 | public static string Compress(string text) |
795 | { | 797 | { |
796 | byte[] buffer = Encoding.UTF8.GetBytes(text); | 798 | byte[] buffer = Util.UTF8.GetBytes(text); |
797 | MemoryStream memory = new MemoryStream(); | 799 | MemoryStream memory = new MemoryStream(); |
798 | using (GZipStream compressor = new GZipStream(memory, CompressionMode.Compress, true)) | 800 | using (GZipStream compressor = new GZipStream(memory, CompressionMode.Compress, true)) |
799 | { | 801 | { |
@@ -827,7 +829,7 @@ namespace OpenSim.Framework | |||
827 | decompressor.Read(buffer, 0, buffer.Length); | 829 | decompressor.Read(buffer, 0, buffer.Length); |
828 | } | 830 | } |
829 | 831 | ||
830 | return Encoding.UTF8.GetString(buffer); | 832 | return Util.UTF8.GetString(buffer); |
831 | } | 833 | } |
832 | } | 834 | } |
833 | 835 | ||
@@ -1099,7 +1101,7 @@ namespace OpenSim.Framework | |||
1099 | { | 1101 | { |
1100 | byte[] data = new byte[length]; | 1102 | byte[] data = new byte[length]; |
1101 | stream.Read(data, 0, length); | 1103 | stream.Read(data, 0, length); |
1102 | string strdata = Encoding.UTF8.GetString(data); | 1104 | string strdata = Util.UTF8.GetString(data); |
1103 | OSDMap args = null; | 1105 | OSDMap args = null; |
1104 | OSD buffer; | 1106 | OSD buffer; |
1105 | buffer = OSDParser.DeserializeJson(strdata); | 1107 | buffer = OSDParser.DeserializeJson(strdata); |