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authorJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
committerJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
commit916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch)
tree69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Framework/Util.cs
parentFix build break for windows with missing package for IScriptEngine in prebuil... (diff)
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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Util.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index e03bb74..fd9586c 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1236,8 +1236,7 @@ namespace OpenSim.Framework
1236 1236
1237 public static string Base64ToString(string str) 1237 public static string Base64ToString(string str)
1238 { 1238 {
1239 UTF8Encoding encoder = new UTF8Encoding(); 1239 Decoder utf8Decode = Encoding.UTF8.GetDecoder();
1240 Decoder utf8Decode = encoder.GetDecoder();
1241 1240
1242 byte[] todecode_byte = Convert.FromBase64String(str); 1241 byte[] todecode_byte = Convert.FromBase64String(str);
1243 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); 1242 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);