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authorJohn Hurliman2009-10-21 23:03:18 -0700
committerJohn Hurliman2009-10-21 23:03:18 -0700
commit32ccd5bb40447ea4d96f1181cf73edff3645a55a (patch)
tree65a6f75985e9aef1a9641c098332823d10afb748 /OpenSim/Framework/Util.cs
parent* Change the OnQueueEmpty signature to send the flags of the queues that are ... (diff)
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* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Util.cs70
1 files changed, 51 insertions, 19 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index d5ae3b7..02f6d12 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -51,6 +51,18 @@ using OpenMetaverse.StructuredData;
51namespace OpenSim.Framework 51namespace OpenSim.Framework
52{ 52{
53 /// <summary> 53 /// <summary>
54 /// The method used by Util.FireAndForget for asynchronously firing events
55 /// </summary>
56 public enum FireAndForgetMethod
57 {
58 UnsafeQueueUserWorkItem,
59 QueueUserWorkItem,
60 BeginInvoke,
61 SmartThreadPool,
62 Thread,
63 }
64
65 /// <summary>
54 /// Miscellaneous utility functions 66 /// Miscellaneous utility functions
55 /// </summary> 67 /// </summary>
56 public class Util 68 public class Util
@@ -70,7 +82,9 @@ namespace OpenSim.Framework
70 82
71 public static readonly Regex UUIDPattern 83 public static readonly Regex UUIDPattern
72 = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$"); 84 = new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$");
73 85
86 public static FireAndForgetMethod FireAndForgetMethod = FireAndForgetMethod.UnsafeQueueUserWorkItem;
87
74 /// <summary> 88 /// <summary>
75 /// Linear interpolates B<->C using percent A 89 /// Linear interpolates B<->C using percent A
76 /// </summary> 90 /// </summary>
@@ -1273,7 +1287,7 @@ namespace OpenSim.Framework
1273 /// <summary> 1287 /// <summary>
1274 /// Created to work around a limitation in Mono with nested delegates 1288 /// Created to work around a limitation in Mono with nested delegates
1275 /// </summary> 1289 /// </summary>
1276 /*private class FireAndForgetWrapper 1290 private class FireAndForgetWrapper
1277 { 1291 {
1278 public void FireAndForget(System.Threading.WaitCallback callback) 1292 public void FireAndForget(System.Threading.WaitCallback callback)
1279 { 1293 {
@@ -1284,32 +1298,50 @@ namespace OpenSim.Framework
1284 { 1298 {
1285 callback.BeginInvoke(obj, EndFireAndForget, callback); 1299 callback.BeginInvoke(obj, EndFireAndForget, callback);
1286 } 1300 }
1287 }*/ 1301
1302 private static void EndFireAndForget(IAsyncResult ar)
1303 {
1304 System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState;
1305
1306 try { callback.EndInvoke(ar); }
1307 catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); }
1308
1309 ar.AsyncWaitHandle.Close();
1310 }
1311 }
1288 1312
1289 public static void FireAndForget(System.Threading.WaitCallback callback) 1313 public static void FireAndForget(System.Threading.WaitCallback callback)
1290 { 1314 {
1291 //FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>(); 1315 FireAndForget(callback, null);
1292 //wrapper.FireAndForget(callback);
1293 System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, null);
1294 } 1316 }
1295 1317
1296 public static void FireAndForget(System.Threading.WaitCallback callback, object obj) 1318 public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
1297 { 1319 {
1298 //FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>(); 1320 switch (FireAndForgetMethod)
1299 //wrapper.FireAndForget(callback, obj); 1321 {
1300 System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, obj); 1322 case FireAndForgetMethod.UnsafeQueueUserWorkItem:
1323 System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, obj);
1324 break;
1325 case FireAndForgetMethod.QueueUserWorkItem:
1326 System.Threading.ThreadPool.QueueUserWorkItem(callback, obj);
1327 break;
1328 case FireAndForgetMethod.BeginInvoke:
1329 FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
1330 wrapper.FireAndForget(callback, obj);
1331 break;
1332 case FireAndForgetMethod.SmartThreadPool:
1333 Amib.Threading.SmartThreadPool stp = Singleton.GetInstance<Amib.Threading.SmartThreadPool>();
1334 stp.QueueWorkItem(delegate(object o) { callback(o); return null; }, obj);
1335 break;
1336 case FireAndForgetMethod.Thread:
1337 System.Threading.Thread thread = new System.Threading.Thread(delegate(object o) { callback(o); });
1338 thread.Start(obj);
1339 break;
1340 default:
1341 throw new NotImplementedException();
1342 }
1301 } 1343 }
1302 1344
1303 /*private static void EndFireAndForget(IAsyncResult ar)
1304 {
1305 System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState;
1306
1307 try { callback.EndInvoke(ar); }
1308 catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); }
1309
1310 ar.AsyncWaitHandle.Close();
1311 }*/
1312
1313 #endregion FireAndForget Threading Pattern 1345 #endregion FireAndForget Threading Pattern
1314 } 1346 }
1315} 1347}