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author | Robert Adams | 2013-11-08 20:53:37 -0800 |
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committer | Robert Adams | 2013-11-08 20:53:37 -0800 |
commit | beeec1c46726a266edf5c8260f9cf4e4e6f91c8a (patch) | |
tree | ac749f4db4d4ee640bf9091b9684d2a36eedb284 /OpenSim/Framework/UserProfileData.cs | |
parent | varregion: Massive work to LandManagementModule and LandObject to (diff) | |
download | opensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.zip opensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.tar.gz opensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.tar.bz2 opensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.tar.xz |
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
Diffstat (limited to 'OpenSim/Framework/UserProfileData.cs')
-rw-r--r-- | OpenSim/Framework/UserProfileData.cs | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index 9bac739..266ccf0 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs | |||
@@ -160,15 +160,19 @@ namespace OpenSim.Framework | |||
160 | public virtual ulong HomeRegion | 160 | public virtual ulong HomeRegion |
161 | { | 161 | { |
162 | get | 162 | get |
163 | { | 163 | { |
164 | return Utils.UIntsToLong( | 164 | return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY)); |
165 | m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); | 165 | // return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); |
166 | } | 166 | } |
167 | 167 | ||
168 | set | 168 | set |
169 | { | 169 | { |
170 | m_homeRegionX = (uint) (value >> 40); | 170 | uint regionWorldLocX, regionWorldLocY; |
171 | m_homeRegionY = (((uint) (value)) >> 8); | 171 | Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY); |
172 | m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX); | ||
173 | m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY); | ||
174 | // m_homeRegionX = (uint) (value >> 40); | ||
175 | // m_homeRegionY = (((uint) (value)) >> 8); | ||
172 | } | 176 | } |
173 | } | 177 | } |
174 | 178 | ||