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author | Adam Frisby | 2008-04-29 14:04:55 +0000 |
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committer | Adam Frisby | 2008-04-29 14:04:55 +0000 |
commit | 375163a6fece8b3a57c7555246abe8338223a599 (patch) | |
tree | 163001ca96a4b4d08589e9772f78510677d5d0dc /OpenSim/Framework/UserProfileData.cs | |
parent | Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie! (diff) | |
download | opensim-SC-375163a6fece8b3a57c7555246abe8338223a599.zip opensim-SC-375163a6fece8b3a57c7555246abe8338223a599.tar.gz opensim-SC-375163a6fece8b3a57c7555246abe8338223a599.tar.bz2 opensim-SC-375163a6fece8b3a57c7555246abe8338223a599.tar.xz |
* Spring cleaning.
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
Diffstat (limited to 'OpenSim/Framework/UserProfileData.cs')
-rw-r--r-- | OpenSim/Framework/UserProfileData.cs | 354 |
1 files changed, 149 insertions, 205 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index 254e903..b704682 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs | |||
@@ -36,39 +36,21 @@ namespace OpenSim.Framework | |||
36 | public class UserProfileData | 36 | public class UserProfileData |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// The ID value for this user | 39 | /// A UNIX Timestamp (seconds since epoch) for the users creation |
40 | /// </summary> | 40 | /// </summary> |
41 | private LLUUID _id; | 41 | private int _created; |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// The last used Web_login_key | 44 | /// The users last registered agent (filled in on the user server) |
45 | /// </summary> | 45 | /// </summary> |
46 | private LLUUID _webLoginKey; | 46 | private UserAgentData _currentAgent; |
47 | |||
47 | /// <summary> | 48 | /// <summary> |
48 | /// The first component of a users account name | 49 | /// The first component of a users account name |
49 | /// </summary> | 50 | /// </summary> |
50 | private string _firstname; | 51 | private string _firstname; |
51 | 52 | ||
52 | /// <summary> | 53 | /// <summary> |
53 | /// The second component of a users account name | ||
54 | /// </summary> | ||
55 | private string _surname; | ||
56 | |||
57 | /// <summary> | ||
58 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) | ||
59 | /// </summary> | ||
60 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> | ||
61 | private string _passwordHash; | ||
62 | |||
63 | /// <summary> | ||
64 | /// The salt used for the users hash, should be 32 bytes or longer | ||
65 | /// </summary> | ||
66 | private string _passwordSalt; | ||
67 | |||
68 | private uint _homeRegionX; | ||
69 | private uint _homeRegionY; | ||
70 | |||
71 | /// <summary> | ||
72 | /// The coordinates inside the region of the home location | 54 | /// The coordinates inside the region of the home location |
73 | /// </summary> | 55 | /// </summary> |
74 | private LLVector3 _homeLocation; | 56 | private LLVector3 _homeLocation; |
@@ -78,42 +60,44 @@ namespace OpenSim.Framework | |||
78 | /// </summary> | 60 | /// </summary> |
79 | private LLVector3 _homeLookAt; | 61 | private LLVector3 _homeLookAt; |
80 | 62 | ||
63 | private uint _homeRegionX; | ||
64 | private uint _homeRegionY; | ||
65 | |||
81 | /// <summary> | 66 | /// <summary> |
82 | /// A UNIX Timestamp (seconds since epoch) for the users creation | 67 | /// The ID value for this user |
83 | /// </summary> | 68 | /// </summary> |
84 | private int _created; | 69 | private LLUUID _id; |
85 | 70 | ||
86 | /// <summary> | 71 | /// <summary> |
87 | /// A UNIX Timestamp for the users last login date / time | 72 | /// A UNIX Timestamp for the users last login date / time |
88 | /// </summary> | 73 | /// </summary> |
89 | private int _lastLogin; | 74 | private int _lastLogin; |
90 | 75 | ||
91 | private LLUUID _rootInventoryFolderID; | ||
92 | |||
93 | /// <summary> | 76 | /// <summary> |
94 | /// A URI to the users inventory server, used for foreigners and large grids | 77 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) |
95 | /// </summary> | 78 | /// </summary> |
96 | private string _userInventoryURI = String.Empty; | 79 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> |
80 | private string _passwordHash; | ||
97 | 81 | ||
98 | /// <summary> | 82 | /// <summary> |
99 | /// A URI to the users asset server, used for foreigners and large grids. | 83 | /// The salt used for the users hash, should be 32 bytes or longer |
100 | /// </summary> | 84 | /// </summary> |
101 | private string _userAssetURI = String.Empty; | 85 | private string _passwordSalt; |
102 | 86 | ||
103 | /// <summary> | 87 | /// <summary> |
104 | /// A uint mask containing the "I can do" fields of the users profile | 88 | /// The about text listed in a users profile. |
105 | /// </summary> | 89 | /// </summary> |
106 | private uint _profileCanDoMask; | 90 | private string _profileAboutText = String.Empty; |
107 | 91 | ||
108 | /// <summary> | 92 | /// <summary> |
109 | /// A uint mask containing the "I want to do" part of the users profile | 93 | /// A uint mask containing the "I can do" fields of the users profile |
110 | /// </summary> | 94 | /// </summary> |
111 | private uint _profileWantDoMask; // Profile window "I want to" mask | 95 | private uint _profileCanDoMask; |
112 | 96 | ||
113 | /// <summary> | 97 | /// <summary> |
114 | /// The about text listed in a users profile. | 98 | /// The profile image for the users first life tab |
115 | /// </summary> | 99 | /// </summary> |
116 | private string _profileAboutText = String.Empty; | 100 | private LLUUID _profileFirstImage; |
117 | 101 | ||
118 | /// <summary> | 102 | /// <summary> |
119 | /// The first life about text listed in a users profile | 103 | /// The first life about text listed in a users profile |
@@ -126,21 +110,38 @@ namespace OpenSim.Framework | |||
126 | private LLUUID _profileImage; | 110 | private LLUUID _profileImage; |
127 | 111 | ||
128 | /// <summary> | 112 | /// <summary> |
129 | /// The profile image for the users first life tab | 113 | /// A uint mask containing the "I want to do" part of the users profile |
130 | /// </summary> | 114 | /// </summary> |
131 | private LLUUID _profileFirstImage; | 115 | private uint _profileWantDoMask; // Profile window "I want to" mask |
116 | |||
117 | private LLUUID _rootInventoryFolderID; | ||
132 | 118 | ||
133 | /// <summary> | 119 | /// <summary> |
134 | /// The users last registered agent (filled in on the user server) | 120 | /// The second component of a users account name |
135 | /// </summary> | 121 | /// </summary> |
136 | private UserAgentData _currentAgent; | 122 | private string _surname; |
123 | |||
124 | /// <summary> | ||
125 | /// A URI to the users asset server, used for foreigners and large grids. | ||
126 | /// </summary> | ||
127 | private string _userAssetURI = String.Empty; | ||
128 | |||
129 | /// <summary> | ||
130 | /// A URI to the users inventory server, used for foreigners and large grids | ||
131 | /// </summary> | ||
132 | private string _userInventoryURI = String.Empty; | ||
133 | |||
134 | /// <summary> | ||
135 | /// The last used Web_login_key | ||
136 | /// </summary> | ||
137 | private LLUUID _webLoginKey; | ||
137 | 138 | ||
138 | /// <summary> | 139 | /// <summary> |
139 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into | 140 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into |
140 | /// </summary> | 141 | /// </summary> |
141 | public ulong HomeRegion | 142 | public ulong HomeRegion |
142 | { | 143 | { |
143 | get { return Helpers.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); } | 144 | get { return Helpers.UIntsToLong((_homeRegionX * (uint) Constants.RegionSize), (_homeRegionY * (uint) Constants.RegionSize)); } |
144 | set | 145 | set |
145 | { | 146 | { |
146 | _homeRegionX = (uint) (value >> 40); | 147 | _homeRegionX = (uint) (value >> 40); |
@@ -149,232 +150,175 @@ namespace OpenSim.Framework | |||
149 | } | 150 | } |
150 | 151 | ||
151 | // Property wrappers | 152 | // Property wrappers |
152 | public LLUUID ID { | 153 | public LLUUID ID |
153 | get { | 154 | { |
154 | return _id; | 155 | get { return _id; } |
155 | } | 156 | set { _id = value; } |
156 | set { | ||
157 | _id = value; | ||
158 | } | ||
159 | } | 157 | } |
160 | 158 | ||
161 | public LLUUID WebLoginKey { | 159 | public LLUUID WebLoginKey |
162 | get { | 160 | { |
163 | return _webLoginKey; | 161 | get { return _webLoginKey; } |
164 | } | 162 | set { _webLoginKey = value; } |
165 | set { | ||
166 | _webLoginKey = value; | ||
167 | } | ||
168 | } | 163 | } |
169 | 164 | ||
170 | public string FirstName { | 165 | public string FirstName |
171 | get { | 166 | { |
172 | return _firstname; | 167 | get { return _firstname; } |
173 | } | 168 | set { _firstname = value; } |
174 | set { | ||
175 | _firstname = value; | ||
176 | } | ||
177 | } | 169 | } |
178 | 170 | ||
179 | public string SurName { | 171 | public string SurName |
180 | get { | 172 | { |
181 | return _surname; | 173 | get { return _surname; } |
182 | } | 174 | set { _surname = value; } |
183 | set { | ||
184 | _surname = value; | ||
185 | } | ||
186 | } | 175 | } |
187 | 176 | ||
188 | public string PasswordHash { | 177 | public string PasswordHash |
189 | get { | 178 | { |
190 | return _passwordHash; | 179 | get { return _passwordHash; } |
191 | } | 180 | set { _passwordHash = value; } |
192 | set { | ||
193 | _passwordHash = value; | ||
194 | } | ||
195 | } | 181 | } |
196 | 182 | ||
197 | public string PasswordSalt { | 183 | public string PasswordSalt |
198 | get { | 184 | { |
199 | return _passwordSalt; | 185 | get { return _passwordSalt; } |
200 | } | 186 | set { _passwordSalt = value; } |
201 | set { | ||
202 | _passwordSalt = value; | ||
203 | } | ||
204 | } | 187 | } |
205 | 188 | ||
206 | public uint HomeRegionX { | 189 | public uint HomeRegionX |
207 | get { | 190 | { |
208 | return _homeRegionX; | 191 | get { return _homeRegionX; } |
209 | } | 192 | set { _homeRegionX = value; } |
210 | set { | ||
211 | _homeRegionX = value; | ||
212 | } | ||
213 | } | 193 | } |
214 | 194 | ||
215 | public uint HomeRegionY { | 195 | public uint HomeRegionY |
216 | get { | 196 | { |
217 | return _homeRegionY; | 197 | get { return _homeRegionY; } |
218 | } | 198 | set { _homeRegionY = value; } |
219 | set { | ||
220 | _homeRegionY = value; | ||
221 | } | ||
222 | } | 199 | } |
223 | 200 | ||
224 | public LLVector3 HomeLocation { | 201 | public LLVector3 HomeLocation |
225 | get { | 202 | { |
226 | return _homeLocation; | 203 | get { return _homeLocation; } |
227 | } | 204 | set { _homeLocation = value; } |
228 | set { | ||
229 | _homeLocation = value; | ||
230 | } | ||
231 | } | 205 | } |
232 | 206 | ||
233 | // for handy serialization | 207 | // for handy serialization |
234 | public float HomeLocationX { | 208 | public float HomeLocationX |
209 | { | ||
235 | get { return _homeLocation.X; } | 210 | get { return _homeLocation.X; } |
236 | set { _homeLocation.X = value; } | 211 | set { _homeLocation.X = value; } |
237 | } | 212 | } |
238 | public float HomeLocationY { | 213 | |
214 | public float HomeLocationY | ||
215 | { | ||
239 | get { return _homeLocation.Y; } | 216 | get { return _homeLocation.Y; } |
240 | set { _homeLocation.Y = value; } | 217 | set { _homeLocation.Y = value; } |
241 | } | 218 | } |
242 | public float HomeLocationZ { | 219 | |
220 | public float HomeLocationZ | ||
221 | { | ||
243 | get { return _homeLocation.Z; } | 222 | get { return _homeLocation.Z; } |
244 | set { _homeLocation.Z = value; } | 223 | set { _homeLocation.Z = value; } |
245 | } | 224 | } |
246 | 225 | ||
247 | 226 | ||
248 | public LLVector3 HomeLookAt { | 227 | public LLVector3 HomeLookAt |
249 | get { | 228 | { |
250 | return _homeLookAt; | 229 | get { return _homeLookAt; } |
251 | } | 230 | set { _homeLookAt = value; } |
252 | set { | ||
253 | _homeLookAt = value; | ||
254 | } | ||
255 | } | 231 | } |
256 | 232 | ||
257 | // for handy serialization | 233 | // for handy serialization |
258 | public float HomeLookAtX { | 234 | public float HomeLookAtX |
235 | { | ||
259 | get { return _homeLookAt.X; } | 236 | get { return _homeLookAt.X; } |
260 | set { _homeLookAt.X = value; } | 237 | set { _homeLookAt.X = value; } |
261 | } | 238 | } |
262 | public float HomeLookAtY { | 239 | |
240 | public float HomeLookAtY | ||
241 | { | ||
263 | get { return _homeLookAt.Y; } | 242 | get { return _homeLookAt.Y; } |
264 | set { _homeLookAt.Y = value; } | 243 | set { _homeLookAt.Y = value; } |
265 | } | 244 | } |
266 | public float HomeLookAtZ { | 245 | |
246 | public float HomeLookAtZ | ||
247 | { | ||
267 | get { return _homeLookAt.Z; } | 248 | get { return _homeLookAt.Z; } |
268 | set { _homeLookAt.Z = value; } | 249 | set { _homeLookAt.Z = value; } |
269 | } | 250 | } |
270 | 251 | ||
271 | public int Created { | 252 | public int Created |
272 | get { | 253 | { |
273 | return _created; | 254 | get { return _created; } |
274 | } | 255 | set { _created = value; } |
275 | set { | ||
276 | _created = value; | ||
277 | } | ||
278 | } | 256 | } |
279 | 257 | ||
280 | public int LastLogin { | 258 | public int LastLogin |
281 | get { | 259 | { |
282 | return _lastLogin; | 260 | get { return _lastLogin; } |
283 | } | 261 | set { _lastLogin = value; } |
284 | set { | ||
285 | _lastLogin = value; | ||
286 | } | ||
287 | } | 262 | } |
288 | 263 | ||
289 | public LLUUID RootInventoryFolderID { | 264 | public LLUUID RootInventoryFolderID |
290 | get { | 265 | { |
291 | return _rootInventoryFolderID; | 266 | get { return _rootInventoryFolderID; } |
292 | } | 267 | set { _rootInventoryFolderID = value; } |
293 | set { | ||
294 | _rootInventoryFolderID = value; | ||
295 | } | ||
296 | } | 268 | } |
297 | 269 | ||
298 | public string UserInventoryURI { | 270 | public string UserInventoryURI |
299 | get { | 271 | { |
300 | return _userInventoryURI; | 272 | get { return _userInventoryURI; } |
301 | } | 273 | set { _userInventoryURI = value; } |
302 | set { | ||
303 | _userInventoryURI = value; | ||
304 | } | ||
305 | } | 274 | } |
306 | 275 | ||
307 | public string UserAssetURI { | 276 | public string UserAssetURI |
308 | get { | 277 | { |
309 | return _userAssetURI; | 278 | get { return _userAssetURI; } |
310 | } | 279 | set { _userAssetURI = value; } |
311 | set { | ||
312 | _userAssetURI = value; | ||
313 | } | ||
314 | } | 280 | } |
315 | 281 | ||
316 | public uint CanDoMask { | 282 | public uint CanDoMask |
317 | get { | 283 | { |
318 | return _profileCanDoMask; | 284 | get { return _profileCanDoMask; } |
319 | } | 285 | set { _profileCanDoMask = value; } |
320 | set { | ||
321 | _profileCanDoMask = value; | ||
322 | } | ||
323 | } | 286 | } |
324 | 287 | ||
325 | public uint WantDoMask { | 288 | public uint WantDoMask |
326 | get { | 289 | { |
327 | return _profileWantDoMask; | 290 | get { return _profileWantDoMask; } |
328 | } | 291 | set { _profileWantDoMask = value; } |
329 | set { | ||
330 | _profileWantDoMask = value; | ||
331 | } | ||
332 | } | 292 | } |
333 | 293 | ||
334 | public string AboutText { | 294 | public string AboutText |
335 | get { | 295 | { |
336 | return _profileAboutText; | 296 | get { return _profileAboutText; } |
337 | } | 297 | set { _profileAboutText = value; } |
338 | set { | ||
339 | _profileAboutText = value; | ||
340 | } | ||
341 | } | 298 | } |
342 | 299 | ||
343 | public string FirstLifeAboutText { | 300 | public string FirstLifeAboutText |
344 | get { | 301 | { |
345 | return _profileFirstText; | 302 | get { return _profileFirstText; } |
346 | } | 303 | set { _profileFirstText = value; } |
347 | set { | ||
348 | _profileFirstText = value; | ||
349 | } | ||
350 | } | 304 | } |
351 | 305 | ||
352 | public LLUUID Image { | 306 | public LLUUID Image |
353 | get { | 307 | { |
354 | return _profileImage; | 308 | get { return _profileImage; } |
355 | } | 309 | set { _profileImage = value; } |
356 | set { | ||
357 | _profileImage = value; | ||
358 | } | ||
359 | } | 310 | } |
360 | 311 | ||
361 | public LLUUID FirstLifeImage { | 312 | public LLUUID FirstLifeImage |
362 | get { | 313 | { |
363 | return _profileFirstImage; | 314 | get { return _profileFirstImage; } |
364 | } | 315 | set { _profileFirstImage = value; } |
365 | set { | ||
366 | _profileFirstImage = value; | ||
367 | } | ||
368 | } | 316 | } |
369 | 317 | ||
370 | public UserAgentData CurrentAgent { | 318 | public UserAgentData CurrentAgent |
371 | get { | 319 | { |
372 | return _currentAgent; | 320 | get { return _currentAgent; } |
373 | } | 321 | set { _currentAgent = value; } |
374 | set { | ||
375 | _currentAgent = value; | ||
376 | } | ||
377 | } | 322 | } |
378 | |||
379 | } | 323 | } |
380 | } | 324 | } \ No newline at end of file |