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authorSean Dague2008-04-10 13:53:06 +0000
committerSean Dague2008-04-10 13:53:06 +0000
commitc176caeb05c2264654b764e4d010561da60c24fc (patch)
tree87e0cab128ecaac57c5995df4cf5048185fe383f /OpenSim/Framework/UserProfileData.cs
parent* Brings back map tile generation based on the terrain. The algorithm produc... (diff)
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moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious use of out params.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/UserProfileData.cs244
1 files changed, 221 insertions, 23 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 6a49f0d..016dc8d 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -38,37 +38,37 @@ namespace OpenSim.Framework
38 /// <summary> 38 /// <summary>
39 /// The ID value for this user 39 /// The ID value for this user
40 /// </summary> 40 /// </summary>
41 public LLUUID UUID; 41 private LLUUID _id;
42 42
43 /// <summary> 43 /// <summary>
44 /// The last used Web_login_key 44 /// The last used Web_login_key
45 /// </summary> 45 /// </summary>
46 public LLUUID webLoginKey; 46 private LLUUID webLoginKey;
47 /// <summary> 47 /// <summary>
48 /// The first component of a users account name 48 /// The first component of a users account name
49 /// </summary> 49 /// </summary>
50 public string username; 50 private string username;
51 51
52 /// <summary> 52 /// <summary>
53 /// The second component of a users account name 53 /// The second component of a users account name
54 /// </summary> 54 /// </summary>
55 public string surname; 55 private string surname;
56 56
57 /// <summary> 57 /// <summary>
58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
59 /// </summary> 59 /// </summary>
60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
61 public string passwordHash; 61 private string passwordHash;
62 62
63 /// <summary> 63 /// <summary>
64 /// The salt used for the users hash, should be 32 bytes or longer 64 /// The salt used for the users hash, should be 32 bytes or longer
65 /// </summary> 65 /// </summary>
66 public string passwordSalt; 66 private string passwordSalt;
67 67
68 /// <summary> 68 /// <summary>
69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
70 /// </summary> 70 /// </summary>
71 public ulong homeRegion 71 public ulong HomeRegion
72 { 72 {
73 get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); } 73 get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); }
74 set 74 set
@@ -78,74 +78,272 @@ namespace OpenSim.Framework
78 } 78 }
79 } 79 }
80 80
81 public uint homeRegionX; 81 public LLUUID Id {
82 public uint homeRegionY; 82 get {
83 return _id;
84 }
85 set {
86 _id = value;
87 }
88 }
89
90 public LLUUID WebLoginKey {
91 get {
92 return webLoginKey;
93 }
94 set {
95 webLoginKey = value;
96 }
97 }
98
99 public string FirstName {
100 get {
101 return username;
102 }
103 set {
104 username = value;
105 }
106 }
107
108 public string SurName {
109 get {
110 return surname;
111 }
112 set {
113 surname = value;
114 }
115 }
116
117 public string PasswordHash {
118 get {
119 return passwordHash;
120 }
121 set {
122 passwordHash = value;
123 }
124 }
125
126 public string PasswordSalt {
127 get {
128 return passwordSalt;
129 }
130 set {
131 passwordSalt = value;
132 }
133 }
134
135 public uint HomeRegionX {
136 get {
137 return homeRegionX;
138 }
139 set {
140 homeRegionX = value;
141 }
142 }
143
144 public uint HomeRegionY {
145 get {
146 return homeRegionY;
147 }
148 set {
149 homeRegionY = value;
150 }
151 }
152
153 public LLVector3 HomeLocation {
154 get {
155 return homeLocation;
156 }
157 set {
158 homeLocation = value;
159 }
160 }
161
162 public LLVector3 HomeLookAt {
163 get {
164 return homeLookAt;
165 }
166 set {
167 homeLookAt = value;
168 }
169 }
170
171 public int Created {
172 get {
173 return created;
174 }
175 set {
176 created = value;
177 }
178 }
179
180 public int LastLogin {
181 get {
182 return lastLogin;
183 }
184 set {
185 lastLogin = value;
186 }
187 }
188
189 public LLUUID RootInventoryFolderID {
190 get {
191 return rootInventoryFolderID;
192 }
193 set {
194 rootInventoryFolderID = value;
195 }
196 }
197
198 public string UserInventoryURI {
199 get {
200 return userInventoryURI;
201 }
202 set {
203 userInventoryURI = value;
204 }
205 }
206
207 public string UserAssetURI {
208 get {
209 return userAssetURI;
210 }
211 set {
212 userAssetURI = value;
213 }
214 }
215
216 public uint ProfileCanDoMask {
217 get {
218 return profileCanDoMask;
219 }
220 set {
221 profileCanDoMask = value;
222 }
223 }
224
225 public uint ProfileWantDoMask {
226 get {
227 return profileWantDoMask;
228 }
229 set {
230 profileWantDoMask = value;
231 }
232 }
233
234 public string ProfileAboutText {
235 get {
236 return profileAboutText;
237 }
238 set {
239 profileAboutText = value;
240 }
241 }
242
243 public string ProfileFirstText {
244 get {
245 return profileFirstText;
246 }
247 set {
248 profileFirstText = value;
249 }
250 }
251
252 public LLUUID ProfileImage {
253 get {
254 return profileImage;
255 }
256 set {
257 profileImage = value;
258 }
259 }
260
261 public LLUUID ProfileFirstImage {
262 get {
263 return profileFirstImage;
264 }
265 set {
266 profileFirstImage = value;
267 }
268 }
269
270 public UserAgentData CurrentAgent {
271 get {
272 return currentAgent;
273 }
274 set {
275 currentAgent = value;
276 }
277 }
278
279 private uint homeRegionX;
280 private uint homeRegionY;
83 281
84 /// <summary> 282 /// <summary>
85 /// The coordinates inside the region of the home location 283 /// The coordinates inside the region of the home location
86 /// </summary> 284 /// </summary>
87 public LLVector3 homeLocation; 285 private LLVector3 homeLocation;
88 286
89 /// <summary> 287 /// <summary>
90 /// Where the user will be looking when they rez. 288 /// Where the user will be looking when they rez.
91 /// </summary> 289 /// </summary>
92 public LLVector3 homeLookAt; 290 private LLVector3 homeLookAt;
93 291
94 /// <summary> 292 /// <summary>
95 /// A UNIX Timestamp (seconds since epoch) for the users creation 293 /// A UNIX Timestamp (seconds since epoch) for the users creation
96 /// </summary> 294 /// </summary>
97 public int created; 295 private int created;
98 296
99 /// <summary> 297 /// <summary>
100 /// A UNIX Timestamp for the users last login date / time 298 /// A UNIX Timestamp for the users last login date / time
101 /// </summary> 299 /// </summary>
102 public int lastLogin; 300 private int lastLogin;
103 301
104 public LLUUID rootInventoryFolderID; 302 private LLUUID rootInventoryFolderID;
105 303
106 /// <summary> 304 /// <summary>
107 /// A URI to the users inventory server, used for foreigners and large grids 305 /// A URI to the users inventory server, used for foreigners and large grids
108 /// </summary> 306 /// </summary>
109 public string userInventoryURI = String.Empty; 307 private string userInventoryURI = String.Empty;
110 308
111 /// <summary> 309 /// <summary>
112 /// A URI to the users asset server, used for foreigners and large grids. 310 /// A URI to the users asset server, used for foreigners and large grids.
113 /// </summary> 311 /// </summary>
114 public string userAssetURI = String.Empty; 312 private string userAssetURI = String.Empty;
115 313
116 /// <summary> 314 /// <summary>
117 /// A uint mask containing the "I can do" fields of the users profile 315 /// A uint mask containing the "I can do" fields of the users profile
118 /// </summary> 316 /// </summary>
119 public uint profileCanDoMask; 317 private uint profileCanDoMask;
120 318
121 /// <summary> 319 /// <summary>
122 /// A uint mask containing the "I want to do" part of the users profile 320 /// A uint mask containing the "I want to do" part of the users profile
123 /// </summary> 321 /// </summary>
124 public uint profileWantDoMask; // Profile window "I want to" mask 322 private uint profileWantDoMask; // Profile window "I want to" mask
125 323
126 /// <summary> 324 /// <summary>
127 /// The about text listed in a users profile. 325 /// The about text listed in a users profile.
128 /// </summary> 326 /// </summary>
129 public string profileAboutText = String.Empty; 327 private string profileAboutText = String.Empty;
130 328
131 /// <summary> 329 /// <summary>
132 /// The first life about text listed in a users profile 330 /// The first life about text listed in a users profile
133 /// </summary> 331 /// </summary>
134 public string profileFirstText = String.Empty; 332 private string profileFirstText = String.Empty;
135 333
136 /// <summary> 334 /// <summary>
137 /// The profile image for an avatar stored on the asset server 335 /// The profile image for an avatar stored on the asset server
138 /// </summary> 336 /// </summary>
139 public LLUUID profileImage; 337 private LLUUID profileImage;
140 338
141 /// <summary> 339 /// <summary>
142 /// The profile image for the users first life tab 340 /// The profile image for the users first life tab
143 /// </summary> 341 /// </summary>
144 public LLUUID profileFirstImage; 342 private LLUUID profileFirstImage;
145 343
146 /// <summary> 344 /// <summary>
147 /// The users last registered agent (filled in on the user server) 345 /// The users last registered agent (filled in on the user server)
148 /// </summary> 346 /// </summary>
149 public UserAgentData currentAgent; 347 private UserAgentData currentAgent;
150 } 348 }
151} 349}