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author | Sean Dague | 2008-06-25 19:18:51 +0000 |
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committer | Sean Dague | 2008-06-25 19:18:51 +0000 |
commit | 5158aad662f3b6af788c729b3e68f76c92b3279b (patch) | |
tree | 2264484b03db489cf534f0a7be1fca0a664202c3 /OpenSim/Framework/UserProfileData.cs | |
parent | add migrations to mysql and sqlite for flags on embedded inventory (diff) | |
download | opensim-SC-5158aad662f3b6af788c729b3e68f76c92b3279b.zip opensim-SC-5158aad662f3b6af788c729b3e68f76c92b3279b.tar.gz opensim-SC-5158aad662f3b6af788c729b3e68f76c92b3279b.tar.bz2 opensim-SC-5158aad662f3b6af788c729b3e68f76c92b3279b.tar.xz |
make lots of properties virtual, which lets nhibernate do
some proxy object optimizations.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/UserProfileData.cs | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index b704682..17d339e 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs | |||
@@ -139,7 +139,7 @@ namespace OpenSim.Framework | |||
139 | /// <summary> | 139 | /// <summary> |
140 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into | 140 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into |
141 | /// </summary> | 141 | /// </summary> |
142 | public ulong HomeRegion | 142 | public virtual ulong HomeRegion |
143 | { | 143 | { |
144 | get { return Helpers.UIntsToLong((_homeRegionX * (uint) Constants.RegionSize), (_homeRegionY * (uint) Constants.RegionSize)); } | 144 | get { return Helpers.UIntsToLong((_homeRegionX * (uint) Constants.RegionSize), (_homeRegionY * (uint) Constants.RegionSize)); } |
145 | set | 145 | set |
@@ -150,172 +150,172 @@ namespace OpenSim.Framework | |||
150 | } | 150 | } |
151 | 151 | ||
152 | // Property wrappers | 152 | // Property wrappers |
153 | public LLUUID ID | 153 | public virtual LLUUID ID |
154 | { | 154 | { |
155 | get { return _id; } | 155 | get { return _id; } |
156 | set { _id = value; } | 156 | set { _id = value; } |
157 | } | 157 | } |
158 | 158 | ||
159 | public LLUUID WebLoginKey | 159 | public virtual LLUUID WebLoginKey |
160 | { | 160 | { |
161 | get { return _webLoginKey; } | 161 | get { return _webLoginKey; } |
162 | set { _webLoginKey = value; } | 162 | set { _webLoginKey = value; } |
163 | } | 163 | } |
164 | 164 | ||
165 | public string FirstName | 165 | public virtual string FirstName |
166 | { | 166 | { |
167 | get { return _firstname; } | 167 | get { return _firstname; } |
168 | set { _firstname = value; } | 168 | set { _firstname = value; } |
169 | } | 169 | } |
170 | 170 | ||
171 | public string SurName | 171 | public virtual string SurName |
172 | { | 172 | { |
173 | get { return _surname; } | 173 | get { return _surname; } |
174 | set { _surname = value; } | 174 | set { _surname = value; } |
175 | } | 175 | } |
176 | 176 | ||
177 | public string PasswordHash | 177 | public virtual string PasswordHash |
178 | { | 178 | { |
179 | get { return _passwordHash; } | 179 | get { return _passwordHash; } |
180 | set { _passwordHash = value; } | 180 | set { _passwordHash = value; } |
181 | } | 181 | } |
182 | 182 | ||
183 | public string PasswordSalt | 183 | public virtual string PasswordSalt |
184 | { | 184 | { |
185 | get { return _passwordSalt; } | 185 | get { return _passwordSalt; } |
186 | set { _passwordSalt = value; } | 186 | set { _passwordSalt = value; } |
187 | } | 187 | } |
188 | 188 | ||
189 | public uint HomeRegionX | 189 | public virtual uint HomeRegionX |
190 | { | 190 | { |
191 | get { return _homeRegionX; } | 191 | get { return _homeRegionX; } |
192 | set { _homeRegionX = value; } | 192 | set { _homeRegionX = value; } |
193 | } | 193 | } |
194 | 194 | ||
195 | public uint HomeRegionY | 195 | public virtual uint HomeRegionY |
196 | { | 196 | { |
197 | get { return _homeRegionY; } | 197 | get { return _homeRegionY; } |
198 | set { _homeRegionY = value; } | 198 | set { _homeRegionY = value; } |
199 | } | 199 | } |
200 | 200 | ||
201 | public LLVector3 HomeLocation | 201 | public virtual LLVector3 HomeLocation |
202 | { | 202 | { |
203 | get { return _homeLocation; } | 203 | get { return _homeLocation; } |
204 | set { _homeLocation = value; } | 204 | set { _homeLocation = value; } |
205 | } | 205 | } |
206 | 206 | ||
207 | // for handy serialization | 207 | // for handy serialization |
208 | public float HomeLocationX | 208 | public virtual float HomeLocationX |
209 | { | 209 | { |
210 | get { return _homeLocation.X; } | 210 | get { return _homeLocation.X; } |
211 | set { _homeLocation.X = value; } | 211 | set { _homeLocation.X = value; } |
212 | } | 212 | } |
213 | 213 | ||
214 | public float HomeLocationY | 214 | public virtual float HomeLocationY |
215 | { | 215 | { |
216 | get { return _homeLocation.Y; } | 216 | get { return _homeLocation.Y; } |
217 | set { _homeLocation.Y = value; } | 217 | set { _homeLocation.Y = value; } |
218 | } | 218 | } |
219 | 219 | ||
220 | public float HomeLocationZ | 220 | public virtual float HomeLocationZ |
221 | { | 221 | { |
222 | get { return _homeLocation.Z; } | 222 | get { return _homeLocation.Z; } |
223 | set { _homeLocation.Z = value; } | 223 | set { _homeLocation.Z = value; } |
224 | } | 224 | } |
225 | 225 | ||
226 | 226 | ||
227 | public LLVector3 HomeLookAt | 227 | public virtual LLVector3 HomeLookAt |
228 | { | 228 | { |
229 | get { return _homeLookAt; } | 229 | get { return _homeLookAt; } |
230 | set { _homeLookAt = value; } | 230 | set { _homeLookAt = value; } |
231 | } | 231 | } |
232 | 232 | ||
233 | // for handy serialization | 233 | // for handy serialization |
234 | public float HomeLookAtX | 234 | public virtual float HomeLookAtX |
235 | { | 235 | { |
236 | get { return _homeLookAt.X; } | 236 | get { return _homeLookAt.X; } |
237 | set { _homeLookAt.X = value; } | 237 | set { _homeLookAt.X = value; } |
238 | } | 238 | } |
239 | 239 | ||
240 | public float HomeLookAtY | 240 | public virtual float HomeLookAtY |
241 | { | 241 | { |
242 | get { return _homeLookAt.Y; } | 242 | get { return _homeLookAt.Y; } |
243 | set { _homeLookAt.Y = value; } | 243 | set { _homeLookAt.Y = value; } |
244 | } | 244 | } |
245 | 245 | ||
246 | public float HomeLookAtZ | 246 | public virtual float HomeLookAtZ |
247 | { | 247 | { |
248 | get { return _homeLookAt.Z; } | 248 | get { return _homeLookAt.Z; } |
249 | set { _homeLookAt.Z = value; } | 249 | set { _homeLookAt.Z = value; } |
250 | } | 250 | } |
251 | 251 | ||
252 | public int Created | 252 | public virtual int Created |
253 | { | 253 | { |
254 | get { return _created; } | 254 | get { return _created; } |
255 | set { _created = value; } | 255 | set { _created = value; } |
256 | } | 256 | } |
257 | 257 | ||
258 | public int LastLogin | 258 | public virtual int LastLogin |
259 | { | 259 | { |
260 | get { return _lastLogin; } | 260 | get { return _lastLogin; } |
261 | set { _lastLogin = value; } | 261 | set { _lastLogin = value; } |
262 | } | 262 | } |
263 | 263 | ||
264 | public LLUUID RootInventoryFolderID | 264 | public virtual LLUUID RootInventoryFolderID |
265 | { | 265 | { |
266 | get { return _rootInventoryFolderID; } | 266 | get { return _rootInventoryFolderID; } |
267 | set { _rootInventoryFolderID = value; } | 267 | set { _rootInventoryFolderID = value; } |
268 | } | 268 | } |
269 | 269 | ||
270 | public string UserInventoryURI | 270 | public virtual string UserInventoryURI |
271 | { | 271 | { |
272 | get { return _userInventoryURI; } | 272 | get { return _userInventoryURI; } |
273 | set { _userInventoryURI = value; } | 273 | set { _userInventoryURI = value; } |
274 | } | 274 | } |
275 | 275 | ||
276 | public string UserAssetURI | 276 | public virtual string UserAssetURI |
277 | { | 277 | { |
278 | get { return _userAssetURI; } | 278 | get { return _userAssetURI; } |
279 | set { _userAssetURI = value; } | 279 | set { _userAssetURI = value; } |
280 | } | 280 | } |
281 | 281 | ||
282 | public uint CanDoMask | 282 | public virtual uint CanDoMask |
283 | { | 283 | { |
284 | get { return _profileCanDoMask; } | 284 | get { return _profileCanDoMask; } |
285 | set { _profileCanDoMask = value; } | 285 | set { _profileCanDoMask = value; } |
286 | } | 286 | } |
287 | 287 | ||
288 | public uint WantDoMask | 288 | public virtual uint WantDoMask |
289 | { | 289 | { |
290 | get { return _profileWantDoMask; } | 290 | get { return _profileWantDoMask; } |
291 | set { _profileWantDoMask = value; } | 291 | set { _profileWantDoMask = value; } |
292 | } | 292 | } |
293 | 293 | ||
294 | public string AboutText | 294 | public virtual string AboutText |
295 | { | 295 | { |
296 | get { return _profileAboutText; } | 296 | get { return _profileAboutText; } |
297 | set { _profileAboutText = value; } | 297 | set { _profileAboutText = value; } |
298 | } | 298 | } |
299 | 299 | ||
300 | public string FirstLifeAboutText | 300 | public virtual string FirstLifeAboutText |
301 | { | 301 | { |
302 | get { return _profileFirstText; } | 302 | get { return _profileFirstText; } |
303 | set { _profileFirstText = value; } | 303 | set { _profileFirstText = value; } |
304 | } | 304 | } |
305 | 305 | ||
306 | public LLUUID Image | 306 | public virtual LLUUID Image |
307 | { | 307 | { |
308 | get { return _profileImage; } | 308 | get { return _profileImage; } |
309 | set { _profileImage = value; } | 309 | set { _profileImage = value; } |
310 | } | 310 | } |
311 | 311 | ||
312 | public LLUUID FirstLifeImage | 312 | public virtual LLUUID FirstLifeImage |
313 | { | 313 | { |
314 | get { return _profileFirstImage; } | 314 | get { return _profileFirstImage; } |
315 | set { _profileFirstImage = value; } | 315 | set { _profileFirstImage = value; } |
316 | } | 316 | } |
317 | 317 | ||
318 | public UserAgentData CurrentAgent | 318 | public virtual UserAgentData CurrentAgent |
319 | { | 319 | { |
320 | get { return _currentAgent; } | 320 | get { return _currentAgent; } |
321 | set { _currentAgent = value; } | 321 | set { _currentAgent = value; } |