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authorAdam Frisby2008-04-29 14:04:55 +0000
committerAdam Frisby2008-04-29 14:04:55 +0000
commit375163a6fece8b3a57c7555246abe8338223a599 (patch)
tree163001ca96a4b4d08589e9772f78510677d5d0dc /OpenSim/Framework/UserProfileData.cs
parentPatch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie! (diff)
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* Spring cleaning.
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/UserProfileData.cs354
1 files changed, 149 insertions, 205 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 254e903..b704682 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -36,39 +36,21 @@ namespace OpenSim.Framework
36 public class UserProfileData 36 public class UserProfileData
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// The ID value for this user 39 /// A UNIX Timestamp (seconds since epoch) for the users creation
40 /// </summary> 40 /// </summary>
41 private LLUUID _id; 41 private int _created;
42 42
43 /// <summary> 43 /// <summary>
44 /// The last used Web_login_key 44 /// The users last registered agent (filled in on the user server)
45 /// </summary> 45 /// </summary>
46 private LLUUID _webLoginKey; 46 private UserAgentData _currentAgent;
47
47 /// <summary> 48 /// <summary>
48 /// The first component of a users account name 49 /// The first component of a users account name
49 /// </summary> 50 /// </summary>
50 private string _firstname; 51 private string _firstname;
51 52
52 /// <summary> 53 /// <summary>
53 /// The second component of a users account name
54 /// </summary>
55 private string _surname;
56
57 /// <summary>
58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
59 /// </summary>
60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
61 private string _passwordHash;
62
63 /// <summary>
64 /// The salt used for the users hash, should be 32 bytes or longer
65 /// </summary>
66 private string _passwordSalt;
67
68 private uint _homeRegionX;
69 private uint _homeRegionY;
70
71 /// <summary>
72 /// The coordinates inside the region of the home location 54 /// The coordinates inside the region of the home location
73 /// </summary> 55 /// </summary>
74 private LLVector3 _homeLocation; 56 private LLVector3 _homeLocation;
@@ -78,42 +60,44 @@ namespace OpenSim.Framework
78 /// </summary> 60 /// </summary>
79 private LLVector3 _homeLookAt; 61 private LLVector3 _homeLookAt;
80 62
63 private uint _homeRegionX;
64 private uint _homeRegionY;
65
81 /// <summary> 66 /// <summary>
82 /// A UNIX Timestamp (seconds since epoch) for the users creation 67 /// The ID value for this user
83 /// </summary> 68 /// </summary>
84 private int _created; 69 private LLUUID _id;
85 70
86 /// <summary> 71 /// <summary>
87 /// A UNIX Timestamp for the users last login date / time 72 /// A UNIX Timestamp for the users last login date / time
88 /// </summary> 73 /// </summary>
89 private int _lastLogin; 74 private int _lastLogin;
90 75
91 private LLUUID _rootInventoryFolderID;
92
93 /// <summary> 76 /// <summary>
94 /// A URI to the users inventory server, used for foreigners and large grids 77 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
95 /// </summary> 78 /// </summary>
96 private string _userInventoryURI = String.Empty; 79 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
80 private string _passwordHash;
97 81
98 /// <summary> 82 /// <summary>
99 /// A URI to the users asset server, used for foreigners and large grids. 83 /// The salt used for the users hash, should be 32 bytes or longer
100 /// </summary> 84 /// </summary>
101 private string _userAssetURI = String.Empty; 85 private string _passwordSalt;
102 86
103 /// <summary> 87 /// <summary>
104 /// A uint mask containing the "I can do" fields of the users profile 88 /// The about text listed in a users profile.
105 /// </summary> 89 /// </summary>
106 private uint _profileCanDoMask; 90 private string _profileAboutText = String.Empty;
107 91
108 /// <summary> 92 /// <summary>
109 /// A uint mask containing the "I want to do" part of the users profile 93 /// A uint mask containing the "I can do" fields of the users profile
110 /// </summary> 94 /// </summary>
111 private uint _profileWantDoMask; // Profile window "I want to" mask 95 private uint _profileCanDoMask;
112 96
113 /// <summary> 97 /// <summary>
114 /// The about text listed in a users profile. 98 /// The profile image for the users first life tab
115 /// </summary> 99 /// </summary>
116 private string _profileAboutText = String.Empty; 100 private LLUUID _profileFirstImage;
117 101
118 /// <summary> 102 /// <summary>
119 /// The first life about text listed in a users profile 103 /// The first life about text listed in a users profile
@@ -126,21 +110,38 @@ namespace OpenSim.Framework
126 private LLUUID _profileImage; 110 private LLUUID _profileImage;
127 111
128 /// <summary> 112 /// <summary>
129 /// The profile image for the users first life tab 113 /// A uint mask containing the "I want to do" part of the users profile
130 /// </summary> 114 /// </summary>
131 private LLUUID _profileFirstImage; 115 private uint _profileWantDoMask; // Profile window "I want to" mask
116
117 private LLUUID _rootInventoryFolderID;
132 118
133 /// <summary> 119 /// <summary>
134 /// The users last registered agent (filled in on the user server) 120 /// The second component of a users account name
135 /// </summary> 121 /// </summary>
136 private UserAgentData _currentAgent; 122 private string _surname;
123
124 /// <summary>
125 /// A URI to the users asset server, used for foreigners and large grids.
126 /// </summary>
127 private string _userAssetURI = String.Empty;
128
129 /// <summary>
130 /// A URI to the users inventory server, used for foreigners and large grids
131 /// </summary>
132 private string _userInventoryURI = String.Empty;
133
134 /// <summary>
135 /// The last used Web_login_key
136 /// </summary>
137 private LLUUID _webLoginKey;
137 138
138 /// <summary> 139 /// <summary>
139 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 140 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
140 /// </summary> 141 /// </summary>
141 public ulong HomeRegion 142 public ulong HomeRegion
142 { 143 {
143 get { return Helpers.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); } 144 get { return Helpers.UIntsToLong((_homeRegionX * (uint) Constants.RegionSize), (_homeRegionY * (uint) Constants.RegionSize)); }
144 set 145 set
145 { 146 {
146 _homeRegionX = (uint) (value >> 40); 147 _homeRegionX = (uint) (value >> 40);
@@ -149,232 +150,175 @@ namespace OpenSim.Framework
149 } 150 }
150 151
151 // Property wrappers 152 // Property wrappers
152 public LLUUID ID { 153 public LLUUID ID
153 get { 154 {
154 return _id; 155 get { return _id; }
155 } 156 set { _id = value; }
156 set {
157 _id = value;
158 }
159 } 157 }
160 158
161 public LLUUID WebLoginKey { 159 public LLUUID WebLoginKey
162 get { 160 {
163 return _webLoginKey; 161 get { return _webLoginKey; }
164 } 162 set { _webLoginKey = value; }
165 set {
166 _webLoginKey = value;
167 }
168 } 163 }
169 164
170 public string FirstName { 165 public string FirstName
171 get { 166 {
172 return _firstname; 167 get { return _firstname; }
173 } 168 set { _firstname = value; }
174 set {
175 _firstname = value;
176 }
177 } 169 }
178 170
179 public string SurName { 171 public string SurName
180 get { 172 {
181 return _surname; 173 get { return _surname; }
182 } 174 set { _surname = value; }
183 set {
184 _surname = value;
185 }
186 } 175 }
187 176
188 public string PasswordHash { 177 public string PasswordHash
189 get { 178 {
190 return _passwordHash; 179 get { return _passwordHash; }
191 } 180 set { _passwordHash = value; }
192 set {
193 _passwordHash = value;
194 }
195 } 181 }
196 182
197 public string PasswordSalt { 183 public string PasswordSalt
198 get { 184 {
199 return _passwordSalt; 185 get { return _passwordSalt; }
200 } 186 set { _passwordSalt = value; }
201 set {
202 _passwordSalt = value;
203 }
204 } 187 }
205 188
206 public uint HomeRegionX { 189 public uint HomeRegionX
207 get { 190 {
208 return _homeRegionX; 191 get { return _homeRegionX; }
209 } 192 set { _homeRegionX = value; }
210 set {
211 _homeRegionX = value;
212 }
213 } 193 }
214 194
215 public uint HomeRegionY { 195 public uint HomeRegionY
216 get { 196 {
217 return _homeRegionY; 197 get { return _homeRegionY; }
218 } 198 set { _homeRegionY = value; }
219 set {
220 _homeRegionY = value;
221 }
222 } 199 }
223 200
224 public LLVector3 HomeLocation { 201 public LLVector3 HomeLocation
225 get { 202 {
226 return _homeLocation; 203 get { return _homeLocation; }
227 } 204 set { _homeLocation = value; }
228 set {
229 _homeLocation = value;
230 }
231 } 205 }
232 206
233 // for handy serialization 207 // for handy serialization
234 public float HomeLocationX { 208 public float HomeLocationX
209 {
235 get { return _homeLocation.X; } 210 get { return _homeLocation.X; }
236 set { _homeLocation.X = value; } 211 set { _homeLocation.X = value; }
237 } 212 }
238 public float HomeLocationY { 213
214 public float HomeLocationY
215 {
239 get { return _homeLocation.Y; } 216 get { return _homeLocation.Y; }
240 set { _homeLocation.Y = value; } 217 set { _homeLocation.Y = value; }
241 } 218 }
242 public float HomeLocationZ { 219
220 public float HomeLocationZ
221 {
243 get { return _homeLocation.Z; } 222 get { return _homeLocation.Z; }
244 set { _homeLocation.Z = value; } 223 set { _homeLocation.Z = value; }
245 } 224 }
246 225
247 226
248 public LLVector3 HomeLookAt { 227 public LLVector3 HomeLookAt
249 get { 228 {
250 return _homeLookAt; 229 get { return _homeLookAt; }
251 } 230 set { _homeLookAt = value; }
252 set {
253 _homeLookAt = value;
254 }
255 } 231 }
256 232
257 // for handy serialization 233 // for handy serialization
258 public float HomeLookAtX { 234 public float HomeLookAtX
235 {
259 get { return _homeLookAt.X; } 236 get { return _homeLookAt.X; }
260 set { _homeLookAt.X = value; } 237 set { _homeLookAt.X = value; }
261 } 238 }
262 public float HomeLookAtY { 239
240 public float HomeLookAtY
241 {
263 get { return _homeLookAt.Y; } 242 get { return _homeLookAt.Y; }
264 set { _homeLookAt.Y = value; } 243 set { _homeLookAt.Y = value; }
265 } 244 }
266 public float HomeLookAtZ { 245
246 public float HomeLookAtZ
247 {
267 get { return _homeLookAt.Z; } 248 get { return _homeLookAt.Z; }
268 set { _homeLookAt.Z = value; } 249 set { _homeLookAt.Z = value; }
269 } 250 }
270 251
271 public int Created { 252 public int Created
272 get { 253 {
273 return _created; 254 get { return _created; }
274 } 255 set { _created = value; }
275 set {
276 _created = value;
277 }
278 } 256 }
279 257
280 public int LastLogin { 258 public int LastLogin
281 get { 259 {
282 return _lastLogin; 260 get { return _lastLogin; }
283 } 261 set { _lastLogin = value; }
284 set {
285 _lastLogin = value;
286 }
287 } 262 }
288 263
289 public LLUUID RootInventoryFolderID { 264 public LLUUID RootInventoryFolderID
290 get { 265 {
291 return _rootInventoryFolderID; 266 get { return _rootInventoryFolderID; }
292 } 267 set { _rootInventoryFolderID = value; }
293 set {
294 _rootInventoryFolderID = value;
295 }
296 } 268 }
297 269
298 public string UserInventoryURI { 270 public string UserInventoryURI
299 get { 271 {
300 return _userInventoryURI; 272 get { return _userInventoryURI; }
301 } 273 set { _userInventoryURI = value; }
302 set {
303 _userInventoryURI = value;
304 }
305 } 274 }
306 275
307 public string UserAssetURI { 276 public string UserAssetURI
308 get { 277 {
309 return _userAssetURI; 278 get { return _userAssetURI; }
310 } 279 set { _userAssetURI = value; }
311 set {
312 _userAssetURI = value;
313 }
314 } 280 }
315 281
316 public uint CanDoMask { 282 public uint CanDoMask
317 get { 283 {
318 return _profileCanDoMask; 284 get { return _profileCanDoMask; }
319 } 285 set { _profileCanDoMask = value; }
320 set {
321 _profileCanDoMask = value;
322 }
323 } 286 }
324 287
325 public uint WantDoMask { 288 public uint WantDoMask
326 get { 289 {
327 return _profileWantDoMask; 290 get { return _profileWantDoMask; }
328 } 291 set { _profileWantDoMask = value; }
329 set {
330 _profileWantDoMask = value;
331 }
332 } 292 }
333 293
334 public string AboutText { 294 public string AboutText
335 get { 295 {
336 return _profileAboutText; 296 get { return _profileAboutText; }
337 } 297 set { _profileAboutText = value; }
338 set {
339 _profileAboutText = value;
340 }
341 } 298 }
342 299
343 public string FirstLifeAboutText { 300 public string FirstLifeAboutText
344 get { 301 {
345 return _profileFirstText; 302 get { return _profileFirstText; }
346 } 303 set { _profileFirstText = value; }
347 set {
348 _profileFirstText = value;
349 }
350 } 304 }
351 305
352 public LLUUID Image { 306 public LLUUID Image
353 get { 307 {
354 return _profileImage; 308 get { return _profileImage; }
355 } 309 set { _profileImage = value; }
356 set {
357 _profileImage = value;
358 }
359 } 310 }
360 311
361 public LLUUID FirstLifeImage { 312 public LLUUID FirstLifeImage
362 get { 313 {
363 return _profileFirstImage; 314 get { return _profileFirstImage; }
364 } 315 set { _profileFirstImage = value; }
365 set {
366 _profileFirstImage = value;
367 }
368 } 316 }
369 317
370 public UserAgentData CurrentAgent { 318 public UserAgentData CurrentAgent
371 get { 319 {
372 return _currentAgent; 320 get { return _currentAgent; }
373 } 321 set { _currentAgent = value; }
374 set {
375 _currentAgent = value;
376 }
377 } 322 }
378
379 } 323 }
380} 324} \ No newline at end of file