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author | MW | 2007-08-14 13:54:46 +0000 |
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committer | MW | 2007-08-14 13:54:46 +0000 |
commit | a228b5984e6523456871f2f8e51aa086050acbf2 (patch) | |
tree | b79888d4aa588c08fbb78bfcc78df3f47d7b5bea /OpenSim/Framework/UserManager | |
parent | Disabled ScriptEngine until I add error handling tomorrow (diff) | |
download | opensim-SC-a228b5984e6523456871f2f8e51aa086050acbf2.zip opensim-SC-a228b5984e6523456871f2f8e51aa086050acbf2.tar.gz opensim-SC-a228b5984e6523456871f2f8e51aa086050acbf2.tar.bz2 opensim-SC-a228b5984e6523456871f2f8e51aa086050acbf2.tar.xz |
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
Diffstat (limited to 'OpenSim/Framework/UserManager')
-rw-r--r-- | OpenSim/Framework/UserManager/LoginService.cs | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/OpenSim/Framework/UserManager/LoginService.cs b/OpenSim/Framework/UserManager/LoginService.cs index a26a0c4..b75c4fb 100644 --- a/OpenSim/Framework/UserManager/LoginService.cs +++ b/OpenSim/Framework/UserManager/LoginService.cs | |||
@@ -89,14 +89,14 @@ namespace OpenSim.Framework.UserManagement | |||
89 | LLUUID agentID = userProfile.UUID; | 89 | LLUUID agentID = userProfile.UUID; |
90 | 90 | ||
91 | // Inventory Library Section | 91 | // Inventory Library Section |
92 | AgentInventory userInventory = this.GetUsersInventory(agentID); | 92 | InventoryData inventData = this.CreateInventoryData(agentID); |
93 | ArrayList AgentInventoryArray = this.CreateInventoryArray(userInventory); | 93 | ArrayList AgentInventoryArray = inventData.InventoryArray; |
94 | 94 | ||
95 | Hashtable InventoryRootHash = new Hashtable(); | 95 | Hashtable InventoryRootHash = new Hashtable(); |
96 | InventoryRootHash["folder_id"] = userInventory.InventoryRoot.FolderID.ToStringHyphenated(); | 96 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); |
97 | ArrayList InventoryRoot = new ArrayList(); | 97 | ArrayList InventoryRoot = new ArrayList(); |
98 | InventoryRoot.Add(InventoryRootHash); | 98 | InventoryRoot.Add(InventoryRootHash); |
99 | userProfile.rootInventoryFolderID = userInventory.InventoryRoot.FolderID; | 99 | userProfile.rootInventoryFolderID = inventData.RootFolderID; |
100 | 100 | ||
101 | // Circuit Code | 101 | // Circuit Code |
102 | uint circode = (uint)(Util.RandomClass.Next()); | 102 | uint circode = (uint)(Util.RandomClass.Next()); |
@@ -253,16 +253,11 @@ namespace OpenSim.Framework.UserManagement | |||
253 | return inventoryLibOwner; | 253 | return inventoryLibOwner; |
254 | } | 254 | } |
255 | 255 | ||
256 | protected virtual AgentInventory GetUsersInventory(LLUUID agentID) | 256 | protected virtual InventoryData CreateInventoryData(LLUUID userID) |
257 | { | 257 | { |
258 | AgentInventory userInventory = new AgentInventory(); | 258 | AgentInventory userInventory = new AgentInventory(); |
259 | userInventory.CreateRootFolder(agentID, false); | 259 | userInventory.CreateRootFolder(userID, false); |
260 | 260 | ||
261 | return userInventory; | ||
262 | } | ||
263 | |||
264 | protected virtual ArrayList CreateInventoryArray(AgentInventory userInventory) | ||
265 | { | ||
266 | ArrayList AgentInventoryArray = new ArrayList(); | 261 | ArrayList AgentInventoryArray = new ArrayList(); |
267 | Hashtable TempHash; | 262 | Hashtable TempHash; |
268 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | 263 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) |
@@ -275,7 +270,20 @@ namespace OpenSim.Framework.UserManagement | |||
275 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); | 270 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); |
276 | AgentInventoryArray.Add(TempHash); | 271 | AgentInventoryArray.Add(TempHash); |
277 | } | 272 | } |
278 | return AgentInventoryArray; | 273 | |
274 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | ||
275 | } | ||
276 | |||
277 | public class InventoryData | ||
278 | { | ||
279 | public ArrayList InventoryArray = null; | ||
280 | public LLUUID RootFolderID = LLUUID.Zero; | ||
281 | |||
282 | public InventoryData(ArrayList invList, LLUUID rootID) | ||
283 | { | ||
284 | InventoryArray = invList; | ||
285 | RootFolderID = rootID; | ||
286 | } | ||
279 | } | 287 | } |
280 | } | 288 | } |
281 | } | 289 | } |