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authorMW2007-06-27 15:28:52 +0000
committerMW2007-06-27 15:28:52 +0000
commit646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch)
tree770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Framework/UserManager/LoginResponse.cs
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Framework/UserManager/LoginResponse.cs')
-rw-r--r--OpenSim/Framework/UserManager/LoginResponse.cs645
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diff --git a/OpenSim/Framework/UserManager/LoginResponse.cs b/OpenSim/Framework/UserManager/LoginResponse.cs
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1using System;
2using System.Text;
3using System.Text.RegularExpressions;
4using System.Threading;
5using System.Collections;
6using System.Xml;
7using libsecondlife;
8using OpenSim.Framework.Utilities;
9using OpenSim.Framework.Interfaces;
10using Nwc.XmlRpc;
11
12namespace OpenSim.Framework.UserManagement
13{
14
15 /// <summary>
16 /// A temp class to handle login response.
17 /// Should make use of UserProfileManager where possible.
18 /// </summary>
19
20 public class LoginResponse
21 {
22 private Hashtable loginFlagsHash;
23 private Hashtable globalTexturesHash;
24 private Hashtable loginError;
25 private Hashtable eventCategoriesHash;
26 private Hashtable uiConfigHash;
27 private Hashtable classifiedCategoriesHash;
28
29 private ArrayList loginFlags;
30 private ArrayList globalTextures;
31 private ArrayList eventCategories;
32 private ArrayList uiConfig;
33 private ArrayList classifiedCategories;
34 private ArrayList inventoryRoot;
35 private ArrayList initialOutfit;
36 private ArrayList agentInventory;
37
38 private UserInfo userProfile;
39
40 private LLUUID agentID;
41 private LLUUID sessionID;
42 private LLUUID secureSessionID;
43
44 // Login Flags
45 private string dst;
46 private string stipendSinceLogin;
47 private string gendered;
48 private string everLoggedIn;
49 private string login;
50 private int simPort;
51 private string simAddress;
52 private string agentAccess;
53 private Int32 circuitCode;
54 private uint regionX;
55 private uint regionY;
56
57 // Login
58 private string firstname;
59 private string lastname;
60
61 // Global Textures
62 private string sunTexture;
63 private string cloudTexture;
64 private string moonTexture;
65
66 // Error Flags
67 private string errorReason;
68 private string errorMessage;
69
70 // Response
71 private XmlRpcResponse xmlRpcResponse;
72 private XmlRpcResponse defaultXmlRpcResponse;
73
74 private string welcomeMessage;
75 private string startLocation;
76 private string allowFirstLife;
77 private string home;
78 private string seedCapability;
79 private string lookAt;
80
81 public LoginResponse()
82 {
83 this.loginFlags = new ArrayList();
84 this.globalTextures = new ArrayList();
85 this.eventCategories = new ArrayList();
86 this.uiConfig = new ArrayList();
87 this.classifiedCategories = new ArrayList();
88
89 this.loginError = new Hashtable();
90 this.eventCategoriesHash = new Hashtable();
91 this.classifiedCategoriesHash = new Hashtable();
92 this.uiConfigHash = new Hashtable();
93
94 this.defaultXmlRpcResponse = new XmlRpcResponse();
95 this.userProfile = new UserInfo();
96 this.inventoryRoot = new ArrayList();
97 this.initialOutfit = new ArrayList();
98 this.agentInventory = new ArrayList();
99
100 this.xmlRpcResponse = new XmlRpcResponse();
101 this.defaultXmlRpcResponse = new XmlRpcResponse();
102
103 this.SetDefaultValues();
104 } // LoginServer
105
106 public void SetDefaultValues()
107 {
108 this.DST = "N";
109 this.StipendSinceLogin = "N";
110 this.Gendered = "Y";
111 this.EverLoggedIn = "Y";
112 this.login = "false";
113 this.firstname = "Test";
114 this.lastname = "User";
115 this.agentAccess = "M";
116 this.startLocation = "last";
117 this.allowFirstLife = "Y";
118
119 this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
120 this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
121 this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
122
123 this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
124 this.ErrorReason = "key";
125 this.welcomeMessage = "Welcome to OpenSim!";
126 this.seedCapability = "";
127 this.home = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}";
128 this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
129 this.RegionX = (uint)255232;
130 this.RegionY = (uint)254976;
131
132 // Classifieds;
133 this.AddClassifiedCategory((Int32)1, "Shopping");
134 this.AddClassifiedCategory((Int32)2, "Land Rental");
135 this.AddClassifiedCategory((Int32)3, "Property Rental");
136 this.AddClassifiedCategory((Int32)4, "Special Attraction");
137 this.AddClassifiedCategory((Int32)5, "New Products");
138 this.AddClassifiedCategory((Int32)6, "Employment");
139 this.AddClassifiedCategory((Int32)7, "Wanted");
140 this.AddClassifiedCategory((Int32)8, "Service");
141 this.AddClassifiedCategory((Int32)9, "Personal");
142
143
144 this.SessionID = LLUUID.Random();
145 this.SecureSessionID = LLUUID.Random();
146 this.AgentID = LLUUID.Random();
147
148 Hashtable InitialOutfitHash = new Hashtable();
149 InitialOutfitHash["folder_name"] = "Nightclub Female";
150 InitialOutfitHash["gender"] = "female";
151 this.initialOutfit.Add(InitialOutfitHash);
152
153
154 } // SetDefaultValues
155
156 #region Login Failure Methods
157 public XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
158 {
159 // Overwrite any default values;
160 this.xmlRpcResponse = new XmlRpcResponse();
161
162 // Ensure Login Failed message/reason;
163 this.ErrorMessage = message;
164 this.ErrorReason = reason;
165
166 this.loginError["reason"] = this.ErrorReason;
167 this.loginError["message"] = this.ErrorMessage;
168 this.loginError["login"] = login;
169 this.xmlRpcResponse.Value = this.loginError;
170 return (this.xmlRpcResponse);
171 } // GenerateResponse
172
173 public XmlRpcResponse CreateFailedResponse()
174 {
175 return (this.CreateLoginFailedResponse());
176 } // CreateErrorConnectingToGridResponse()
177
178 public XmlRpcResponse CreateLoginFailedResponse()
179 {
180 return (this.GenerateFailureResponse("key", "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.", "false"));
181 } // LoginFailedResponse
182
183 public XmlRpcResponse CreateAlreadyLoggedInResponse()
184 {
185 return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
186 } // CreateAlreadyLoggedInResponse()
187
188 public XmlRpcResponse CreateDeadRegionResponse()
189 {
190 return (this.GenerateFailureResponse("key", "The region you are attempting to log into is not responding. Please select another region and try again.", "false"));
191 }
192
193 public XmlRpcResponse CreateGridErrorResponse()
194 {
195 return (this.GenerateFailureResponse("key", "Error connecting to grid. Could not percieve credentials from login XML.", "false"));
196 }
197
198 #endregion
199
200 public XmlRpcResponse ToXmlRpcResponse()
201 {
202 try
203 {
204
205 Hashtable responseData = new Hashtable();
206
207 this.loginFlagsHash = new Hashtable();
208 this.loginFlagsHash["daylight_savings"] = this.DST;
209 this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
210 this.loginFlagsHash["gendered"] = this.Gendered;
211 this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
212 this.loginFlags.Add(this.loginFlagsHash);
213
214 responseData["first_name"] = this.Firstname;
215 responseData["last_name"] = this.Lastname;
216 responseData["agent_access"] = this.agentAccess;
217
218 this.globalTexturesHash = new Hashtable();
219 this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
220 this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
221 this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
222 this.globalTextures.Add(this.globalTexturesHash);
223 this.eventCategories.Add(this.eventCategoriesHash);
224
225 this.AddToUIConfig("allow_first_life", this.allowFirstLife);
226 this.uiConfig.Add(this.uiConfigHash);
227
228 responseData["sim_port"] =(Int32) this.SimPort;
229 responseData["sim_ip"] = this.SimAddress;
230 responseData["agent_id"] = this.AgentID.ToStringHyphenated();
231 responseData["session_id"] = this.SessionID.ToStringHyphenated();
232 responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated();
233 responseData["circuit_code"] = this.CircuitCode;
234 responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
235 responseData["login-flags"] = this.loginFlags;
236 responseData["global-textures"] = this.globalTextures;
237 responseData["seed_capability"] = this.seedCapability;
238
239 responseData["event_categories"] = this.eventCategories;
240 responseData["event_notifications"] = new ArrayList(); // todo
241 responseData["classified_categories"] = this.classifiedCategories;
242 responseData["ui-config"] = this.uiConfig;
243
244 responseData["inventory-skeleton"] = this.agentInventory;
245 responseData["inventory-skel-lib"] = new ArrayList(); // todo
246 responseData["inventory-root"] = this.inventoryRoot;
247 responseData["gestures"] = new ArrayList(); // todo
248 responseData["inventory-lib-owner"] = new ArrayList(); // todo
249 responseData["initial-outfit"] = this.initialOutfit;
250 responseData["start_location"] = this.startLocation;
251 responseData["seed_capability"] = this.seedCapability;
252 responseData["home"] = this.home;
253 responseData["look_at"] = this.lookAt;
254 responseData["message"] = this.welcomeMessage;
255 responseData["region_x"] = (Int32)this.RegionX * 256;
256 responseData["region_y"] = (Int32)this.RegionY * 256;
257
258 //responseData["inventory-lib-root"] = new ArrayList(); // todo
259 //responseData["buddy-list"] = new ArrayList(); // todo
260
261 responseData["login"] = "true";
262 this.xmlRpcResponse.Value = responseData;
263
264 return (this.xmlRpcResponse);
265 }
266 catch (Exception e)
267 {
268 OpenSim.Framework.Console.MainLog.Instance.WriteLine(
269 OpenSim.Framework.Console.LogPriority.LOW,
270 "LoginResponse: Error creating XML-RPC Response: " + e.Message
271 );
272 return (this.GenerateFailureResponse("Internal Error", "Error generating Login Response", "false"));
273
274 }
275
276 } // ToXmlRpcResponse
277
278 public void SetEventCategories(string category, string value)
279 {
280 this.eventCategoriesHash[category] = value;
281 } // SetEventCategories
282
283 public void AddToUIConfig(string itemName, string item)
284 {
285 this.uiConfigHash[itemName] = item;
286 } // SetUIConfig
287
288 public void AddClassifiedCategory(Int32 ID, string categoryName)
289 {
290 this.classifiedCategoriesHash["category_name"] = categoryName;
291 this.classifiedCategoriesHash["category_id"] = ID;
292 this.classifiedCategories.Add(this.classifiedCategoriesHash);
293 // this.classifiedCategoriesHash.Clear();
294 } // SetClassifiedCategory
295
296 #region Properties
297 public string Login
298 {
299 get
300 {
301 return this.login;
302 }
303 set
304 {
305 this.login = value;
306 }
307 } // Login
308
309 public string DST
310 {
311 get
312 {
313 return this.dst;
314 }
315 set
316 {
317 this.dst = value;
318 }
319 } // DST
320
321 public string StipendSinceLogin
322 {
323 get
324 {
325 return this.stipendSinceLogin;
326 }
327 set
328 {
329 this.stipendSinceLogin = value;
330 }
331 } // StipendSinceLogin
332
333 public string Gendered
334 {
335 get
336 {
337 return this.gendered;
338 }
339 set
340 {
341 this.gendered = value;
342 }
343 } // Gendered
344
345 public string EverLoggedIn
346 {
347 get
348 {
349 return this.everLoggedIn;
350 }
351 set
352 {
353 this.everLoggedIn = value;
354 }
355 } // EverLoggedIn
356
357 public int SimPort
358 {
359 get
360 {
361 return this.simPort;
362 }
363 set
364 {
365 this.simPort = value;
366 }
367 } // SimPort
368
369 public string SimAddress
370 {
371 get
372 {
373 return this.simAddress;
374 }
375 set
376 {
377 this.simAddress = value;
378 }
379 } // SimAddress
380
381 public LLUUID AgentID
382 {
383 get
384 {
385 return this.agentID;
386 }
387 set
388 {
389 this.agentID = value;
390 }
391 } // AgentID
392
393 public LLUUID SessionID
394 {
395 get
396 {
397 return this.sessionID;
398 }
399 set
400 {
401 this.sessionID = value;
402 }
403 } // SessionID
404
405 public LLUUID SecureSessionID
406 {
407 get
408 {
409 return this.secureSessionID;
410 }
411 set
412 {
413 this.secureSessionID = value;
414 }
415 } // SecureSessionID
416
417 public Int32 CircuitCode
418 {
419 get
420 {
421 return this.circuitCode;
422 }
423 set
424 {
425 this.circuitCode = value;
426 }
427 } // CircuitCode
428
429 public uint RegionX
430 {
431 get
432 {
433 return this.regionX;
434 }
435 set
436 {
437 this.regionX = value;
438 }
439 } // RegionX
440
441 public uint RegionY
442 {
443 get
444 {
445 return this.regionY;
446 }
447 set
448 {
449 this.regionY = value;
450 }
451 } // RegionY
452
453 public string SunTexture
454 {
455 get
456 {
457 return this.sunTexture;
458 }
459 set
460 {
461 this.sunTexture = value;
462 }
463 } // SunTexture
464
465 public string CloudTexture
466 {
467 get
468 {
469 return this.cloudTexture;
470 }
471 set
472 {
473 this.cloudTexture = value;
474 }
475 } // CloudTexture
476
477 public string MoonTexture
478 {
479 get
480 {
481 return this.moonTexture;
482 }
483 set
484 {
485 this.moonTexture = value;
486 }
487 } // MoonTexture
488
489 public string Firstname
490 {
491 get
492 {
493 return this.firstname;
494 }
495 set
496 {
497 this.firstname = value;
498 }
499 } // Firstname
500
501 public string Lastname
502 {
503 get
504 {
505 return this.lastname;
506 }
507 set
508 {
509 this.lastname = value;
510 }
511 } // Lastname
512
513 public string AgentAccess
514 {
515 get
516 {
517 return this.agentAccess;
518 }
519 set
520 {
521 this.agentAccess = value;
522 }
523 }
524
525 public string StartLocation
526 {
527 get
528 {
529 return this.startLocation;
530 }
531 set
532 {
533 this.startLocation = value;
534 }
535 } // StartLocation
536
537 public string LookAt
538 {
539 get
540 {
541 return this.lookAt;
542 }
543 set
544 {
545 this.lookAt = value;
546 }
547 }
548
549 public string SeedCapability
550 {
551 get
552 {
553 return this.seedCapability;
554 }
555 set
556 {
557 this.seedCapability = value;
558 }
559 } // SeedCapability
560
561 public string ErrorReason
562 {
563 get
564 {
565 return this.errorReason;
566 }
567 set
568 {
569 this.errorReason = value;
570 }
571 } // ErrorReason
572
573 public string ErrorMessage
574 {
575 get
576 {
577 return this.errorMessage;
578 }
579 set
580 {
581 this.errorMessage = value;
582 }
583 } // ErrorMessage
584
585 public ArrayList InventoryRoot
586 {
587 get
588 {
589 return this.inventoryRoot;
590 }
591 set
592 {
593 this.inventoryRoot = value;
594 }
595 }
596
597 public ArrayList InventorySkeleton
598 {
599 get
600 {
601 return this.agentInventory;
602 }
603 set
604 {
605 this.agentInventory = value;
606 }
607 }
608
609 public string Home
610 {
611 get
612 {
613 return this.home;
614 }
615 set
616 {
617 this.home = value;
618 }
619 }
620
621 public string Message
622 {
623 get
624 {
625 return this.welcomeMessage;
626 }
627 set
628 {
629 this.welcomeMessage = value;
630 }
631 }
632 #endregion
633
634
635 public class UserInfo
636 {
637 public string firstname;
638 public string lastname;
639 public ulong homeregionhandle;
640 public LLVector3 homepos;
641 public LLVector3 homelookat;
642 }
643 }
644}
645