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author | Sean Dague | 2008-05-15 18:42:27 +0000 |
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committer | Sean Dague | 2008-05-15 18:42:27 +0000 |
commit | 4ff4475d02a26805749897bc62feddcc21b1c5da (patch) | |
tree | 0507ff54842f641d6f0e2664d02ac81e67190a97 /OpenSim/Framework/UserAppearance.cs | |
parent | add the rest of my UserAppearance created methods to (diff) | |
download | opensim-SC-4ff4475d02a26805749897bc62feddcc21b1c5da.zip opensim-SC-4ff4475d02a26805749897bc62feddcc21b1c5da.tar.gz opensim-SC-4ff4475d02a26805749897bc62feddcc21b1c5da.tar.bz2 opensim-SC-4ff4475d02a26805749897bc62feddcc21b1c5da.tar.xz |
remove my UserAppearance object, switch all code to use
AvatarAppearance instead.
Diffstat (limited to 'OpenSim/Framework/UserAppearance.cs')
-rw-r--r-- | OpenSim/Framework/UserAppearance.cs | 228 |
1 files changed, 0 insertions, 228 deletions
diff --git a/OpenSim/Framework/UserAppearance.cs b/OpenSim/Framework/UserAppearance.cs deleted file mode 100644 index cda0513..0000000 --- a/OpenSim/Framework/UserAppearance.cs +++ /dev/null | |||
@@ -1,228 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using libsecondlife; | ||
29 | |||
30 | namespace OpenSim.Framework | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// Information about a particular user known to the userserver | ||
34 | /// </summary> | ||
35 | |||
36 | public class UserAppearance | ||
37 | { | ||
38 | // these are guessed at by the list here - | ||
39 | // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll | ||
40 | // correct them over time for when were are wrong. | ||
41 | public readonly static int BODY = 0; | ||
42 | public readonly static int SKIN = 1; | ||
43 | public readonly static int HAIR = 2; | ||
44 | public readonly static int EYES = 3; | ||
45 | public readonly static int SHIRT = 4; | ||
46 | public readonly static int PANTS = 5; | ||
47 | public readonly static int SHOES = 6; | ||
48 | public readonly static int SOCKS = 7; | ||
49 | public readonly static int JACKET = 8; | ||
50 | public readonly static int GLOVES = 9; | ||
51 | public readonly static int UNDERSHIRT = 10; | ||
52 | public readonly static int UNDERPANTS = 11; | ||
53 | public readonly static int SKIRT = 12; | ||
54 | |||
55 | private readonly static int MAX_WEARABLES = 13; | ||
56 | |||
57 | private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
58 | private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); | ||
59 | private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | ||
60 | private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); | ||
61 | private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110"); | ||
62 | private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); | ||
63 | private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120"); | ||
64 | private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); | ||
65 | |||
66 | public readonly static int VISUALPARAM_COUNT = 218; | ||
67 | |||
68 | private AvatarWearable[] _wearables; | ||
69 | private byte[] _visualParams; | ||
70 | private byte[] _texture; | ||
71 | private LLUUID _user; | ||
72 | private int _serial; | ||
73 | |||
74 | public UserAppearance() | ||
75 | { | ||
76 | _wearables = new AvatarWearable[MAX_WEARABLES]; | ||
77 | for (int i = 0; i < MAX_WEARABLES; i++) | ||
78 | { | ||
79 | // this makes them all null | ||
80 | _wearables[i] = new AvatarWearable(); | ||
81 | } | ||
82 | _serial = 0; | ||
83 | _user = LLUUID.Zero; | ||
84 | _visualParams = new byte[VISUALPARAM_COUNT]; | ||
85 | } | ||
86 | |||
87 | public byte[] Texture { | ||
88 | get { return _texture; } | ||
89 | set { _texture = value; } | ||
90 | } | ||
91 | |||
92 | public byte[] VisualParams { | ||
93 | get { return _visualParams; } | ||
94 | set { _visualParams = value; } | ||
95 | } | ||
96 | |||
97 | public AvatarWearable[] Wearables { | ||
98 | get { return _wearables; } | ||
99 | } | ||
100 | |||
101 | public LLUUID User { | ||
102 | get { return _user; } | ||
103 | set { _user = value; } | ||
104 | } | ||
105 | |||
106 | public int Serial { | ||
107 | get { return _serial; } | ||
108 | set { _serial = value; } | ||
109 | } | ||
110 | |||
111 | public LLUUID BodyItem { | ||
112 | get { return _wearables[BODY].ItemID; } | ||
113 | set { _wearables[BODY].ItemID = value; } | ||
114 | } | ||
115 | public LLUUID BodyAsset { | ||
116 | get { return _wearables[BODY].AssetID; } | ||
117 | set { _wearables[BODY].AssetID = value; } | ||
118 | } | ||
119 | public LLUUID SkinItem { | ||
120 | get { return _wearables[SKIN].ItemID; } | ||
121 | set { _wearables[SKIN].ItemID = value; } | ||
122 | } | ||
123 | public LLUUID SkinAsset { | ||
124 | get { return _wearables[SKIN].AssetID; } | ||
125 | set { _wearables[SKIN].AssetID = value; } | ||
126 | } | ||
127 | public LLUUID HairItem { | ||
128 | get { return _wearables[HAIR].ItemID; } | ||
129 | set { _wearables[HAIR].ItemID = value; } | ||
130 | } | ||
131 | public LLUUID HairAsset { | ||
132 | get { return _wearables[HAIR].AssetID; } | ||
133 | set { _wearables[HAIR].AssetID = value; } | ||
134 | } | ||
135 | public LLUUID EyesItem { | ||
136 | get { return _wearables[EYES].ItemID; } | ||
137 | set { _wearables[EYES].ItemID = value; } | ||
138 | } | ||
139 | public LLUUID EyesAsset { | ||
140 | get { return _wearables[EYES].AssetID; } | ||
141 | set { _wearables[EYES].AssetID = value; } | ||
142 | } | ||
143 | public LLUUID ShirtItem { | ||
144 | get { return _wearables[SHIRT].ItemID; } | ||
145 | set { _wearables[SHIRT].ItemID = value; } | ||
146 | } | ||
147 | public LLUUID ShirtAsset { | ||
148 | get { return _wearables[SHIRT].AssetID; } | ||
149 | set { _wearables[SHIRT].AssetID = value; } | ||
150 | } | ||
151 | public LLUUID PantsItem { | ||
152 | get { return _wearables[PANTS].ItemID; } | ||
153 | set { _wearables[PANTS].ItemID = value; } | ||
154 | } | ||
155 | public LLUUID PantsAsset { | ||
156 | get { return _wearables[BODY].AssetID; } | ||
157 | set { _wearables[BODY].AssetID = value; } | ||
158 | } | ||
159 | public LLUUID ShoesItem { | ||
160 | get { return _wearables[SHOES].ItemID; } | ||
161 | set { _wearables[SHOES].ItemID = value; } | ||
162 | } | ||
163 | public LLUUID ShoesAsset { | ||
164 | get { return _wearables[SHOES].AssetID; } | ||
165 | set { _wearables[SHOES].AssetID = value; } | ||
166 | } | ||
167 | public LLUUID SocksItem { | ||
168 | get { return _wearables[SOCKS].ItemID; } | ||
169 | set { _wearables[SOCKS].ItemID = value; } | ||
170 | } | ||
171 | public LLUUID SocksAsset { | ||
172 | get { return _wearables[SOCKS].AssetID; } | ||
173 | set { _wearables[SOCKS].AssetID = value; } | ||
174 | } | ||
175 | public LLUUID JacketItem { | ||
176 | get { return _wearables[JACKET].ItemID; } | ||
177 | set { _wearables[JACKET].ItemID = value; } | ||
178 | } | ||
179 | public LLUUID JacketAsset { | ||
180 | get { return _wearables[JACKET].AssetID; } | ||
181 | set { _wearables[JACKET].AssetID = value; } | ||
182 | } | ||
183 | public LLUUID GlovesItem { | ||
184 | get { return _wearables[GLOVES].ItemID; } | ||
185 | set { _wearables[GLOVES].ItemID = value; } | ||
186 | } | ||
187 | public LLUUID GlovesAsset { | ||
188 | get { return _wearables[GLOVES].AssetID; } | ||
189 | set { _wearables[GLOVES].AssetID = value; } | ||
190 | } | ||
191 | public LLUUID UnderShirtItem { | ||
192 | get { return _wearables[UNDERSHIRT].ItemID; } | ||
193 | set { _wearables[UNDERSHIRT].ItemID = value; } | ||
194 | } | ||
195 | public LLUUID UnderShirtAsset { | ||
196 | get { return _wearables[UNDERSHIRT].AssetID; } | ||
197 | set { _wearables[UNDERSHIRT].AssetID = value; } | ||
198 | } | ||
199 | public LLUUID UnderPantsItem { | ||
200 | get { return _wearables[UNDERPANTS].ItemID; } | ||
201 | set { _wearables[UNDERPANTS].ItemID = value; } | ||
202 | } | ||
203 | public LLUUID UnderPantsAsset { | ||
204 | get { return _wearables[UNDERPANTS].AssetID; } | ||
205 | set { _wearables[UNDERPANTS].AssetID = value; } | ||
206 | } | ||
207 | public LLUUID SkirtItem { | ||
208 | get { return _wearables[SKIRT].ItemID; } | ||
209 | set { _wearables[SKIRT].ItemID = value; } | ||
210 | } | ||
211 | public LLUUID SkirtAsset { | ||
212 | get { return _wearables[SKIRT].AssetID; } | ||
213 | set { _wearables[SKIRT].AssetID = value; } | ||
214 | } | ||
215 | |||
216 | public void SetDefaultWearables() | ||
217 | { | ||
218 | _wearables[BODY].AssetID = BODY_ASSET; | ||
219 | _wearables[BODY].ItemID = BODY_ITEM; | ||
220 | _wearables[SKIN].AssetID = SKIN_ASSET; | ||
221 | _wearables[SKIN].ItemID = SKIN_ITEM; | ||
222 | _wearables[SHIRT].AssetID = SHIRT_ASSET; | ||
223 | _wearables[SHIRT].ItemID = SHIRT_ITEM; | ||
224 | _wearables[PANTS].AssetID = PANTS_ASSET; | ||
225 | _wearables[PANTS].ItemID = PANTS_ITEM; | ||
226 | } | ||
227 | } | ||
228 | } \ No newline at end of file | ||