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author | Robert Adams | 2012-08-25 23:18:46 -0700 |
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committer | Robert Adams | 2012-08-31 11:41:18 -0700 |
commit | 7c140570db3b01eb83efc0d42a47715d3047e376 (patch) | |
tree | b077012e0c00cc7bb07f6e81e07359e14ffd2721 /OpenSim/Framework/UserAgentData.cs | |
parent | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... (diff) | |
download | opensim-SC-7c140570db3b01eb83efc0d42a47715d3047e376.zip opensim-SC-7c140570db3b01eb83efc0d42a47715d3047e376.tar.gz opensim-SC-7c140570db3b01eb83efc0d42a47715d3047e376.tar.bz2 opensim-SC-7c140570db3b01eb83efc0d42a47715d3047e376.tar.xz |
BulletSim: Changes to terrain storage and management so mega-regions work.
Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
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