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author | Teravus Ovares | 2008-02-21 14:51:39 +0000 |
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committer | Teravus Ovares | 2008-02-21 14:51:39 +0000 |
commit | 640ad259d4ee1bd9cdf56714f857811c73b09383 (patch) | |
tree | 4209df9e4abdebe7ed8d178e48b4e5f7ecd9fed2 /OpenSim/Framework/ThreadTracker.cs | |
parent | ScriptEngine changes in locking. Another step in direction of shared threads. (diff) | |
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* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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