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author | UbitUmarov | 2012-07-13 23:57:45 +0100 |
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committer | UbitUmarov | 2012-07-13 23:57:45 +0100 |
commit | 72e2b9409462861d183ac7b391f5911defcd3bb0 (patch) | |
tree | 8e150a48fd887300750a51edb7cb213b70f89acc /OpenSim/Framework/TextureRequestArgs.cs | |
parent | missed fix on vehicle reference frame (diff) | |
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In collisions report linksets root parts to parts, and not all parts.
Temporary suspend collision checks on full stopped bodies, until a better
away is found wake them, avoiding spurius collision end and start events.
Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
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