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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Framework/Tests/AgentCircuitManagerTests.cs
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Framework/Tests/AgentCircuitManagerTests.cs')
-rw-r--r--OpenSim/Framework/Tests/AgentCircuitManagerTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs
index 6c98897..9615f1b 100644
--- a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs
+++ b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Framework.Tests
68 68
69 m_agentCircuitData1 = new AgentCircuitData(); 69 m_agentCircuitData1 = new AgentCircuitData();
70 m_agentCircuitData1.AgentID = AgentId1; 70 m_agentCircuitData1.AgentID = AgentId1;
71 m_agentCircuitData1.Appearance = new AvatarAppearance(AgentId1); 71 m_agentCircuitData1.Appearance = new AvatarAppearance();
72 m_agentCircuitData1.BaseFolder = BaseFolder; 72 m_agentCircuitData1.BaseFolder = BaseFolder;
73 m_agentCircuitData1.CapsPath = CapsPath; 73 m_agentCircuitData1.CapsPath = CapsPath;
74 m_agentCircuitData1.child = false; 74 m_agentCircuitData1.child = false;
@@ -83,7 +83,7 @@ namespace OpenSim.Framework.Tests
83 83
84 m_agentCircuitData2 = new AgentCircuitData(); 84 m_agentCircuitData2 = new AgentCircuitData();
85 m_agentCircuitData2.AgentID = AgentId2; 85 m_agentCircuitData2.AgentID = AgentId2;
86 m_agentCircuitData2.Appearance = new AvatarAppearance(AgentId2); 86 m_agentCircuitData2.Appearance = new AvatarAppearance();
87 m_agentCircuitData2.BaseFolder = BaseFolder; 87 m_agentCircuitData2.BaseFolder = BaseFolder;
88 m_agentCircuitData2.CapsPath = CapsPath; 88 m_agentCircuitData2.CapsPath = CapsPath;
89 m_agentCircuitData2.child = false; 89 m_agentCircuitData2.child = false;