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author | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
commit | b6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch) | |
tree | 46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Framework/Tests/AgentCircuitDataTest.cs | |
parent | Get osNpcCreate appearance working with avatars that are currently in the scene. (diff) | |
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Framework/Tests/AgentCircuitDataTest.cs')
-rw-r--r-- | OpenSim/Framework/Tests/AgentCircuitDataTest.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs index 05d8469..0dce414 100644 --- a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs +++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Framework.Tests | |||
64 | SecureSessionId = UUID.Random(); | 64 | SecureSessionId = UUID.Random(); |
65 | SessionId = UUID.Random(); | 65 | SessionId = UUID.Random(); |
66 | 66 | ||
67 | AvAppearance = new AvatarAppearance(AgentId); | 67 | AvAppearance = new AvatarAppearance(); |
68 | VisualParams = new byte[218]; | 68 | VisualParams = new byte[218]; |
69 | 69 | ||
70 | //body | 70 | //body |