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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Framework/TerrainData.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
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Merge remote-tracking branch 'os/master'
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs new file mode 100644 index 0000000..6b1be4e --- /dev/null +++ b/OpenSim/Framework/TerrainData.cs | |||
@@ -0,0 +1,464 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | |||
33 | using OpenMetaverse; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | namespace OpenSim.Framework | ||
38 | { | ||
39 | public abstract class TerrainData | ||
40 | { | ||
41 | // Terrain always is a square | ||
42 | public int SizeX { get; protected set; } | ||
43 | public int SizeY { get; protected set; } | ||
44 | public int SizeZ { get; protected set; } | ||
45 | |||
46 | // A height used when the user doesn't specify anything | ||
47 | public const float DefaultTerrainHeight = 21f; | ||
48 | |||
49 | public abstract float this[int x, int y] { get; set; } | ||
50 | // Someday terrain will have caves | ||
51 | public abstract float this[int x, int y, int z] { get; set; } | ||
52 | |||
53 | public abstract bool IsTaintedAt(int xx, int yy); | ||
54 | public abstract bool IsTaintedAt(int xx, int yy, bool clearOnTest); | ||
55 | public abstract void TaintAllTerrain(); | ||
56 | public abstract void ClearTaint(); | ||
57 | |||
58 | public abstract void ClearLand(); | ||
59 | public abstract void ClearLand(float height); | ||
60 | |||
61 | // Return a representation of this terrain for storing as a blob in the database. | ||
62 | // Returns 'true' to say blob was stored in the 'out' locations. | ||
63 | public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob); | ||
64 | |||
65 | // Given a revision code and a blob from the database, create and return the right type of TerrainData. | ||
66 | // The sizes passed are the expected size of the region. The database info will be used to | ||
67 | // initialize the heightmap of that sized region with as much data is in the blob. | ||
68 | // Return created TerrainData or 'null' if unsuccessful. | ||
69 | public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) | ||
70 | { | ||
71 | // For the moment, there is only one implementation class | ||
72 | return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob); | ||
73 | } | ||
74 | |||
75 | // return a special compressed representation of the heightmap in ints | ||
76 | public abstract int[] GetCompressedMap(); | ||
77 | public abstract float CompressionFactor { get; } | ||
78 | |||
79 | public abstract float[] GetFloatsSerialized(); | ||
80 | public abstract double[,] GetDoubles(); | ||
81 | public abstract TerrainData Clone(); | ||
82 | } | ||
83 | |||
84 | // The terrain is stored in the database as a blob with a 'revision' field. | ||
85 | // Some implementations of terrain storage would fill the revision field with | ||
86 | // the time the terrain was stored. When real revisions were added and this | ||
87 | // feature removed, that left some old entries with the time in the revision | ||
88 | // field. | ||
89 | // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is | ||
90 | // left over and it is presumed to be 'Legacy256'. | ||
91 | // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation. | ||
92 | // If a revision does not match any of these, it is assumed to be Legacy256. | ||
93 | public enum DBTerrainRevision | ||
94 | { | ||
95 | // Terrain is 'double[256,256]' | ||
96 | Legacy256 = 11, | ||
97 | // Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions | ||
98 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. | ||
99 | Variable2D = 22, | ||
100 | // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions | ||
101 | // and third int is the 'compression factor'. The heights are compressed as | ||
102 | // "int compressedHeight = (int)(height * compressionFactor);" | ||
103 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. | ||
104 | Compressed2D = 27, | ||
105 | // A revision that is not listed above or any revision greater than this value is 'Legacy256'. | ||
106 | RevisionHigh = 1234 | ||
107 | } | ||
108 | |||
109 | // Version of terrain that is a heightmap. | ||
110 | // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge | ||
111 | // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer. | ||
112 | // The heighmap is kept as an array of integers. The integer values are converted to | ||
113 | // and from floats by TerrainCompressionFactor. | ||
114 | public class HeightmapTerrainData : TerrainData | ||
115 | { | ||
116 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
117 | private static string LogHeader = "[HEIGHTMAP TERRAIN DATA]"; | ||
118 | |||
119 | // TerrainData.this[x, y] | ||
120 | public override float this[int x, int y] | ||
121 | { | ||
122 | get { return FromCompressedHeight(m_heightmap[x, y]); } | ||
123 | set { | ||
124 | int newVal = ToCompressedHeight(value); | ||
125 | if (m_heightmap[x, y] != newVal) | ||
126 | { | ||
127 | m_heightmap[x, y] = newVal; | ||
128 | m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true; | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | |||
133 | // TerrainData.this[x, y, z] | ||
134 | public override float this[int x, int y, int z] | ||
135 | { | ||
136 | get { return this[x, y]; } | ||
137 | set { this[x, y] = value; } | ||
138 | } | ||
139 | |||
140 | // TerrainData.ClearTaint | ||
141 | public override void ClearTaint() | ||
142 | { | ||
143 | SetAllTaint(false); | ||
144 | } | ||
145 | |||
146 | // TerrainData.TaintAllTerrain | ||
147 | public override void TaintAllTerrain() | ||
148 | { | ||
149 | SetAllTaint(true); | ||
150 | } | ||
151 | |||
152 | private void SetAllTaint(bool setting) | ||
153 | { | ||
154 | for (int ii = 0; ii < m_taint.GetLength(0); ii++) | ||
155 | for (int jj = 0; jj < m_taint.GetLength(1); jj++) | ||
156 | m_taint[ii, jj] = setting; | ||
157 | } | ||
158 | |||
159 | // TerrainData.ClearLand | ||
160 | public override void ClearLand() | ||
161 | { | ||
162 | ClearLand(DefaultTerrainHeight); | ||
163 | } | ||
164 | // TerrainData.ClearLand(float) | ||
165 | public override void ClearLand(float pHeight) | ||
166 | { | ||
167 | int flatHeight = ToCompressedHeight(pHeight); | ||
168 | for (int xx = 0; xx < SizeX; xx++) | ||
169 | for (int yy = 0; yy < SizeY; yy++) | ||
170 | m_heightmap[xx, yy] = flatHeight; | ||
171 | } | ||
172 | |||
173 | // Return 'true' of the patch that contains these region coordinates has been modified. | ||
174 | // Note that checking the taint clears it. | ||
175 | // There is existing code that relies on this feature. | ||
176 | public override bool IsTaintedAt(int xx, int yy, bool clearOnTest) | ||
177 | { | ||
178 | int tx = xx / Constants.TerrainPatchSize; | ||
179 | int ty = yy / Constants.TerrainPatchSize; | ||
180 | bool ret = m_taint[tx, ty]; | ||
181 | if (ret && clearOnTest) | ||
182 | m_taint[tx, ty] = false; | ||
183 | return ret; | ||
184 | } | ||
185 | |||
186 | // Old form that clears the taint flag when we check it. | ||
187 | public override bool IsTaintedAt(int xx, int yy) | ||
188 | { | ||
189 | return IsTaintedAt(xx, yy, true /* clearOnTest */); | ||
190 | } | ||
191 | |||
192 | // TerrainData.GetDatabaseBlob | ||
193 | // The user wants something to store in the database. | ||
194 | public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) | ||
195 | { | ||
196 | bool ret = false; | ||
197 | if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize) | ||
198 | { | ||
199 | DBRevisionCode = (int)DBTerrainRevision.Legacy256; | ||
200 | blob = ToLegacyTerrainSerialization(); | ||
201 | ret = true; | ||
202 | } | ||
203 | else | ||
204 | { | ||
205 | DBRevisionCode = (int)DBTerrainRevision.Compressed2D; | ||
206 | blob = ToCompressedTerrainSerialization(); | ||
207 | ret = true; | ||
208 | } | ||
209 | return ret; | ||
210 | } | ||
211 | |||
212 | // TerrainData.CompressionFactor | ||
213 | private float m_compressionFactor = 100.0f; | ||
214 | public override float CompressionFactor { get { return m_compressionFactor; } } | ||
215 | |||
216 | // TerrainData.GetCompressedMap | ||
217 | public override int[] GetCompressedMap() | ||
218 | { | ||
219 | int[] newMap = new int[SizeX * SizeY]; | ||
220 | |||
221 | int ind = 0; | ||
222 | for (int xx = 0; xx < SizeX; xx++) | ||
223 | for (int yy = 0; yy < SizeY; yy++) | ||
224 | newMap[ind++] = m_heightmap[xx, yy]; | ||
225 | |||
226 | return newMap; | ||
227 | |||
228 | } | ||
229 | // TerrainData.Clone | ||
230 | public override TerrainData Clone() | ||
231 | { | ||
232 | HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ); | ||
233 | ret.m_heightmap = (int[,])this.m_heightmap.Clone(); | ||
234 | return ret; | ||
235 | } | ||
236 | |||
237 | // TerrainData.GetFloatsSerialized | ||
238 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
239 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
240 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
241 | public override float[] GetFloatsSerialized() | ||
242 | { | ||
243 | int points = SizeX * SizeY; | ||
244 | float[] heights = new float[points]; | ||
245 | |||
246 | int idx = 0; | ||
247 | for (int jj = 0; jj < SizeY; jj++) | ||
248 | for (int ii = 0; ii < SizeX; ii++) | ||
249 | { | ||
250 | heights[idx++] = FromCompressedHeight(m_heightmap[ii, jj]); | ||
251 | } | ||
252 | |||
253 | return heights; | ||
254 | } | ||
255 | |||
256 | // TerrainData.GetDoubles | ||
257 | public override double[,] GetDoubles() | ||
258 | { | ||
259 | double[,] ret = new double[SizeX, SizeY]; | ||
260 | for (int xx = 0; xx < SizeX; xx++) | ||
261 | for (int yy = 0; yy < SizeY; yy++) | ||
262 | ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]); | ||
263 | |||
264 | return ret; | ||
265 | } | ||
266 | |||
267 | |||
268 | // ============================================================= | ||
269 | |||
270 | private int[,] m_heightmap; | ||
271 | // Remember subregions of the heightmap that has changed. | ||
272 | private bool[,] m_taint; | ||
273 | |||
274 | // To save space (especially for large regions), keep the height as a short integer | ||
275 | // that is coded as the float height times the compression factor (usually '100' | ||
276 | // to make for two decimal points). | ||
277 | public int ToCompressedHeight(double pHeight) | ||
278 | { | ||
279 | return (int)(pHeight * CompressionFactor); | ||
280 | } | ||
281 | |||
282 | public float FromCompressedHeight(int pHeight) | ||
283 | { | ||
284 | return ((float)pHeight) / CompressionFactor; | ||
285 | } | ||
286 | |||
287 | // To keep with the legacy theme, create an instance of this class based on the | ||
288 | // way terrain used to be passed around. | ||
289 | public HeightmapTerrainData(double[,] pTerrain) | ||
290 | { | ||
291 | SizeX = pTerrain.GetLength(0); | ||
292 | SizeY = pTerrain.GetLength(1); | ||
293 | SizeZ = (int)Constants.RegionHeight; | ||
294 | m_compressionFactor = 100.0f; | ||
295 | |||
296 | m_heightmap = new int[SizeX, SizeY]; | ||
297 | for (int ii = 0; ii < SizeX; ii++) | ||
298 | { | ||
299 | for (int jj = 0; jj < SizeY; jj++) | ||
300 | { | ||
301 | m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]); | ||
302 | |||
303 | } | ||
304 | } | ||
305 | // m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); | ||
306 | |||
307 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; | ||
308 | ClearTaint(); | ||
309 | } | ||
310 | |||
311 | // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that | ||
312 | public HeightmapTerrainData(int pX, int pY, int pZ) | ||
313 | { | ||
314 | SizeX = pX; | ||
315 | SizeY = pY; | ||
316 | SizeZ = pZ; | ||
317 | m_compressionFactor = 100.0f; | ||
318 | m_heightmap = new int[SizeX, SizeY]; | ||
319 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; | ||
320 | // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); | ||
321 | ClearTaint(); | ||
322 | ClearLand(0f); | ||
323 | } | ||
324 | |||
325 | public HeightmapTerrainData(int[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ) | ||
326 | { | ||
327 | m_compressionFactor = pCompressionFactor; | ||
328 | int ind = 0; | ||
329 | for (int xx = 0; xx < SizeX; xx++) | ||
330 | for (int yy = 0; yy < SizeY; yy++) | ||
331 | m_heightmap[xx, yy] = cmap[ind++]; | ||
332 | // m_log.DebugFormat("{0} new by compressed map. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); | ||
333 | } | ||
334 | |||
335 | // Create a heighmap from a database blob | ||
336 | public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ) | ||
337 | { | ||
338 | switch ((DBTerrainRevision)pFormatCode) | ||
339 | { | ||
340 | case DBTerrainRevision.Compressed2D: | ||
341 | FromCompressedTerrainSerialization(pBlob); | ||
342 | m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); | ||
343 | break; | ||
344 | default: | ||
345 | FromLegacyTerrainSerialization(pBlob); | ||
346 | m_log.DebugFormat("{0} HeightmapTerrainData create from legacy serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); | ||
347 | break; | ||
348 | } | ||
349 | } | ||
350 | |||
351 | // Just create an array of doubles. Presumes the caller implicitly knows the size. | ||
352 | public Array ToLegacyTerrainSerialization() | ||
353 | { | ||
354 | Array ret = null; | ||
355 | |||
356 | using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double))) | ||
357 | { | ||
358 | using (BinaryWriter bw = new BinaryWriter(str)) | ||
359 | { | ||
360 | for (int xx = 0; xx < Constants.RegionSize; xx++) | ||
361 | { | ||
362 | for (int yy = 0; yy < Constants.RegionSize; yy++) | ||
363 | { | ||
364 | double height = this[xx, yy]; | ||
365 | if (height == 0.0) | ||
366 | height = double.Epsilon; | ||
367 | bw.Write(height); | ||
368 | } | ||
369 | } | ||
370 | } | ||
371 | ret = str.ToArray(); | ||
372 | } | ||
373 | return ret; | ||
374 | } | ||
375 | |||
376 | // Just create an array of doubles. Presumes the caller implicitly knows the size. | ||
377 | public void FromLegacyTerrainSerialization(byte[] pBlob) | ||
378 | { | ||
379 | // In case database info doesn't match real terrain size, initialize the whole terrain. | ||
380 | ClearLand(); | ||
381 | |||
382 | using (MemoryStream mstr = new MemoryStream(pBlob)) | ||
383 | { | ||
384 | using (BinaryReader br = new BinaryReader(mstr)) | ||
385 | { | ||
386 | for (int xx = 0; xx < (int)Constants.RegionSize; xx++) | ||
387 | { | ||
388 | for (int yy = 0; yy < (int)Constants.RegionSize; yy++) | ||
389 | { | ||
390 | float val = (float)br.ReadDouble(); | ||
391 | if (xx < SizeX && yy < SizeY) | ||
392 | m_heightmap[xx, yy] = ToCompressedHeight(val); | ||
393 | } | ||
394 | } | ||
395 | } | ||
396 | ClearTaint(); | ||
397 | } | ||
398 | } | ||
399 | |||
400 | // See the reader below. | ||
401 | public Array ToCompressedTerrainSerialization() | ||
402 | { | ||
403 | Array ret = null; | ||
404 | using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16)))) | ||
405 | { | ||
406 | using (BinaryWriter bw = new BinaryWriter(str)) | ||
407 | { | ||
408 | bw.Write((Int32)DBTerrainRevision.Compressed2D); | ||
409 | bw.Write((Int32)SizeX); | ||
410 | bw.Write((Int32)SizeY); | ||
411 | bw.Write((Int32)CompressionFactor); | ||
412 | for (int yy = 0; yy < SizeY; yy++) | ||
413 | for (int xx = 0; xx < SizeX; xx++) | ||
414 | { | ||
415 | bw.Write((Int16)m_heightmap[xx, yy]); | ||
416 | } | ||
417 | } | ||
418 | ret = str.ToArray(); | ||
419 | } | ||
420 | return ret; | ||
421 | } | ||
422 | |||
423 | // Initialize heightmap from blob consisting of: | ||
424 | // int32, int32, int32, int32, int16[] | ||
425 | // where the first int32 is format code, next two int32s are the X and y of heightmap data and | ||
426 | // the forth int is the compression factor for the following int16s | ||
427 | // This is just sets heightmap info. The actual size of the region was set on this instance's | ||
428 | // creation and any heights not initialized by theis blob are set to the default height. | ||
429 | public void FromCompressedTerrainSerialization(byte[] pBlob) | ||
430 | { | ||
431 | Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor; | ||
432 | |||
433 | using (MemoryStream mstr = new MemoryStream(pBlob)) | ||
434 | { | ||
435 | using (BinaryReader br = new BinaryReader(mstr)) | ||
436 | { | ||
437 | hmFormatCode = br.ReadInt32(); | ||
438 | hmSizeX = br.ReadInt32(); | ||
439 | hmSizeY = br.ReadInt32(); | ||
440 | hmCompressionFactor = br.ReadInt32(); | ||
441 | |||
442 | m_compressionFactor = hmCompressionFactor; | ||
443 | |||
444 | // In case database info doesn't match real terrain size, initialize the whole terrain. | ||
445 | ClearLand(); | ||
446 | |||
447 | for (int yy = 0; yy < hmSizeY; yy++) | ||
448 | { | ||
449 | for (int xx = 0; xx < hmSizeX; xx++) | ||
450 | { | ||
451 | Int16 val = br.ReadInt16(); | ||
452 | if (xx < SizeX && yy < SizeY) | ||
453 | m_heightmap[xx, yy] = val; | ||
454 | } | ||
455 | } | ||
456 | } | ||
457 | ClearTaint(); | ||
458 | |||
459 | m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}", | ||
460 | LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | } | ||